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X Gallentius
Quantum Cats Syndicate
Posted - 2011.03.17 02:57:00 - [91]
 

Originally by: Monger Man

Please elaborate on "The reason they are not used is the same reason why pod pilots won't cash in on cheap faction items in low sec."

I don't understand that part sorry.

Also I don't buy in lowsec because to get what I want would require me go all over lowsec picking stuff up. I'd rather do that in hisec.

They are risk-averse (and lazy) and no potential incentive will bring them to low sec.

The financial incentives are already there, and they still don't go. Level 5 agents, Faction Warfare missions. Anomalies in very quiet systems. L4 agents in quiet systems. Wormhole diving. Open production slots in systems adjacent to market hubs. Better planetary interaction sites. yada yada yada.

However, you pretty much need to make your isk in low sec while paying the attention. Otherwise, some yahoo will warp into your mission and kill you while you're afk.

Durnin Stormbrow
Posted - 2011.03.17 04:12:00 - [92]
 

Originally by: X Gallentius
They are risk-averse (and lazy) and no potential incentive will bring them to low sec.

Like I've said, I've been living in low-sec (Zirsem, Khanid) since the end of October. Maybe it's the part of space I chose to set up in, but the the 'incentive' to be there is so pitiful that I'm in the process of running my gear back to hi-sec. I earn more trading, manufacturing & running missions around Dodixie on an average day than I've earned on my best day in Khanid, and I do it with less hassle.
I haven't lost so much as a drone while living out there, and the local pirates have pretty much stopped hunting for me, but even without much of a PvP threat I see no reason to stay.

X Gallentius
Quantum Cats Syndicate
Posted - 2011.03.17 14:24:00 - [93]
 

Edited by: X Gallentius on 17/03/2011 15:59:11
Edited by: X Gallentius on 17/03/2011 15:32:07
What is the going isk/hour running missions in Dodixie?

/me checks http://evemaps.dotlan.net/system/Dodixie/agents and notes one L4 Q14 agent in a 0.9 system.

Just a few L4 agents in one area in Low Sec Essence. Many, many more not listed here.
Vitrauze: L4, Q15, 0.3 sec
Atlulle, L4, Q12, 0.4
Parts, L4, Q18, 0.4
Aeschee: Sisters of Eve L4. (huge payout off of probe launchers)

Your Amarr System:
Zirsem: L4, Q0, 0.3

etc.. Atlulle and Parts are pretty much empty 23/7.

Dodixie is easy. Market hub. afk. no logistics needed at all. You can put together your pimped out mission ship at any time. You can do it solo.

Parts is better mission rewards. Need to transport things to high sec. Need to pay attention in local. A group of 10 guys could farm Parts 23/7 (mutual protection) and make a killing without any risk at all.


Durnin Stormbrow
Posted - 2011.03.17 17:07:00 - [94]
 

Originally by: X Gallentius
What is the going isk/hour running missions in Dodixie?

With my **** poor pew pew skills (good drone, poor gunnery & no missile skills worth talking about), I'm probably doing about 30m/hr. Since the value of FN LPs float all over the place, it's kind of hard to nail down a real isk/hr number. Running missions is really just the gravy anyway.
Trade & manufacturing is my real deal. I generally see between 400m & 1b in trades a day in and around Dodixie when I keep up on my orders (gross trades). Depending on the spreads and volumes, I'll take 10-20% of that as profit, and float between 60% & 80% invested.
Just for context, unlike many players I don't run a string of alts or multi-box. I have the one main character that does whatever I do.

Since I've hauled almost everything out of Zirsem, I'll give Essence a try for a few weeks. There's nothing to loose there that I didn't risk in Zirsem. Having all those hi & lo-sec systems scattered together is gonna take some getting used to. With Zirsem being 14 jumps deep, you never had to think about what sec status you were in or jumping into; it's all low-sec out there.

Orakkus
Minmatar
m3 Corp
Posted - 2011.03.17 17:16:00 - [95]
 

Well folks, I'm seeing alot of discussion and disagreement.

That's good if it results in more solid plans that end up in my mailbox or the mailbox Liang has set up.

However, those discussions can be pointless if all they are about is the "I know Eve better than you!" garbage.

Remember, think about short-term and long-term plans based on the questions I gave earlier in the thread. You deserve to have your ideas considered, but just make sure they are made on solid ground.

Mister Smithington
Posted - 2011.03.17 17:23:00 - [96]
 

I think there's a L4 Q18 agent right next door to dodixie in auvergne. I had pretty poor isk/hour generation when I was pulling missions from the agent in IX-20. Serpentis loot and salvage was pretty poor too if I remember correctly.

Also, I'm all for people bringing a couple friends down to low sec to run missions. I promise, it's totally safe and I certainly won't bring any friends for your delicious Battleship KMs. Totally safe. Promise.

But all kidding aside, there are quality 20 agents in high sec. How does it make sense to risk losing your expensive mission runners to pirates for a lower quality agent? You can certainly make a case for level 5s and deadspace modules. But run-of-the-mill L4 missions?

Liang Nuren
Posted - 2011.03.17 18:08:00 - [97]
 

Originally by: Mister Smithington

But all kidding aside, there are quality 20 agents in high sec. How does it make sense to risk losing your expensive mission runners to pirates for a lower quality agent? You can certainly make a case for level 5s and deadspace modules. But run-of-the-mill L4 missions?



The thing about it is that LP rewards scale on system security - IIRC its roughly 10% more LP per 0.1 point of lower sec status. Agent Quality didn't scale as well - roughly 1% per 1 point of agent quality. So best results are Q20 in 0.0, and worst results are Q-20 in 1.0, and the difference between a Q18 in a 0.5 and a Q14 in a 0.4 is pretty darn minimal (6% more LP reward, same rats, same bounty).

But the risk... its oh so much higher - especially given that 0.4 space tends to near high sec where all the ebil piwates live. This is the basis of my suggestion to normalize the rewards in low sec to 0.1.

-Liang

equincu ocha
The Tuskers
Posted - 2011.03.17 18:19:00 - [98]
 

You will never get the die hard missioner or serious miner into lowsec without some very drastic changes, like changing it to 0.0 lite or back to highsec, so lets just forget about getting those people out here and focus on getting the people that are already curious about lowsec and just need a little incentive.

First off I think everyone agrees that the main risk of lowsec it getting forcefully pvped in your mission ship, whether it's on a gate, in a belt, or mission. And everyone knows that missions ships just can't compete with proper pvp ships.

You can't up the isk/lp rewards enough to get over that risk without making it more profitable than 0.0, and it really shouldn't be.

What you could do is make pvp fits more viable in missions while making missions a bit shorter to complete.
Try having rats that warp away unless they are pointed, and instead of having 500 rats to shoot, only have a small hand full of them that are significantly harder to kill.
On top of that make them warp off (or provide you with logistics, if sleepers can rep each other why not you) when more people enter the mission, that way when the pirates actually do show up you don't need to worry about extra rat aggro.
Why have to even go to stations to keep up with these missions, you grab the first one from a station then more show up like escalations do.

This will do to things (maybe more, who knows), it will allow people to defend themselves from pirates like me, and alowy pirates to make some isk on the side without having to have to have a highsec alt for missions (or however you make your isk)

Call them what you like search and destroy, bounty hunter missions, that makes no difference, just make them lowsec only.

Like said before, you will not get the risk adverse to enter lowsec, but this may give those who are on the edge that little nudge that they need to come out and enjoy themselves. And lets face it, more people in pvp ships means more people that get hooked on pvp, and thats just the kind of boost that lowsec could use.

I'm not saying this is going to fix lowsec, or even that lowsec needs fixing, it's just my thoughts on what may help get those people out here that already want to be here.

I'm sure there are problems with this idea, seeing as I just came up with it as I was typing it

X Gallentius
Quantum Cats Syndicate
Posted - 2011.03.17 18:54:00 - [99]
 

Best idea evah.

Corruption

Mister Smithington
Posted - 2011.03.17 19:00:00 - [100]
 

Originally by: equincu ocha
You will never get the die hard missioner or serious miner into lowsec without some very drastic changes, like changing it to 0.0 lite or back to highsec, so lets just forget about getting those people out here and focus on getting the people that are already curious about lowsec and just need a little incentive.


I absolutely agree. There are people in Rens who wouldn't jump to low-sec if you told them Natalie Portman was giving handjobs in Amamake. Keep in mind though, that these people are the ones who keep the empire economy rolling. If we force the industrialists, missioners, and whatever else out of empire it would have a resounding effect on the economy the whole galaxy over. Consider that most ships in low sec were purchased in empire and shipped in.

As I've said before, from pvp perspective, I'm pretty satisfied with low sec. I would love if the markets were a little fleshed out, but such is life. At least at the moment.

If the low sec markets were to be beefed up, I think it would have to be some kind of industry incentives. This would probably mean reworking mining, just because of the risk factor. Rather than risking hulks people would buy minerals in empire, ship them into low sec and produce there. The logistics of which would be a nightmare.

Your missioning changes wouldn't aid these particular goals as far as I can see, though I don't think you intended them to. People would buy their missioners in empire and "ninja mission." Also after risk factor is taken into account, and you consider the time spent dodging pirates, you're talking very hefty bounties per rat or insane LP rewards just to make it worth while.

And again, the problem with making cash in low sec is "why bother with low sec when 0.0 is safer and more profitable?"

Centri Sixx
Posted - 2011.03.17 19:06:00 - [101]
 

Originally by: X Gallentius

The financial incentives are already there, and they still don't go. Level 5 agents, Faction Warfare missions. Anomalies in very quiet systems. L4 agents in quiet systems. Wormhole diving. Open production slots in systems adjacent to market hubs. Better planetary interaction sites. yada yada yada.

However, you pretty much need to make your isk in low sec while paying the attention. Otherwise, some yahoo will warp into your mission and kill you while you're afk.



It's not just that. The only successful missioners and industry people I see in lowsec rely on two mechanics: cloaking and t3 unprobability. Cloaking with blockade runners and stealth bombers can be the only way to get through camped systems, and the T3 thing enables mission runners to have a chance at doing the mission instead of being quickly probed out and either needing to scrub the mission or getting blown up.

Those work. Traditional L4 missioning and industry even if you pay attention means spamming the d-scan and often needing to evac so often that it just becomes not profitable either in time or effort. You can't incentivize that high enough to make up for it.

It's just a legacy bad design decision. Industry pins you too much in place and offers too much risk to mix with PvP. It's not just as simple as laziness.

X Gallentius
Quantum Cats Syndicate
Posted - 2011.03.17 19:38:00 - [102]
 

You've just stated that there are successful low sec mission runners and industrialists.

And you've stated that you need different strategies and tactics to make isk in low sec than you need in high sec.

Liang Nuren
Posted - 2011.03.17 19:42:00 - [103]
 

Originally by: Centri Sixx

It's not just that. The only successful missioners and industry people I see in lowsec rely on two mechanics: cloaking and t3 unprobability. Cloaking with blockade runners and stealth bombers can be the only way to get through camped systems, and the T3 thing enables mission runners to have a chance at doing the mission instead of being quickly probed out and either needing to scrub the mission or getting blown up.

Those work. Traditional L4 missioning and industry even if you pay attention means spamming the d-scan and often needing to evac so often that it just becomes not profitable either in time or effort. You can't incentivize that high enough to make up for it.

It's just a legacy bad design decision. Industry pins you too much in place and offers too much risk to mix with PvP. It's not just as simple as laziness.


While I admit to hauling pretty much everything in a blockade runner, I take strong issue with your assertion that the only way to mission in low sec is with an unprobeable T3.

-Liang

equincu ocha
The Tuskers
Posted - 2011.03.17 19:46:00 - [104]
 

Originally by: Mister Smithington

I absolutely agree. There are people in Rens who wouldn't jump to low-sec if you told them Natalie Portman was giving handjobs in Amamake. Keep in mind though, that these people are the ones who keep the empire economy rolling. If we force the industrialists, missioners, and whatever else out of empire it would have a resounding effect on the economy the whole galaxy over. Consider that most ships in low sec were purchased in empire and shipped in.

As I've said before, from pvp perspective, I'm pretty satisfied with low sec. I would love if the markets were a little fleshed out, but such is life. At least at the moment.

If the low sec markets were to be beefed up, I think it would have to be some kind of industry incentives. This would probably mean reworking mining, just because of the risk factor. Rather than risking hulks people would buy minerals in empire, ship them into low sec and produce there. The logistics of which would be a nightmare.

Your missioning changes wouldn't aid these particular goals as far as I can see, though I don't think you intended them to. People would buy their missioners in empire and "ninja mission." Also after risk factor is taken into account, and you consider the time spent dodging pirates, you're talking very hefty bounties per rat or insane LP rewards just to make it worth while.

And again, the problem with making cash in low sec is "why bother with low sec when 0.0 is safer and more profitable?"


As far as the isk/lp rewards goes, I don't think it really needs to be insane, how long do average lvl4's take, lets say 20-30 minutes (I really have no idea), just make these take around 3-5 minutes and at about 1/5 the reward, but you would keep getting the missions in space instead of going back through the high/low-sec gates or docking at stations. That would eliminate a lot (not all) of the risk right there.

It would be nice to have a good low-sec market, but I have no idea on how to make that happen with out drastic changes

Liang Nuren
Posted - 2011.03.17 19:56:00 - [105]
 

Originally by: equincu ocha

As far as the isk/lp rewards goes, I don't think it really needs to be insane, how long do average lvl4's take, lets say 20-30 minutes (I really have no idea), just make these take around 3-5 minutes



An average L4 takes < 10 minutes for sure. Fast ones take ~2-3 minutes and that's mostly spend in the undock/warp stage.

-Liang

Mister Smithington
Posted - 2011.03.17 20:28:00 - [106]
 

Originally by: Liang Nuren
Originally by: equincu ocha

As far as the isk/lp rewards goes, I don't think it really needs to be insane, how long do average lvl4's take, lets say 20-30 minutes (I really have no idea), just make these take around 3-5 minutes



An average L4 takes < 10 minutes for sure. Fast ones take ~2-3 minutes and that's mostly spend in the undock/warp stage.

-Liang

For clarification purposes, that's marauders or faction ships blitzing the objectives for LP.

A t1 BS shooting the rats for bounties (whether or not that's doinitwrong is another topic) is looking at 20, 30, 40 minutes. An underskilled poorly fit pilot may take an hour or more on the longer ones.

X Gallentius
Quantum Cats Syndicate
Posted - 2011.03.17 20:31:00 - [107]
 

For comparison, what's the average isk/hour in 0.0 these days?

FWIW, my isk making activities in low sec are well aligned with my pvp activities. There's the actual running of the FW mission that has to be PvE due to Caldari NPC jamming, but the other aspects (getting to and from missioning system) blend well with low sec pvp.

Monger Man
Posted - 2011.03.17 20:48:00 - [108]
 

Edited by: Monger Man on 17/03/2011 21:51:26
Edited by: Monger Man on 17/03/2011 21:51:02
Edited by: Monger Man on 17/03/2011 21:42:00
Originally by: X Gallentius
Best idea evah.

Corruption



This is what we need to rally behind.
It will take dev time. But ultimately, something close to this is what
lowsec needs.

I want to add to this.
Boosters.. This is the big deal in a lot of ways.
I think all boosters should be able to be used in hisec. They shouldn't be able to be put on the market. Contracked or traded. They can only be purchased in lowsec, 0.0. You should be able to pay off the authorities at a station to do booster production in station in lowsec. Maybe not in the volumes at a pos, but you should be able to do it. With an increase in gas in lowsec, and maybe changing the materials needed (ie livestock Smile would be interesting) and the ability for the missioners in hisec to boost there out put by coming into lowsec to get the good stuff, it could boost lowsec right there.
And show some of the hisec guys that getting into lowsec with a fast cheap ship isn't so bad.
Lowering there fear of the place a little bit at a time.


Liang Nuren
Posted - 2011.03.17 20:54:00 - [109]
 

Originally by: Mister Smithington

For clarification purposes, that's marauders or faction ships blitzing the objectives for LP.

A t1 BS shooting the rats for bounties (whether or not that's doinitwrong is another topic) is looking at 20, 30, 40 minutes. An underskilled poorly fit pilot may take an hour or more on the longer ones.


Why does it matter what ship it happens with, when I use it in low sec and hostile 0.0? I don't think I've had anything but Serpentis Blockade in a Hype take longer than 30 minutes in a really, really, really long time. Even when I got broke and ran in a 2 SPR Drake things weren't that long.

-Liang

Maverick2011
Caldari
Deep Core Mining Inc.
Posted - 2011.03.17 21:18:00 - [110]
 

LOL at charlie brown comment... that cartoon was so good.

Mister Smithington
Posted - 2011.03.17 22:00:00 - [111]
 

Originally by: Liang Nuren
Originally by: Mister Smithington

For clarification purposes, that's marauders or faction ships blitzing the objectives for LP.

A t1 BS shooting the rats for bounties (whether or not that's doinitwrong is another topic) is looking at 20, 30, 40 minutes. An underskilled poorly fit pilot may take an hour or more on the longer ones.


Why does it matter what ship it happens with, when I use it in low sec and hostile 0.0? I don't think I've had anything but Serpentis Blockade in a Hype take longer than 30 minutes in a really, really, really long time. Even when I got broke and ran in a 2 SPR Drake things weren't that long.

-Liang


Uh, well. There's a tremendous difference in performance between a 60 mil SP character with a faction fitted nightmare and a 3 mil sp character with a t1 fitted apoc.

There's a GIANT skill point margin between the point when level 4s are possible and where they're optimal.

Sorry, not trying to derail the thread.

Neidrig
Posted - 2011.03.17 22:18:00 - [112]
 

I love EVE, I can do without PVP and the PVPers. I have been dealing with the PVP element since Ultima Online. The best way I and, it seems a lot of other "Care-Bears" express our dislike and hostility for your game and hurt you the best way we know how. We stay in safe space and leave you to grow old in your gate camps and die of boredom.

Tweaking game mechanics that cater and give even more to you PVPers is not going motivate any of us on this side to come and play your game.

I will never like pvp or pvpers as long as there is this amazing imbalance toward pirate pvp. As long as a jerk in a Battle Ship can sit at a gate running smart bombs, obliterating anything frigate sized ship going through the system, I see every reason to just stay away. One need go no further than the top ten killers on the battleclinics kill board to see the imbalance case made. The security status system is a joke. Minus 10 security status is a badge of honor. I wonder if a 10 to 100 billion isk bounty reward might change that.

PVP in EVE, even in 0.0 never rises above Bloods & Crypts gang warfare.






Monger Man
Posted - 2011.03.17 22:23:00 - [113]
 

Edited by: Monger Man on 17/03/2011 23:27:06
BOOSTERS.

After reading an article posted by X Gallentius I realized this is a good place to start.

All boosters need to be usable in hisec. But only sold, contracted and traded in lowsec.
This creates a unique market in lowsec that hisec players would want to take advantage of.

Boosters need to be able to be created in stations in lowsec. Perhaps not in the volumes you could
do at a pos, and extra cost would need to be incurred (ie paying off station managers to look the other way)
We need more gas clouds in lowsec, need better ways to harvest said clouds. More blue prints need to be
available in lowsec. Through rat drops, plexes, etc...

Blue prints need to also be contraband. But can be carried by players in hisec. Just not sold, contracted traded.
You can have you're personal stash, but you better not leave any paper trails of you're ownership.

This lowers a barrier to entry to smaller groups, makes it hard for large groups to push them out. And creates
a market unique to lowsec. One with low cargo requirements so hisec players can come in with cheap frigs to
get there fix. And hopefully show them that lowsec doesn't have to be such a scary place.

This could also mesh well with incarna. Booster production in walking in stations.


Mister Smithington
Posted - 2011.03.17 22:35:00 - [114]
 

Originally by: Neidrig
I love EVE, I can do without PVP and the PVPers. I have been dealing with the PVP element since Ultima Online. The best way I and, it seems a lot of other "Care-Bears" express our dislike and hostility for your game and hurt you the best way we know how. We stay in safe space and leave you to grow old in your gate camps and die of boredom.

Tweaking game mechanics that cater and give even more to you PVPers is not going motivate any of us on this side to come and play your game.

I will never like pvp or pvpers as long as there is this amazing imbalance toward pirate pvp. As long as a jerk in a Battle Ship can sit at a gate running smart bombs, obliterating anything frigate sized ship going through the system, I see every reason to just stay away. One need go no further than the top ten killers on the battleclinics kill board to see the imbalance case made. The security status system is a joke. Minus 10 security status is a badge of honor. I wonder if a 10 to 100 billion isk bounty reward might change that.

PVP in EVE, even in 0.0 never rises above Bloods & Crypts gang warfare.

That's totally fine dude. Like I said before, I need people like you to stay in empire and keep the economy rolling. Funny, you hate us, but it's because of you that I can buy cheap ships. Also it's largely because of pvpers that there's any market demand for ships or modules (and therefore ore and minerals) at all. Kind of a two way street there.

If there was anyone still thinking that an attempt to force the bears out of empire was a good idea, take this guy's testimony as evidence to the contrary. There is a population that will not leave empire at all, ever. Trying to force them out will only destabilize the market and cause tears and rage-quits.

Also, I just read that corruption article.

OMFG. DUUU EEET!

I'm especially fond of the idea to put concord bounties on the ships of outlaw players. Keep in mind that I'm -9.5ish. This would bring "white knights" to low sec in droves. And as long as that feature doesn't carry over to 0.0 (I don't see any reason why concord should give a damn about what happens in 0.0) it would really set low sec apart from everywhere else. I love it.

Also someone mentioned using livestock as a material component in low-sec produciton. ****ing genius.

I am 100% in favor of turning low-sec into a hive of sin and debauchery.

Monger Man
Posted - 2011.03.17 22:55:00 - [115]
 

Edited by: Monger Man on 17/03/2011 23:15:34
Edited by: Monger Man on 17/03/2011 23:11:00
I absolutely do not want to try to force hisec pop to lowsec. I want to give options to come out. I don't want to disrupt there game in any way.

All that would end up with is failure.

When I first came out to lowsec I expected it to be alot more dangerous. I expected to be pushed back to hisec tail between my legs. I ended up realizing
that for the most part its kinda boring. But you can make it more exciting if you try a bit. Overall I like it. But it wasn't what I thought it was going to be.

And to Neidrig. I think we understand that not all players will want to come out. Forcing you wont enhance either you're game time or ours. So at least from me, thats not the intention.

Making it more lawless. And giving players a chance to profit from that. Thats where losec needs to be. And not lawless in a 0.0 sense. As in skirting the law. The law hangs over you're head, but it can be circumvented (easily mind you but its the feel that's important).

Emperor Cheney
Celebrity Sex Tape
Posted - 2011.03.18 00:31:00 - [116]
 

Originally by: Durnin Stormbrow
Originally by: X Gallentius
They are risk-averse (and lazy) and no potential incentive will bring them to low sec.

Like I've said, I've been living in low-sec (Zirsem, Khanid) since the end of October. Maybe it's the part of space I chose to set up in, but the the 'incentive' to be there is so pitiful that I'm in the process of running my gear back to hi-sec. I earn more trading, manufacturing & running missions around Dodixie on an average day than I've earned on my best day in Khanid, and I do it with less hassle.
I haven't lost so much as a drone while living out there, and the local pirates have pretty much stopped hunting for me, but even without much of a PvP threat I see no reason to stay.


Zirsem ain't great. There's multiple places in Khanid lowsec with 2 or 3 Q20 agents.

Monger Man
Posted - 2011.03.18 02:02:00 - [117]
 

Edited by: Monger Man on 18/03/2011 04:42:23
On the idea of lowsec industry. I had a brain storm on my way home tonight.
A new line of implants. All skill boosting. With minuses to attributes.

I.E. +3% gunnery -3 perception.
These are definitely not FDA approved!
(enriched uranium as a component.)
again, sell able only in lowsec. No trading or contracks in hisec.

Now I know what you're thinking... Who the heck will use that?
Well they are fairly cheap to make, are produced in decent quantities.
The idea is plug them in when you go to run a mission, pvp, then get rid of them when you're done. They become more like boosters, ammo. And are cheaper.

Now some of you older guys will be thinking, I still wont use them. But remember there are younger guys like me. That don't run any implants right now. I get podded to much Embarassed
And I would love those.

Rumple Fourskin
Posted - 2011.03.18 05:39:00 - [118]
 

Originally by: adriaans
Solo and small gang pvp'ers, NOT the gatecampy kind. Thats what low-sec should be about IMO. (And get rid of the damn supercaps from it). Also need far less chokepoints. More resources rather than a few hubs here and there spread out.
tldr: more roaming, less camping, reduce blobs.


If you want a CSM runner, check Prometheus Exhental, he's all for solo/small gang pvp.

Fon Revedhort is also pretty kowledgeable.

sadly most of the really good people have left or stopped bothering because nothing has ever been done.




Both my characters just voted for him. Thanks.

Rube Lott
Posted - 2011.03.18 19:06:00 - [119]
 

Originally by: Monger Man
Edited by: Monger Man on 18/03/2011 04:42:23
On the idea of lowsec industry. I had a brain storm on my way home tonight.
A new line of implants. All skill boosting. With minuses to attributes.

I.E. +3% gunnery -3 perception.
These are definitely not FDA approved!
(enriched uranium as a component.)
again, sell able only in lowsec. No trading or contracks in hisec.

Now I know what you're thinking... Who the heck will use that?
Well they are fairly cheap to make, are produced in decent quantities.
The idea is plug them in when you go to run a mission, pvp, then get rid of them when you're done. They become more like boosters, ammo. And are cheaper.

Now some of you older guys will be thinking, I still wont use them. But remember there are younger guys like me. That don't run any implants right now. I get podded to much Embarassed
And I would love those.

Thats exactly what i was thinking. From RP perspective it makes sense to make implants lowsec exclusive. Maybe also current implants could be made lowsec exclusive, though it may need some more work to implement as the current system of implant acquisition is quite incompatible with this idea.

Monger Man
Posted - 2011.03.18 20:09:00 - [120]
 

Originally by: Rube Lott

Thats exactly what i was thinking. From RP perspective it makes sense to make implants lowsec exclusive. Maybe also current implants could be made lowsec exclusive, though it may need some more work to implement as the current system of implant acquisition is quite incompatible with this idea.


Remember the important bit is only sell able in lowsec. But can be used anywhere once you own it. The idea is a seedier market in lowsec, smaller items that hopefully would draw some of the hisec player base to come out for.
Obviously not every one will. But the slightly less risk averse has something to buy, or even start selling.



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