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MrDoco
Gallente
Test Alliance Please Ignore
Posted - 2011.06.23 04:15:00 - [1]
 

Someone posted a picture of an old boxed copy of EVE Online and saw a Megathron in the picture. It got me to wondering what were the first ships of EVE? I tried looking on google and here for a list but the closest I found was only a listing of Eve Online Expansions from Uniwiki.

Haradriel Tian
Posted - 2011.06.23 04:32:00 - [2]
 

Originally by: MrDoco
Someone posted a picture of an old boxed copy of EVE Online and saw a Megathron in the picture. It got me to wondering what were the first ships of EVE? I tried looking on google and here for a list but the closest I found was only a listing of Eve Online Expansions from Uniwiki.


You talking RP or from the game expansions?

Alara IonStorm
Caldari
Posted - 2011.06.23 05:02:00 - [3]
 

I think the origionals were:

The 4 Shuttles

The 24 T1 Frigs

The 10 T1 Industrials

The 16 T1 Cruisers

The 8 Teir 1/2 BattleShips

Destroyers, Battlecruisers, Faction Ships, Teir 3 Battleships, Freighters, Mining Barges, Cap Ships and T2 Ships came Later.


Ebru Shally
Posted - 2011.06.23 09:36:00 - [4]
 

i loved the way this game was.

No eft, no excel chart wars, just fit your ship with your instincts, and see what happens in the field. It was kinda exploring endless possibilities. Now you can calculate every bit of dps for your purpose which ruins the feeling of discorevy imho.

Keitaro Baka
Babylon Scientific and Industrial Enterprises
Babylon Project
Posted - 2011.06.23 09:45:00 - [5]
 

Originally by: Ebru Shally
i loved the way this game was.

No eft, no excel chart wars, just fit your ship with your instincts, and see what happens in the field. It was kinda exploring endless possibilities. Now you can calculate every bit of dps for your purpose which ruins the feeling of discorevy imho.


Rofl, I assure you there was lots of spreadsheet warfare from the start. It started out with deducing the optimal way to skill your character (remember kids, we had learning skills, no advanced learning skills, but also no queue at all, so you had to calculate the best path, then adapt it around your own schedule), then of course we had the multiple mwd set ups and seeing how fast you could go, unlimited flight torps, 10-15 drones max, different drone bays, missile launchers could hold any missile type (just more/less of each), people tanking concord, no stacking penalties so 8 heatsink apocs etc etc (no tech II of course)..

Tech II that was fun too, the lottery and trying to get enough RP to have a chance etc etc.. and back then making iskies was actually a lot harder, a BS was incredibly expensive at first, level 3 missions scrambled and lost you ships, level 4 missions don't even get me started.

I miss the old days as any bitter vet, but I do like a lot of things we get to play with now.

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.06.23 11:00:00 - [6]
 

Originally by: Ebru Shally
i loved the way this game was.

No eft, no excel chart wars, just fit your ship with your instincts, and see what happens in the field. It was kinda exploring endless possibilities. Now you can calculate every bit of dps for your purpose which ruins the feeling of discorevy imho.


Everybody was ****, the game was incredibly buggy, there were no resources to train new people, it was laggy and it wasn't balanced in the slightest.

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2011.06.23 11:29:00 - [7]
 

Originally by: Patient 2428190
Everybody was ****, the game was incredibly buggy, there were no resources to train new people, it was laggy and it wasn't balanced in the slightest.


*cough* justlikeitisnow *cough*

Ezekielh
Caldari
Pandorums
Posted - 2011.06.23 12:08:00 - [8]
 

Originally by: Alara IonStorm
I think the origionals were:

The 4 Shuttles
The 24 T1 Frigs
The 10 T1 Industrials
The 16 T1 Cruisers
The 8 Teir 1/2 BattleShips

Destroyers, Battlecruisers, Faction Ships, Teir 3 Battleships, Freighters, Mining Barges, Cap Ships and T2 Ships came Later.


Thats true as far as i remember it, but i'm not too sure about T1 battleships. Castor brought us the firdt T2 ships, the interceptor.



MrDoco
Gallente
Test Alliance Please Ignore
Posted - 2011.06.23 13:00:00 - [9]
 

Thanks guys, sadly, there is not much info about the beginning of EVE. I guess some of it is too bitter to recall.

Pinky Denmark
The Cursed Navy
Important Internet Spaceship League
Posted - 2011.06.23 13:08:00 - [10]
 

depending on you mean from the beta time or the launch date I don't think battleships were there in the beginning.

Pinky

ELECTR0FREAK
Eye of God
Posted - 2011.06.23 23:12:00 - [11]
 

Edited by: ELECTR0FREAK on 23/06/2011 23:17:56

Originally by: Ultim8Evil
Originally by: Patient 2428190
Everybody was ****, the game was incredibly buggy, there were no resources to train new people, it was laggy and it wasn't balanced in the slightest.


*cough* justlikeitisnow *cough*


Obviously you weren't here for deployable mines, missiles that struck everything for full damage regardless of size or speed, Cruise missile Kestrels, Ravens with AOE damage Torpedoes, tankable CONCORD, stacked propulsion mods, 15-drone droneships (and the accompanying lagfest), 90% webbers, never-ending Nos, POS-spamming wars, untouchable nano-fleets, and ECM jammers that always succeeded.

Anyone who thinks EVE is unbalanced now as it used to be obviously hasn't been around too long. Laughing

Kastsumi Kobayariel
Posted - 2011.06.23 23:19:00 - [12]
 

Originally by: ELECTR0FREAK
Edited by: ELECTR0FREAK on 23/06/2011 23:17:56

Originally by: Ultim8Evil
Originally by: Patient 2428190
Everybody was ****, the game was incredibly buggy, there were no resources to train new people, it was laggy and it wasn't balanced in the slightest.


*cough* justlikeitisnow *cough*


Obviously you weren't here for deployable mines, missiles that struck everything for full damage regardless of size or speed, Cruise missile Kestrels, Ravens with AOE damage Torpedoes, tankable CONCORD, stacked propulsion mods, 15-drone droneships (and the accompanying lagfest), 90% webbers, never-ending Nos, POS-spamming wars, untouchable nano-fleets, and ECM jammers that always succeeded.

Anyone who thinks EVE is unbalanced now as it used to be obviously hasn't been around too long. Laughing


Nos domies! And multispecs on everything?

ELECTR0FREAK
Eye of God
Posted - 2011.06.23 23:29:00 - [13]
 

Originally by: Kastsumi Kobayariel
Originally by: ELECTR0FREAK
Edited by: ELECTR0FREAK on 23/06/2011 23:17:56

Originally by: Ultim8Evil
Originally by: Patient 2428190
Everybody was ****, the game was incredibly buggy, there were no resources to train new people, it was laggy and it wasn't balanced in the slightest.


*cough* justlikeitisnow *cough*


Obviously you weren't here for deployable mines, missiles that struck everything for full damage regardless of size or speed, Cruise missile Kestrels, Ravens with AOE damage Torpedoes, tankable CONCORD, stacked propulsion mods, 15-drone droneships (and the accompanying lagfest), 90% webbers, never-ending Nos, POS-spamming wars, untouchable nano-fleets, and ECM jammers that always succeeded.

Anyone who thinks EVE is unbalanced now as it used to be obviously hasn't been around too long. Laughing


Nos domies! And multispecs on everything?


Or how about nano Domis with Nos, 15 lag-enducing drones, multispecs and stacked prop mods. Hey, success was all about how many overpowered things you could cram onto one ship. Razz

Radcjk
Failed Diplomacy
B A N E
Posted - 2011.06.24 01:14:00 - [14]
 

Originally by: ELECTR0FREAK

Or how about nano Domis with Nos, 15 lag-enducing drones, multispecs and stacked prop mods. Hey, success was all about how many overpowered things you could cram onto one ship. Razz


15 drones, Nos / ECM Domis, and Nano / Nos Domis were 3 different ages.

ELECTR0FREAK
Eye of God
Posted - 2011.06.24 02:05:00 - [15]
 

Edited by: ELECTR0FREAK on 24/06/2011 02:06:51
Originally by: Radcjk
Originally by: ELECTR0FREAK

Or how about nano Domis with Nos, 15 lag-enducing drones, multispecs and stacked prop mods. Hey, success was all about how many overpowered things you could cram onto one ship. Razz


15 drones, Nos / ECM Domis, and Nano / Nos Domis were 3 different ages.


I guess that's true but honestly it's been a blur. ugh

I do believe I remember seeing fits with all 3 but they definitely had their periods of increased effectiveness for each. Back then I was an exclusive Caldari pilot so I was busy cackling gleefully as I popped frigates with torpedoes.

Alara IonStorm
Caldari
Posted - 2011.06.24 04:04:00 - [16]
 

Edited by: Alara IonStorm on 24/06/2011 04:10:34

Little Treat I found on EVE History for you guys.

Purpose
This article is about showing the really oldest of ship bonuses to people. Many times people discuss how things were, how things are intended to be, etc, they forget what really has changed, how drastically some ships have changed over the years. Ships are ordered by tier and cost.

Frigates

Amarr

Tormentor: 5% bonus to Small Energy Turret capacitor use and cargo capacity per skill level. -60% to mining laser capacitor use
Executioner: 5% bonus to Small Energy Turret capacitor use and Small Energy Turret damage per skill level.
Crucifier: 5% bonus to Small Energy Turret capacitor use and targeting range per skill level.
Inquisitor: 5% bonus to Small Energy Turret capacitor need and targeting range per skill level.
Punisher: 5% bonus to Small Energy Turret capacitor use and capacitor recharge rate per skill level.

Caldari

Bantam: 5% bonus to cargo capacity and Small Hybrid Turret optimal range per skill level. -60% to mining laser capacitor use
Condor: 5% bonus to shield max hitpoints and Small Hybrid Turret optimal range per skill level.
Heron: 5% bonus to targeting range and Small Hybrid Turret optimal range per skill level.
Griffin: 5% bonus to Small Hybrid Turret optimal range and CPU output per skill level.
Kestrel: 10% bonus to targeting range per skill level.
Merlin: 5% bonus to Small Hybrid Turret damage and Small Hybrid Turret optimal range per skill level.

Gallente

Navitas: 5% bonus to Small Hybrid Turret damage and mining speed per skill level. -60% to mining laser capacitor use
Imicus: 5% bonus to drone range and Small Hybrid Turret damage per skill level. -60% to mining laser capacitor use
Atron: 5% bonus to targeting range and Small Hybrid Turret damage per skill level.
Maulus: 5% bonus to targeting range and Small Hybrid Turret damage per skill level.
Incursus: 5% bonus to Small Hybrid Turret tracking speed and Small Hybrid Turret damage per skill level.
Tristan: 5% bonus to Small Hybrid Turret damage and Small Hybrid Turret tracking speed per skill level.

Minmatar

Burst: 5% bonus to mining amount and max velocity per skill level. -60% to mining laser capacitor use
Probe: 5% bonus cargo capacity and max velocity per skill level. -60% to mining laser capacitor use
Slasher: 5% bonus to max velocity and Small Projectile Turret tracking speed per skill level.
Vigil: 5% bonus to max velocity and targeting range per skill level.
Breacher: 5% bonus to targeting range and max velocity per skill level.
Rifter: 5% bonus to velocity and projectile weapon damage per skill level.
Cruisers

Comment: Back in the old days, Cruisers, as compared to Frigates or Battleships, didn't have two bonuses each, they had one.

Amarr

Auguror: 5% bonus to Medium Energy Turret capacitor use per level.
Arbitrator: 5% bonus to Medium Energy Turret capacitor use per level. Note: 12 medium drones worth drone bay
Omen: 5% bonus to Medium Energy Turret capacitor use per level.
Maller: 5% bonus to Medium Energy Turret capacitor use per level.

Caldari

Osprey: 5% bonus to Medium Hybrid Turret optimal range per level.
Blackbird: 5% bonus to Medium Hybrid Turret optimal range per level.
Caracal: 5% bonus to Medium Hybrid Turret optimal range per level. Note: 2 turrets and 4 launchers!
Moa: 5% bonus to Medium Hybrid Turret optimal range per level.

Gallente

Exequrour: 5% bonus to Medium Hybrid Turret damage per level.
Celestis: 5% bonus to Medium Hybrid Turret damage per level.
Vexor: 5% bonus to Medium Hybrid Turret damage per level. Note: 8 medium drones worth drone bay
Thorax: 5% bonus to Medium Hybrid Turret damage per level. Note: 20 medium drones worth drone bay

Alara IonStorm
Caldari
Posted - 2011.06.24 04:06:00 - [17]
 

Edited by: Alara IonStorm on 24/06/2011 04:10:50

Minmatar

Scythe: 5% bonus to Medium Projectile Turret firing speed per level.
Bellicose: 5% bonus to Medium Projectile Turret firing speed per level.
Stabber: 5% bonus to Medium Projectile Turret firing speed per level.
Rupture: 5% bonus to Medium Projectile Turret firing speed per level.

Battleships

Amarr

Armageddon: 5% bonus to Large Energy Turret capacitor use and Large Energy Turret firing speed per level.
Apocalypse: 5% bonus to Large Energy Turret capacitor use and capacitor recharge rate per level.

Caldari

Scorpion: 5% bonus to Large Hybrid Turret optimal range and 5% increase in max shield hitpoints per level.
Raven: 5% bonus to Large Hybrid Turret optimal range and 5% increase in firing speed for Missile Launchers per level.

Gallente

Dominix: 5% bonus to Large Hybrid Turret damage and 5% increase in drone capacity per level.
Megathron: 5% bonus to Large Hybrid Turret damage and Large Hybrid Turret tracking speed per level.

Minmatar

Typhoon: 5% bonus to Large Projectile Turret firing speed and Large Projectile Turret optimal range per level.
Tempest: 5% bonus to Large Projectile Turret firing speed and Large Projectile Turret damage range per level.

Other changes during Gemini

Even earlier than when this information was gathered, the Gallente ships had bonuses to blasters only while Caldari ships had bonuses to railguns only.

Shortly after when this information was gathered, the Dominix' bonus was changed to +500 metrics drone bay per level instead of the percentual increase. This amounted to 2 extra heavy drones carried.

Gunner Cid
The Carebear Stare
Posted - 2011.06.24 04:07:00 - [18]
 

1-2 WCS stabs on every Vaga

Beauty of damps

Warp to 15

People actually ratting in lowsec and not being bait

Actual NEW players everyday

Escorting freighters from Omist to Jita

Good Memories

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.06.24 04:53:00 - [19]
 

Originally by: Alara IonStorm
I think the origionals were:

The 4 Shuttles

The 23 T1 Frigs

The 10 T1 Industrials

The 16 T1 Cruisers

The 8 Teir 1/2 BattleShips

Destroyers, Battlecruisers, Faction Ships, Teir 3 Battleships, Freighters, Mining Barges, Cap Ships and T2 Ships came Later.




Amarr were down one frig for years.

Alara IonStorm
Caldari
Posted - 2011.06.24 05:06:00 - [20]
 

Edited by: Alara IonStorm on 24/06/2011 05:05:53
Originally by: Val'Dore
Amarr were down one frig for years.

The Magnate right?

Didn't they add that as the EWAR Frig and switch hulls with the Crucifier or did Amarr just not have a Scanner when they introduced bonuses on Frig Hulls for it.

Omar Khayyam
Minmatar
Posted - 2011.06.24 10:00:00 - [21]
 

i dont care how unbalanced the game was, i had lots of fun while playing it.

And i really loved the concept that an interceptor could launch a cruise missile and do full damaeg to any ship it could hit.

Also if you had a fast ship, missiles couldnt catch you and missiles didnt explode if it couldnt catch a target in the old days

Songbird
Gallente
T.I.E. Inc.
Posted - 2011.06.24 11:05:00 - [22]
 

I know on the last day of beta people got free isk and everyone bought BS's , I bought a vexor , fit it with invulns(which I think were 75% to all), put stacking damage mods and small guns - I was hitting for 2-3k per small blaster - mwahaha - killed a concord ship IIRC.

You gotta understand though - in the first days of eve there was no player made ships - it was all sold by NPC's. And iirc to get a BS you had to travel the universe. A BPO was a big investment back then.

Then when there was enough players( and player driven economy ) all seeded items were taken out of the economy - it's when the real eve as you know it today begun.

BTW for all curious - go back in forums and read some old posts. people are complaining about invulns getting nerved from 75% to 50% - lols.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.06.24 14:01:00 - [23]
 

Originally by: Alara IonStorm
Edited by: Alara IonStorm on 24/06/2011 05:05:53
Originally by: Val'Dore
Amarr were down one frig for years.

The Magnate right?

Didn't they add that as the EWAR Frig and switch hulls with the Crucifier or did Amarr just not have a Scanner when they introduced bonuses on Frig Hulls for it.



Yeah, it was the Magnate, which only existed in the Tournament Award forms before that.

I didn't pay much attention to how it was introduced, but I do know it was swapped with the Crucifier hull for the Anathema.

Torothin
Phathcom Enterprises
Posted - 2011.06.24 14:43:00 - [24]
 

I used to put 4 1mn afterburners on my Blackbird and it would go 6K and launch Torps. Those were the days! Let's not forget about a Cruise missle rifter or the duel 100mn ab rupture that could go 5k. Stard missile launchers used to be able to fit torps. Ah the cool ole days!

Kellyl
Gallente
Integrity.
Posted - 2011.06.24 15:17:00 - [25]
 

I have a boxed copy of eve that I bought in late 2003 in a packing crate somewhere at my house, I'll dig it out and scan it in if I remember when I get home.

From what I remember, it had a big face on the front.

Bruce Kemp
Minmatar
Skull's Reloaded.
Posted - 2011.06.25 08:23:00 - [26]
 

Originally by: Alara IonStorm
I think the origionals were:

The 4 Shuttles

The 24 T1 Frigs

The 10 T1 Industrials

The 16 T1 Cruisers

The 8 Teir 1/2 BattleShips

Destroyers, Battlecruisers, Faction Ships, Teir 3 Battleships, Freighters, Mining Barges, Cap Ships and T2 Ships came Later.





Ah the good old days.

Dray
Caldari
Euphoria Released
HYDRA RELOADED
Posted - 2011.06.27 11:55:00 - [27]
 

Edited by: Dray on 27/06/2011 12:12:56
Originally by: Pinky Denmark
depending on you mean from the beta time or the launch date I don't think battleships were there in the beginning.

Pinky


BS were there but getting them was a big deal, I do miss my dual mwd cruise ruppie, but like Electro said it was way worse for balance but ppl weren't as anal as they are now at finding and using the balance issues.

Some of the bugs were awesome, warping to a belt to mine bistot locking the roid and activating lasers, warping back to the station undock with a bm (no warp to 0 back then) and watching your cargo fill up with bistot, there was also a bug with bpcs becoming bpos when you folded a corp and they were in the corp hangers, also not bugs but equally funny, no damage mod stacking, 7 HS geddons anyone?? unlimited run bpcs, discovering how to make deep space safes, I'm not sure who the first was but I first did it back in late 03 in the ass end of stain, and after the cruise ruppie/rifter/cav ravens, the best ship ever, the 10 heavy drone thorax.

A lot of rose tinted memories but overall Eve is better now than it was with the exception of some of the things that are happening atm.

*Old age memory problem edit* I don't think shuttles were around at launch, I'm sure they came later.


 

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