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Arriada
Posted - 2011.03.27 13:55:00 - [1]
 

Edited by: Arriada on 27/03/2011 13:55:36
I have 11.5 mil sp in gunnery and most skills for turret max five. I already have my tempest arty set up and maxxed.

What I am curious is if I should work on missle skills for the phoon or stick with the mael.

Ill be running with a couple frigs a destroyer and maybe some hacs...idea is for them tolock someone down scramble and web them then I warp in wreak havoc and launch my drones... What does the community think or suggest and plz follow up with fittings with what ur suggesting, cant find any good ones on battleclinic

Mutnin
Amarr
Mutineers
Posted - 2011.03.27 14:22:00 - [2]
 

Best option, is to just stick with the Tempest. If fit as a shield gank/AC fit, it aligns very fast and is actually just about as fast as most BC's. You don't need to be in their face, just keep your self 17km or so out, using heavy neuts and faction ammo.

Mael is the better Arti hull though.. It also fits a nice active tank when going with AC's but it don't burn around like the Tempest does.

Phoon is good if you go T2 Torps and heavy neuts, but as a gun platform I'd go Tempest over the Phoon.

Arriada
Posted - 2011.03.27 14:27:00 - [3]
 

Thx mutin any ideas on some load outs?

Goose99
Posted - 2011.03.27 15:13:00 - [4]
 

Originally by: Arriada
Thx mutin any ideas on some load outs?


Stick to the Maelstrom you already have until you have decent torp skills for the Phon. Pest is a poor midway choice for either case. Fit 8 acs plus gyros for Mael, then ac/torp plus gyros, bcs and tp for Phon. Both with minimal shield tank.

Bastaardicious
FinFleet
Raiden.
Posted - 2011.03.27 15:16:00 - [5]
 

Maelstrom has more damage and tank as the Tempest though :)

1600 RT
Posted - 2011.03.27 15:38:00 - [6]
 

start with something like this:
[Tempest, pest]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Quad LiF Fueled I Booster Rockets
Warp Disruptor II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Anti-EM Screen Reinforcer I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Warrior II x5
Vespa EC-600 x5

according to what you need you can change 1 or 2 lows for 2 nanofibers if you need more speed/agi and/or 1 mid for a heavy cap booster (recommended if you want to use the neuts offensively)

Dezi Draconin
Posted - 2011.03.27 15:45:00 - [7]
 

Awesome thanks guys only problem is I ned to raise my missle skills to use the mael properly I think, so I might run with the tempest until they are up to par

Mutnin
Amarr
Mutineers
Posted - 2011.03.27 15:54:00 - [8]
 

Edited by: Mutnin on 27/03/2011 15:56:00

Originally by: Bastaardicious
Maelstrom has more damage and tank as the Tempest though :)


Mael has more damage yes, but it's not as agile as a pest and costs a lot more than one as well. Pest is faster and fits those 2 heavy neuts that can come in very handy in place of the extra dps a Mael may have.

It just depends what he's doing though.. sitting static on a gate camp then mael is fine. Roaming I'd go for the pest personally.

1600 RT's fit is pretty close to what I use, but my mids are a bit different.

Goose99
Posted - 2011.03.27 16:06:00 - [9]
 

Originally by: Dezi Draconin
Awesome thanks guys only problem is I ned to raise my missle skills to use the mael properly I think, so I might run with the tempest until they are up to par


Don't you mean the reverse? Mael has 8 turrets, pest has 6. When your torp skills are up, Phoon will be a better choice. There is really no middle ground left for pest.

Originally by: Mutnin
Edited by: Mutnin on 27/03/2011 15:56:00

Originally by: Bastaardicious
Maelstrom has more damage and tank as the Tempest though :)


Mael has more damage yes, but it's not as agile as a pest and costs a lot more than one as well. Pest is faster and fits those 2 heavy neuts that can come in very handy in place of the extra dps a Mael may have.

It just depends what he's doing though.. sitting static on a gate camp then mael is fine. Roaming I'd go for the pest personally.

1600 RT's fit is pretty close to what I use, but my mids are a bit different.


He's bashing a target already locked down by his buddies. Dps is what matters.

Mutnin
Amarr
Mutineers
Posted - 2011.03.27 16:11:00 - [10]
 

Edited by: Mutnin on 27/03/2011 16:18:06
Originally by: Goose99
There is really no middle ground left for pest.




Heh then you must not use them like I do.. Rolling Eyes

Pest is simply awesome because of it's speed and agility. How many BS's aside from a Mach, are as fast as the average BC? Not many.

If you don't see where speed, range and ability to neut out a target with 2 heavies @ 25km is useful, then I dunno what else to say. ugh

Sure if you are just blob ganking, then a reaper will work too. Pest on the other hand is a great brawler having it's place just the same as a Mael or Phoon.

Arriada
Posted - 2011.03.27 16:13:00 - [11]
 

Edited by: Arriada on 27/03/2011 16:14:42
True yes got those backards silly typing on a phone, and if im going to gate camp I got al those required skills max and have a very nice long range set uo for those...however I was think about following the
Pest set up

Fitting since I will be flying in my coalitions part of null space will help incase someone jumps in unexpected as well as flying the pest since it has quicker omg I need to get out speed.


However I do like the idea of mael for straight raw dps, I might fly one out for when I know we will have enough ppl to maintain a lockdown on someone

Goose99
Posted - 2011.03.27 16:46:00 - [12]
 

Edited by: Goose99 on 27/03/2011 16:51:21
Originally by: Mutnin
Edited by: Mutnin on 27/03/2011 16:18:06
Originally by: Goose99
There is really no middle ground left for pest.




Heh then you must not use them like I do.. Rolling Eyes

Pest is simply awesome because of it's speed and agility. How many BS's aside from a Mach, are as fast as the average BC? Not many.

If you don't see where speed, range and ability to neut out a target with 2 heavies @ 25km is useful, then I dunno what else to say. ugh

Sure if you are just blob ganking, then a reaper will work too. Pest on the other hand is a great brawler having it's place just the same as a Mael or Phoon.


Pest has base speed of 120m/s, phon is 130m/s plus more lows for nano, and higher dps, downside being it requires torp skills. On the other side, there's Mael, slower but more tank and gank with 8 guns. Pest is a poor middle ground no matter how you look at it. Not sure why people think it's fast. It's really not.

Dray
Caldari
Euphoria Released
HYDRA RELOADED
Posted - 2011.03.27 19:00:00 - [13]
 

Originally by: Goose99

Pest has base speed of 120m/s, phon is 130m/s plus more lows for nano, and higher dps, downside being it requires torp skills. On the other side, there's Mael, slower but more tank and gank with 8 guns. Pest is a poor middle ground no matter how you look at it. Not sure why people think it's fast. It's really not.


Probably a throw back from when spaceship command skill gave a speed boost instead of agility.

Hiroshima Jita
Posted - 2011.03.27 19:28:00 - [14]
 

We're talking about small gang combat here.

Pest has:
Less DPS
More Speed
2 heavy neuts

YOU CANNOT EFFECTIVELY SHIELD NANO FIT A TYPHOON

A BS shield nanofit requires 5 midslots MWD + 2 Invulns + Cap Booster + Warp Disruptor. The typhoon only has 4 midlsots. It can either (a) cap itself out too fast and be unable to operate neuts (b) have an awful tank or (c) not carry a point. All awful things for a nanoship.

Even if you nano a maelstrom you can't even hit 1100m/s. A nanopest does 1350 with good skills and 3% implants +zor's.

Then there are the 2 heavy neuts. If you hit a cruiser with them they are probbly going to stop moving. That means a Tempest can effectively tackle out to 25km. A maelstrom can't. There are alot of cruisers that dont come into web/scram range of battleships but do come into warp disruptor range.

Meanwhile a torp phoon can't hit small targets. A pest can neut the enemy so it can dictate range and transversal. A torp phoon can only use target painters. A target painter requires you to be armor fit and therefore slower than a pest while still leaving you having difficulty dealing with most ships you will find roaming. Vagabonds ect.

The tempest is a great small gang roaming ship. The phoon is a good armor tanker. The maelstrom is good for sitting in one place shooting at **** and tanking.

They all have their place. Its dumb as rocks to state the tempest doesn't fill a niche the other two can't. If the situation calls for armor tankers you choose the phoon. If its a massive shield fleet you're probably in a 1400mm mael. If you're in a small roaming gang you'll find the mael too slow and the phoon kind of gimped, so you use the pest.

Bastaardicious
FinFleet
Raiden.
Posted - 2011.03.27 19:29:00 - [15]
 

Dont forget the cap booster on the tempest, especially when going with neuts...

Mutnin
Amarr
Mutineers
Posted - 2011.03.27 20:44:00 - [16]
 

Edited by: Mutnin on 27/03/2011 20:46:54

Originally by: Hiroshima Jita
We're talking about small gang combat here.

Pest has:
Less DPS
More Speed
2 heavy neuts

YOU CANNOT EFFECTIVELY SHIELD NANO FIT A TYPHOON

A BS shield nanofit requires 5 midslots MWD + 2 Invulns + Cap Booster + Warp Disruptor. The typhoon only has 4 midlsots. It can either (a) cap itself out too fast and be unable to operate neuts (b) have an awful tank or (c) not carry a point. All awful things for a nanoship.

Even if you nano a maelstrom you can't even hit 1100m/s. A nanopest does 1350 with good skills and 3% implants +zor's.

Then there are the 2 heavy neuts. If you hit a cruiser with them they are probbly going to stop moving. That means a Tempest can effectively tackle out to 25km. A maelstrom can't. There are alot of cruisers that dont come into web/scram range of battleships but do come into warp disruptor range.

Meanwhile a torp phoon can't hit small targets. A pest can neut the enemy so it can dictate range and transversal. A torp phoon can only use target painters. A target painter requires you to be armor fit and therefore slower than a pest while still leaving you having difficulty dealing with most ships you will find roaming. Vagabonds ect.

The tempest is a great small gang roaming ship. The phoon is a good armor tanker. The maelstrom is good for sitting in one place shooting at **** and tanking.

They all have their place. Its dumb as rocks to state the tempest doesn't fill a niche the other two can't. If the situation calls for armor tankers you choose the phoon. If its a massive shield fleet you're probably in a 1400mm mael. If you're in a small roaming gang you'll find the mael too slow and the phoon kind of gimped, so you use the pest.


Well at least someone else, actually knows what he's talking about. Simply put, anyone that thinks the Pest is a useless ship has never left EFT with one.

The Mael & Phoon are both great but so is the Pest YARRRR!!

baltec1
Posted - 2011.03.27 21:11:00 - [17]
 

Of the three I like the phoon the most for its cheapness and speed but mostly because its bonkers. The pest is one of the few BS that can go solo and poses a threat to just about anything but its a BS so it will attract attention and blobs like a bug zapper.

Kail Storm
Caldari
Caldari Provisions
Posted - 2011.03.28 00:14:00 - [18]
 

Originally by: 1600 RT
start with something like this:
[Tempest, pest]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Quad LiF Fueled I Booster Rockets
Warp Disruptor II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Anti-EM Screen Reinforcer I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Warrior II x5
Vespa EC-600 x5

according to what you need you can change 1 or 2 lows for 2 nanofibers if you need more speed/agi and/or 1 mid for a heavy cap booster (recommended if you want to use the neuts offensively)


This is the exact fit I posted 5-6 Months ago, its abasically a BC with a 100k EHP tank and 800ish DPS with just its guns.

But what really sets it apart is the dual Nuets you can get away with Nueting 2 Tacklers and still having ECM drones for a third :)
While the Mael looks better no utility Highs and its very slow speed mean you get caught alot more, the pest is like a plated BC, with 30% More tank and 30% more DPS with a huge range meaning no swappping ammo`s [10 secs benefit]


Voltron
Caldari
Black Lance
Executive Outcomes
Posted - 2011.03.28 05:33:00 - [19]
 

Tempest.

Hands down.

I have every bs to 5, all t2 weapons specced to 4 and half of them specced to 5.

I would choose the tempest - out of all bs - for what you're looking to do.

Volt

Haradriel Tian
Posted - 2011.03.28 06:34:00 - [20]
 

Edited by: Haradriel Tian on 28/03/2011 06:36:49
Tempest.

Good agility and speed. Only 30 or so less DPS then a Maelstrom when Using 800mm large auto-cannons. Alpha the Maelstrom wins out of course.

So only 30 less DPS using same guns but with two utility high slots. Good number of mids and Lows. Very flexible.

Cant do the Crazy active tank the Maelstrom can, or the brutal close range mauling of a Phoon. But its a good flexible ship.

Bastaardicious
FinFleet
Raiden.
Posted - 2011.03.28 06:51:00 - [21]
 

The tank you can slap on a maelstrom is nice too you know. Where the Tempest is passive, you can really get a fat tank going on that Maelstrom if you fit an X-L Booster, boost amp and use a booster.

baltec1
Posted - 2011.03.28 07:56:00 - [22]
 

Originally by: Bastaardicious
The tank you can slap on a maelstrom is nice too you know. Where the Tempest is passive, you can really get a fat tank going on that Maelstrom if you fit an X-L Booster, boost amp and use a booster.



A good maelstrom can tank a small fleet and kill them all but for roaming it is rather sluggish where as the pest is like the bigger brother of the cane.

I love my battleships and I defend the use of the lesser used toys such as blaster hyperions but I do think the pest is the best roaming battleship short of the pirate faction lineup.

ChromeStriker
Posted - 2011.03.28 08:57:00 - [23]
 

im a bit bias towards the typhoon as i maxed my torp skills already for my stelth bombers Rolling Eyes, but when shield tanked with nano in the lows it can happily keep up with your stated gang and throw out a lot of dps (also the frigginhugedronebayoflove)... oh and neut a small target dry. a pest might be able to keep up too but the phoons layout lends itself better... and the maelstom... however sexy it is, isnt really designed for small gangs, it doesnt have the gtfo abillity the others do Sad
hmm i havnt looked into an AC nano phoon... cant see why it wouldnt work tho il get back to you on that one lol.

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2011.03.28 09:14:00 - [24]
 

Originally by: Hiroshima Jita
We're talking about small gang combat here.

Pest has:
Less DPS
More Speed
2 heavy neuts

YOU CANNOT EFFECTIVELY SHIELD NANO FIT A TYPHOON



You cannot operate at enough range either anyway, because of lol torp range on Phoon. Phoon is a pure close range brawler, mostly unsuitable for kiting.

ChromeStriker
Posted - 2011.03.28 10:13:00 - [25]
 

Edited by: ChromeStriker on 28/03/2011 13:45:58
Edited by: ChromeStriker on 28/03/2011 10:14:03
Originally by: Lubomir Penev
Originally by: Hiroshima Jita
We're talking about small gang combat here.

Pest has:
Less DPS
More Speed
2 heavy neuts

YOU CANNOT EFFECTIVELY SHIELD NANO FIT A TYPHOON



You cannot operate at enough range either anyway, because of lol torp range on Phoon. Phoon is a pure close range brawler, mostly unsuitable for kiting.


who said anything about kiting? (Check The Tital) in that type of gang your target is going to be pointed webbed and god knows what else! anything smaller than a BC is going to be sc**wed anyway and anything BC+ is going to be hit hard by torps(also drones), and more than likely be able to hit you at range anyway...

also the tanks fine because if you find your having problems you can get out nice n quick Smile

like its been said each ship has its place and in a small gang a phoon works (maybesometimestitankinda)

Dezi Draconin
Posted - 2011.03.28 11:57:00 - [26]
 

Originally by: 1600 RT
start with something like this:
[Tempest, pest]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Quad LiF Fueled I Booster Rockets
Warp Disruptor II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Anti-EM Screen Reinforcer I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Warrior II x5
Vespa EC-600 x5

according to what you need you can change 1 or 2 lows for 2 nanofibers if you need more speed/agi and/or 1 mid for a heavy cap booster (recommended if you want to use the neuts offensively)



Wouldnt I want to swap those 800 artys out for 800 auto cannons? And thanks for all your help everyone had a SBU in system yesterday wish I had my mael out there 8 1400arties hits a lot harder than 6 lol

Target Painter
Minmatar
Posted - 2011.03.28 12:09:00 - [27]
 

Originally by: Dezi Draconin
Wouldnt I want to swap those 800 artys out for 800 auto cannons?


Those are autocannons.

MrCue
BURN EDEN
Northern Coalition.
Posted - 2011.03.28 18:50:00 - [28]
 

Did you use the BattleClinic loadout filters?

Can help a lot when looking for something.

Imperial Master Jindoshangui
Posted - 2011.03.28 18:57:00 - [29]
 

Originally by: Target Painter
Originally by: Dezi Draconin
Wouldnt I want to swap those 800 artys out for 800 auto cannons?


Those are autocannons.


Laughing

Machiavelli's Nemesis
Angry Mustellid
Posted - 2011.03.28 18:59:00 - [30]
 

I concur with most of what's been said above.

I've always found tempest (shield or armour versions) to be the weak link in the minnie BS lineup. Go with a Mael as an all-out slugger, or Torp Phoon for any tricksy stuff you want to pull (neutage, RRBS, whatever). Never saw the use in the Pest meself.


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