Originally by: Kerrakus
Yea Great Idea! you all need miners to come to low-sec so you can gank them more easily because you all to damn wussy to fight a challenge. That has always been the problem. Nobody wants to lose. So pick on the miners?
If you idiots all want to fight so badly go there and do it already!
Bad bad idea!
I don't think that is the case at all. Certainly that was not why I suggested this. If you make a mineral exclusive to low-sec and it MUST be obtained for an industry task you would see a dramatic change in the Eve dynamic.
Lets use ship building as an example: if you need a mineral to make a ship and this mineral is exclsive to low sec someone has to go get it. It will be mining ship or small fleet at first. Of course it will be ganked at the first oppurtunity. On this we agree. If this happens too often the mineral price will sky rocket. Players will still demand more ships so what will happen?
As is alway the case, the player base will take corrective action. The next time the pirates come to town and try to disrupt he aquisition of a VITAL commodity they may find a large fleet of foward thinking players waiting to liberate them from their pods or die trying. Why is this a win?
*Low sec becomes vital- it is no longer 0.0 light. It has its own identity.
*Miners become an asset- to be protected or exploited depending on your proclivities. Right now they are just prey and get absolutely no respect or credit for the service they provide.
*Pirates get their wish, there are more players in their systems.
*Pvp minded non-pirates get their fill
*Sec status- the pirates will alwyas have the drop on non-pirates unless they are flashy. There is no way to be proactive.
*Market instability- for a time until things get sorted out. However, isnt that the way the world works? Every time there is a problem in the middle east oil prices go sky high. Well.. blow up too many mining fleets and you will pay through the nose the next time you try to by a ship.