| Author |
Topic |
 Miilla Minmatar Hulkageddon Orphanage
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Posted - 2011.06.12 14:15:00 - [ 121]
Edited by: Miilla on 12/06/2011 14:16:14 Originally by: Awesome Possum
Originally by: Miilla Nobody is forcing YOU to dock.
It is a multiplayer online game, other people can choose to play with their account how they wish, not how YOU want them to.
Unless, ofcourse you can pay my subscription by sending me 1 plex every month and supporting ISK and AURUM, then we can discuss playing it YOUR way.
Nobody is telling you how to play, so stop your moaning. Game play is based on game design, this game has always been a spaceship game. The only reason to dock was to stay safe, log out, do market crap, or just plain boredom. Incarna specifically gives people a reason to stay docked other than for the support of internet spaceships, this detracts from the game as it was designed from day 1.
I pay to play this game too cupcake, I have just as much right to tell CCP how I feel the game should be designed as you. If anyone feels like running around and /dancing for virgins in dark corners, there's plenty of MMOs for that. I want this game to stay based upon the spaceships you're flying, not the uber cool sunglasses you're wearing.
As I said before, scrap Incarna and give us more reasons to undock, not the opposite. Blowing plex on other e-monies to pay for some nifty clothes is hardly going to inspire anyone to undock and engage in (non)consensual pvp/pve.
I hear NULLsec and W-Space have no walking in stations. That sounds just the place for youPants |
 Awesome Possum Original Sin. PURPLE HELMETED WARRIORS |
Posted - 2011.06.12 14:17:00 - [ 122]
Originally by: CCP Manifest We have had, since EVE launched, more people telling us they wished they could walk around than expressing a desire not to do so.
Really... so you actually polled the entire player base as a whole about this (and any other) feature? Or did you just listen to the overly vocal minority, just like every other MMO company? You (MMO Companies) want to know how your player base feels about features, and design changes.. then put up a poll on the login screen. Force them to choose yay/nay/abstain before logging in. Find out how 100% of your players feel about it, not go nerfing/buffing based on the relatively few rabid idiots ranting on the forums. |
 CCP Manifest

 C C P |
Posted - 2011.06.12 14:18:00 - [ 123]
Originally by: Brooks Puuntai Whatever happened releasing stuff in one go instead of 1 feature spread out over 10 expansions. I mean Apocrypha was released almost perfectly maybe that system should actually be used again. Its obvious this whole releasing in stages thing isn't working out to well. Seem CCP has been spreading there resources a little too thin.
Honestly, staged releases are better for us and for you guys. I think there's a devblog that talks about that. That having been said, yes the darling Apocrypha seemed relatively flawless in the eyes of the players, but it latched a larger amount of technical debt behind the scenes for us as designers--as we've talked about before. |
 S'qarpium D'igil |
Posted - 2011.06.12 14:22:00 - [ 124]
Edited by: S''qarpium D''igil on 12/06/2011 14:27:01 Originally by: Awesome Possum stuff
Because a game shouldn't evolve over time? CCP shouldn't try to make EVE as all-inclusive as possible in order to reach the largest audience? A company should just throw away three or more years of development just to give YOU what you want? People are going to dock whether you or CCP want them to or not. I, for one, welcome the chance to finally do something interesting while being station camped, bored, or after just getting back from a long roam. My main concern is that they get it right, make it fun, and follow their own lore and the rules of the universe that they've built (see problems about: pod at end of exposed ramp, being connected to all features outside of the pod, etc). Also, the fact that you think a voluntary poll is the best way to gauge the opinions of players is just ridiculous. |
 Soden Rah Gallente EVE University Ivy League |
Posted - 2011.06.12 14:26:00 - [ 125]
Edited by: Soden Rah on 12/06/2011 14:27:55 Originally by: CCP Manifest
Originally by: Awesome Possum because not everyone wants it?
You want characters walking around... you're making an FPS and a vampire MMO, done. Leave EVE to internet spaceships.
More reasons to undock please, not hide in station.
You're right, obviously. Not EVERYONE wants it. But not everyone wanted Wormholes or Tech3 or the new character creator or Titans or scanning or insurance or Incursions or well, any singular EVE feature or system. That doesn't mean they aren't worth doing.
We have had, since EVE launched, more people telling us they wished they could walk around than expressing a desire not to do so. It's listening to those EVE players and EVE-player-wannabes and our own selves as designers that means you are getting legs soon.
There are benefits and drawbacks to a staged release of the CQ. But, with only it being an architectural difference, we think it a wise idea to go ahead and give functionality to players like the new Agent Finder and the infamous couch on which you can sit.
Could I highlight the, probably quite large, subclass of people that want Incarna, but don't want it every single time they dock? EDIT: also more dev feedback hereand here |
 CCP Manifest

 C C P |
Posted - 2011.06.12 14:27:00 - [ 126]
Originally by: Awesome Possum Find out how 100% of your players feel about it, not go nerfing/buffing based on the relatively few rabid idiots ranting on the forums.
100% of our players aren't going to respond to a poll unless we force them too before logging in, and well... that's not a cool thing to do. I'm basing this not only off of a few forum posts, but probably the 5000 people I've talked to at conventions over the years, feedback to our designers, chatting with people on Fanfest, listening to social media responses etc. Yes, not everyone brings it up, but more often than not it comes up when people familiar with EVE talk about their "wishes" for the game or those who tried it talk about the barriers to getting in. |
 Miilla Minmatar Hulkageddon Orphanage
|
Posted - 2011.06.12 14:27:00 - [ 127]
Originally by: CCP Manifest
Originally by: Awesome Possum Find out how 100% of your players feel about it, not go nerfing/buffing based on the relatively few rabid idiots ranting on the forums.
100% of our players aren't going to respond to a poll unless we force them too before logging in, and well... that's not a cool thing to do.
I'm basing this not only off of a few forum posts, but probably the 5000 people I've talked to at conventions over the years, feedback to our designers, chatting with people on Fanfest, listening to social media responses etc. Yes, not everyone brings it up, but more often than not it comes up when people familiar with EVE talk about their "wishes" for the game or those who tried it talk about the barriers to getting in.
Has NULLsec and W-space got Incarna Walking In Stations? |
 Brooks Puuntai Minmatar Nomadic Asylum
|
Posted - 2011.06.12 14:28:00 - [ 128]
Edited by: Brooks Puuntai on 12/06/2011 14:29:59 Originally by: CCP Manifest
Honestly, staged releases are better for us and for you guys. I think there's a devblog that talks about that.
That having been said, yes the darling Apocrypha seemed relatively flawless in the eyes of the players, but it latched a larger amount of technical debt behind the scenes for us as designers--as we've talked about before.
You would think that having staged releases would actually cause MORE issues behind the scenes for designers and developers. Since before each release testing is done which means developers need to go back and do fixes for things that weren't caught in house. Then after release there is the "oh ****" moment where something wasn't found in house or during public testing that is now showing up on the production server. This is already seen with almost daily "optional patches" post release. Instead of this being done only once during expansion cycle its now being done multiple times per expansion due too staggered release. Then again I honestly think it would be more beneficial to not only the player base but also for the developers to change the development cycle all together. Instead of trying to rush 2 expansions out per year why not reduce it down to 1? This would allow developers more time to fine tune expansions as well as properly test them before release. For us players it would mean less patches and more quality expansions. Irregardless if you guys are using the Scrum(?) or waterfall process. |
 Jennifer Starling Imperial Navy Forum Patrol |
Posted - 2011.06.12 14:32:00 - [ 129]
Edited by: Jennifer Starling on 12/06/2011 14:33:13 Originally by: Awesome Possum ... so you actually polled the entire player base as a whole about this (and any other) feature? Or did you just listen to the overly vocal minority, just like every other MMO company?
You (MMO Companies) want to know how your player base feels about features, and design changes.. then put up a poll on the login screen. Force them to choose yay/nay/abstain before logging in. Find out how 100% of your players feel about it, not go nerfing/buffing based on the relatively few rabid idiots ranting on the forums.
Well as long as CCP doesn't allow polls on the forum (and neither on the new) or doesn't include it in their own polls we just don't know for real. Although I'd say it's an indication. But from what I've heared from the people playing .. yes they like the idea of Incarna, although there's still a lot that's needed to make it actually worthwhile. And not a lot of people like being just a 2D portrait but like to be a person as well. Star Wars, Star Trek, Galactica, Stargate - what would these be with just ships and 2D portraits? Also keep in mind that a number of potential players doesn't play EVE because they're a ship and not a character. |
 Miilla Minmatar Hulkageddon Orphanage
|
Posted - 2011.06.12 14:33:00 - [ 130]
Originally by: Jennifer Starling Edited by: Jennifer Starling on 12/06/2011 14:32:31
Originally by: Awesome Possum ... so you actually polled the entire player base as a whole about this (and any other) feature? Or did you just listen to the overly vocal minority, just like every other MMO company?
You (MMO Companies) want to know how your player base feels about features, and design changes.. then put up a poll on the login screen. Force them to choose yay/nay/abstain before logging in. Find out how 100% of your players feel about it, not go nerfing/buffing based on the relatively few rabid idiots ranting on the forums.
Well as long as CCP doesn't allow polls on the forum (and neither on the new) or doesn't include it in their own polls we just don't know for real. Although I'd say it's an indication.
But from what I've heared from the people playing .. yes they like the idea of Incarna, although there's still a lot that's needed to make it actually worthwhile. And not a lot of people like being just a 2D portrait but like to be a person as well. Star Wars, Star Trek, Galactica, Stargate - what would these be with just ships and 2D portraits? Also keep in mind that a number of potential players don't play EVE because they're a ship and not a character.
WTB Jennifer Starling's body, 10m. |
 Azahni Vah'nos Amarr |
Posted - 2011.06.12 14:34:00 - [ 131]
|
 Soden Rah Gallente EVE University Ivy League |
Posted - 2011.06.12 14:35:00 - [ 132]
Originally by: Brooks Puuntai Edited by: Brooks Puuntai on 12/06/2011 14:29:59
Originally by: CCP Manifest
Honestly, staged releases are better for us and for you guys. I think there's a devblog that talks about that.
That having been said, yes the darling Apocrypha seemed relatively flawless in the eyes of the players, but it latched a larger amount of technical debt behind the scenes for us as designers--as we've talked about before.
You would think that having staged releases would actually cause MORE issues behind the scenes for designers and developers. Since before each release testing is done which means developers need to go back and do fixes for things that weren't caught in house. Then after release there is the "oh ****" moment where something wasn't found in house or during public testing that is now showing up on the production server. This is already seen with almost daily "optional patches" post release. Instead of this being done only once during expansion cycle its now being done multiple times per expansion due too staggered release.
Then again I honestly think it would be more beneficial to not only the player base but also for the developers to change the development cycle all together. Instead of trying to rush 2 expansions out per year why not reduce it down to 1? This would allow developers more time to fine tune expansions as well as properly test them before release. For us players it would mean less patches and more quality expansions. Irregardless if you guys are using the Scrum(?) or waterfall process.
No and the reason is this... If you make one small change and something breaks, you can be pretty sure that the one small change is what is responsible, so you know where to start looking to find out how to fix it. Also small changes are less complicated and thus less likely to break stuff. On the other hand a big monolithic expansion with hundreds of changes that breaks umpteen things means you then have a huge web to untangle to try to solve the issue. As demonstrated in the last patch where they updated the entire UI code, because it cant be broken into bits, and they have had lots of work trying to find and fix the few bugs that slipped through the net. There are many on the forums who have congratulated CCP for switching to staggered releases for just this reason, and there have been threads demanding CCP continue with this... So they can't win either way, but this way makes more technical sense so stick with it. |
 Jennifer Starling Imperial Navy Forum Patrol |
Posted - 2011.06.12 14:35:00 - [ 133]
Originally by: Miilla WTB Jennifer Starling's body, 10m.
But don't you already have a nice Vherokior body?  |
 S'qarpium D'igil |
Posted - 2011.06.12 14:37:00 - [ 134]
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 Soden Rah Gallente EVE University Ivy League |
Posted - 2011.06.12 14:37:00 - [ 135]
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 Brooks Puuntai Minmatar Nomadic Asylum
|
Posted - 2011.06.12 14:42:00 - [ 136]
Edited by: Brooks Puuntai on 12/06/2011 14:43:51 Originally by: Soden Rah
No and the reason is this... If you make one small change and something breaks, you can be pretty sure that the one small change is what is responsible, so you know where to start looking to find out how to fix it. Also small changes are less complicated and thus less likely to break stuff.
On the other hand a big monolithic expansion with hundreds of changes that breaks umpteen things means you then have a huge web to untangle to try to solve the issue.
While that is a good point and is true. However what also happens with increased releases and features it gives you less time to properly test it to find/fix most of these issues. Where as with a major release you can avoid most issues by the increase time for in-house and public testing. Granted there will always be things missed post release. |
 Tres Farmer Gallente Federation Intelligence Service
|
Posted - 2011.06.12 15:18:00 - [ 137]
Originally by: Brooks Puuntai
Originally by: Soden Rah No and the reason is this... If you make one small change and something breaks, you can be pretty sure that the one small change is what is responsible, so you know where to start looking to find out how to fix it. Also small changes are less complicated and thus less likely to break stuff.
On the other hand a big monolithic expansion with hundreds of changes that breaks umpteen things means you then have a huge web to untangle to try to solve the issue.
While that is a good point and is true. However what also happens with increased releases and features it gives you less time to properly test it to find/fix most of these issues. Where as with a major release you can avoid most issues by the increase time for in-house and public testing. Granted there will always be things missed post release.
The teams put their changes and expansions (or little patches) up, they get tested and then released one at a time time and as they all got their own window of breaking things it's way easier to attach the symptoms to a probable cause. Never change a running system, and when you do, do as little as needed. Another thing to think about: developers are humans too. Not all features get developed in the same timeframe.. some need less time. Now the developer is fresh and knee-deep in this exact code. Best thing for him to see if it's working with the rest of the big machine - getting it tested and if there are problems, he's right at it and knows where and what and how to look for. No imagine developing several small features, piling them up for release and releasing them in one big batch and the stuff breaks things. Yeah right, have fun wrapping your mind around that code you wrote half a year ago and fix it. That's why Eve had such a rough going sometimes.. Code from years before had been touched and changed, new bits and pieces added and every half year on release it did break. Then they had to go back and check every fricking thing in there. So, no.. small incremental patches and releases of big features over 1-2 months is a good thing and works. |
 Tres Farmer Gallente Federation Intelligence Service
|
Posted - 2011.06.12 15:21:00 - [ 138]
Originally by: Destination SkillQueue *snip*
A good policy is to use a disclaimer when responding to serious questions with jokes/trolling. After you have made your no doubt hilarious post, either say you aren't involved in that area of the game, so you can't answer it/don't know the answer or answer the question to the best of your ability and as much as CCP rules allow. This is just common sense courtesy, since it tells the person asking the question that he isn't being ignored and that you took it seriously even though you joked about it.
this ^^ |
 Tres Farmer Gallente Federation Intelligence Service
|
Posted - 2011.06.12 15:40:00 - [ 139]
Originally by: CCP Manifest Alright alright, you guy are correct, I should have stayed more or less on topic and it wasn't doing anyone any favors not to. Considering that subject line though I hope some of you can realize why I had to go for a joke.
I wonder what happened with this thread when I'd started the thread with the girl from page 3  Originally by: CCP Manifest Tres Farmer is right, it’s not how we had originally showed off the grand pod-exit of what looked to be a private room and lots of vomiting and no body hair. I’m not sure the exact reason why it’s now attached to the balcony, but I think some of the guesses in this thread could be correct. I'll see if I can track down the answer for you.
Yet, I don’t know though that there is a correct response to the OP other than… “Sorry, that’s the way it is now”. The question he asked was “…but that’s not how this was intended, or is it CCP?”. Well, we don’t just HAPPEN upon things going into the game without being designed and programmed (go ahead and joke about that if you want), clearly someone did make the decision to put it there on the balcony so it was intended at least in the short run.
*snip*
I had no problem with the funny response and I think without it the thread would had been out of sight pretty fast (blue bars make people curious and they are more tempted to post, ya know?  ). So keep the humor, but a disclaimer is very welcome! Also reading between the lines of your first response sparked a slight hope that you'd get some information once you got to read the OP and the responses to it. Finally, as your position suggests, could you please get some of the gals and guys working on features that are up on Sisi to test to show some presence on the Testserver Forums? You are a company that sells a MMO whose heart and soul is the interaction between people. Please show some professionalism and interact with the people that work as your bughunters. Somebody in those teams working on features must have an hour a week here or there to check the Testserver Forums and reply/comment/advice of stuff that's going on (not just for mass-tests or bannings of people who misbehaved). And even if it's just a "hello, we're in your threadz reading your commentz." Is that a problem with the roll-outs?.. I mean how far behind the actual work the developers do is Sisi behind? 1 week? 2 weeks? This might explain why the responses or interaction with the testers isn't deemed productive by the developers.. can't blame em really. Any insight into those mechanics there Manifest? |
 digitalwanderer Gallente DF0 incorporated
|
Posted - 2011.06.12 16:02:00 - [ 140]
Edited by: digitalwanderer on 12/06/2011 16:07:26Perspective from an 8 year old vet incoming: I've been playing this game since it started and the server usually crashed or had to be restarted 2~3 times a day, and frankly getting excited that only the captains quarters are being released at this point, the only interior that's done is the minmatar one and that overall there's no added functionality in using CQ over the regular interface except looking at yourself in the mirror, so it isn't really remarquable in the least but i know it's only a first step(i've heard that one many times over the last 8 years). It's like trying to get excited about a painting that's only 10% done and will take a couple more years until it's complete, and we're already seeing many flipping out since the pod sequence isn't following lore....I have this nagging feeling a lot more than that isn't following lore at all, such as this example here: http://www.eveonline.com/background/potw/default.asp?cid=15-06-10That's how a real pod pilot looks with all his/her's implants, hardwirings and neural interface to the ship installed, not the fashion design show you're trying to implement with incarna on characters that are basically immortal anyhow and save for other pod pilots, will outlive anyone in those stations so making a fashion statement isn't a high priority here to say the least...  |
 Lady Spank Amarr In Praise Of Shadows
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Posted - 2011.06.12 16:23:00 - [ 141]
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 Ishtanchuk Fazmarai Amarr |
Posted - 2011.06.12 16:56:00 - [ 142]
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 Vladimir Tehanovich |
Posted - 2011.06.12 17:27:00 - [ 143]
A solution: the 'pod' on the end of the platform isn't your actual pod, it's a storage pod for your favourite, dandiest, most stylish remote-controlled clone/android/cyborg for interaction with your capsuleer peers. You're still all slimy and hairless back in your pod, safely aboard your ship.
(also meshes well with the fact that you'd have to be mad to go wandering around in public since immortality ends the moment you leave the pod)
Not saying that it's the canonical truth, just saying it's a good way to smack your disbelief back down. |
 Tres Farmer Gallente Federation Intelligence Service
|
Posted - 2011.06.12 17:36:00 - [ 144]
Originally by: Vladimir Tehanovich A solution: the 'pod' on the end of the platform isn't your actual pod, it's a storage pod for your favourite, dandiest, most stylish remote-controlled clone/android/cyborg for interaction with your capsuleer peers. You're still all slimy and hairless back in your pod, safely aboard your ship.
(also meshes well with the fact that you'd have to be mad to go wandering around in public since immortality ends the moment you leave the pod)
Not saying that it's the canonical truth, just saying it's a good way to smack your disbelief back down.
And all this because there is no capsule room yet in the CQ? Sorry, but I don't feel smacked down by your fantasy. |
 Vladimir Tehanovich |
Posted - 2011.06.12 17:49:00 - [ 145]
No need to apologize to me, just sharing how I'll be silencing that little voice screaming 'pods don't work that way' inside my head. If it helps you too, groovy. If not, no big deal. |
 digitalwanderer Gallente DF0 incorporated
|
Posted - 2011.06.12 19:23:00 - [ 146]
Edited by: digitalwanderer on 12/06/2011 19:24:25 Originally by: Ishtanchuk Fazmarai
Originally by: digitalwanderer (...)
It's like trying to get excited about a painting that's only 10% done and will take a couple more years until it's complete, and we're already seeing many flipping out since the pod sequence isn't following lore....I have this nagging feeling a lot more than that isn't following lore at all, such as this example here:
http://www.eveonline.com/background/potw/default.asp?cid=15-06-10
That's how a real pod pilot looks with all his/her's implants, hardwirings and neural interface to the ship installed, not the fashion design show you're trying to implement with incarna on characters that are basically immortal anyhow and save for other pod pilots, will outlive anyone in those stations so making a fashion statement isn't a high priority here to say the least...
Please visit your user settings to re-enable images.
Errr... NOT:
Quote: (...)
It was only a simulacrum, an image that this person chose to portray of themselves, but it thoroughly unnerved Yvesk. He caught himself staring at the screen and covered his blunder by clearing his throat and introducing himself. “Greetings, I am Planetary Admin—”
So there's 10 implants in the average pod pilot(5 atribute and 5 hardwirings), and equipement needed to breathe while in the pod, and receive food for sustenance and being able to take a **** and a dump every now and then, and the interfaces needed to control the ship itself, and we're supposed to believe that once they exit the pod, all they need is to clean themselves up of the goo and get into clothes and away you go? Not no mention the ability to walk at all since while suspended in fluid within the pod, it causes muscle atrophy, weakens the heart from the lack of physical activity and bones also become more frail for the same reason.....The body only sustains parts that get used in daily activity, and there isn't much of that going on in the pod, so i think that picture might not be totally accurate but a lot closer to reality....  And here's another clue why incarna is nothing special.....I'm currently in a system that has 10 stations and about 70 people in system, and each station can handle thousands of people, but if you average those 70 people across the 10 stations and assume all of them are docked(they won't be obviously), well that's only 7 real players per station....Have fun in incarna talking and interacting to a truckload of NPC's, but not many of them will be real players..  Unless you live in jita or any other major trade hub of course......Eve would need 10x more subcribers than it currently has to distribute the pod pilots across a lot of stations in hundreds of systems basically...  |
 S'qarpium D'igil |
Posted - 2011.06.12 19:33:00 - [ 147]
Edited by: S''qarpium D''igil on 12/06/2011 19:40:03 Originally by: digitalwanderer stuff
@comments about ship control, breathing, nutrition, etc while in pod: I guess you can't see the bio-electronic interface that runs along each capsuleer's spine? @comment about muscle atrophy and walking around: It's science fiction, there are plenty of ways to explain how the pod and pod goo can hinder/prevent muscle atrophy and maintain a healthy skeletal and muscle structure. This is thousands of years in the future, come on... @comments about people per station: Get out of highsec missioning systems and join a 0.0 corp/alliance. You'll find 30-70 people regularly docking in a single station in a "home" system; a perfect environment for Incarna. |
 Ishtanchuk Fazmarai Amarr |
Posted - 2011.06.12 19:57:00 - [ 148]
Originally by: digitalwanderer So there's 10 implants in the average pod pilot(5 atribute and 5 hardwirings), and equipement needed to breathe while in the pod, and receive food for sustenance and being able to take a **** and a dump every now and then, and the interfaces needed to control the ship itself, and we're supposed to believe that once they exit the pod, all they need is to clean themselves up of the goo and get into clothes and away you go?
10 implants of what size? I usually picture them as being maybe a fraction of milimeter across, like tiny pellets embedded into brain tissue at the right locations. Probably with nanotechnology to build up the apropiate wiring once implanted, which would explain why they are one-use. Also, it's an hydrostatic pod, meaning the fluid fills the lungs (providing oxygen) and then there's those cute connectors on your spine (interface, nurture, maybe excretion?). Also, why should the goo just be a mere liquid? Could be nanites with a gazillion functions needed to keep a human body healthy in an unnatural condition. Quote: Not no mention the ability to walk at all since while suspended in fluid within the pod, it causes muscle atrophy, weakens the heart from the lack of physical activity and bones also become more frail for the same reason.....
A good reason to get of your pod each now and then, even spend most of your time outside of the pod (assuming you're in the pod only as long as you're logged in, that wouldn't a trouble). And, of course, anyone fixing those issues would become nastily rich by providing its rich capsuleer costumers a way to not become crippled by capsuleering for extended periods of time. I personally wouldn't buy to become some silly looking borg with 70s-style patches of metal all over my body rather than some stuff more appropiate for 23,000 years into the future. I pretty much figure capsuleers as being closer to GATTACA's astronauts in a suit or whatever their culture shapes them to be. |
 Desert Ice78 Gryphon River Industries R-I-P |
Posted - 2011.06.12 20:31:00 - [ 149]
So from reading this thread and the Dev responces (thank you CCP Manifest) this appears to be another case of CCP having a design idea, running with said idea, and then promptly falling asleep half-way through the thought process...
Shame that.
If I may digress, looking at the entirety of the CQ layout, and being an architect by profession, it's just not that way I would of done it. The layout is inefficient in terms of movement flow and the division of space is kind of non existent. My biggest gripe is the balconey itself, the essence and focal point of the entire CQ experience. Don't like it, particularly the side wall and baffles over head which restricts the entire view of the docking bay. From a perspective of trying to obtain a human scale to everything, its ruining it all.
Bigger shame that... |
 Tippia Caldari Sunshine and Lollipops
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Posted - 2011.06.12 20:35:00 - [ 150]
…now, the only question is when we'll see those other racial CQs, since we won't be seeing them on the 21st.  And will pirate factions get their own CQs eventually, or will they just use the base empire faction CQs for all perpetuity? |
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