open All Channels
seplocked EVE General Discussion
blankseplocked SKILL POINT MARKET - RIGHT WAY TO PULL IT OFF
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3

Author Topic

Cassiopeia Andromedae
Posted - 2011.07.08 13:54:00 - [1]
 

Edited by: Cassiopeia Andromedae on 08/07/2011 13:54:32
First, SP for ISK, would be serious boost to EVE's economy.

It's good idea and very easily it could be brought to the game.

Example

Player 1 trains some skillpoints, let's say Gallente Battleship, and then realises that GD gallente SUCKS!

What to do?

Well he could get rid of those Gallente Battleship skill skillpoints, and put them on the market for sale.

Then Player 2 is wondering how she could get that Gallente Battleship skill fast to level V to get the mighty POTATO SMASHER. Then she figures it out and opens market and buys those ridiculously overpriced Gallente Battleship skill skillpoints from Player 1.

So in nutshell, players could sell skillpoints, that they have already trained, to other players for ISK.

That way it would be just like Character Bazaar, but without the hassling and possible illegal russian character scammers.

Win win situation and you could just start new character, and buy the skillpoints that you need for it, instead of buying badly named, poorly trained character. You would get the character of your dreams, and someone would get the overpimped solowtfpwnmobile that they always dreamed off. Cool

Harcosi
Posted - 2011.07.08 13:58:00 - [2]
 

Wasn't it PLEX for SP, not ISK for SP?

Maddi5on
Posted - 2011.07.08 14:01:00 - [3]
 

Originally by: Harcosi
Wasn't it PLEX for SP, not ISK for SP?


isk for plex
plex for aurum
aurum buys the SPs
Please visit your user settings to re-enable images.

egola
Amarr
Posted - 2011.07.08 14:02:00 - [4]
 

Edited by: egola on 08/07/2011 14:02:13
Originally by: Maddi5on
Originally by: Harcosi
Wasn't it PLEX for SP, not ISK for SP?


isk for plex
plex for aurum
aurum buys the SPs
Please visit your user settings to re-enable images.


so yes, its PLEX FOR SP thx for reiterating the exact same thing he said while putting a nil point

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.07.08 14:04:00 - [5]
 

So how much are you getting paid for this bit of shilling?

Simetraz
Posted - 2011.07.08 14:06:00 - [6]
 

The game doesn't need another ISK faucet.

IF you want the perfect character train it yourself.

The reason why you can't buy the perfect character is because that person was playing the game.
They had to make choices along the way, use this today and put off this till later on.

If you find somebody who does have the perfect character it means they didn't play them they just created it to sell.

Object is to develop the character not generate it off an assembly line.

Zagam
Posted - 2011.07.08 14:09:00 - [7]
 

Originally by: Harcosi
Wasn't it PLEX for SP, not ISK for SP?


Yes, but PLEX = ISK.

Also, implementation of the OP's idea would be hellish (and ripe for exploitation), due to the variables involved... do you sell the SP directly, or just one skill level? Can you package skill levels together? Would it be a virtual item, or a physical one that has to be picked up? How do you apply it?

Lots of problems, and I can think of MANY balance issues it would cause right off the bat, especially in light of how easy it is to convert GTC into PLEX, and PLEX into ISK.

Ivor Bucket
Posted - 2011.07.08 14:12:00 - [8]
 

Then you'd lose the ability to judge what a player might be capable of flying by the characters age....an important part of pvp intel. It would pretty much break null-sec worse than it is due to the huge influx of more cap capable characters as well. (we need less supercap blobs not more).

Could theoretically mean a one day old alt character able to fly a titan or supercap if the owner had the funds for it - ridiculous.

Dele Anneto
Posted - 2011.07.08 14:14:00 - [9]
 

Originally by: Cassiopeia Andromedae


Trolololol




What is this? i dont even...

Oyuki Sada
Posted - 2011.07.08 14:17:00 - [10]
 

Originally by: Cassiopeia Andromedae
Edited by: Cassiopeia Andromedae on 08/07/2011 13:54:32
Win win situation and you could just start new character, and buy the skillpoints that you need for it, instead of buying badly named, poorly trained character. You would get the character of your dreams, and someone would get the overpimped solowtfpwnmobile that they always dreamed off. Cool
Did you ever watch the first of the Matrix films? The original design for the Matrix was for a human utopia, but it was an utter disaster because the humans kept trying to WAKE UP!

Cassiopeia Andromedae
Posted - 2011.07.08 14:21:00 - [11]
 

We already have the tool for it, SP reimbursement tool.

Simetraz
Posted - 2011.07.08 14:25:00 - [12]
 

Edited by: Simetraz on 08/07/2011 14:32:52

Originally by: Ivor Bucket
Then you'd lose the ability to judge what a player might be capable of flying by the characters age....an important part of pvp intel. It would pretty much break null-sec worse than it is due to the huge influx of more cap capable characters as well. (we need less supercap blobs not more).

Could theoretically mean a one day old alt character able to fly a titan or supercap if the owner had the funds for it - ridiculous.



Today we have
Alliance - today we are flying Amarr T2 fitted BS's
One month later, okay Now we fly Minmatar fitted BS's

Nothing incredible there you train accordingly for each ship and the alliances know it takes time to complete.

Purchase SP
Alliance rule - All players will be max trained on the current Alliance ships and fits, purchase SP's if you have to there will be no excuses.
Anyone who doesn't meet the requirements will be kicked.

I know some will say that no alliance would do that.
Actually I can think of several Large alliances that could and would to the point of purchasing the SP's for their players.

SO now, not only can large alliances purchase all the ships they want, now they can instantly train all there members.
And for those that can't afford it , well........

There is no up side to purchasing SP




ninjaholic
Gallente
House Aratus
Fatal Ascension
Posted - 2011.07.08 14:27:00 - [13]
 

So, like, I buy a character for ISK, it turns out I can make more money off selling the SP on the overinflated market, so I sell ALL of this 6 year old character's SP?

I like the thought process behind it and you deserve kudos, but it's FAR to open to exploitation since you'd have characters learning a skill over and over and over again just to plough it into the market, which would only devalue SP in a far worse way than PLEX for SP.

Sadly compared to this PLEX for SP would have less of an effect on the game. It's like allowing us to sell research points.

Spookyjay
Caldari
Animosity.
Posted - 2011.07.08 14:28:00 - [14]
 

NO BUYING SP NOW GO BYE.

Tugrath Akers
Posted - 2011.07.08 14:48:00 - [15]
 

The right way would be to price them like monocles. You want to level gunnery to 5? That will be 95,000 aurums.

Ranka Mei
Caldari
Posted - 2011.07.08 14:51:00 - [16]
 

Originally by: Cassiopeia Andromedae
Edited by: Cassiopeia Andromedae on 08/07/2011 13:54:32
First, SP for ISK, would be serious boost to EVE's economy.

It's good idea and very easily it could be brought to the game.

Example

Player 1 trains some skillpoints, let's say Gallente Battleship, and then realises that GD gallente SUCKS!

What to do?

Well he could get rid of those Gallente Battleship skill skillpoints, and put them on the market for sale.

Then Player 2 is wondering how she could get that Gallente Battleship skill fast to level V to get the mighty POTATO SMASHER. Then she figures it out and opens market and buys those ridiculously overpriced Gallente Battleship skill skillpoints from Player 1.

So in nutshell, players could sell skillpoints, that they have already trained, to other players for ISK.

That way it would be just like Character Bazaar, but without the hassling and possible illegal russian character scammers.

Win win situation and you could just start new character, and buy the skillpoints that you need for it, instead of buying badly named, poorly trained character. You would get the character of your dreams, and someone would get the overpimped solowtfpwnmobile that they always dreamed off. Cool


Ignore all the trolling, mate. Of all the SP for ISK proposals, this is actually the only one acceptable, as there's no SP printing press involved. Someone needs ISK, the other person needs SP.

Make it a formal propasal, and you'll have my vote.

Khamelean
Posted - 2011.07.08 14:55:00 - [17]
 

Quote:
The investment of money in EVE should not give you an unfair advantage over the investment of time.


So no.

Bo Tosh
Posted - 2011.07.08 14:56:00 - [18]
 

The training system is one of the things that makes attaining something in this game so worthwhile and valued. I like anyone else have made bad training decisions, you live with them and move on. If your after instant gratification (which this would lead to) rather than hard won goals then I suggest you find an FPS server as you don't need to wait for anything there.

daddys helper
Posted - 2011.07.08 14:58:00 - [19]
 

HTFU and do the time sink like everyone else.

yes the time sink, the mechanic that keeps eve in business by forcing players to buy gametime to skill up.




Cassiopeia Andromedae
Posted - 2011.07.08 15:01:00 - [20]
 

Edited by: Cassiopeia Andromedae on 08/07/2011 15:01:00
In OP post there is the TIME SINK.

Someone has to train those skill points first, in my example there was Gallente Battleship skill, wich is RANK 8.

So in order to sell skill points, you would have to TRAIN THEM first.

Same applies in character bazaar nowadays.

Plain and simple.

A trains skill points

A sells trained skill points

B buys skill points that A is selling and has trained.

daddys helper
Posted - 2011.07.08 15:05:00 - [21]
 

Originally by: Cassiopeia Andromedae
Edited by: Cassiopeia Andromedae on 08/07/2011 15:01:00
In OP post there is the TIME SINK.

Someone has to train those skill points first, in my example there was Gallente Battleship skill, wich is RANK 8.

So in order to sell skill points, you would have to TRAIN THEM first.

Same applies in character bazaar nowadays.

Plain and simple.

A trains skill points

A sells trained skill points

B buys skill points that A is selling and has trained.



or CCP can double their profit by making players A and B sub to the game for x months

this is a horrible idea, so CCP should lose a year of subs for player B while player makes a pot of isk selling SP to player B.

this benefits nobody but the lazy clod buying the sp, the player selling it won't even realize a decent return on his investment.
and CCP loses money

great frackin plan buddy

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2011.07.08 15:18:00 - [22]
 

Learn to train your characters properly and not expect to be able to FOTM hop nilly willy.

Evenus Battuta
Posted - 2011.07.08 16:01:00 - [23]
 

Edited by: Evenus Battuta on 08/07/2011 16:04:45
Originally by: daddys helper
Originally by: Cassiopeia Andromedae
Edited by: Cassiopeia Andromedae on 08/07/2011 15:01:00
In OP post there is the TIME SINK.

Someone has to train those skill points first, in my example there was Gallente Battleship skill, wich is RANK 8.

So in order to sell skill points, you would have to TRAIN THEM first.

Same applies in character bazaar nowadays.

Plain and simple.

A trains skill points

A sells trained skill points

B buys skill points that A is selling and has trained.



or CCP can double their profit by making players A and B sub to the game for x months

this is a horrible idea, so CCP should lose a year of subs for player B while player makes a pot of isk selling SP to player B.

this benefits nobody but the lazy clod buying the sp, the player selling it won't even realize a decent return on his investment.
and CCP loses money

great frackin plan buddy


what a genius! So where goes the subs of B? Swallowed by you?

To OP, this idea is good for players but it won't happen because it will not benefit CCP at all. They need more subs with less online time, and this idea will cause players plays online more without paying extra, that means more cost on server resource without return.

However, a 'convert rate' less than 100% may make this more feasible if at all. Sth like I can extract 10K SPs from my brain and you can only get 5K when inject it. This will help to control the total amount of SP. The convert rate should be quite low and should be affected by the skill catagory and the attributes of the buyer--only by this can we make attribute points remain meaningful. And this means you can only trade specific skills but not SPs.

ILikeMarkets
Posted - 2011.07.08 16:03:00 - [24]
 

I actually kinda like this idea. No SPs are created out of thin air.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.07.08 16:06:00 - [25]
 

You just KNOW how this @#%#^ will end up like, don't you ?
Alts with 27+5 PER / 21+5 WIL continually training <racial> battleship L5 and selling the SP like hotcakes.
Lame.

Cipher Jones
Minmatar
Posted - 2011.07.08 16:06:00 - [26]
 

Quote:
Could theoretically mean a one day old alt character able to fly a titan or supercap if the owner had the funds for it - ridiculous.


The only difference between that and now is that one could name their own toon instead of buying it, and they could buy more titan pilots than are already on the market.

As far as purchasing a single pilot/ship, it changes nothing but the name.

Ivor Bucket
Posted - 2011.07.08 18:04:00 - [27]
 

Edited by: Ivor Bucket on 08/07/2011 18:04:45
Originally by: Cipher Jones
Quote:
Could theoretically mean a one day old alt character able to fly a titan or supercap if the owner had the funds for it - ridiculous.


The only difference between that and now is that one could name their own toon instead of buying it, and they could buy more titan pilots than are already on the market.

As far as purchasing a single pilot/ship, it changes nothing but the name.

Except for the fact that there's a limited amount of supercap capable pilots in the game currently due to the time it takes to train them. (yes this is increasing, but it's not a massive flood as this idea would bring).

When you have people training up alts just for skillpoint farming as Akita T says, it will mean many more characters able to fly them.

If you think this wouldn't affect 0.0 warfare drastically then you're not seeing the bigger picture. Those 0.0 alliances with the moongoo will be able to buy the sp's for it's pilots to max out their fleets - the smaller alliances trying to get a foothold would get put at an even bigger disadvantage than they are already.

DuKackBoon
Posted - 2011.07.08 18:08:00 - [28]
 

"SKILL POINT MARKET - RIGHT WAY TO PULL IT OFF"

Not doing it at all.

Kirkland Langue
Posted - 2011.07.08 18:11:00 - [29]
 

Yes CCP, go ahead and sell SPs - let's see how successful that idea is.

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2011.07.08 18:12:00 - [30]
 

Originally by: Cipher Jones
Quote:
Could theoretically mean a one day old alt character able to fly a titan or supercap if the owner had the funds for it - ridiculous.


The only difference between that and now is that one could name their own toon instead of buying it, and they could buy more titan pilots than are already on the market.

As far as purchasing a single pilot/ship, it changes nothing but the name.


You say that as if it's a minor difference.

Hint IT'S NOT.

In one case someone had to spend 2-3 years training up a well skilled super-cap pilot in order to sell it, in the other said pilot just spawns out of the ether.

This is not a minor difference this is a game breaking difference.


Pages: [1] 2 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only