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blankseplocked Proposal: Cause & Effect : Mass
 
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Hayden Vonn
Posted - 2011.05.31 22:07:00 - [1]
 

It is past time that CCP fix their "non" Mass component of EVE.
Mass is real and has a cause and effect, CCP addresses Mass in their AB and MWD calculations however they completely ignore the most important aspect of Mass. Small ships ramming into larger ships should both inflict damage and receive damage. Anything in Eve should inflict damage due to mass.
Mass has to be a factor: Cause and Effect.
The excuse that people don’t want to die every time they hit an asteroid is “FAIL”
Its space, its supposed to be dangerous, and you need to learn to fly your ships without running into things or you die.
My favorite example of just this argument is CCP' own storyline about an admiral ramming his titan into a station and killing both his ship and the station. That is Cause and effect however, it is also totally impossible due to current eve mechanics.
This blatant disregard for physics has unbalanced this game. Look at all the possible tactics that could be utilized if Mass had its correct effect in EVE. Titans would have to consider a mass charge of Dreadnaughts as a serious threat to themselves. New tactics would need to be devised to prevent suicide Freighters being rammed into stations, the whole sovereignty warfare dynamic would have to be redesigned.
No longer should any ship with more mass fear being knocked around and bumped off of docks or gates because there would now be cause and effect to trying to hit a ship 600% heavier than your is, You die!
Please propose that CCP now address this most important feature to this universe.

Nariya Kentaya
Coalition Of Gentlemen.
Posted - 2011.05.31 22:43:00 - [2]
 

basically what your asking for, is tat the exit corridor for the Jita trade hub (and similar staions) to become a point of mass suicide? because with how many people undock, everyone would die.
if tere were no problems that would arise fro this, CCP would implment it, fact is, only an idiot gets close enough to an asteroid to bounce off. the main problem with your idea is the stations, considerng ho expensive some ships are, people ould lose alot of money just undocking, and then gt podded by their buddy who crashes into them 3 seconds later. the only wy this mechanic could work is if your ramming a target your either currently:

A) At wardec aganst
B) at minimum currently engagig them in combat

and even ten, there would be one too many issues with accidental crashes in trade hbs and A-hole just sitting instation undock zone with abattleship waitin for noobies to come ou ad rack up his killboard (or, at least, just to gref people for the amusement).

there are probably more points im missing, or something i should have clarified on, but im too tired to continue.

Rented
Posted - 2011.06.01 03:40:00 - [3]
 

I too support making EVE an idiot-fest where the most powerful weapon is simply crashing MWD frigates into anyone stupid enough to undock something larger, producing the realistic result of everyone involved being reduced to space-confetti.


2/10
Kinda amusing, but this troll has been done too many times.

Lidia Prince
Caldari
Posted - 2011.06.01 06:52:00 - [4]
 

This would never work in EVE, too many people, too many lag, not enough control, way too big Titans.

On the other hand, more adequate collisions could be nice. Not a fan of whole "bumping" thing.

Kaelie Onren
Minmatar
Posted - 2011.06.01 08:03:00 - [5]
 

Agreed. The current proposal is a no-go. Damage Collisions == FAIL.
BUT bumping should take into account mass, so that a frigate bumping into a freighter should barely move it, if at all.

PS, I think that the current 'bump' effect is actually explained by the auto-collision avoidance computer redirecting the path of both ships, which is the reason why bumping happens. This should be modified though so that only an object of comparable mass would bump your ship.


 

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