| Author |
Topic |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.09 23:57:00 - [ 1]
Edited by: Fitz VonHeise on 12/03/2011 18:48:05I decided to post this here because this is aimed at helping the Industrialist’s in Worm Holes in Science and Industry overcome the tactics of Gankers. Stopping The Sucking SuckersIf you look at the list of AHARM’s carrier kills and the list of CCRES’s carrier kills you will see that they have a Bhaalgorn in on each kill. This Bhaalgorn is specifically designed as a Capital ship cap killer: it sucks your cap till you can’t run your mods. (Sometimes they will also use Curses which do much the same thing) Here is a kill of AHARM’s Bhaalgorn and here is one of CCRES’s Bhaalgorn. You will notice they have no guns... all they use in upper slots is heavy nuets. I bought a Bhaalgorn and set up mine just like theirs and it will suck over 1,000 energy per cycle for each nuet: Lots of nueting going on there.  So when you setup your Capital ships you need to work on making sure you are going get a lot of cap from somewhere… either internally or from spider tanking with other cap ships. ECCM To Make Your Day And Not TheirsThe other aspect I’ve read is that to break the carriers RR capability they will use ecm jamming. If you look at this post it show the best way to get the most eccm for your capital ships. I’ll be posting this info over in my POS thread but wanted a thread of it’s own so it won’t get buried. And if you want to see my carrier setups to overcome both issues have your CEO email me and I will send my setup to them. I will only send it to Industrial corps CEO’s… so ganking corps don’t even ask. EDIT: Trying to fix the links above, and made additions based on comments below for ease of reading. Yes it is always better to get your ship out before the attacker comes in. Sometimes that doesn't happen so you have to try to fit your ship best you can. And yes... flying carriers alone is not recommended. Setting up in order to counter one method of attack, will leave you more susceptible to alternative methods. But if you fly in pairs or multiple carriers and if you are within 2,500k of each other you are able to trade out mods to counter better what they have brought. (Make sure you have those mods in your ship's corp hanger) Services I Provide:
Alliance Creation ● Caldari Standings ● Thieves Of EvE ● My Links ● POS Setups What Makes Me Tick |
 Loraine Gess |
Posted - 2011.03.10 01:11:00 - [ 2]
If you didn't already know this, you shouldn't be flying a capital ship. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.10 02:04:00 - [ 3]
Edited by: Fitz VonHeise on 13/03/2011 23:23:53So Two step of AHARM had a convo with our Allaince asking us to support him in getting elected to CSM. He gave us his blog info. He seems like a likeable guy (For an AHARM Director) Two Step Gives A Tip: Triage ModualsHe even gave me a tip for using carriers in WHs I had totally forgotten about: Triage Moduals. Two Step, "eccm on carriers doesn't matter if you triage: you can't be jammed or damped." Right after I asked if I could quote him he also said, "go for it... more targets... :)" So this tip could be a trap.  I tested the Triage modual out & found that with cap shield booster & one invul & using the Triage I was cap stable at 65%. With the Blaag sucking I was cap stable 42%. If I tried to use any remote repping though cap went to zero after 2 mins. So you would have to be juditious when & where you use repping. (Yes they could bring a 2nd Blaag or curses: you're just trying to make your carrier setup last long enough to bring support) Triage Moduals Suck Down StrongtiumIf you have level IV of Tactical Logistics Reconfig you have enough strongt inside your fuel bay to run the mod for 6 cycles of 5 mins (1,000 units of Strongt taking up 3,000m space) lasting 30 mins. So you are almost invincible for 30 mins. Have you called out for your guys to get online yet?? Now lets say you get your Rorqual & also fit it out with a Triage Mod & fill up the cargo bay w/100,000m strongt. (Fly your Battle Rorqual out next to your cap ship & keep passing over strongt as he needs it & keep filling up your fuel hanger from your cargo bay) That is enough to run both of your ships' Triage Mod for over 5 hours. I'm not so sure they would stick around for that... unless they really had it in for you. And in any case you would have made them work for the kill. Support Saves Caps: Use The TimeBut as others have pointed out you should never fly alone... & try not to get caught outside the pos with your carrier. But we all know it does happen. So the point of this thread is to help you make choices on fits that will help you to survive till you can get more support online to help save your carrier. The one carrier I did loose in a worm hole I could have saved if I had had another carrier available to help RR me. It took them 45 minutes to kill it as it was & I did not have it setup as mentioned above. There are many people who have gotten caught with caps outside POS's who do save them by calling in support. You just need to live long enough to be there when they get online... & be able to rep your ships when the bad guys try to kill them. Carriers re logistical beasts: Use that against your foes. Sucking The Sucking Suckers CapI have seen some of these Blaalgorn cap sucking setups that will use Dark Blood Heavy Energy Nuets or similar. They cost about 80m each & can reach out 29.4k away. Which means that if you try to nuet him even with tech II heavy nuets he will too far out for you. So... you need to buy 4-5 of these yourself. And remember that you are suppose to be flying in pairs. So one of your cap refits with these nuets & if he gets close enough to nuet you... you are close enough to nuet him first. (Who has more cap to start with?)  Once he is perma-nueted you can take off two or three or yours & refit to something else. Now these gankers could go buy officer mods & reach our further then you but they cost about a b each or more. They need 8 of them... I think loosing 8b or more worth of nuets once would cure them of using those mods. And besides, if it becomes known that AHARM or CCRES are running around with that much in mods, then they would become more of a target to hunt by other alliances. (maybe to be setup for a counter gank)  The point is.. make it hard for them to kill your cap. Be prepaired for any eventuality. |
 Loraine Gess |
Posted - 2011.03.10 02:37:00 - [ 4]
Originally by: Fitz VonHeise
Originally by: Loraine Gess If you didn't already know this, you shouldn't be flying a capital ship.
If you had looked at the carrier ships killed... you would have seen most do not.
This is to help those who don't know about these tactics to use them.
The only reason you see them getting killed is because they are the fools that don't know what they're doing, and get killed. People like me don't show up on killboards for a reason. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.10 03:34:00 - [ 5]
Originally by: Loraine Gess People like me don't show up on killboards for a reason.
 Good for you. I'm trying to help others not show up there too. How about helping them out with any tips? |
 Deen Wispa Gallente Spiritus Draconis
|
Posted - 2011.03.10 03:38:00 - [ 6]
|
 Qui Shon |
Posted - 2011.03.10 10:43:00 - [ 7]
Edited by: Qui Shon on 10/03/2011 10:44:54"Gank proof" has not so much to do with carrier fitting, and everything to do with situational awareness, that is, keeping tabs on everything going on in your system. Once they (or in the best of worlds, *I*  ) land on grid next to your carrier, the outcome has most likely already been decided. Although granted some (most) peeps fit their carriers horribly, but even well fit carriers are going down, if you let someone get the jump on them. Unless the would be gankers are full of fail. Also, carriers are first and foremost logistics platforms, not attack ships. Lone carriers are like sitting ducks, just waiting to get taken. PS. Both your CCRES links are malfunctioning. one leads to a single carrier kill instead of list, the other leads to nothing. |
 Drykor Minmatar Aperture Harmonics K162 |
Posted - 2011.03.10 12:32:00 - [ 8]
Yes, please do bring more carriers so you can spidertank! |
 Burnharder |
Posted - 2011.03.10 13:12:00 - [ 9]
Originally by: Loraine Gess If you didn't already know this, you shouldn't be flying a capital ship.
Responses like this are really dumb. Is there a classroom somewhere you can learn to fly and fit a carrier before you actually get into one? Perhaps you can google and find this thread eventually, but otherwise you learn by experience and it's useful for people like the OP to share. |
 Mr Dilkington |
Posted - 2011.03.10 14:02:00 - [ 10]
Be aware however, that setting up in order to counter one method of attack, will leave you more susceptible to alternative methods. |
 Knokploeg |
Posted - 2011.03.10 14:16:00 - [ 11]
Edited by: Knokploeg on 10/03/2011 14:34:12 Those Bhaalgorns are pretty fail fit, but the general idea is valid. Either use Guardians or a carrier to feed cap to the Bhaal.
Edit: lol, really, if an industrial corp needs advise from the forum to protect their carriers they are a lot better of just letting the towers burn and rebuild. |
 Apollo Gabriel Mercatoris Etherium Cartel |
Posted - 2011.03.10 15:02:00 - [ 12]
Originally by: Loraine Gess If you didn't already know this, you shouldn't be flying a capital ship.
you are aware that your perspective is not necessarily the norm right? Please try to adopt another perspective when in discussions (in addition to your own). The goal of the OP was to help other players, was it your goal as well? |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.10 19:04:00 - [ 13]
Originally by: Qui Shon "Gank proof" has not so much to do with carrier fitting, and everything to do with situational awareness, ...
Yes it is always better to get your ship out before the attacker comes in. Sometimes that doesn't happen so you have to try to fit your ship best you can. And yes... flying carriers alone is not recommended. Originally by: Mr Dilkington Be aware however, that setting up in order to counter one method of attack, will leave you more susceptible to alternative methods.
This is very true. If you fly in pairs or multiple carriers then if you are within 2,500k of each other you are able to trade out mods to counter better what they have brought. (Make sure you have those in your corp hanger)  |
 Mr Coloredshirt Brutor Tribe
|
Posted - 2011.03.11 01:43:00 - [ 14]
capacitor good and being jammed bad in capital well i never |
 WYVERN CHIMERA |
Posted - 2011.03.11 02:24:00 - [ 15]
Please send fit for Chimera. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.11 18:08:00 - [ 16]
Originally by: Mr Coloredshirt capacitor good and being jammed bad in capital well i never
 Yes one might think that cap is always a consideration but the fits I've seen usually have a lot of hardeners or other non capacitor related mods. I've been able to get up to 2.4m effective hit points on my Chimera which is great if you are trying to stop a Titan from alpha strike on you. But in a worm hole you obviously have no need to worry about that. The one carrier that was killed of mine in a wh was killed after my cap was sucked out. I was able to tank the dps just fine till that happened. |
 tpwh21 |
Posted - 2011.03.11 19:35:00 - [ 17]
carriers are dead without support. whatever the fit. they will die if you are held by a fleet that can withstand the carriers dps. how long you survive is the only question. - unless you can call in support. Once you have been scrammed only four things will save you - energy neuts, ecm drones, being able to collapse your agressors on the other side of a wh, or a well organised support fleet.
|
 Widemouth Deepthroat |
Posted - 2011.03.12 08:37:00 - [ 18]
Go back to lvl4 missions or whatever you were doing before you posted this. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.12 16:31:00 - [ 19]
Edited by: Fitz VonHeise on 15/03/2011 17:14:57So Two step of AHARM had a convo with our whole Allaince last night asking us to support him in getting elected to CSM. He gave us his blog info and took suggestions from us on how to make worm hole life better for all. He seems like a likeable guy (For an AHARM Director) Two Step Gives A Tip: Triage ModualsHe even gave me a tip for using carriers in worm holes I had totally forgotten about: Triage Moduals. Two Step, "eccm on carriers doesn't matter if you triage, cause you can't be jammed or damped." Of course right after I asked if I could quote him he also said, "go for it... more targets... :)" So this tip could be a trap.  Last time I used a Triage modual was in 00 space and I was told not to use them. When I did use it though I noticed that it sucked up a lot of your capactitor too. So I tested it out and found that with cap shield booster and one invul and using the Triage I was cap stable at 65%. With the Blaag sucking I was cap stable at 42%. If I tried to use any remote repping though cap went to zero after about 2 minutes of contant use. So you would have to be juditious in when and where you use repping and turn it off when not needed. (Yes they could bring a 2nd Blaag or curses: you're trying to make your carrier setup last long enough to bring in support) Triage Moduals Suck Down StrongtiumThe other aspect of using the Triage is that it takes stongtium. If you have level IV of Tactical Logistics Reconfiguration you have enough strongt inside your fuel bay to run the mod for 6 cycles of 5 minutes each (1,000 units of Strongt taking up 3,000m space) lasting 30 minutes. So you are almost invincible for 30 minutes. Have you called out for your guys to get online yet?? Now lets say you get your Rorqual and also fit it out with a Triage Mod and fill up the cargo bay of 100,000m with strongt. (Fly your Battle Rorqual out next to your cap ship and keep passing over strongt as he needs it and keep filling up your fuel hanger from your cargo bay) That is enough to run both of your ships' Triage Mod for over 5 hours. I'm not so sure they would stick around for that... unless they really had it in for you. And in any case you would have made them work for the kill. Support Saves Caps: Use The TimeBut as others have pointed out you should never fly alone... and try not to get caught outside the pos with your carrier. But we all know it does happen. So the point of this thread is to help you make choices on fits that will help you to survive till you can get more support online and ready to help save your carrier. The one carrier I did loose in a worm hole I could have saved if I had had another carrier available to help RR me. It took them 45 minutes to kill it as it was and I did not have it setup as mentioned above. There are many people who have gotten caught with caps outside POS's who do save them by calling in support. You just need to live long enough to be there when they get online... and be able to rep your ships when the bad guys try to kill them. Carriers are logistical beasts: Use that against your foes. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.12 19:06:00 - [ 20]
Edited by: Fitz VonHeise on 12/03/2011 19:14:51Sucking The Sucking Suckers CapI have seen some of these Blaalgorn cap sucking setups that will use Dark Blood Heavy Energy Nuets or similar. They cost about 80m each and can reach out 29.4k away. Which means that if you try to nuet him even with tech II heavy nuets he will too far out for you. So... you need to buy 4-5 of these yourself. And remember that you are suppose to be flying in pairs. So one of your cap refits with these nuets and if he gets close enough to nuet you... you are close enough to nuet him first. (Who has more cap to start with?)  Once he is perma-nueted you can take off two or three or yours and refit to something else. Now these gankers could go buy officer mods and reach our further then you but they cost about a b each or more. They need 8 of them... and I think loosing 8b or more worth of nuets once would cure them of using those mods. And besides, if it becomes known that AHARM or CCRES are known for running around with that much in mods, then they would become more of a target to hunt by other alliances. (maybe to be setup for a counter gank)  The point is... make it hard for them to kill your cap. Be prepaired for any eventuality. |
 Isthisanalt |
Posted - 2011.03.13 01:55:00 - [ 21]
And this has what to do with science and industry now? |
 Knokploeg |
Posted - 2011.03.13 09:52:00 - [ 22]
Well, before you endorse AHARM, you should probably mention that they were massively abusing some bugged wormhole effects. |
 Two step Aperture Harmonics K162 |
Posted - 2011.03.13 16:09:00 - [ 23]
Originally by: Knokploeg Well, before you endorse AHARM, you should probably mention that they were massively abusing some bugged wormhole effects.
Or you could read my blog, where I talk about that very issue. http://twostep4csm.blogspot.com/. Fitz, you are forgetting some stuff. Firstly, you can fit a bunch more stront in your carrier's fuel bay. Stront is not pulled from your corp hanger, you need to move it from there into the fuel bay or your cargo anyway. Also, I think something is wrong with your triage fits. Triage carriers are all about capacitor, you should be fitting more capitacitor recharge, even at the expense of some tank. Vote for Two step for CSM! |
 Knokploeg |
Posted - 2011.03.13 17:26:00 - [ 24]
Originally by: Two step
Originally by: Knokploeg Well, before you endorse AHARM, you should probably mention that they were massively abusing some bugged wormhole effects.
Or you could read my blog, where I talk about that very issue. http://twostep4csm.blogspot.com/.
Except that it was conclusively proven on the SHC forum that you guys had been abusing the bug in PvP for quite some time. And rather then man up and come clean you are still pretending that it was a 'GM misunderstanding'. The CSM needs people who understand the game, but also who are honest. Your history of cheating does not inspire confidence. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.13 19:42:00 - [ 25]
Originally by: Two step Fitz, you are forgetting some stuff. Firstly, you can fit a bunch more stront in your carrier's fuel bay. Stront is not pulled from your corp hanger, you need to move it from there into the fuel bay or your cargo anyway.
Also, I think something is wrong with your triage fits. Triage carriers are all about capacitor, you should be fitting more capacitor recharge, even at the expense of some tank.
Actually I did fit all other locations with cap recharge mods.  And yes I did have strongt in the fuel bay... not the corp hanger. Now the Rorqual would just have a lot of extra strongt in the corp hanger that would then be placed into the fuel bay as needed. Originally by: Knokploeg Well, before you endorse AHARM, you should probably mention that they were massively abusing some bugged wormhole effects.
Guys did you read his blog?? CCP made them pay 60b isk for whatever they did.  I think he and AHARM paid for what they did and it is time to move on and get Worm Hole representation on CSM. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.13 19:52:00 - [ 26]
And before you say they made a ton more isk by using the bug (or whatever it was) by killing sleepers... think about it.
You all know that once you kill off sigs in your wh they hardly ever come back... so for the few times they could use this bug even with caps to bring more sleepers... it couldn't possibly add up to 60b isk. |
 raney ilara |
Posted - 2011.03.13 20:43:00 - [ 27]
Originally by: Loraine Gess
People like me don't show up on killboards for a reason.
...you stay in stations and only log in to change skills? |
 Qui Shon |
Posted - 2011.03.15 09:58:00 - [ 28]
Edited by: Qui Shon on 15/03/2011 10:19:56 Originally by: Fitz VonHeise And before you say they made a ton more isk by using the bug (or whatever it was) by killing sleepers... think about it.
You all know that once you kill off sigs in your wh they hardly ever come back... so for the few times they could use this bug even with caps to bring more sleepers... it couldn't possibly add up to 60b isk.
I never confirmed it myself but they say when a sig dies it respawns in the same constellation. If true, they probably took advantage of this, to increase site spawn rate in their home system. I know AH some ways back setup in multiple systems in the same constellation, but later on they probably just left alts in each sys which allows you to make sites despawn in three days by spawning them /initiating warp to them) rather then....7 days was it? I've recently come back from almost 6 month break, so I may remember some details wrong. In their case that'd be C298 constellation, where they settled at least the two mags. Can't remember if it was more then that. 60bn is a slap on the wrist tbh. It's nothing. Divide by 100 ppl, it's a lousy 600mil. And they didn't use it "a few times", they used it not for months, but for over a year, maybe more. In addition, I hear they did things like shoot each other in pvp, so that if they showed up on killmails, their exploiting friendly TD's wouldn't show on the mail. If true, it sounds like cover-up to me. Two Step will say it's so other players wouldn't find out about this "legitimate" trick. Fitz, you started this thread and it seemed okay, but, then.... Originally by: Fitz VonHeise Edited by: Fitz VonHeise on 13/03/2011 23:24:39
So Two step of AHARM had a convo with our whole Allaince last night asking us to support him in getting elected to CSM. ... He seems like a likeable guy (For an AHARM Director) and he asked for our votes and we decided to support him by going directly to his voting location on the forum and voting for him
Yeah, if you didn't know, that's what politicians do before elections, play nice, kiss babies and put on their best pepsodent smile. Some people buy it. When Ace was in charge they did also share sleeper triggers and such stuff on Eve-O, but since then you may recall they tried to shut staticmapper down, because it removes an advantage from the bigger corps who already have the same tools internally, by offering it to everyone. Something I can sympathize with actually, but I wouldn't take action against such sites, nor am I now doing turnabout and playing the role of community benefactor. If you want wormhole representation on CSM, there are also other options. Like Seleene, former CCP dev who worked on designing W-space in the first place. Or Meissa, CSM veteran and RnK's WH person. |
 Fitz VonHeise Eye Bee Em Stellar Defense Alliance |
Posted - 2011.03.15 17:13:00 - [ 29]
Originally by: Qui Shon
Originally by: Fitz VonHeise And before you say they made a ton more isk by using the bug (or whatever it was) by killing sleepers... think about it.
You all know that once you kill off sigs in your wh they hardly ever come back... so for the few times they could use this bug even with caps to bring more sleepers... it couldn't possibly add up to 60b isk.
I never confirmed it myself but they say when a sig dies it respawns in the same constellation. If true, they probably took advantage of this, to increase site spawn rate in their home system.
Actually I tried that myself and I believe I have found it to be false: Proven: WH sigs Do Not Move Between ConstilationsSo they did not make a lot of isk using this method. Originally by: Qui Shon Like Seleene, former CCP dev who worked on designing W-space in the first place. Or Meissa, CSM veteran and RnK's WH person.
Good point. So these people who want WH representation can vote for: Seleene Meissa Two Step |
 khazak mokl Amarr Black Viper Nomads
|
Posted - 2011.03.15 17:39:00 - [ 30]
Its the region they re-spawn in not constellation. And region 30 only has a small number of systems so it would be possible. This was what I thought of immediately I became aware of the bug/exploit and how it could be used to farm capital escalatins/sites. That aside I voted for Two Step myself as hes generaly a OK guy.
Khaz |