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CCP Dropbear

Posted - 2011.04.20 15:00:00 - [211]
 

Edited by: CCP Dropbear on 20/04/2011 15:01:28
Originally by: Raid'En
Originally by: CCP Dropbear

Bringing AURA's voice back is great for a number of reasons. In this instance, it lets us reduce the text in those tutorial boxes, and present key information in a more accessible and engaging manner.

not everyone playing eve is fluent in english, text is way easier to understand, so don't remove some because there's voice.


All text will be localized, and anything critical will be there, in case people don't speak english / have sound off / etc Cool


viziel
Amarr
KINGS OF EDEN
Sev3rance
Posted - 2011.04.20 15:05:00 - [212]
 

Yes closer to the ship...Initially the balcony looked to be an island next to the docking area...guess that didn't pan out. I want to be able to reach out and touch the wood paneling...err I mean the Rolled Reinforced Titanium Hull...


Miso Hawnee
Posted - 2011.04.20 15:06:00 - [213]
 

Originally by: Trebor Daehdoow
To those asking about a Mac patch, there is one. Here is how to configure it:

1) Make a copy of your current TQ build, name it "EVE-Online Duality".

2) Optional: Make a copy of your current EVE Online Preferences folder (found in ~/Library/Preferences/). Rename it to "EVE Duality Preferences".

3) Download the Mac patch from this page.

4) Uncompress the archive, and run the resulting app. Tell it to patch EVE Online-Duality.

5) BEFORE running EVE Online-Duality, you must configure the Duality Client so it uses the right preferences folder and talks to the correct server. Instructions on how to do that can be found here.

NOTE: if you created a copy of your preferences folder, do not perform steps 6 and 7 on the configuring page.

You should be able to run the client, and it will connect to Duality (but you won't be able to log in until the server opens). You should use the ESC menu to confirm that your graphics settings conform to the restrictions noted in the devblog.


I think you lost the mac user base when you mentioned having to press more than one button. Do you have a fix that "Just Works?" I for one did not spend $3000 on a mac so that I would actually have to learn how to use technology. Is there an App or something in the mac store I can download to do it for me? Something that only requires clicking once?

Utremi Fasolasi
Gallente
La Dolce Vita
Posted - 2011.04.20 15:07:00 - [214]
 

Originally by: Chinwe Rhei
It's best to give feedback on the test server forum guys. Or open a bug report ingame on Duality if it's a bug not a feature request.




difficult to make a bug report on the test server from a black screen...

Vleit
Posted - 2011.04.20 15:07:00 - [215]
 

Edited by: Vleit on 20/04/2011 15:08:06
I dont want to derogate, but this is not artless, i think.


http://www.bilder-hochladen.net/files/bmx3-j-jpg.html

Utremi Fasolasi
Gallente
La Dolce Vita
Posted - 2011.04.20 15:13:00 - [216]
 

Originally by: Miso Hawnee


I think you lost the mac user base when you mentioned having to press more than one button. Do you have a fix that "Just Works?" I for one did not spend $3000 on a mac so that I would actually have to learn how to use technology. Is there an App or something in the mac store I can download to do it for me? Something that only requires clicking once?


It's not that hard, the instructions tell you everything step by step. No previous knowledge required other than how to right click.. and read.

Dante Marcellus
Minmatar
Belligerent Underpayed Tactical Team
Posted - 2011.04.20 15:17:00 - [217]
 

Edited by: Dante Marcellus on 20/04/2011 15:18:39

1. Initial Tutorials:
Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description
5 - Seemed pretty straightforward and had no problems understanding the instructions given to me. (nor should a new player, if he/she can read)

2. Mission 1:
Rate the first Mission and the associated tutorials
5 - Definitely a 5, combined with the music as you board your first ship, it gives the impression that something awesome is in store for you. (that being EVE Online ;D)

3. Mission 2:
Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2.
5, again, this is so much more engaging than the old tutorial.

4. Mission 3:
Rate Mission 3 and the associated tutorials
And another 5, this was the coolest part. You warp out to an academy and Aura shows the new player a wide range of ships to look forward to. Bravo, maybe my friends will make it past the tutorial now.

5. Captain’s Quarters General Feedback
-- a. I'm going to give this a 4 for now, only because I felt that it was a bit TOO dark for me. Was hard to get a screenie to show off to my friends. And aside from the little bugs and glitches, I had a pretty good time checking it out. Although, I'm hoping I'll be able to see my ships up closer than the far away range they were.
-- b. Rate the Layout of the CQ
Going to give this a 4 also. I think that maybe it could be a tad bit bigger and I'm not sure if it was only a glitch, but my character had trouble walking down the small stairway at certain points. I'm also wondering if the interface windows will be replaced with different, more interactive looking screens. As it stands right now, it's the same as it would be in my ship. For example, if I'm looking at PI stuff, I have the normal PI window both in my ship and at the command screen in my room.

6. General feedback
Overall, this was pretty sweet. I immediately noticed everything that is still in the works, so that's not a problem. I've mentioned above how much I enjoyed it and what I thought could use a tweak here or there. I also noticed some slight changes to the HUD and the targeting system i.e. the black lines that spread across the screen - nice touch. With a little more polish and some tweaking, this is going to be one of the best expansions yet. Good going CCP!

Uninhabited
Caldari
Apocalypse Now.
Posted - 2011.04.20 15:17:00 - [218]
 

Edited by: Uninhabited on 20/04/2011 15:18:16
My first mucking around with it

part 1

part 2

Pretty cool so far

ps. i have changed my pw since, so best of luck

Raid'En
Posted - 2011.04.20 15:29:00 - [219]
 

Edited by: Raid''En on 20/04/2011 16:35:28
Edited by: Raid''En on 20/04/2011 15:32:45

we need MORE things like THIS on CQ ;

Please visit your user settings to re-enable images.

(yeah what is written on the screen is real information on duality, check your incursion tab)

this is a type of useful feature : we see informations directly, without having to open anything.
you gave us a 3D interface, so give us a reason to use it. clicking on something we can do it with old interface. BUT seeing some info on the screen we can't. that's what CQ can do, so do more.

for example ; on the PI screen tell us when extractor cycle will end, on the (future) market screen let us know how much orders we have left, if we have a contract accepted recently...

some little things we won't really check, but that if we can see them without trying will be a real PLUS.

edit : if it's something you can do ; allow us to put any video on the big screen. a view of the exterior of the station would be nice also. or why not some model manager ; some interface allowing us to choose any ships to view the preview... and spin it xD

Falaharn Mistwarden
Posted - 2011.04.20 15:29:00 - [220]
 


1. Initial Tutorials:
pretty good starting point giving clean information how to move your toon around, really liked how simple the layout is, also love the fact that you show them how to train up skills first, as I am not sure it was covered as much as it needed to be at first.
score = 4

2. Mission 1:
it was good nice to be able to show how to board a ship in space, but when I used the gate after getting the ship i was chucked of the station, and then when I looted the can I was bouncing of it
score = 3

3. Mission 2:
it was ok, coving the different types of crystals was good, but as i am someone that learns by doing, i wouild of liked to be able to use a rage of crystals, maybe something like a shooting rage where targets are at the range for the crystals and you try each one, getting a idea about the range types
score = 3

4. Mission 3:
it was very good, I love seeing all the ships layed out, new people wouild love to be able to see that, really well done, maybe cap ships?
score = 4

5. Captain’s Quarters General Feedback
-- a. I liked it, a bit too dark for my liking, more lights in some areas would of made it nicer, but again that is what i like and it may not be shared with anyone elce.
-- b. it was good, maybe a map to show each areas, but I do love the monitors that show the text about sov and incursions
score = 4

6. General feedback
it was very good I did like it, one thing I would like to see, is your ship that you docked in, maybe as a 3D model in the room or out in the hanger, that would add that nice touch and a scale for real life, apart from the shooting range and that fact i keeped on bumping off station I really enjoyed it.

good work CCP can't wait to see the final product

Ak'athra J'ador
Amarr
Imperial Shipment
Posted - 2011.04.20 15:32:00 - [221]
 

Edited by: Ak''athra J''ador on 20/04/2011 15:32:26
Anything you would have made would have been a disappointment after all these years. Nothing would have been able to live up to the hype you created in the 4 years it took you to develop this. But still, how can you fail so bad is beyond me...

It took other companies half as long to produce more successful mmos Very Happy

You seriously started development in 06 and failed to produce a single player avatar based ga...you know what, if you aren't even going to try CCP, I am not going to bother.

Please sell the game to some other developer as soon as possible...

James Saga
Posted - 2011.04.20 15:42:00 - [222]
 

Originally by: Ak'athra J'ador
Edited by: Ak''athra J''ador on 20/04/2011 15:32:26
Anything you would have made would have been a disappointment after all these years. Nothing would have been able to live up to the hype you created in the 4 years it took you to develop this. But still, how can you fail so bad is beyond me...

It took other companies half as long to produce more successful mmos Very Happy

You seriously started development in 06 and failed to produce a single player avatar based ga...you know what, if you aren't even going to try CCP, I am not going to bother.

Please sell the game to some other developer as soon as possible...



Dude they scrapped all that and have only been really developing this since the begining of this year, since carbon was not ready until now.

Chruker
Posted - 2011.04.20 15:42:00 - [223]
 

For the interior to show up in any form, I also needed to disable Depth Effects

Berendas
Posted - 2011.04.20 15:43:00 - [224]
 

Just got finished downloading the ~4gb patch for Duality, but I get the (incompatible) (release) server status so I cannot log it. Anyone else get this, or is it possible I did something wrong in trying to get in?

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2011.04.20 15:43:00 - [225]
 

I´m already excited about the CQ although i didnt´t get to test it out myself, but i´ve seen some youtube vids. All i can say is, CQ needs to have an exclusive feature, like an info-panel that contains exclusive data that you can only access from the CQ.

Maybe if CCP quickly knits up an official killboard, that we can access from the CQ. I´ve always wanted an ingame killboard, and now it´s the time to do it. NAO!!!!

Come on, CCP, that wouldn´t be alot of work, and it would give the CQ something unique. Just do it CCP, i know that you want it too!

authochthonian
Gallente
Posted - 2011.04.20 15:44:00 - [226]
 

Edited by: authochthonian on 20/04/2011 15:46:58
1. Initial Tutorials: 4

2. Mission 1: 4

3. Mission 2: 4

4. Mission 3: 4

5. Captain’s Quarters General Feedback
-- a. 5
-- b. 4

6. General feedback

First off, during character creation its nice that you now get asked to confirm your portrait selection with a preview in a pop up box, people now have no excuse if they choose the wrong oneVery Happy

Station Tutorial
When told to open your item hanger to inject your first skill, make sure the item hanger box is not obscured by the tutorial dialogue box or change it so the item hanger box opens on top over the tutorial dialogue box.

Displays
The holographic displays look amazing, I feel you guys & gals got the whole look spot on for these.

The Corp Recruitment display has a great selection of filters so good job there to

The planetary interaction display actually accesses the whole Science & Industry tab, so I think it would be appropriate to make this display cycle through different screens, with each one representing each of the science & industry options as this will make it more intuitive when looking for it.

The main display screen, which is going to be the news feed/market etc looks awesome, and I like the interactive animation where your avatar uses the screen, could use some sort of response on the screen to show your 'doing something' other then waving your hands around though, maybe the avatar could open a context menu and scroll through a couple of options then close it or something of that nature.

And my last suggestions for the displays is when your out on the balcony, it appears you have a 3d holographic pedestal for the ship model, like the one inside your captains quarters, when using the one on the balcony maybe you could have a holographic screen similar to the main one in the captains quaters (news feed) appear just above the balcony where you can then refit your ship. I'm also assuming the button/console on the right on the balcony will also have a holographic display with 'board ship' 'undock' or something of that nature and if not, it should Very Happy

Layout/Feel
The general feel of the captains quarters is very good in my opinion, it has the feel of a modest motel which I think is what you were aiming at and the lighting is very cool, could maybe do with abit more but I'm guessing that work is still ongoing.

One thing I was wondering is are all the captains quarters going to be similar sizes or do you have plans for larger, more customizable ones? One of the ideas I had was your faction standings could factor directly into the size and the look of the captains quarters you get assigned, so if you have high standings with the stations owner you get a large luxurious presidential suite, and if you have bad standings you get a broom cupboard Smile

The character re-customization area, the door needs to be animated or lit in such a way as to make people walk over and look at it, maybe have some sort of dramatic lighting effect pointing towards the door or have the door open automatically when you walk near it.

Missions
This mission Covering the Basics needs to auto open or a dialogue box needs to direct you to where to find the Aura, I suppose this will tie in better when the agent finder display is working, perhaps have the agent finder start out as a holographic head of Aura and have her asking the player to talk to her as she has something important to discuss.

Boarding the Rookie ship leaves your Pod behind in space & it does not despawn.

When warping into the last pocket in the first mission i ended up inside the structure and bounced out in typical eve fashion, this might confuse new players who are not used to eve physicsVery Happy

Mission 1 completion dialogue box tells you how to right click and start a conversation with someone, could use additional text saying the same can be done by a double click.

to be continued

James Saga
Posted - 2011.04.20 15:46:00 - [227]
 

Originally by: Berendas
Just got finished downloading the ~4gb patch for Duality, but I get the (incompatible) (release) server status so I cannot log it. Anyone else get this, or is it possible I did something wrong in trying to get in?


There is a link on the blog for the Duality download, I downloaded the whole client, not a patch.

authochthonian
Gallente
Posted - 2011.04.20 15:46:00 - [228]
 

Edited by: authochthonian on 20/04/2011 15:58:17
Continued

Fitting your ship dialogue box tells you to right click and fit to active ship, could use additional text telling people they can also drag and drop from item hanger into the fitting window.

When undocking for the combat tutorial mission, add a prompt dialogue box for people to use the context menu to warp to the mission.

Dialogue box Weapons: lasers (page 2 of 3) tells you to right click and show info about your current weapon, have this box also tell you to switch the new window to attributes or have the window auto open on attributes for this mission.

Once you have picked up your pilot certification documents there is a need for a dialogue box to tell people how to navigate back to Aura to complete the mission, perhaps by talking them through how to open the journal, view the mission details and setting a new destination by that, like they did to get there. The massive fleet assembled outside the station is a great touch and i hope that you will do similar for all the races.

I like the idea of getting things like new uniforms for doing the tutorial, I just hope that veterans will have the option to go do these to so we don't miss out on new shineysVery Happy

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.04.20 15:47:00 - [229]
 

1. Initial Tutorials:
Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description
(1-5 scale)
2 in their current form the tutorial are an incredibly boring experience even if the actual texts are so simple that only those who are mentally challenged have trouble figuring out what to do.

2. Mission 1:
Rate the first Mission and the associated tutorials
(1-5 scale)
3 mission was ok and unlike the very first tutorials it actully ecplains how to use a warp gate ...

3. Mission 2:
Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2.
(1-5 scale)

4. Mission 3:
Rate Mission 3 and the associated tutorials
(1-5 scale)

5. Captain’s Quarters General Feedback
-- a. Rate the overall 'feel' of the CQ
-- b. Rate the Layout of the CQ
(1-5 scale)
a) 3 gerally ok but didn't incite any passions one way or another, just something you would expect to have from a scifi simulator.
b) Lay out was good and finding your way around was simple enough, though you really could use some lights in there.
6. General feedback
- In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.


So far CQ is ofc. unfinished and it's great to walk around with you avatar even if it doesn't add any new functionality to game.
Loading time was very fast, it took about the same time as loading the current station environment.


Berendas
Posted - 2011.04.20 15:51:00 - [230]
 

Originally by: James Saga
Originally by: Berendas
Just got finished downloading the ~4gb patch for Duality, but I get the (incompatible) (release) server status so I cannot log it. Anyone else get this, or is it possible I did something wrong in trying to get in?


There is a link on the blog for the Duality download, I downloaded the whole client, not a patch.


I did download the client but my first time I starting it up, it prompted me for the patch.

Nagaira Kuroyami
Posted - 2011.04.20 15:56:00 - [231]
 

Originally by: Miso Hawnee
Originally by: Trebor Daehdoow
To those asking about a Mac patch, there is one. Here is how to configure it:

1) Make a copy of your current TQ build, name it "EVE-Online Duality".

2) Optional: Make a copy of your current EVE Online Preferences folder (found in ~/Library/Preferences/). Rename it to "EVE Duality Preferences".


3) Download the Mac patch from this page.

4) Uncompress the archive, and run the resulting app. Tell it to patch EVE Online-Duality.

5) BEFORE running EVE Online-Duality, you must configure the Duality Client so it uses the right preferences folder and talks to the correct server. Instructions on how to do that can be found here.

NOTE: if you created a copy of your preferences folder, do not perform steps 6 and 7 on the configuring page.

You should be able to run the client, and it will connect to Duality (but you won't be able to log in until the server opens). You should use the ESC menu to confirm that your graphics settings conform to the restrictions noted in the devblog.


I think you lost the mac user base when you mentioned having to press more than one button. Do you have a fix that "Just Works?" I for one did not spend $3000 on a mac so that I would actually have to learn how to use technology. Is there an App or something in the mac store I can download to do it for me? Something that only requires clicking once?


Mac users *sigh*. Speaking as a new Mac user (bought mine last weekend), I bought mine for having a credible Unix OS, with a decent GUI. The Mac user-friendliness is nice, but cannot be expected everywhere, especially for something which essentially amounts to a hack. Crossover is a hack that lets Windows games run on Unix-type operating systems. Mac users should be happy for this option at all. I'm also impressed that CCP offers a prepackaged crossover/eve client, which is more than other gaming companies do. Is it bad that they didn't get one together for a weekend test? I imagine they have more important things to do.

Aphoxema G
PONIES EVERWHERE
Posted - 2011.04.20 16:00:00 - [232]
 

Edited by: Aphoxema G on 20/04/2011 16:01:15
On Captain's Quarters...

It's still really dirty but I adore what I see so far. Truthfully, though, I still feel the whole thing is too young for me to give meaningful feedback, but I'll try anyhow. I'll say a lot of "should be" but I don't mean to say "I'm the boss of the world and my opinion is the only one that matters".

The over-the-shoulder controls are great as default but I think it would be a lot more useful to most people, especially those who only care about spaceships and spreadsheets, for a view from above or carefully placed cinematic views that change as the character moves.

WASD is ubiquitous, but I think the focus should be on "click here to go here" with a good surface-based cursor to show people where they're going.

A surface-based cursor would be great all over for interactions with everything. As the mouse cursor lands on a geometric object it would be overlayed with some graphic. This tells people "you're doing something with this" and if the cursor changes color or shape for available actions it tells people "hey, there's something you can do here". This sort of thing is especially great when using an interactive display within a game, like Doom3. The transition between FPS controls and manipulating a console were about perfect.

For mouse controls, the button that tilts the camera should be exclusive of the button that makes things happen. Having both buttons pan around is a little frustrating when trying to right-click on objects, and then having the left button be for camera control is frustrating when clicking on where the character should go. One button should both be "go here" and "do something with this".

Having the CQ overlook the hanger is perfect and as you walk towards your ship and see that it's not getting any bigger really gives you that "I'm a speck of meaningless dust in the universe" feeling. Also, having no way of seeing where you are in relation to the whole hanger plays cruel tricks with the imagination. In making scenes for IMVU, I've tried very hard to capture this sense of bigness and smallness and can't even come close to the environment EVE inherently offers.

Still, the whole thing gives a real sense of agency and I think as new players get into the game it'll be an impressive experience.

Oh, and put a damn lightswitch somewhere!

I'll try to do the other new features later but I have to get to work now.

Di Mulle
Posted - 2011.04.20 16:01:00 - [233]
 

Edited by: Di Mulle on 20/04/2011 16:02:20
Edited by: Di Mulle on 20/04/2011 16:02:01
My avatar stopped loading after a couple of successful attempts. I still can spin empty CQ, but my memory is eaten like there is no tomorrow.

While it was working, I noticed a ton of bugs and a very inconvenient camera work, but that is already covered in other comments.

One thing was not covered I think. When I activated holoscreens, avatar animation was done with left hand. We are all left-handed now ?

Now I can see why we will have CQ only in a next expansion (though it does not look firmly if we will have it at all. So much alpha yet ...)

While it is broken for me already, guess it is it for now. Can't stand however, but ask - THIS is the Great Incarna been talked about for years ?




gfldex
Posted - 2011.04.20 16:06:00 - [234]
 

Finally we can play nakit. Boobs without nipples look a bit funny tho.

Joking aside, for me 3rd person does not work if I sit less then 1m from the screen. Might be well fitting for console games. If you intend to turn EVE into one please let me know in time so I can cancel my accounts. It's the single most immersion kill you can present to me.

If you want players to mastur... err ... watch themselves, add mirrors. Works very well for FPS and one might expect the ability to check your appearance before leaving your CQ, right? Would be unfitting to forget to close that little door down there.

Moving a few buttons to a more prominent place is for sure a good idea. Don't forget to make the corp ad system useful before you go with it. Sadly planetary interaction is still so boring that you might better want to hide the button completely to not turn new players off right from the start.

It's a bit odd to have a transition from watching the rear of your head right into space. If you really insist on such madness implement at least a startrek like transporter effect.

The walking speed is rather ... relaxed. How about a 2nd gear while holding shift? You might want to avoid stairways altogether. It's odd enough to float an inch above the ground. Smoothly sliding up stairs looks crappy while staring at your own head. I would not like to watch other chars do the same.

I will not go into the tutorial because I'm simply not the right person to ask about not knowing how to use the software that is EVE Online.

Gangotri XII
Posted - 2011.04.20 16:11:00 - [235]
 

5. Captain’s Quarters General Feedback
captains quarters look nice one thing tough, moving around in it makes my other shortcuts work as well(i get messages like : you are not in a fleet, or: warp drive active)
6. General feedback
as for the character itself, the way it stands seems a bit weird, chest really really forward, shoulders extremely backward makes the char look a bit strange, i hope this changes in the future
for the rest it looks really nice, ofcourse there are the problems with the in station PI screen not dissapearing and such but i am sure you are aware of those

all together a nice first look

Julianus Soter
Gallente
Moira.
Posted - 2011.04.20 16:12:00 - [236]
 

So, wait, captain's quarters were only available for three hours this morning, and nobody else in any other timezones can use it? I'm docked in duality and there's no CQ atm.

Deakin Frost
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2011.04.20 16:13:00 - [237]
 

Edited by: Deakin Frost on 20/04/2011 16:13:35
The sitting animation deforms the face terribly, as well as the body.

http://www.storageserver.be/images/cqdeform.jpg

Starr Tookus
Lai Dai Infinity Systems
Posted - 2011.04.20 16:18:00 - [238]
 

Originally by: Raid'En

some little things we won't really check, but that if we can see them without trying will be a real PLUS.

How about a screen alerting you if your corp is at war? Maybe even a scroll like the Incursions screen that tells you if war has been declared, war has ended, and a logo for the militia you are in. Same goes for a mail/notification terminal.

As for the changes in gameplay, if you can still hit the undock botton while the structures load, there isn't really any change that I can think of.


CCP Dropbear

Posted - 2011.04.20 16:18:00 - [239]
 

Originally by: Julianus Soter
So, wait, captain's quarters were only available for three hours this morning, and nobody else in any other timezones can use it? I'm docked in duality and there's no CQ atm.


No. It's available throughout the testing period. Sounds like you are experiencing some kind of issue. Have you tried coming over to Emrayur?

Nika Dekaia
Posted - 2011.04.20 16:21:00 - [240]
 

Originally by: Julianus Soter
So, wait, captain's quarters were only available for three hours this morning, and nobody else in any other timezones can use it? I'm docked in duality and there's no CQ atm.
I just logged in with another char on duality and there are CQs.

Be advised that your char may be naked. (not joking here)


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