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Miss Xoco
Minmatar
Blacksteel Mining and Manufacturing
Renaissance Federation
Posted - 2011.02.22 10:00:00 - [1]
 

I out me as incompetent regarding LV.4. Recently i was able to achieve enough of standing to be able to run my own LV.4. Those missions never seemed to be any problem in a fleet. Now the first time i try them out solo i have difficultys. Everyone is telling me how easy they are and in such a moment when you fail while the others do it single handed, then you feel like a lesser being.

Now what happened to me? I basically tried 2 fits for 2 different LV. 4.

First Mission: Dread Guristas Extravaganza.
Ship: Passive shield tank Drake, cap stable with 209 HP/s, 70-75% rainbow resist.
Issue: In the last room i had like 40 rats spawning, they hurted the ship that hard the hull was covered by explosions and even at overload the hull almost fell apart. Took me 5 hours, FIVE HOURS, to finish, finally i had to get help.
Possible solution: Dont pull the trigger (certain frigs) else someone else will have a lol at a rookie-trap.

Second mission: Kind of a Drone Hive mission from Sisters. I dont remember name.
Ship: Typhoon with 4 cruise launchers and 4 artillery, 1x T2 Large Armor repair fitted, cap stable with several armor repair rigs, about 60.85.82.35 value with ~110 HP/s.
Issue: DPS was pretty decent, mission would be done fast, but the tank wasnt able to hold all the damage. On top of that i got warp scrambled, so i wasnt able to warp out. The ship may now rest in peace, since it fell apart, about 70M total loss for something which shouldnt be troublesome.
Possible solution: Pump 2 explosive hardeners into hull, other resists can be average. Sadly i have not always people around telling me such tricks.

Other people i know run the mission in a Tengu, the tank isnt even getting 5% damaged, Rats cant damage the Tengu at all. Sadly there is NO EFT who can tell me the issue or why that Tengu keeping invulnerable. The Tengue was healed by a single small armor repair, usualy used for small frigs, which can be 1 shoted by huge artillery. Understanding that matter can be the key into success.

Possible final solution: Because its getting complicated with the special resist needs and i dont always want to worry about making a accident on hardeners, and then getting warp scrambled should i make a mistaken. I even consider insuring my T1 ships for missions. However, i decided to get me a ship for any matters and highest security. I dont care if i kill 2 times slower as long as the tank isnt falling apart. I only found 1 barely capable ship to be able to tank even the hardest stuff without the need of spider repair (which simply wont work solo). That ship is called Rattlesnake and i currently save up every single ISK for it. I will probabably fit a passive tank with 90% prisma resist and hopefully 300+ HP/s. Finally the Rattlesnake is barely more expensive than a T3, but i bet, when i use a T3 they all gonna web me down which happened to my Cynabal already,and i almost lost that ship.

Surely i can say, yes a lot of people seems to make a LV. 4 while asleep, how they achieve that remains a big secret, but i dont believe in theyr mental superiority, there is many factors involved i just dont know about but once someone know the stuff itsvery easy to deal with. Why? Its strong common sense, i never heard of someone doing a mental intense chess game while being mentaly afk.

Kerowyn's
Posted - 2011.02.22 10:06:00 - [2]
 

Edited by: Kerowyn''s on 22/02/2011 10:07:02
look here and fit your ship accordingly

Belthazor4011
Posted - 2011.02.22 11:11:00 - [3]
 

Edited by: Belthazor4011 on 22/02/2011 11:11:55
Going solo on lvl 4's can be hard work. But all BS's can do it imo.

You can WAY WAY WAY WAY WAY overtank a Rattlesnake. It can take an absolutely astonishing amount of abuse while reaching borderline insane passive recharge rates. Do note this would totally kill your DPS. Try and find a balance, mine only uses single hardening and 130 recharge rate while dual hardening and 300+ recharge is possible.

So start overtanked and water your tank down till you are at the limit. To gain that much needed DPS.

McRoll
Minmatar
Heatseekers
Posted - 2011.02.22 11:24:00 - [4]
 

To get decent help you need to tell us first, what ships with which skills you can fly. From your post it sounds like you are cross- trained in several categories (drake, phoon) and your skills are rather bad.

What I can tell you already, the drake can have a very good tank but does nowhere enough dps to complete a lvl 4 in a reasonable amount of time, this is why you needed that long in it. You should choose a battleship for 4's but I would advise against the phoon because it needs a ******ed amount of skills to be really effective. For caldari, go with the raven/navy raven obviously and for minmatar, use maelstrom.

As a rule of thumb, you need around 500 dps up to 40- 50 km and around 300-400 dps of tank to fly 4's decently. As your skills and knowledge of missions increase, you can lower your tank and increase your damage to complete them faster.

Use eve-survival for descriptions of missions to not shoot triggers.

Star NL
Posted - 2011.02.22 11:32:00 - [5]
 

I fly a drake on lvl 4 missions - BUT I use T2 launchers - actually my entire boat is fitted with T2 items except the rigs. If you are flying a drake in Lvl 4's solo - I suggest having T2 items. The drake is probably one of the best boats in the game. With that said, it will take you longer than using a BS.

As mentioned, it would be helpful to know your skill levels. Perhaps then we can find a boat best suited for you.

I must disagree about the Raven - to me a Raven is flawed with regards to its shield tanking but perhaps I didnt have the skills at the time that I flew it (and subsequently lost it Embarassed)

Mr LaForge
Posted - 2011.02.22 13:38:00 - [6]
 

Edited by: Mr LaForge on 22/02/2011 13:39:36

Originally by: Miss Xoco

First Mission: Dread Guristas Extravaganza.



Its not Dread Guristas Extravaganza its just Guristas Extravaganza.

Originally by: Miss Xoco

Ship: Passive shield tank Drake, cap stable with 209 HP/s, 70-75% rainbow resist.



Emphasis mine. You're not tanking specifically to the rat's damage type. Use 2 kinetic and 1 thermal hardener.

Originally by: Miss Xoco

Issue: In the last room i had like 40 rats spawning, they hurted the ship that hard the hull was covered by explosions and even at overload the hull almost fell apart. Took me 5 hours, FIVE HOURS, to finish, finally i had to get help.
Possible solution: Dont pull the trigger (certain frigs) else someone else will have a lol at a rookie-trap.



You shot all the frigates first and by doing so killed all the trigger frigates. So in the future, don't shoot the frigates first for this mission.

Originally by: Miss Xoco

Second mission: Kind of a Drone Hive mission from Sisters. I dont remember name.
Ship: Typhoon with 4 cruise launchers and 4 artillery, 1x T2 Large Armor repair fitted, cap stable with several armor repair rigs, about 60.85.82.35 value with ~110 HP/s.
Issue: DPS was pretty decent, mission would be done fast, but the tank wasnt able to hold all the damage. On top of that i got warp scrambled, so i wasnt able to warp out. The ship may now rest in peace, since it fell apart, about 70M total loss for something which shouldnt be troublesome.
Possible solution: Pump 2 explosive hardeners into hull, other resists can be average. Sadly i have not always people around telling me such tricks.




You should have used the drake for this one with omni resists.

Originally by: Miss Xoco

Other people i know run the mission in a Tengu, the tank isnt even getting 5% damaged, Rats cant damage the Tengu at all. Sadly there is NO EFT who can tell me the issue or why that Tengu keeping invulnerable. The Tengue was healed by a single small armor repair, usualy used for small frigs, which can be 1 shoted by huge artillery. Understanding that matter can be the key into success.



Because they are speed tanking it. Speed is a tengu's greatest asset in resisting damage.

Originally by: Miss Xoco

Possible final solution: Because its getting complicated with the special resist needs and i dont always want to worry about making a accident on hardeners, and then getting warp scrambled should i make a mistaken. I even consider insuring my T1 ships for missions. However, i decided to get me a ship for any matters and highest security. I dont care if i kill 2 times slower as long as the tank isnt falling apart. I only found 1 barely capable ship to be able to tank even the hardest stuff without the need of spider repair (which simply wont work solo). That ship is called Rattlesnake and i currently save up every single ISK for it. I will probabably fit a passive tank with 90% prisma resist and hopefully 300+ HP/s. Finally the Rattlesnake is barely more expensive than a T3, but i bet, when i use a T3 they all gonna web me down which happened to my Cynabal already,and i almost lost that ship.



Get a tengu and be happy. You'll do missions faster than a rattlesnake. Your main problem is you're only thinking about tank when you should be thinking about how to maximize your gank ability. In essence your gank will become your tank. Dead rats can't shoot. I'm not saying have no tank. thats stupid. I'm saying you need to expand your horizons. All in all you're trying to omni tank for ALL missions and it is not going to work.



Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.02.22 13:40:00 - [7]
 

Originally by: Miss Xoco
First Mission: Dread Guristas Extravaganza.
Ship: Passive shield tank Drake, cap stable with 209 HP/s, 70-75% rainbow resist.
Issue: In the last room i had like 40 rats spawning, they hurted the ship that hard the hull was covered by explosions and even at overload the hull almost fell apart. Took me 5 hours, FIVE HOURS, to finish, finally i had to get help.
Possible solution: Dont pull the trigger (certain frigs) else someone else will have a lol at a rookie-trap.
Better solution: don't do rainbow resists. Against guristas, you want kinetic, kinetic, and just to top it off, kinetic (and maybe some thermal, but the Drake is ok in that regard already). More to the point, you need to get some BCUs on that ship. It will still not be a speed demon when it comes to L4s, but you should be able to get the completion time down to 1h or so.

Valerax Orion
The Corsairs
Total Comfort
Posted - 2011.02.22 13:55:00 - [8]
 

Against Serps or Guristas, the drake is your baby. 1k dps tank, 400dps output at roughly 75km, with medium-high skills.

If you want more direct advice, contact me in game and I'll give you a hand. Or evemail me any time and I'll get back to you. I'm not an expert, but I know my stuff.

Miss Xoco
Minmatar
Blacksteel Mining and Manufacturing
Renaissance Federation
Posted - 2011.02.22 18:09:00 - [9]
 

Edited by: Miss Xoco on 22/02/2011 18:35:11
i got no problems telling my primary ship skills but wont say my offensive or tanking skills. Tanking is usualy between 3-4 at most skills, a few at 5 even.

Besides: Maelstrom was another pain. I used huge Artillery, at long range it was great, then the rats decided to surround me and i was totaly busted, since i was unable to hit them anymore and drones do few damage on that ship. 1 day after i sold that ship, it only seems to be useful as a sniper boat and can be aswesome when another one is drawing agro, so you can keep at range and shot them down with high DPS. For soloing however, it can be messy. I always had in mind Artillery is a ultimate mission weapon but that just isnt the case for soloing. The ACs however, need falloff bonus, else it gets messy to hit the rats when they are not close (and believe me, since CCP pumped up theyr KI they will keep at range when they notice i use a AC).

The ultimate mission BS seems to be Abaddon, because it got almost no range-hole, it can be effective from 5 KM to 100 KM, the messy "Range KI" will be busted with. But i decided not to use Amarr ships yet, i cant train every single skill and i focused on Min/Gal mainly. The only ship better than Abbadon for Mission in my opinion is the Nightmare, basically a Super-Abaddon and is 2 times the DPS from a Rattlesnake but aswell 2 times weaker tank. The Rattle will effectively kill any target with its huge drone bay and drone boost, but it will be very slow.

Ship skills:
Spaceship + Adv. Spaceship 5
Amarr Frig 3
Assault Frig 4
BC 5
Caldari frig 4
Caldari Cruiser 4
Caldari BS 1
Command ships 3
Covert Ops: 5
Destroyer 2
Gallente Frig 4
Heavy Assault ships 4
Interceptors 4
Marauder 2
Min + Gallente BS 5
Min + Gallente Cruiser 5
Min Frig 5
Min Strategic Cruiser 2
Min. Indust + ore 2



Loki Caulfield
Posted - 2011.02.22 18:55:00 - [10]
 

Imo apoc is king of amarr bs pve, thats beside the point here. Specific hardeners stated above, use http://www.eve-survival.com until you know triggers by heart, and by the sounds of it your drone skills need improving. Can't tell you how many times t2 hobgoblins have saved me from scrams.

Miss Xoco
Minmatar
Blacksteel Mining and Manufacturing
Renaissance Federation
Posted - 2011.02.22 21:02:00 - [11]
 

I had T2 Hobgoblins with me, and yes i do have some stable drone skills. Its critically needed if you fly Galente ships which i do. Issue is i just didnt KNOW about the scramble, and i noticed that i cant warp out when my tank already was 50% destroyed. Then all the rats was coming very close and made massive damage, i didnt even have 1 min to find out who else is scrambling and then to kill the scramblers, there was several of them. I was just totaly surprised because i had no idea that could happen to me.

Besides i own a Vindicator, i got it for ~1.5B about a year ago with T2 trimark rigs. Nowadays the ship is double the market value because T2 rigs increased A LOT. I actually can make 1.5B out of it, more than i ever did from missions. A lot of my ISK was done by "wise" marketing. But i hope i someday can make missions fun and worth the troubles, but i do need help there, thats what i noticed. Im good at marketing but not a good runner yet.

Red Raider
Caldari
Caldari Provisions
Posted - 2011.02.22 21:22:00 - [12]
 

Originally by: Miss Xoco

Min + Gallente BS 5



If you have those skills you need to get a Vargur. A lot of folks get them and use nothing but tech 2 ammo in their AC's but its actually smart to carry a couple thousand rounds of barrage for long range work but primarily use cheap tech I phased plasma, EMP, or fusion depending upon the enemy. With good skills and imps you will still be really effective at killing everything within 50km's without expending a ton of ISK on tech 2 ammo that is resisted heavily by most NPC's.

Miss Xoco
Minmatar
Blacksteel Mining and Manufacturing
Renaissance Federation
Posted - 2011.02.22 22:30:00 - [13]
 

Well, Minmatar BS are only good if they got falloff in my view. Then simply fit huge ACs and they might reach up to 50 KM without a short-range hole, so in most terms i can hit the rats. However, Vargur is a very expensive piece and i could aswell consider using a Machariel instead, which got falloff too. Even the Rattlesnake comes cheaper when i fit equal modules and might serve me well. Surely, the Vargur and Mach will do more DPS, but at the cost of lower tank, and i cant say if my skills are capable enough to "sacrifice" tank in order to DPS more. I think i rather take the secure way, until all my tanking skills maxed.

garus banta
Posted - 2011.02.22 22:37:00 - [14]
 

Just fly a tengu, problem solved.

Noun Verber
Gallente
Posted - 2011.02.23 01:08:00 - [15]
 

The main points of soloing level 4s are to use a battleship to learn (cheaper loss), use the link below to focus your resists for reach mission as well as looking up the triggers:

Originally by: Kerowyn's
Edited by: Kerowyn''s on 22/02/2011 10:07:02
look here and fit your ship accordingly


and to use drones to kill things that get too close for your guns

Darth McDarth
Posted - 2011.02.23 01:38:00 - [16]
 

Originally by: Miss Xoco

Min + Gallente BS 5

With these skills the choice is obvious.

FLY A MACHARIEL

It can hit from pretty much 0 to lock range, and makes missioning a breeze.
I love mine, used to fly a CNR but this is far better.

I use something like this, swap out different meta level modules as needed.

[Machariel, PVE]

7x 800mm Repeating Artillery II

2x Caldari Navy Invulnerability Field
Caldari Navy Shield Boost Amplifier
Pithum A-Type Medium Shield Booster
Republic Fleet 100MN Afterburner

4x Republic Fleet Gyrostabilizer
3x Republic Fleet Tracking Enhancer

3x Large Capacitor Control Circuit I

Anyway, that's just my opinion.

Miss Xoco
Minmatar
Blacksteel Mining and Manufacturing
Renaissance Federation
Posted - 2011.02.23 04:00:00 - [17]
 

Edited by: Miss Xoco on 23/02/2011 04:13:03
Ehm yes, in fact i do own a Machariel too.

However, i made a in my view, advancement on the rigs. Instead of having 3x T1 CC, i got me 2x T2 CC, and tried to fill a thermal resit hole. Only used 1 invulnerability field and a EM hardener. However, the Booster is a X-Large and need so much energy that i have to fit a Injector.

Basically i could take out the Injector and fit a second Inv. Field instead and a usual Large Repper, that means more resist but lesser boost amount. For the rigs it makes no difference since i still want to fill the thermal resist hole with, i glady exchange for 5% cap regen.

My fit is like:
-ACs

Tank:
-X-Large Booster
-Inv. Field
-Photon Scattering field
-X-Type Afterburner
-Heavy cap booster

Rigs: Rigs: 2x T2 CC +1x Thermal Resist (inc. DMC about 70 rainbow resist)

On the low slots most stuff very offensive:
-2x Gyro
-2x Track Enhancer
-1x DMC (even more resist)
-Nanofiber Internal structure (basically here to be able to be gankier, and to be able to keep nasty stuff at range using my AB, frigs may come close but not the huge BS).
-And a Lader Backup Scannig Array, in term some wise frigs or Recon want to scramble me, it may help to resist such stuff.

However, that ship might not be a "super tank" and i just cant afford to play around with. I need to approach a safe way in order to learn know how to deal with the missions. The Mach is basically a step up for "experts" who know how to avoid getting in danger, because in a extreme situation the tank wont hold the damage, and a loss is truly sad. The Mach however is awesome to use in a 2 man/woman fleet... indeed. The Rattle tanks it, and the Mach will blast it away, but that doesnt work when im solo, and i had my issues at soloing! Ofc i didnt use the Mach because i wanted to test out if i can safely do the mission using a T1, and it seems i cant, in that term the Mach wont be safe since the same issue can hit me very hard in the back.

That fit is only stable as long as cap boosters available but it got a advantage, it got the "oh sh..." button in term there is a massive damage input, and that may help in order to keep tank up till either the obstacle is blasted away.. OR... you was able to flee.

Sure i could use a Tengu but with a Tengu it wont be any faster than with a Rattle..

I even got a Loki, but the same issue there. I only have like 30 KM falloff and its just not the best ship for being offensive.

Valerax Orion
The Corsairs
Total Comfort
Posted - 2011.02.23 13:21:00 - [18]
 

So let me get this correct - you have all these fantastic ships, are trying to do Level 4's I would presume for ISK, but don't have the skills (we can guess) by your own admission to do level 4's.... Right.

PewPewLaser
Posted - 2011.02.23 14:01:00 - [19]
 

Edited by: PewPewLaser on 23/02/2011 14:08:17
Edited by: PewPewLaser on 23/02/2011 14:05:46
Edited by: PewPewLaser on 23/02/2011 14:04:41
Edited by: PewPewLaser on 23/02/2011 14:03:34
Edited by: PewPewLaser on 23/02/2011 14:02:48
Ability to solo level 4's is completely dependent on your fitting. You usually have to fit mission specific. Really you
never should fit omni tank for all mission purposes, unless you are doing a mission that requires omni tank (drones for example which STILL do mostly EXP damage!!!) You should be reading mission reports to find the percentage of damage dealt
and fitting accordingly. People fitting drakes full passive are ******ed. Active give more tank and is completely stable.

Abaddon example

[Abaddon, Pewpewababdon]
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Large Armor Repairer II
Capacitor Power Relay II
Armor Thermic Hardener II
Tracking Enhancer II
Heat Sink II

Optical Tracking Computer I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Fit cap recharger in tracking comp slot if you arent stable, or AB if theres long distance to the gate, or swap out heatsink for more tank. Eventually with skills you want to drop the low cap rech module for another heatsink. Very versatile.

Drake should look like this

[Drake, Drake passive mix]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Kinetic Deflection Amplifier II
Heat Dissipation Amplifier II
Heat Dissipation Field II
Ballistic Deflection Field II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin I x5

Swap out Shield power relay for BCS II if you got good skills. This gets 770 DPS tanked all lv5 on 50/50 therm/kin (guristas approx). so with skills you can easily drop that to 400 dps with more dps and less tank, but in that case just fit a raven/tengu.

Both of these fits only work with mission specific fits, with exception being the drake. You MUST fit approrpiate mission resistances or you will not solo them efficiently. Lv4's can be done with very LOW sp with a competetent player who researches things himself and learns correct fitting procedures. Seriously level 4's are completely faceroll, I dont remember the last time I had to warp out of one probably because i've never had too.

Target Painter
Minmatar
Posted - 2011.02.23 14:06:00 - [20]
 

Edited by: Target Painter on 23/02/2011 14:06:38
Originally by: Miss Xoco
First Mission: Dread Guristas Extravaganza.
Ship: Passive shield tank Drake, cap stable with 209 HP/s, 70-75% rainbow resist.
Issue: In the last room i had like 40 rats spawning, they hurted the ship that hard the hull was covered by explosions and even at overload the hull almost fell apart. Took me 5 hours, FIVE HOURS, to finish, finally i had to get help.
Possible solution: Dont pull the trigger (certain frigs) else someone else will have a lol at a rookie-trap.


Use rat specific hardeners. I just realized I'm gonna say this multiple times.

Quote:
Second mission: Kind of a Drone Hive mission from Sisters. I dont remember name.
Ship: Typhoon with 4 cruise launchers and 4 artillery, 1x T2 Large Armor repair fitted, cap stable with several armor repair rigs, about 60.85.82.35 value with ~110 HP/s.
Issue: DPS was pretty decent, mission would be done fast, but the tank wasnt able to hold all the damage. On top of that i got warp scrambled, so i wasnt able to warp out. The ship may now rest in peace, since it fell apart, about 70M total loss for something which shouldnt be troublesome.
Possible solution: Pump 2 explosive hardeners into hull, other resists can be average. Sadly i have not always people around telling me such tricks.


Armor tanking in normal PvE makes **** difficult.

Quote:
Other people i know run the mission in a Tengu, the tank isnt even getting 5% damaged, Rats cant damage the Tengu at all. Sadly there is NO EFT who can tell me the issue or why that Tengu keeping invulnerable. The Tengue was healed by a single small armor repair, usualy used for small frigs, which can be 1 shoted by huge artillery. Understanding that matter can be the key into success.


I am damn sure it wasn't a small armor repper on that Tengu. It was a small booster. The Tengu also has a relatively small signature radius (tl;dr BS turrets can't hit it, BS missiles can't hurt it) and moving (makes hitting it harder for turrets and reduces missile damage).

Quote:
Possible final solution: Because its getting complicated with the special resist needs and i dont always want to worry about making a accident on hardeners, and then getting warp scrambled should i make a mistaken.


Seriously, rat specific hardeners. They make tanking so much easier it's ridiculous.

Quote:
Surely i can say, yes a lot of people seems to make a LV. 4 while asleep, how they achieve that remains a big secret, but i dont believe in theyr mental superiority, there is many factors involved i just dont know about but once someone know the stuff itsvery easy to deal with. Why? Its strong common sense, i never heard of someone doing a mental intense chess game while being mentaly afk.


Most of the mental battles in EVE are won or lost at the fitting screen.

Plentath
Sudden Buggery
Situation: Normal
Posted - 2011.02.23 14:10:00 - [21]
 

Wow. There are two options here:

a) You bought a character you have no idea how to use.

b) Nice troll - 5/10 for good bites.

Multiple mentions of dual tanking, rainbow resists, has every faction ship under the sun but has never used them, etc.

Keep fishin'

stoicfaux
Gallente
Posted - 2011.02.23 14:18:00 - [22]
 

Here's a tanking guide that tells you what hardeners to use for what rat type: eve-survival tanking guide

Omni-tanking (trying to fill every resist hole) against NPCs (which do known damage types) is very inefficient.


My Postman
Posted - 2011.02.23 16:07:00 - [23]
 

I strongly suggest what most, if not all other poster said, use rat specific hardeners.

And, even more i would advice you NOT to take your faction/pirate battleships out to mission, when still not experiancend and having troubles finishing your L4´s in a T2 fitted regular BS. This will end in tears.

Do your maths, have a look at eve-survival, and gain some experiance. Learn trigger mechanics and get used to it. For the beginning of L4´s, tank your ships as much as you can. This will make you need longer for the mission, but you´ve got a better chance to survive.

When getting more experianced, drop tank for gank. And a bit later you can throw your shinies on the battlefield.

Hope this helps.

Tenga Halaris
Posted - 2011.02.23 16:37:00 - [24]
 

Besides using the good advices like looking into eve-survival for descriptions and fitting your ship right, you may start with a cheap, well tanked BS for first steps.

A Dominix works fine for that, IF you have the droneskills to use at least T2 Sentry, Mid and Small Drones.

In your case, since we don't know for which Faction you fly, you can eve choose your ships depending on the type of rats.

Angel -> Maelstrom
Serp, Guri, Mercs -> Dominix
Sansha, Blood -> Apocalypse

Always fit an active Tank about 400-600 DPS specialized for the Rats. DO NOT SHOOT TRIGGERS, IF YOU DON'T KNOW WHAT AWAITS YOU!
Guri Extra for example is doable in a random skilled Dominix in 40 Mins without any Problems.

Simple Domi anti Gurists fit:

[Dominix, Rats]
Federation Navy Magnetic Field Stabilizer
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
True Sansha Large Armor Repairer -> nice and not so expensive
Damage Control II

Federation Navy Omnidirectional Tracking Link
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
Drone Link Augmentor I

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5
Warden II x5
Hammerhead II x5
Hobgoblin II x5

Cap Stable, 620 DPS Tank, 760 DPS mid range...
Price ~ 200 mil

Not so good against Angel, ok for Blood and Sansha.
Against Angel Rats you can fit 800mm Arties.

So long good Luck

sir gapi
Posted - 2011.02.23 17:09:00 - [25]
 

So 1st. Wot u really want?

a) a ship to make the maximum profit/salvage?
b) a ship to blitz missions?
c) a ship where u can have a cup of tea while playin

for a) get a marauder

for b) get machariel

for c) get rattlesnake

Me for myself got a rattler too. i always fly Omni-tanked, just switching the cruise missiles
Resists are all around 75%, shield recharge passiv is 400/sec(could push it to 600hp/sec with fleet booster at 570 dps) at 620 dps with ogre II


but keep in mind we are talkin about ships an fitting costs near 2 billion







Sasha Kuvelekai
Caldari
Chakona House
Posted - 2011.02.23 17:40:00 - [26]
 


Just because you have the 'best' mission running BS, doesnt mean it gonna carry you through the entire mission.

I use a Raven and a Domi, both T1 ships. including ship cost and fittings problably cost me around 350mil for both. I can run missions just fine. Never lost either. I could upgrade at some point to a CNR or some other shinny bad ass faction/T2/T3 ship and maybe do them faster.

But missions can be done in just about any ships as long as you do your homework. I know i'm beating the dead horse here with all the other advice given.

Cyniac
Gallente
Twilight Star Rangers
Posted - 2011.02.23 18:18:00 - [27]
 

Originally by: Miss Xoco
i never heard of someone doing a mental intense chess game while being mentaly afk.



Just for reference people like this often are mentally AFK while you are playing them in a mentally intense chess game.

Thought I'd clear up at least one point.

De BuG2
Rise on Chaos
The Fendahlian Collective
Posted - 2011.02.23 18:51:00 - [28]
 

Those Mach fits are painful to look at.

vicror
Critical Density
Posted - 2011.02.23 23:55:00 - [29]
 

more skillz
more experience
better ships, with better fits

the secret has been revealed...

Miss Xoco
Minmatar
Blacksteel Mining and Manufacturing
Renaissance Federation
Posted - 2011.02.24 00:29:00 - [30]
 

Edited by: Miss Xoco on 24/02/2011 00:38:11
1. I do not accept statements from Alt-Characters who hide theyr true character and only want to provoke.

2. I never been a mission runner and i actually never used the expensive ships in real term. I was a collector and gatherer of many of those ships, i was doing marketing for nearly 2 years and i was moving around a lot of contracts.

3. YES i do completly agree that the right fitting is the highest mental battle here.. i was sitting in stations for way to many hours just to crack my mind on the matter on "How to fit". .D

@Bug: Its easy to stomp on someones tail and moan around, but its harder to be constructive and bring something else forward. Your comment helps me nothing, but thanks anyway.

@Pew Pew: I would enjoy to see your "active drake fit", because no matter what i tried, even a 3 times RR repper BS with repair bonus was weaker than a passive tank, but i might be dumb, help me out.

@ Postman: Totaly agree.


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