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blankseplocked Scanning change they "forgot" to mention?
 
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MisterAl tt1
Posted - 2011.06.22 06:48:00 - [1]
 

Am I the only one to notice, that a signal power, got from a probe, has been lowered approximatly two times?

Someone though "all right, now all 8 probes contribute to result - great! Easy scan!" Dreamers. It seems like at the same time they have lowered the strength for a probe, so now you have to have 8 probes "touching" the signature to receive the same result, as you had earlier with 4!

And well done CCP! As usually this "slight change" is NOT mentioned in the patchnotes. The signal power for probes (in the in-game info) looks the same as it has to be, too.

Xearal
Minmatar
SOL Industries
Black Thorne Alliance
Posted - 2011.06.22 06:53:00 - [2]
 

You're doing it wrong then.. I just went out for some exploration, went with 6 probes, but decided 4 was easier to manage and quicker with my skills.. I saw no drop in my scan strengths to signatures, using my standard 4 probes. ( as compared to before incarna )

MisterAl tt1
Posted - 2011.06.22 06:58:00 - [3]
 

Edited by: MisterAl tt1 on 22/06/2011 06:58:46
No, I'm sure in my skills and calculations.

Previously with 1 probe for 64 AU in our WH I got V911 signal between 1.74-2.6
Today I've got 1.29

Omara Otawan
Posted - 2011.06.22 07:00:00 - [4]
 

There have been complaints that bonuses are not properly applied for drones, possibly other stuff as well.

Maybe check your probe strength in game and compare to what it should be?

Kuronaga
Black Snake Syndicate
Posted - 2011.06.22 07:02:00 - [5]
 

If you probing nerds can do me a quick favor -- how drastic was the "nerf" to unscannable T3 setups?

Is it actually possible to catch a T3 now, or is just lolpossible?

Liang Nuren
Posted - 2011.06.22 07:03:00 - [6]
 

Originally by: Kuronaga
If you probing nerds can do me a quick favor -- how drastic was the "nerf" to unscannable T3 setups?

Is it actually possible to catch a T3 now, or is just lolpossible?


lolpossible

MisterAl tt1
Posted - 2011.06.22 07:08:00 - [7]
 

Edited by: MisterAl tt1 on 22/06/2011 07:08:24
I didn't check myself, but heard that you will still need a full Virtue set with perfect skills and hardwirings to scan that down.

The idea is that +4 probes contributing to scan was considered as "too easy" (which I agree) and thus 8 probes are now as good as 4 before. Now Astrometrics 5 has become a needed skill.

I think that for actual scanning that is not that evident, but for a single-probe signature check that is well-seen.

However, I would like such changes to BE listed in patchnotes.

Zachstar
Posted - 2011.06.22 07:08:00 - [8]
 

Originally by: Omara Otawan
There have been complaints that bonuses are not properly applied for drones, possibly other stuff as well.

Maybe check your probe strength in game and compare to what it should be?


This!

Missiles drones many things are not working for many people. It is highly likely this is not an intended change but your bonuses not applying due to the bug.

One thing to try as a temporary measure strip your fit and repackage everything (Except the rigs of course dont break them) then refit the ship. Someone reported that worked tho I have not tried it.

If you do that and it fixed it can you report back here so we can confirm it as a part of the bonus issue?

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.06.22 07:08:00 - [9]
 

Originally by: Kuronaga
If you probing nerds can do me a quick favor -- how drastic was the "nerf" to unscannable T3 setups?

Is it actually possible to catch a T3 now, or is just lolpossible?


in a nutshell, it went from "impossible" to "almost impossible".


you need a character with all 5's on probing related skills, virtue+high grade hardwirings, full set of sisters mods, at the very least 6 probes and a bit of luck to manage to get the perfect alignment.

Ser Shondi
StoneDogS
Fatal Ascension
Posted - 2011.06.22 07:09:00 - [10]
 

I'm getting the same problem. Before the patch I'd probe down 10/10s with 4 probes very easily. After the patch I had to use 5 to get to 100%

Gnorki Balanovski
Posted - 2011.06.22 07:18:00 - [11]
 

Is there a thread with the formula for probing anywhere?

MisterAl tt1
Posted - 2011.06.22 07:29:00 - [12]
 

Edited by: MisterAl tt1 on 22/06/2011 07:45:31
Edited by: MisterAl tt1 on 22/06/2011 07:30:21
Checking the "bonuses not applied" thing:
Signature under consideration: V911
Expected strengths from 1 probe at 32AU: 3.47-5.21
Actual strengths got: 2.6

Now, one old bug: if you leave a probe in the system, go to the other system, then return and reconnect to the probe - your bonuses are not applied to it (at least some bonuses).

mmm... the same 2.6 So either you are right and the case is that, or they have fixed that old bug. But for me it looks like that is the thing I wrote of.

The fact is expected strenght for 32 and 64 AU probe are multiplied (or divided) by 2 (or near that). So:
Expected strengths from 1 probe at 32AU: 3.47-5.21
Expected strengths from 1 probe at 64AU: 1.74-2.6

If the case is they have changed 1 probe strenght so that 8 probes become the same as 4, so that has been divided by 2, also. Thus expected strength for 32 AU would be the same as it was for 64 AU, right? And that is exactly what I see: 2.6 = 2.6

If that was the case of "no bonuses at all" - we would've got much lesser strenght expected: 1.32-1.99 for 32AU probe

Edit:
Gnorki Balanovski, I don't know and I'm not the one who will start that. Especially when what I have does not work anymore.

MisterAl tt1
Posted - 2011.06.22 08:49:00 - [13]
 

Looks like monocles are more interesting for people as scan. ))

My corp-mates confirm that scanning with the same amount of probes as before (6 e.g.) has become more difficult.

Anyway: FAILcarna.

Hannibal Ord
Minmatar
Noir.
Noir. Mercenary Group
Posted - 2011.06.22 08:51:00 - [14]
 

You will need an Nvidia card to take full advantage of the probing mechanics.

Zachstar
Posted - 2011.06.22 09:00:00 - [15]
 

CCP can you say if this is part of the issue with the item bonuses?

Is this change intended?

Rek Seven
Gallente
Zandathorn Industries
Posted - 2011.06.22 09:05:00 - [16]
 

Who makes all these stupid decisions at CCP?

I didn’t know that all probes didn’t contribute to the scan (i was using 7 probes) so when i read the patch notes i though “great, scanning will be much better”. Now you’re telling me that i have to train to get back to where i was? I’m starting to get real tired of this ****!

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
Posted - 2011.06.22 09:11:00 - [17]
 

I can confirm that probe strength has been reduced.

Rek Seven
Gallente
Zandathorn Industries
Posted - 2011.06.22 09:30:00 - [18]
 

Originally by: AkJon Ferguson
I can confirm that probe strength has been reduced.


Then we should get a free remap as i don't see why i should have to train a skill that i'm no longer mapped for, just so i have the same abilities that i had yesterday. Mad

Esternia Celsian
Posted - 2011.06.22 14:01:00 - [19]
 

Originally by: MisterAl tt1

Anyway: FAILcarna.

as for me it's WINcarna Razz 8-probe scanning ftw

Enuen Ravenseye
Malevolence.
Posted - 2011.06.22 15:06:00 - [20]
 

(Yet another) Known issue:

Originally by: CCP Veritas
Originally by: CCP Veritas
Originally by: Orphan World
Either that, or something is making a whole pile of astrometrics modifiers fall away.


I'm currently investigating an issue which might be causing exactly that ugh


Try completely emptying your launchers of all ammo then reloading. Should reset things.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.06.22 15:08:00 - [21]
 

Only done a little probing, but it does seem that the computation has changed, it took a little while longer than previous. Time will tell.

AG

MisterAl tt1
Posted - 2011.06.22 22:19:00 - [22]
 

Originally by: Esternia Celsian

as for me it's WINcarna Razz 8-probe scanning ftw

Read this topic carefully and you won't be that sure.

Does anyone have any news? I've been told of a bug, that makes only 4 probes contribute to scanning. Will check it myself a little later.


Swynet
State War Academy
Posted - 2011.06.22 22:29:00 - [23]
 

Why have 8 probes when you can scan evrything with 4 I ask?

If there's one bug somewhere I'd say the bug was before, now if you have to use max skills/tools to scan stuff seems to me it's more like "fix"


Karnitha
Posted - 2011.06.22 22:34:00 - [24]
 

Originally by: Hannibal Ord
You will need an Nvidia card to take full advantage of the probing mechanics.

And a license for the use of that.

And a monthly fee of $10 in order for us to process the scan results.

I hope you understand, it's meant to be that way - people spend a lot of money on medical imaging, and it shouldn't be any different here.

MisterAl tt1
Posted - 2011.06.22 22:39:00 - [25]
 

Originally by: Swynet
Why have 8 probes when you can scan evrything with 4 I ask?

If there's one bug somewhere I'd say the bug was before, now if you have to use max skills/tools to scan stuff seems to me it's more like "fix"


Another one not able to read the topic from the start?

Lord Viziam
GunStars
Posted - 2011.06.22 22:42:00 - [26]
 

Confirming probing has been nerfed.

I used to scan my high-sec exit with 4 probes at 2au. Now takes 4 probes at 1 au to nail it.

MisterAl tt1
Posted - 2011.06.22 23:16:00 - [27]
 

Well. Very simple check - dropped a probe at the hole with 0.5AU set. We used to get this hole as 99%, right? And now? 62.46%

But well, let's get to something new:
They said us, that all 8 probes now do contribute to scanning?

And now, two screenshoots:
Please visit your user settings to re-enable images.
and
Please visit your user settings to re-enable images.

I'm a little bit too tired to investigate into it now. But you can try to reproduce it yourself. Just make 2 groups of probes with different radius, and then, after some scan, disable one of them and scan again. Or you can test other options.

MisterAl tt1
Posted - 2011.06.22 23:39:00 - [28]
 

Still made a check more. The above situation, when 4 "big" probes does not contribute, is seen when all the probes are on the same horyzon with the signature. If they are higher or lower - then those probes do have an impact.

Still, I don't understand a reason for that.

Rek Seven
Gallente
Zandathorn Industries
Posted - 2011.06.23 08:34:00 - [29]
 

So, bug or nerf?

Cataca
Posted - 2011.06.23 08:49:00 - [30]
 

Originally by: MisterAl tt1
Still made a check more. The above situation, when 4 "big" probes does not contribute, is seen when all the probes are on the same horyzon with the signature. If they are higher or lower - then those probes do have an impact.

Still, I don't understand a reason for that.


Im pretty terrible at probing, but i thought you shouldnt let the probes sit in the radius of another probe?

So instead of making cube shapes try a cross with only the very tips of the probes touching the sig. I could be wrong tho, i dont have much experience at it, but thats what i usually do.


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