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Angel of Night
Posted - 2011.08.05 13:49:00 - [91]
 

This thread is full of greedy CCP alts and fanboys. They tirelessly try to promote NEX skillpoints, training boosters and other RM items which would sell like candy. Perhaps because design clothes failboated YARRRR!!

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.08.05 13:50:00 - [92]
 

Edited by: Barbelo Valentinian on 05/08/2011 13:51:52
Originally by: Thornat

That said I don't think its really appropriate for an MMO maker to promote buying digital characters, experiance or in game gold. It supports an entire industry of ugliness, if anyone has ever seen Chineese WOW farmers you know what I'm talking about.


Ah but that's the thing, this is one of the main reasons why lots of developers are going f2p/p2w.

There was a video posted here a while ago from youtube, of one of the main "businessmen" who organises gold selling (briding between China and the US), and he said that the one thing that absolutely kills the gold farming business is, wait for it ... f2p and cash shops.

That was part of the rationale for PLEX, I think.

The point is, there's a substantial number of people who will find a way to p2w no matter what happens, and an industry will grow to accommodate them, illegal if it has to be. So developers have simply decided to incorporate p2w into their games, bit by bit, so that THEY get the money from this large minority of people, instead of gold farmers.

It's fair enough, really. Although, sadly, it's not very good for certain types of game design principles (like sandboxes/virtual worlds, which depend on immersion, commitment, self-motivation, etc.)

Azahni Vah'nos
Amarr
Posted - 2011.08.05 14:07:00 - [93]
 

Originally by: White Tree
I am always interested when this particular discussion comes up because I'm interested to see how the community views the idea of buying SP. Mainly because its partly already available with the character bazaar.


I'm interested to know why you are so interested in these discussions, almost like CCP has passed this by the CSM already, hmmm. And I'm guessing by the comments you've made in these threads that you err on the side of allowing SP to be in the NEX as you seem to equate it virtually the same way as Bazaar characters.

Now for just one scenario that could happen with NEX purchased SP.

Take any one of the larger corporations/alliances. They have a large battle coming up in a few days time. They scout out the enemy and form a strategy based on intelligence on the enemies strengths. What they come up with is to have 30 tacklers, but hang on they only have 6 players with the appropriate skills. Hmm what to do, well because a number of their players play using PLEX they don't mind buying the SP from the NEX to gain those SP instantly to become skilled up tacklers. So now they have just bought an advantage unlike purchasing Bazaar toons which could have SP all over the place and potentially expensive, instead they just purchased exactly the SP they needed. Would you like to be on the other team?

And that's only one reason, there are plenty more.

Valari Nala Zena
Caldari
Perkone
Posted - 2011.08.05 14:18:00 - [94]
 

Originally by: Saint Lazarus
Edited by: Saint Lazarus on 29/06/2011 15:39:04
http://www.eveonline.com/ingameboard.asp?a=channel&channelID=734105



Buy all the SP you want.


This, pretty much, it takes some effort, but for the players, it's the same thing.

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.08.05 14:25:00 - [95]
 

Originally by: Azahni Vah'nos
I'm interested to know why you are so interested in these discussions, almost like CCP has passed this by the CSM already, hmmm.


Nope. This is a personal thing for me. You could apply the same logic to threads about buffing Hybrid weaponry. I want that done, it's something I pay attention too personally, it's something I want looked at, therefore I pay more attention to it than lets say things I'm not directly interested in.

Originally by: Azahni Vah'nos
And I'm guessing by the comments you've made in these threads that you err on the side of allowing SP to be in the NEX as you seem to equate it virtually the same way as Bazaar characters.


Nope. I don't want SP to be sold on the Nex store, and I equate the selling of SP to the selling of characters on the character bazaar because I see them as being the same thing except for the fact that there are certain elements of the acquisition of SP via the character bazaar that you don't control i.e. the specifics of the skill distribution and the name/corp history of the character you intend to buy etc.


My Postman
Posted - 2011.08.05 14:30:00 - [96]
 

I have lots of billions, so i COULD buy plex (SP) nearly as much as i want, if this idea will come true. On the other side i don´t see why i should stuff $$$ down CCP´s greedy throat.

The day they intoduce this s*it Jennifer Starling will get a lot of stuff and iskies.

Diesel47
Posted - 2011.08.05 15:10:00 - [97]
 

I already buy SP for $15 a month, This should be the same for everybody regardless of how rich you are IRL.

LordOfDespair
Posted - 2011.08.05 15:21:00 - [98]
 

Edited by: LordOfDespair on 05/08/2011 15:23:04
Originally by: Diesel47
I already buy SP for $15 a month, This should be the same for everybody regardless of how rich you are IRL.



Also if somebody trains pvp for 2 months then decides "i want to mine", they should live with their mistakes.

Eve is about reward for patience. I waited over a year (2010 player - nonvet) to get to where I am and it would be a slap in the face from CCP if some rich kid who just started playing yesterday can buy his way to where I am. I would quit the game for sure.



One other point, buying chars from the char bazaar is not even close to buying SP from NEX. To buy a "pvp god" char with like 45mil SP you have to pay over $600 in PLEX. Which is something 99.99% of the playerbase won't do. So it isn't even a problem.

Uther Istavel
Posted - 2011.08.05 15:40:00 - [99]
 

This would suck, but dont be under any illusion that you got your current skill points through hard work, clicking 'Train now to level 5' isnt exactly taxing.

Ranger 1
Amarr
Ranger Corp
Posted - 2011.08.05 15:41:00 - [100]
 

The only SP purchase that I would view as not detrimental to the game in one way or another would be to "perhaps" be able to spend a PLEX to be able to train one (or both) of your alts at the same time as your main.

This is still not as flexible as paying for a second account, but it does have some advantages in the long run. Especially if you simply need those alts to go through a quick training burst from time to time to fulfil a certain purpose.

There would be drawbacks of course, and creating suicide alts and botting accounts would be simplified, but the idea has some potential.

I do NOT like the idea of repurposing current skill points or getting a skill point boost for your main via this method. I am a firm believer in making your decisions in character development have consequences and lasting effect.

Azahni Vah'nos
Amarr
Posted - 2011.08.05 16:01:00 - [101]
 

Originally by: White Tree
Originally by: Azahni Vah'nos
I'm interested to know why you are so interested in these discussions, almost like CCP has passed this by the CSM already, hmmm.


Nope. This is a personal thing for me. You could apply the same logic to threads about buffing Hybrid weaponry. I want that done, it's something I pay attention too personally, it's something I want looked at, therefore I pay more attention to it than lets say things I'm not directly interested in.


Okay fair enough, I can't knock you for that. Smile

Originally by: White Tree
Originally by: Azahni Vah'nos
And I'm guessing by the comments you've made in these threads that you err on the side of allowing SP to be in the NEX as you seem to equate it virtually the same way as Bazaar characters.


Nope. I don't want SP to be sold on the Nex store, and I equate the selling of SP to the selling of characters on the character bazaar because I see them as being the same thing except for the fact that there are certain elements of the acquisition of SP via the character bazaar that you don't control i.e. the specifics of the skill distribution and the name/corp history of the character you intend to buy etc.


I'll give you the benefit of the doubt that you read all of my other post. Let me try and explain another way how Bazaar toons and purchased SP are not the same.

An upcoming battle again for example. Your CEO can see you have 60 mil SP on your toon, but he needs you to have 70 mil so you can fly a particular ship to do a specific role in the upcoming battle. Which would you now do a) spend hundreds of dollars on purchaing a 70 mil SP toon from the bazaar or b) spend $30 buying the extra 10 mil SP. Hell your CEO may even pressure you into purchasing the extra 10 mil SP saying "well it's only $30 and you'll always have them, what's the big deal".

So what's wrong here ... the meta gaming, it could potentially get to the stage where your forced to buy SP to complete at an even level. Tell me there aren't corporations/alliances out there already that wouldn't have their members do that if SP could be purchased. Purchased SP could become like an arms race amongst corporations/alliances.


In the scenario above it's highly unlikely you would purchase the Bazaar toon if that was your only option to get a 70 mil SP character for one battle. Purchasing SP for an existing toon is a whole different can of worms.

Still see no problem with instantly purchased specifically allocated SP? To many people are viewing buying SP from their own individual viewpoint and not how it could affect the game overall.

Swynet
State War Academy
Posted - 2011.08.05 16:04:00 - [102]
 

Originally by: Orpheus Ovid
I have heard this rumor...


Enough to stop reading here.

Admiral Leviathan
Posted - 2011.08.05 16:05:00 - [103]
 

The idea of selling SP -1, no thanks.

Concerning remapping, here is my idea:

Uses Nex, making it free would be too bland.
Remapped skillpoints do not apply instantaneously, but double your training time. This way, If I want to transition from a awesome miner character to a awesome explorer, it would look like this (assuming it takes 100 days to become either a awesome miner or a awesome explorer):

day 1 - start
day 100 - awesome miner character/remap
day 101 - neither miner or explorer (back to day 1)
day 150 - awesome explorer

As you can see, it would be difficult to abuse this system and always be flavor of the month. It would work in favor of those who wish to `forget` unused skillpoints. it would also be an option if cross training races, you could for instance `forget how to fly a caldari battleship` and use those skillpoints to learn flying a gallente battleship faster, at the cost of being able to only fly gallente battleships.

Nika Maskirovka
GREY COUNCIL
Nulli Secunda
Posted - 2011.08.05 16:07:00 - [104]
 

I thnk selling SP for NeX actually will make new players less interested in playing EVE.

I have a friend who just started playing, he told me a few days ago: "Wow, those level five skills takes a long time to train! This one I'm training now is finished in THREE DAYS!"
Three days for a new player is eternity and he's been waiting like a child on Christmas Day for the skill time to be finished so that he will finally be able to fly a new ship.

I wouldn't want to take that away from him. If he could just buy the SP, the sweet feeling of finally getting something you've thought about for days would never be given to him and EVE would be a less unique and amazing experience.

Ur235
Mind Games.
0ccupational Hazzard
Posted - 2011.08.05 16:46:00 - [105]
 

Edited by: Ur235 on 05/08/2011 16:48:22

I support a plex for a remap but thats as far as it should go tbh no further as sooner or later people will jist train into a certain type of ships that are the best in pvp and pvp will become boring becuase you will always be up against the same type of ships.

Obv this wont effect massive fleet compostions so much because you all aim for 1 type of ship in huge fleets (arty baddons) for example. But when it comes to much smaller pvp like 10-40 or so players fighting each other both sides will probably end up using the same ship becuase its the best and everyone can now train into it far quicker than they used to and with far less time involved

Please dont do it CCP

BrundleMeth
Caldari
Temporal Mechanics
Posted - 2011.08.05 16:58:00 - [106]
 

So how about this:

I buy 50 Million SP character on the forums. He took years to train. Now I get to strip all his SP, biomass the character and apply those SP to my own character....

StillBorn CrackBaby
Posted - 2011.08.05 17:01:00 - [107]
 

Edited by: StillBorn CrackBaby on 05/08/2011 17:01:36
Originally by: Nika Maskirovka
I thnk selling SP for NeX actually will make new players less interested in playing EVE.

I have a friend who just started playing, he told me a few days ago: "Wow, those level five skills takes a long time to train! This one I'm training now is finished in THREE DAYS!"
Three days for a new player is eternity and he's been waiting like a child on Christmas Day for the skill time to be finished so that he will finally be able to fly a new ship.

I wouldn't want to take that away from him. If he could just buy the SP, the sweet feeling of finally getting something you've thought about for days would never be given to him and EVE would be a less unique and amazing experience.

This too...

Misanth
RABBLE RABBLE RABBLE
Posted - 2011.08.05 17:10:00 - [108]
 

Originally by: StillBorn CrackBaby
Edited by: StillBorn CrackBaby on 05/08/2011 17:01:36
Originally by: Nika Maskirovka
I thnk selling SP for NeX actually will make new players less interested in playing EVE.

I have a friend who just started playing, he told me a few days ago: "Wow, those level five skills takes a long time to train! This one I'm training now is finished in THREE DAYS!"
Three days for a new player is eternity and he's been waiting like a child on Christmas Day for the skill time to be finished so that he will finally be able to fly a new ship.

I wouldn't want to take that away from him. If he could just buy the SP, the sweet feeling of finally getting something you've thought about for days would never be given to him and EVE would be a less unique and amazing experience.

This too...


Yup, and that's how it ends up when you have enough SP. You have nothing to really train, it's just a minor inconvenience to pay attention to what you set your skill for every 30days or so.

Grey Stormshadow
Starwreck Industries
Posted - 2011.08.05 17:11:00 - [109]
 

At the moment you can trade charaters which exists in game with isk.

If some method is provided to speed up the training process, more and more high skillpoint characters start to appear into market.

This will devalue premium characters, but it will also put new characters to worsening position as amount of "well trained" characters grows every day.

After a while, it starts to be impossible to start the game without buying premium character, because all major corporations start demanding 100 million skillpoints as basic recruitment requirement.

Only party who would benefit from skilltraning boosters is :ccp:

So... lets leave this bright idea to nearest bin and continue discussing about something else... New platinum monocle perhaps ?

MeBiatch
Posted - 2011.08.05 17:28:00 - [110]
 

This is a BAD idea for two reasons:

1: People spend a long time training up chars and spening RL money to train up the chars to sell them on the char Bazzar...

1: when a new skill comes out it should take a while to train up... it would be bull to be able to buy SP and then train up for the new skill before anyone else (unfair advantage)

Solution:
Add the char bazzar to the Nex store

Ceelah
Posted - 2011.08.05 18:57:00 - [111]
 

Edited by: Ceelah on 05/08/2011 19:00:28
I'm split on the topic.

Buying MORE skillpoints is a bad idea for all of the reasons listed above. Most of all, it would basically invalidate the long time dedication of those people who still own their original chars from "back in the day".

I saw an idea a few weeks back that did appeal to me. Allow account owners to buy back "lost skillpoints" as a result of taking a break, etc. Basically a player would be allowed to buy an amount of skillpoints for one character in an account that would be equal to the maximum amount of skillpoints that char could gain with implants and attributes in one month.

So, let's say you lost a 6 billion ISK battleship and in a rage decided to [take a break] for two months, you would be able to buy back two months worth of skillpoints for the cost of $29.90 (2 months x $14.99). You wouldn't be getting ahead, you would only be recovering skillpoints you would have gained the good old fashioned way. It would also be a nice way to ease some (some, not all) of the butt hurt we have for the loss of ghost training.

No one gets ahead. Dedicated players with 100 million SP wouldn't be shorted on their effort and dedication, and people who have left and then returned would be able to recoup lost training at their individual best rate, but would pay the monthly that they would have paid regardless.

Barbelo Valentinian
Gallente
The Scope
Posted - 2011.08.05 19:49:00 - [112]
 

Originally by: Ceelah
Edited by: Ceelah on 05/08/2011 19:00:28
I'm split on the topic.

Buying MORE skillpoints is a bad idea for all of the reasons listed above. Most of all, it would basically invalidate the long time dedication of those people who still own their original chars from "back in the day".

I saw an idea a few weeks back that did appeal to me. Allow account owners to buy back "lost skillpoints" as a result of taking a break, etc. Basically a player would be allowed to buy an amount of skillpoints for one character in an account that would be equal to the maximum amount of skillpoints that char could gain with implants and attributes in one month.

So, let's say you lost a 6 billion ISK battleship and in a rage decided to [take a break] for two months, you would be able to buy back two months worth of skillpoints for the cost of $29.90 (2 months x $14.99). You wouldn't be getting ahead, you would only be recovering skillpoints you would have gained the good old fashioned way. It would also be a nice way to ease some (some, not all) of the butt hurt we have for the loss of ghost training.

No one gets ahead. Dedicated players with 100 million SP wouldn't be shorted on their effort and dedication, and people who have left and then returned would be able to recoup lost training at their individual best rate, but would pay the monthly that they would have paid regardless.


That's another very good compromise idea - take note CCP!

Grey Stormshadow
Starwreck Industries
Posted - 2011.08.05 20:40:00 - [113]
 

Originally by: Ceelah
Edited by: Ceelah on 05/08/2011 19:00:28
I'm split on the topic.

Buying MORE skillpoints is a bad idea for all of the reasons listed above. Most of all, it would basically invalidate the long time dedication of those people who still own their original chars from "back in the day".

I saw an idea a few weeks back that did appeal to me. Allow account owners to buy back "lost skillpoints" as a result of taking a break, etc. Basically a player would be allowed to buy an amount of skillpoints for one character in an account that would be equal to the maximum amount of skillpoints that char could gain with implants and attributes in one month.

So, let's say you lost a 6 billion ISK battleship and in a rage decided to [take a break] for two months, you would be able to buy back two months worth of skillpoints for the cost of $29.90 (2 months x $14.99). You wouldn't be getting ahead, you would only be recovering skillpoints you would have gained the good old fashioned way. It would also be a nice way to ease some (some, not all) of the butt hurt we have for the loss of ghost training.

No one gets ahead. Dedicated players with 100 million SP wouldn't be shorted on their effort and dedication, and people who have left and then returned would be able to recoup lost training at their individual best rate, but would pay the monthly that they would have paid regardless.


If this was possible, many vets would just let their accounts expire as atm they keep 'em active just to keep training rolling. The reasons behind this behauviour everyone can try to quess 'emselves.


zzzczyzoznzoz
Caldari
Posted - 2011.08.05 20:42:00 - [114]
 

no to any kind of sp on the nex store

Phil MacMannon
Fantastic Gymnastics
Posted - 2011.08.05 22:10:00 - [115]
 

This is a very difficult subject.

Providing an in-game mechanic to pull SP out of thin air is unacceptable. The reason PLEX is tolerated is that one person is transferring their time and effort to another person. The effort was transferred, it still had to be created in the first place.

Many people like the idea of older characters continuing on when the original owner has left the game. It gives a sense of continuity and a tie to the past, an example of what a character can eventually become given enough love and effort.

So any direct mechanic that gives you something like SP has to done VERY carefully. Without the romantic notion of an ever lasting eve character to protect it, all you are left with is the cold & harsh specific mechanic in question. In other words, it would have to come heavily pre-nerfed in order for it to FEEL balanced.

Any direct mechanic that you bring into the game HAS to respect the unbreakable chain of player effort. The only way i can think of achieving that would be to enable people to purchase segments of skills from other people who have already trained them first, in a player market, (not the NEX). And by only ever being able to buy segments of skills you still end up with a considerable time-sink, just less of one.

If you do not do that, and just bypass the timesink altogether, then you will be breaking the spirit of what the game is all about (like the NEX). It also would allow the ridiculous situation where you can, if you had enough money, be able to make a 1 day old noob alt and have him fly a titan by the end of that day.

By restricting purchases to just segments of each skill then a person still has to train like normal, just less than now.

For instance, Player A trains Gallente Battleship from 4-5. He wants to sell that time and effort and transfer it to Player B. He can sell any level of that skill, from 1 to 5. But he can only ever transfer an x % of each skill level to any one person.

The segments of each skill level that could be purchased would be 10, 20, 30, 40 or 50% of the next level of skill but never any more than that. Obviously 10% of Gallente BS 1 would be considerably cheaper than 10% of Gallente BS 5 because of the rank. But of course the player driven market would decide the cost.

If Player B wanted to buy all of Gallente BS from say 3-5 then he would have to do the following:

Player B trains Gal BS 3 to 50%, he purchases the remaining 50% of Gal BS 3 from Player A.

Player B trains Gal BS 4 to 40%, gets fed up waiting and purchases 50% of Gal BS 4 from Player C. Player A has already sold his Gal BS 4 50% to another player.

Player B is now at 90% of Gal BS 4, but because he has already purchased the maximum amount of SP allowed for each level he has no choice but to grind the remaining 10% of Gallente BS 4 himself.

Player B trains Gal BS 5 to 30%, who btw is now a bit short of cash and buys just 30% of the higher ranked and thus more expensive Gal BS 5 from Player D. Player B is now at 70% of Gal BS 5, and by the time he has trained it to 90% he has enough cash to purchase the remaining 10% of the level to again take him to the 50% limit for each level of skill.

Player B now has Gallente Battleship 5. But even if Player B decided to purchase the maximum allowed amount of 50% per level for every skill in the game, he would still only be able to reduce the training time by 50%, reducing the timesink, but not eliminating it.

--------------------------
Continued in next post....

Phil MacMannon
Fantastic Gymnastics
Posted - 2011.08.05 22:16:00 - [116]
 

Many would say that would be enough, and although i can understand you can argue for that to be the case would just doing that alone be enough to maintain the spirit of the game?

I still feel that if you are introducing some kind of incredibly powerful DIRECT in-game mechanic like purchasing SP, then you at least have to have some kind of element of RISK to balance out the enourmous REWARD of it.

I would suggest a similar mechanic that is seen with the T3 cruisers, the ability to lose the SP you have purchased when your ship is destroyed.

That said, i think it would be too powerful to simply remove say the entire 50% of Gallente BS 5 that Player B purchased. There should be a skill (very high rank that can only be trained and not purchased), that could reduce the amount of purchased skill time lost when your ship is destroyed.

That, in combination with a random x % of loss occuring each time helps to balance things out. So if Player B has "skill train loss" trained to 5 then, in conjunction with a random lucky % "throw of the dice mechanic" may end up losing much less of his purchased skill level.

On the other hand, if he did not train the "skill train loss" skill at-all, and, compounding it, happens to get an especially nasty throw of the % dice, he could end up losing it all.

This could be further balanced out by having "sub-skills" training in the background. You could allow a purchased block of skill to slowly "sub-train" itself so that over a very long period of time you get to have that skill properly trained with no possibility of it being lost as long as you have your usual clone protection.

So for instance, Player B purchases Science 50% - 100%. Science is rank 1, but a sub-skill always multiples ranks by 10. So it may take you 2.5 days to train from 50% to 100% of Science 5 but it would take your sub-skill 25 days to "train" it fully.

It might take Player B 13 days to train 50% to 100% of Gallente BS 5 but it would take the "sub-skill" 130 days to fully train itself. But once it has trained it it is then fully protected as part of your normal skill point pool.

But until that point those SP are VULNERABLE.

If Player B is in an NPC corporation and just does level 4's in his raven then he has very little chance of ever losing that SP (unless he sucks at missions).

On the other hand, a new player that is PVP'ing would probaly be dying constantly and would need to be realistic about making such purchases. If however that new player is about to go on holiday for 2 weeks he knows he can purchase 50% of the (rank 1) Signature Analysis 5 and have his "sub-skill" be fully trained and thus fully protected from loss, once he returns.

Azahni Vah'nos
Amarr
Posted - 2011.08.06 02:28:00 - [117]
 

Originally by: Ceelah
Edited by: Ceelah on 05/08/2011 19:00:28
I'm split on the topic.

Buying MORE skillpoints is a bad idea for all of the reasons listed above. Most of all, it would basically invalidate the long time dedication of those people who still own their original chars from "back in the day".

I saw an idea a few weeks back that did appeal to me. Allow account owners to buy back "lost skillpoints" as a result of taking a break, etc. Basically a player would be allowed to buy an amount of skillpoints for one character in an account that would be equal to the maximum amount of skillpoints that char could gain with implants and attributes in one month.

So, let's say you lost a 6 billion ISK battleship and in a rage decided to [take a break] for two months, you would be able to buy back two months worth of skillpoints for the cost of $29.90 (2 months x $14.99). You wouldn't be getting ahead, you would only be recovering skillpoints you would have gained the good old fashioned way. It would also be a nice way to ease some (some, not all) of the butt hurt we have for the loss of ghost training.

No one gets ahead. Dedicated players with 100 million SP wouldn't be shorted on their effort and dedication, and people who have left and then returned would be able to recoup lost training at their individual best rate, but would pay the monthly that they would have paid regardless.


Okay if I have one main and two alts on my account which could have been made in any order, the main could be the third toon I made. So now for example I have a character that I made a year ago but never played your saying I can get that years worth of SP put onto this character.

Awesome now I could just make several accounts, pay to train them up whenever I like and put them straight on the character Bazaar.

firepup82
Missions Mining and Mayhem
Northern Coalition.
Posted - 2011.08.06 02:31:00 - [118]
 

Originally by: Jennifer Starling
con-the self-entitlked bittervets would all ragequit since they'd lose their everlasting advantage (that no other game offers, probably one of the main reasons they still play/play sub).


^stupid

To level the SP playing field, CCP would just introduce _*!NEW!*_ skills that no one had trained yet that would then be used to access new, and more powerful, areas of the game. Anyone playing at that time would have the same ability, since learning skills are gone.

Hmmm.... t3
....PI
............



total PS doesn't matter. introduce a 'Super KOSMO-NAUGHT PROJECTILE CANNON' with Chr / Wil as the main stats and we all start over.

Ceelah
Posted - 2011.08.07 05:50:00 - [119]
 

Edited by: Ceelah on 07/08/2011 05:53:57
Edited by: Ceelah on 07/08/2011 05:50:58
Originally by: Azahni Vah'nos
Okay if I have one main and two alts on my account which could have been made in any order, the main could be the third toon I made. So now for example I have a character that I made a year ago but never played your saying I can get that years worth of SP put onto this character.

Awesome now I could just make several accounts, pay to train them up whenever I like and put them straight on the character Bazaar.


Not quite. If you put three chars on one account you could train them in all kinds of combinations at all kinds of times. One character could have never trained and would regain zero SP because there was no use to begin with. Let's say char two trained for six months and then was paused. Char three trained for 3 months and then the subscription ran out. Three months after that the owner re-subbed and paid to regain lost skills.

You could only pick up three months of lost skills, and only on the second or third char because those were the ones you were training when you quit EVE. CCP would probably require points to be applied to only one char of your choice.

What you do with your characters is your business (within EULA). You want to train a toon for a year and sell it? Great. You still pay your sub to do that. You want to create an account and then stop training a month later. Fine. You want to come back a year after that and buy back your SP so you can immediately sell that char. Thats fine too. Either way you would have sold the toon. CCP gets their money, and you get your toon skills. The catch is you can only get the amount of skills you would have paid for to begin with.

CCP has already taken the stigma out of selling characters. It's a business of its own. Yes you could make several accounts, pay to get back lost skills, and then sell them. You can do that now. The difference is when you pay the money for the account subscription.

It is what it is. I don't like it either, but I think it's already on its way in some form.

Ris Dnalor
Minmatar
Fleet of Doom
Posted - 2011.08.07 22:54:00 - [120]
 

First will come Neural remaps, in addition to the freebie you get every 12 months, you'll be able to purchase additional ones for Aurum.

Secondly, they will market short-term boosters that will increase attributes across-the-board which is a roundabout way of selling skillpoints. The new addiction across eve.

Third will be skill unlearning, which, for a price, will let you completely un-learn a skill, which will put those skillpoints back into the pool for re-allocation at your leisure.

And Finally, (probably after they give away 1 or 2 bundles of skillpoints to everyone) You'll be able to directly buy skillpoint packages from NeX.

I figure 15 to 18 months before all 4 of these things roll-out.

ugh


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