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Misanth
RABBLE RABBLE RABBLE
Posted - 2011.05.17 11:03:00 - [31]
 

Originally by: CCP Guard
I agree with the OP, Jitatolemy, that it was good to see learning skills go. They were intended to be an investment that would pay off for the patient, but became a grind that everyone did anyway. Not a fun or intuitive way to start a character.

Same with agent quality and divisions really. That system was intended to be something it didn't turn out to be. It was supposed to add depth to the game play, but only added arbitrary complexity. Complexity is cool if it adds depth, provides a meaningful challenge, and takes some smarts to overcome but if it doesn't hit those marks it's usually just a pain in the B-hind.

As a stark contrast I would point to the combat system in EVE which has nearly infinite depth and provides a long and challenging learning curve.

I would argue that removing arbitrary complexity always makes the game better. And not
just for so called carebears. Razz

And it's not always about nerfing. It's about changing and balancing. But obviously some things become worse for some purposes when they are changed. In return, other things usually improve accordingly.

Then it's the 0.0 changes. They are bound to be controversial because they directly impact established interest. But a lot of people are also happy with the effects they will have on the game play, although I won't dive deep into that discussion. :)

But since the original post ends with a wish for EVE to return to it's roots...I'll dare to remind that EVE didn't even have jump bridges in the beginning Rolling Eyes


I was with you til that last sentence. Jumpbridges, and in fact all jump capabilities have had more negative effects to this game than any other change, imho.

Overall you guys do a decent job, and changes are inevitable. But posting stuff like "adding complexity to an already complex game." is going to aggravate alot of people. That's, quite frankly, a really stupid comment to do. Since when did complexity become something dirty in EVE?

I see both positive and negative effects with this particular change, so I'd consider myself "neutral" in this scenario. That phrase tho.. someone should own up a little and think about what he's saying. Or, is that the standards of CCP now? We (You) want an easy and dumb game?

I'm 5particus
Minmatar
REV0LTING
Posted - 2011.05.17 11:16:00 - [32]
 

Edited by: I''m 5particus on 17/05/2011 11:20:43

And flat resistances and we are definitely seeing a dumbing down of Eve.

Originally by: CCP Guard

Complexity is cool if it adds depth, provides a meaningful challenge, and takes some smarts to overcome but if it doesn't hit those marks it's usually just a pain in the B-hind.



Different damage types add depth, but we seeing flat resistances (equal across the board) in the new combat AI with sleeper & sansha.

Virtue Maulerant
Posted - 2011.05.17 11:19:00 - [33]
 

Originally by: Culmen
1) How is the agent change doing anything to harm/hurt anybody?
It's going to have zero effect, but a little less book keeping.
2) You do realize their nerfing cyno jammed systems and jump freighters right?
3) Can I have you stuff?


This.Also, do you really think that the stupid boring and grindfest standing/quality system is entertaining?

/sigh

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.05.17 11:19:00 - [34]
 

Edited by: Apollo Gabriel on 17/05/2011 11:21:17
Originally by: Misanth
Originally by: CCP Guard
I agree with the OP, Jitatolemy, that it was good to see learning skills go. They were intended to be an investment that would pay off for the patient, but became a grind that everyone did anyway. Not a fun or intuitive way to start a character.

Same with agent quality and divisions really. That system was intended to be something it didn't turn out to be. It was supposed to add depth to the game play, but only added arbitrary complexity. Complexity is cool if it adds depth, provides a meaningful challenge, and takes some smarts to overcome but if it doesn't hit those marks it's usually just a pain in the B-hind.

As a stark contrast I would point to the combat system in EVE which has nearly infinite depth and provides a long and challenging learning curve.

I would argue that removing arbitrary complexity always makes the game better. And not
just for so called carebears. Razz

And it's not always about nerfing. It's about changing and balancing. But obviously some things become worse for some purposes when they are changed. In return, other things usually improve accordingly.

Then it's the 0.0 changes. They are bound to be controversial because they directly impact established interest. But a lot of people are also happy with the effects they will have on the game play, although I won't dive deep into that discussion. :)

But since the original post ends with a wish for EVE to return to it's roots...I'll dare to remind that EVE didn't even have jump bridges in the beginning Rolling Eyes


I was with you til that last sentence. Jumpbridges, and in fact all jump capabilities have had more negative effects to this game than any other change, imho.

Overall you guys do a decent job, and changes are inevitable. But posting stuff like "adding complexity to an already complex game." is going to aggravate alot of people. That's, quite frankly, a really stupid comment to do. Since when did complexity become something dirty in EVE?

I see both positive and negative effects with this particular change, so I'd consider myself "neutral" in this scenario. That phrase tho.. someone should own up a little and think about what he's saying. Or, is that the standards of CCP now? We (You) want an easy and dumb game?

Arbitrary complexity is different, it had no functional use, it was just dumb.

Ghoest
Posted - 2011.05.17 11:21:00 - [35]
 

Originally by: CCP Guard
I'll dare to remind that EVE didn't even have jump bridges in the beginning Rolling Eyes



So maybe you now see that jump bridges(as well as jump freighters) were one of the worst things that ever happened to EVE?

They totally destroyed the concept of 0.0 worrying about pirates on the way out.

Misanth
RABBLE RABBLE RABBLE
Posted - 2011.05.17 11:27:00 - [36]
 

Originally by: Apollo Gabriel
Arbitrary complexity is different, it had no functional use, it was just dumb.


What happened with the "learn to read" comment. Razz

I know what he meant. I'm just poking at what it sounds like. That's quite a difference.

Swynet
State War Academy
Posted - 2011.05.17 11:32:00 - [37]
 

Originally by: CCP Guard
Point being that we put things in the game with good intentions, some work out, some don't work as well. Since we want to keep evolving the game we also have to have the courage to admit that not all our creations are equal, and remove or change the things that don't work. Note that I still fully expect you guys to kick our butts about it from time to time. Sometimes we even deserve it a little bit.


HOOOOO MIGHTY!!!

You've just asked, you going to get it !

Move your grass monkey asses and fix gallente/hybrids stuff right NAO !!


LaughingLaughingLaughing

Arnakoz
Posted - 2011.05.17 11:34:00 - [38]
 

Originally by: Long John Silver
Originally by: CCP Guard
Stuff...

But since the original post ends with a wish for EVE to return to it's roots...I'll dare to remind that EVE didn't even have jump bridges in the beginning Rolling Eyes



Agree with the stuff, but not your last comment. IMHO Eve was much better before bubbles and jump bridges were introduced. All they did was build big fence around vast swathes of 0.0, blocked access for the majority of pilots and encouraged the 'my blob is bigger than yours' mindset. I'd love to see what would happen if they were removed, or restricted in some way: I think you'd get a lot more traffic and players in and out of 0.0.
I just don't get why people think CCP has something to do with blobs.

let me be clear: there is always safety and strength in numbers. always. i'm talking outside of EVE even, in case that wasn't clear as well...

small gangs have their uses - surgical assassination and recon - but beyond that its numbers and tech. there is nothing CCP could ever do to change this. its simply the reality of the situation.

lastly, i've lived in 3 completely different areas of null (atlas, NC and IT) and have seen a fairly constant amount of red and neutral traffic in all three; just because you don't do it doesn't mean there aren't plenty who do.

Othran
Brutor Tribe
Posted - 2011.05.17 11:37:00 - [39]
 

Originally by: Ghoest
Originally by: CCP Guard
I'll dare to remind that EVE didn't even have jump bridges in the beginning Rolling Eyes



So maybe you now see that jump bridges(as well as jump freighters) were one of the worst things that ever happened to EVE?

They totally destroyed the concept of 0.0 worrying about pirates on the way out.


Or on the way back. I'd argue that perhaps jump freighters should be capable of jumping :

1) From anywhere -> Null;
2) Null <-> Null

and that's it.

If you kill the ability of the JF to jump into null from anywhere then that will discourage newer corps/players to move to null without joining an existing NAPfest.

You shouldn't be able to jump into low-sec which means you're probably going to have to go through gates both ways (in and out of null) which opens up some more gameplay options in low-sec and 0.0 entry points.

Oh and yes I have a JF alt before anyone asks Smile

Enuen Ravenseye
Malevolence.
Posted - 2011.05.17 11:48:00 - [40]
 

Originally by: CCP Guard
Since we want to keep evolving the game we also have to have the courage to admit that not all our creations are equal, and remove or change the things that don't work.


So when are you going to make moon goo deposits decay over time and start introducing resources shifts?

Kiss My Wookiee
Posted - 2011.05.17 12:04:00 - [41]
 

I'm a high sec mission runner who's never been to lowsec, much less 0.0. I agree with all nerfs to 0.0 because I sit in a position of authority to pass judgment on such things.

Sandslinger
NorCorp Enterprise
No Holes Barred
Posted - 2011.05.17 12:24:00 - [42]
 

omg yet another eve is dying thread 5 years of these tards lol !!

Mag's
the united
Negative Ten.
Posted - 2011.05.17 12:32:00 - [43]
 

Originally by: CCP Guard
And we also had weapons (edit: I meant damage mods. derp.) that stacked perfectly for comedy instaganks.
I miss the 8 HS gankergeddon personally. Twisted Evil

Misanth
RABBLE RABBLE RABBLE
Posted - 2011.05.17 12:42:00 - [44]
 

Originally by: Sandslinger
omg yet another eve is dying thread 5 years of these tards lol !!


8 years of them

War Kitten
Panda McLegion
Posted - 2011.05.17 12:47:00 - [45]
 

"...follows WOW to the grave."

Yeah, because WoW is dead.

It's nice when OPs can save you the trouble of even reading their diatribe by giving you a nice "tl;dr: I'm gonna rant irrationally" right there in the topic.

Brooks Puuntai
Minmatar
Nomadic Asylum
Posted - 2011.05.17 12:52:00 - [46]
 

Originally by: Jitatolemy Aurilen


I hope this game goes on in its original fashion.




Also eve only had a couple thousand subs where now it has 400k+. A lot of the "features" in the past would be horrible to reintroduce now with a larger player base.

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.17 13:00:00 - [47]
 

Originally by: CCP Guard
Edited by: CCP Guard on 17/05/2011 10:16:14
Originally by: Akita T
Edited by: Akita T on 17/05/2011 09:59:41
Originally by: CCP Guard
But since the original post ends with a wish for EVE to return to it's roots...I'll dare to remind that EVE didn't even have jump bridges in the beginning Rolling Eyes

Or jump-capable vessels. Or warp to zero. Or CONCORD. Twisted Evil


Indeed :).

And we also had weapons (edit: I meant damage mods. derp.) that stacked perfectly for comedy instaganks (my spell checker is still in the dark ages and wants me to change this fine word btw, can you believe it?).

Point being that we put things in the game with good intentions, some work out, some don't work as well. Since we want to keep evolving the game we also have to have the courage to admit that not all our creations are equal, and remove or change the things that don't work. Note that I still fully expect you guys to kick our butts about it from time to time. Sometimes we even deserve it a little bit.





Aaaaand... *dramatic music* Stackable MWD's... And mines, and.... can go on and on.

Othran
Brutor Tribe
Posted - 2011.05.17 13:03:00 - [48]
 

Originally by: Mag's
Originally by: CCP Guard
And we also had weapons (edit: I meant damage mods. derp.) that stacked perfectly for comedy instaganks.
I miss the 8 HS gankergeddon personally. Twisted Evil


Heh and way before that - m0o at Mara<->Passari where the Mallers were doing 650DPS (remember this was before HP buffs). Cruisers lasted maybe 10 seconds max 1v1

I also remember an early version of Mercenary Frigates chasing me up the pipe to Assah and I popped them all (5 or so?) without changing course. The vehicle of doom I was in? A railgun Thorax - infinite tracking back then too.

Ioci
Gallente
Space Mermaids
Posted - 2011.05.17 13:29:00 - [49]
 

Originally by: CCP Guard
I agree with the OP, Jitatolemy, that it was good to see learning skills go. They were intended to be an investment that would pay off for the patient, but became a grind that everyone did anyway. Not a fun or intuitive way to start a character.

Same with agent quality and divisions really. That system was intended to be something it didn't turn out to be. It was supposed to add depth to the game play, but only added arbitrary complexity. Complexity is cool if it adds depth, provides a meaningful challenge, and takes some smarts to overcome but if it doesn't hit those marks it's usually just a pain in the B-hind.

As a stark contrast I would point to the combat system in EVE which has nearly infinite depth and provides a long and challenging learning curve.

I would argue that removing arbitrary complexity always makes the game better. And not
just for so called carebears. Razz

And it's not always about nerfing. It's about changing and balancing. But obviously some things become worse for some purposes when they are changed. In return, other things usually improve accordingly.

Then it's the 0.0 changes. They are bound to be controversial because they directly impact established interest. But a lot of people are also happy with the effects they will have on the game play, although I won't dive deep into that discussion. :)

But since the original post ends with a wish for EVE to return to it's roots...I'll dare to remind that EVE didn't even have jump bridges in the beginning Rolling Eyes



The Agent quality and division changes make sense, now. For those of us that did missions Pre LP the old system makes sense. With all due respect it goes against all things EVE because it is a one size fits all solution and EVE is anything but a One size fits all game with it's hundreds of roles ships.

Having spent years of casual play grinding up a small Gallente corp called Material Acquisition to 9.8 I can say it sucks that I don't have Jump clones, don't have Lv. 4 Sec agents, don't have anything that gives me the feeling of accomplishment one should have with that standing, not seeing anything in this patch to change that. So it isn't a balancing system, it's finishing the one size fits all changes done when LP stores got put in.

As for Zero sec changes, you have the implementation to remove them from all but player hubs. You simply need to buff how often Wormholes occur that have 900 mill and up jump through caps. As a casual, I can find plenty to get from High sec to null sec using a J system as a connection but to do it with a freighter I would be looking at maybe 2 a year? Ramp that up to 6 or 8 and there would be alot less need for logistical Jump Bridges. It would be random, require people to be active in thier logistics and would be an alternative to One siize fits all circumventions like Jump Bridges.

Dr Karsun
Gallente
Coffee Lovers Brewing Club
Posted - 2011.05.17 13:35:00 - [50]
 

And your problem is?

I got 61m sp and I love the agent change. Espetially limiting their numbers to 3 kinds. The learning skill change was AWESOME, free 4.5m sp that was locked in useless skills.

And the 0.0 changes that make 0.0 even more hostile aren't really friendly to new players...


So, where do you see changes for noobs only? I see huge changes for EVERYONE, for a better eve.

Miss Rabblt
Posted - 2011.05.17 13:40:00 - [51]
 

Originally by: Damien McCandless
to Miss Rabblt:

NICE HAIR

or is it a bobblehat with no bobble?

it was moment when i said "**** face creator", let's use random. This face is a just result of a random.
BTW: face creator is another stupid thing is Eve. Made just for little kiddos.

northwesten
Amarr
Trinity Corporate Services
Terran United Federation
Posted - 2011.05.17 13:48:00 - [52]
 

"And so Eve follows WOW to the grave..." Funney wow still alive and strong.... like EVE....

EVE always changes so nothing new to worry about. Only think make me think of leaving EVE is they do micro-tractions with plex. I mean Plex for 30 days is good enough to compete against RMT sales. Also helps people who lost their jobs and such to keep playing. Anything else will give people with money an advantage over other players.

Esu Nahalas
Yote Patrol
Posted - 2011.05.17 13:59:00 - [53]
 

Change is different.
Different is bad.
Change is bad.

Damien McCandless
Caldari
Baden's Army
Posted - 2011.05.17 14:03:00 - [54]
 

Originally by: Miss Rabblt

BTW: face creator is another stupid thing is Eve. Made just for little kiddos.


Clearly, you are unable to use it correctly,it must be for young people and not bobblehat grannies like yourself.

Here,you dropped your buspass.

Narome Bandur
Four Horsemen of the Apocalypse
Posted - 2011.05.17 14:06:00 - [55]
 

I need a spectral Rifter that trails glitter please.

Miss Rabblt
Posted - 2011.05.17 14:16:00 - [56]
 

Originally by: Damien McCandless
Originally by: Miss Rabblt

BTW: face creator is another stupid thing is Eve. Made just for little kiddos.


Clearly, you are unable to use it correctly,it must be for young people and not bobblehat grannies like yourself.

My daughter plays Sims2. She is 5 years old. You really sure you want to play spaceships? You know: in Sims you can even make nice home for those people! They even can kiss, eat and do other dirty stuff. Eve sucks! Laughing

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.17 14:25:00 - [57]
 

Edited by: JC Anderson on 17/05/2011 14:27:15
Many people likely do not realize how the pre LP system worked and likewise how rare faction ships were.

In order to get a Navy Raven for example, your agent had to OFFER it to you... And this did not happen often as there was a random factor involved. And even then you would have to have what the agent was asking for in order to complete the offer.

Due to this, faction ships were a rare sight in New Eden, and the price tag on them matched. Even the Navy Raven, which is now common was well over a billion isk.

In any sense, the upcoming agent changes are in no way the biggest we've seen in relation to the mission system as a whole. In fact they are relatively minor when compared to what we have seen in the past.

Hailey Sonata
Caldari
Posted - 2011.05.17 17:06:00 - [58]
 

To the OP:
hate to break it to you, but, ah, far as this life is concerned, you started dying the day you were born.
So what's your point? Rolling Eyes
Anyway. Eve has survived a lot of change.
Of course, the greatest fear of man is the fear of change, because that means something unknown that makes us uncomfortable. And the reason people sometimes don't change, even if it's a good change, and they know it is - you wanna know the reason? Here it is, the bottom line truth: it's easier not to change.
So. You know what CCP? Thank you thank you THANK you for keeping the big picture in mind, and not letting the small minded folk sway you.

Hesperius
Posted - 2011.05.17 17:21:00 - [59]
 

Originally by: CCP Guard
Note that I still fully expect you guys to kick our butts about it from time to time. Sometimes we even deserve it a little bit.

Remember when you guys initially announce there would be a change and people speculated how they thought it should work? Well that's how it should work.

Seriously if you guys are doing something that isn't causing carebears (those that have reading comprehension) to start threadnaughts of *****ing, its a pretty good indicator that you guys are shifting the way Eve is played in their favor.

Mekhana
Gallente
Spiritus Draconis
Posted - 2011.05.17 17:41:00 - [60]
 

As much as I hate WoW I wouldn't say it lies in grave. I see it more as a Frankenstein monster really.


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