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Rich Aurillia
Posted - 2011.02.11 17:53:00 - [1]
 

Not sure if this should be here or in Warfare & Tactic thread but here goes. Can the Myrm take a Domi in solo combat? If so, any recommended fits would be great.

Thanks for the help!

Two Shots
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.02.11 17:54:00 - [2]
 

Sure it can, if there is a wide enough gulf between the level of experience, fitting knowledge and relevant skill point totals of the pilots involved.

Rich Aurillia
Posted - 2011.02.11 18:12:00 - [3]
 

Point taken. You could say the same thing about a Myrm vs. an Ares though. In that case I would say your chances are very slim though. Maybe I should ask: If both pilots are fairly competent, would a Myrm have a decent chance to take down a Domi and if so, what fit/tactic would you recommend?

Jim Tudeski
Posted - 2011.02.11 18:21:00 - [4]
 

Originally by: Rich Aurillia
Point taken. You could say the same thing about a Myrm vs. an Ares though. In that case I would say your chances are very slim though. Maybe I should ask: If both pilots are fairly competent, would a Myrm have a decent chance to take down a Domi and if so, what fit/tactic would you recommend?

Uh, no. Domi does more DPS, has a bigger tank, has heavy neuts, has more cap and has more drones. Neutral

Niclas Solo
Amarr
Love n Peace
Snatch Victory
Posted - 2011.02.11 18:23:00 - [5]
 

A neut domi would kill a tri rep myrm but i think a tri rep myrm would beat a blaster domi. A passiv myrm would maybe beat a neut domi but lose against a blaster domi.

Two Shots
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.02.11 18:37:00 - [6]
 

Edited by: Two Shots on 11/02/2011 18:51:24

TL/DR: No single fitting setup has a reliable chance 1-on-1 against a Dominix.

Just to give you some examples of what a Dominix can do:

  • It can be fit with blasters and it will out-damage a Megathron.

  • It can be fit with Energy Neutralizers or Energy Vampires and it will out-cap a Curse.

  • It can be fit with an active armor tank and it can boast sustained defense comparable to a marauder.

  • It can be fit with a passive buffer tank and it can boast effective hit points greater than other feasible battleship fits.


  • And the above-mentioned things are just viable solo fits. When you consider logistics setups and other niche fits, this doesn't even scratch the surface. The Dominix is perhaps the single most versatile sub-capital hull in the entire game. The sheer number of effective fits that one may be flying at any given time are too many and too varied for you to have any certainty on how to fit against it. This makes coming up with a single fit with which to defeat it an untenable task.

    If you know what the specific Dominix you're going to be fighting has fitted, then you can tailor your fit against it; but, that's a somewhat unreasonable assumption that you'll reliably have that sort of information for all or even a majority of your potential engagements. I would advise you to avoid active-tanked setups, because if you come across a Neut Domi you are going to hands-down lose with no possibility of victory regardless of the rest of his fit. A passive armor tank will offer you the most options in terms of fitting and speed, but your signature radius in a battlecruiser is large enough for Heavy Drones or Sentry Drones to track and the Dominix will more than likely have both greater DPS potential and greater EHP potential than you will in a Myrmidon. If you're engaging within range of a warp disruptor, then you are going to be within range of Energy Neutralizers, Garde II optimal/tracking range, Target Painters, and anything else that the Dominix might want to throw at you. If you're not engaging within range of a warp disruptor, then the Dominix pilot can simply warp away if you start to beat him in the DPS race.

    I think you would have better luck in a smaller ship. If you wanted to stick to Gallente and Drones, then an Ishtar would be a much better bet since it is faster and can support a very impressive passive shield tank. The problem with both the Ishtar and the Myrmidon against a Dominix, however, is the problem that every shield-tanked ship has; if you sacrifice medium-power tank slots for PVP modules like stasis webs, target painters and warp disruptors, then your tank suffers. In theory, any ship that can maintain a cap-fee passive shield tank of about 400-500 DPS against both Thermal and Explosive damage types would be able to indefinitely survive a Drones-only Dominix; but, the problem there lies in the ability of the Dominix to disengage if things goes south (by keeping your cap empty with Energy Neutralizers, by fitting ECM or carrying ECM drones, by waiting out the 1-minute aggression time and docking, etc.), or to simply overcome your tank with raw damage if he fits blasters.

    I personally would not ever engage a Dominix solo, unless I was in a battleship with a cap booster.


    Edit:
    Another problem that the Myrmidon has when compared to the Dominix is the much smaller Drone bay. While it is generally not feasible to shoot down all of a Dominix's drones due to how many flights he can carry at once, shooting down a Myrmidon's entire drone capacity can be as simple as killing one flight of Heavy Drones. A couple of blasts of a large smartbomb, or a flight of Warrior II drones aided by one or more stasis webs, will make short work of the biggest chunk of your Myrmidon's potential damage source. Where losing one flight of heavy Drones would not hurt a Dominix overly much, losing yours would ensure your inability to overcome his tank and the fight then becomes very one-sided.

    Rich Aurillia
    Posted - 2011.02.11 18:52:00 - [7]
     

    Originally by: Two Shots
    Edited by: Two Shots on 11/02/2011 18:40:59
    TL/DR: Nothing you could field against a Dominix 1-on-1 has a reliable chance of success.

    Just to give you some examples of what a Dominix can do:

  • It can be fit with blasters and it will out-damage a Megathron.

  • It can be fit with Energy Neutralizers or Energy Vampires and it will out-cap a Curse.

  • It can be fit with an active armor tank and it can boast sustained defense comparable to a marauder.

  • It can be fit with a passive buffer tank and it can boast effective hit points greater than other feasible battleship fits.


  • And the above-mentioned things are just viable solo fits. When you consider logistics setups and other niche fits, this doesn't even scratch the surface. The Dominix is perhaps the single most versatile sub-capital hull in the entire game. The sheer number of effective fits that one may be flying at any given time are too many and too varied for you to have any certainty on how to fit against it. This makes coming up with a single fit with which to defeat it an untenable task.

    If you know what the specific Dominix you're going to be fighting has fitted, then you can tailor your fit against it; but, that's a somewhat unreasonable assumption that you'll reliably have that sort of information for all or even a majority of your potential engagements. I would advise you to avoid active-tanked setups, because if you come across a Neut Domi you are going to hands-down lose with no possibility of victory regardless of the rest of his fit. A passive armor tank will offer you the most options in terms of fitting and speed, but your signature radius in a battlecruiser is large enough for Heavy Drones or Sentry Drones to track and the Dominix will more than likely have both greater DPS potential and greater EHP potential than you will in a Myrmidon. If you're engaging within range of a warp disruptor, then you are going to be within range of Energy Neutralizers, Garde II optimal/tracking range, Target Painters, and anything else that the Dominix might want to throw at you. If you're not engaging within range of a warp disruptor, then the Dominix pilot can simply warp away if you start to beat him in the DPS race.

    I think you would have better luck in a smaller ship. If you wanted to stick to Gallente and Drones, then an Ishtar would be a much better bet since it is faster and can support a very impressive passive shield tank. The problem with both the Ishtar and the Myrmidon against a Dominix, however, is the problem that every shield-tanked ship has; if you sacrifice medium-power tank slots for PVP modules like stasis webs, target painters and warp disruptors, then your tank suffers. In theory, any ship that can maintain a cap-fee passive shield tank of about 400-500 DPS against both Thermal and Explosive damage types would be able to indefinitely survive a Drones-only Dominix; but, the problem there lies in the ability of the Dominix to disengage if things goes south (by keeping your cap empty with Energy Neutralizers, by fitting ECM or carrying ECM drones, etc.), or to simply overcome your tank with raw damage if he fits blasters.

    I personally would not ever engage a Dominix solo, unless I was in a battleship with a cap booster.


    Thank you very much, this is what I was looking for Very Happy.

    Two Shots
    Caldari
    GoonWaffe
    Goonswarm Federation
    Posted - 2011.02.11 20:03:00 - [8]
     

    Just don't forget that I am a goon; therefore, everything I say is a lie and you've already been scammed by reading something I typed.

    Dado Prso
    Posted - 2011.02.11 20:13:00 - [9]
     

    get a mate in a falcon

    Dr Sheepbringer
    Gallente
    Halinallen veroparatiisi
    Inglorious Carebears
    Posted - 2011.02.11 21:05:00 - [10]
     

    Depends. The key is the fit. If you don't know the fit of domi. Keep clear. You can fit myrm with various ways that can and will cause problems to anyone attacking it. With domi it's the same but with big enough buffer so that the pilot can punish you for your mistakes.. At least 2-3 times.

    Rich Aurillia
    Posted - 2011.02.12 00:10:00 - [11]
     

    Originally by: Two Shots
    Just don't forget that I am a goon; therefore, everything I say is a lie and you've already been scammed by reading something I typed.


    Damn you and your disarming kindness!!!!

    Rich Aurillia
    Posted - 2011.02.12 00:13:00 - [12]
     

    Originally by: Jim Tudeski
    Originally by: Rich Aurillia
    Point taken. You could say the same thing about a Myrm vs. an Ares though. In that case I would say your chances are very slim though. Maybe I should ask: If both pilots are fairly competent, would a Myrm have a decent chance to take down a Domi and if so, what fit/tactic would you recommend?

    Uh, no. Domi does more DPS, has a bigger tank, has heavy neuts, has more cap and has more drones. Neutral


    ...and for you:

    [Ares, Ares]

    2x Light Ion Blaster II (Caldari Navy Antimatter Charge S)

    Fleeting Progressive Warp Scrambler I
    1MN MicroWarpdrive II
    Stasis Webifier II

    2x Nanofiber Internal Structure II
    2x Magnetic Field Stabilizer II

    vs.

    [Dominix, Domi Bad Fit]

    Highs: Empty
    Mids: Empty
    Lows: Empty

    Drones: none


    Ares FTW! NeutralNeutralNeutralNeutralNeutral

    Baraka Saibot
    Posted - 2011.02.12 05:24:00 - [13]
     

    The only I can see the Myrmidon winning is if the Dominix is buffer tanked and with Blasters.

    The myrm should stay at 20-24 Km and keep it's drones close by.

    When the dominix sends it drones to attack. The myrm has better sensor strenght, a web and maybe even a sensor booster. The myrm will attack the domi's drones and once the dominix tries to attack the myrms drones, the myrm recalls, and relaunches, forcing to the dominix either to recall his drones, or have to lock the myrms drones all over again. Rinse and repeat till the dominix has no more drones.

    This ofcourse will take forever.

    But I've seen cruiser drone boats beat the myrm like this. Keeping the myrm scrambled and keeping just outside small blaster/autocannon range.

    ceyriot
    Munition Delivery Services
    Posted - 2011.02.12 14:50:00 - [14]
     

    Edited by: ceyriot on 12/02/2011 14:51:42
    Alright, my two cents on this topic.

    I believe most of the Domi's flown solo are neut/buffer/drones, lets say 80%. We'll work against that fit, as its what I've come across in fighting domi's.

    We're going to assume a few things first. You're in scram range, and you've locked him first. You're also fit with ACs and a passive shield tank or armor buffer tank (this is doable in any drone boat as long as your guns don't use cap and you have a decent drone bay and good micro).

    So your cap will be instantly gone as soon as he locks you, which isn't a problem because your guns are going to continue shooting. You'll probably want to try and keep only two things running - your damage control and your warp scram (this should be doable).

    The trick to doing this is to kill his drones off - or force him to recall them. When he launches drones, start locking them up immediately, but don't launch yours - keep shooting him. When the drones lock you, launch your own drones. As soon as they shoot you, your drones will aggro on his, thus killing them. He'll either lose all his drones or recall them...rinse and repeat.

    He'll either run out of drones (at which point you've won, and get all your dps on him) or give up and dock/jump...if he can't do either of those, he'll try to warp off. At this point, if he's cycling his neuts, there isn't much you can do except bump him.

    TL:DR - passive ac myrm vrs neutdomi is doable. DO NOT go active tank against a pvp fit domi, thats just a bad idea.

    Happy Hunting YARRRR!!

    edit - I have successfully engaged pvp domis of all varieties with a pvp fit rattler. But since a rattler is basically an upgraded domi, not sure if that counts.

    Noemi Nagano
    Posted - 2011.02.12 22:17:00 - [15]
     

    Personally I think the RS is much stronger than a Myrm in terms of 1on1 PvP vs a Dominix, but I may be wrong there. What you said sounds not bad though, will give that a try sometime :)

    Aerilis
    Gallente
    Quantum Cats Syndicate
    Posted - 2011.02.12 22:40:00 - [16]
     

    Hmm.. good points made so far. I guess the best way I can contribute is to tell you what I would do if somebody challenged me to kill a domi with a myrm.

    Do a passive shield fit. The tank might not be as sturdy as a proper armor fit, but with domi's the threat of neuts is just too great.

    Fit small autocannons in the highs. They use no cap and have excellent tracking. use these to cut down the domi's drones.

    In combat, determine whether hes neut fit or blaster fit. If neuts, just focus on killing his drones and damaging his hull. Let him waste his precious capacitor trying to neut you.

    If he's blaster fit, use your speed and kite his blasters out of web range. Kill any drones he sends at you. Once you've depleted a good portion of his drones, fly in close and fly in TIGHT. Use manual piloting to stick to his hull and keep your transversal up, even webbed you should be able to mitigate a good portion of his damage if he's not actively piloting to counter your course.

    I think I'd probably fail, but this is how'd I'd try to do it anyways.

    Hiroshima Jita
    Posted - 2011.02.12 23:14:00 - [17]
     

    Originally by: ceyriot
    Edited by: ceyriot on 12/02/2011 14:51:42
    Alright, my two cents on this topic.

    I believe most of the Domi's flown solo are neut/buffer/drones, lets say 80%. We'll work against that fit, as its what I've come across in fighting domi's.

    We're going to assume a few things first. You're in scram range, and you've locked him first. You're also fit with ACs and a passive shield tank or armor buffer tank (this is doable in any drone boat as long as your guns don't use cap and you have a decent drone bay and good micro).

    So your cap will be instantly gone as soon as he locks you, which isn't a problem because your guns are going to continue shooting. You'll probably want to try and keep only two things running - your damage control and your warp scram (this should be doable).

    The trick to doing this is to kill his drones off - or force him to recall them. When he launches drones, start locking them up immediately, but don't launch yours - keep shooting him. When the drones lock you, launch your own drones. As soon as they shoot you, your drones will aggro on his, thus killing them. He'll either lose all his drones or recall them...rinse and repeat.

    He'll either run out of drones (at which point you've won, and get all your dps on him) or give up and dock/jump...if he can't do either of those, he'll try to warp off. At this point, if he's cycling his neuts, there isn't much you can do except bump him.

    TL:DR - passive ac myrm vrs neutdomi is doable. DO NOT go active tank against a pvp fit domi, thats just a bad idea.

    Happy Hunting YARRRR!!

    edit - I have successfully engaged pvp domis of all varieties with a pvp fit rattler. But since a rattler is basically an upgraded domi, not sure if that counts.


    Assuming equal skill the domi will be able to micromanage his drones as well. You have less drones that are weaker. I would be happy to predict that your drones will die before he runs out of drones. Then you will be forced to try to flee before you die.

    IRL you don't often find equal skill levels. The problem then is deciding if that domi you just saw fly past is even a pvper. A good chunk of the time a solo domi is probably a carebear. Checking battleclinic if you've got time will help you greatly.

    If you want to engage a pvp fit domi your best bet is described above, an AC armor buffered myrm with ewar designed to kill drones. Whoever wins the drone fight wins. But the domi is probably going to win the drone fight.

    Two Shots
    Caldari
    GoonWaffe
    Goonswarm Federation
    Posted - 2011.02.13 17:36:00 - [18]
     

    Edited by: Two Shots on 13/02/2011 17:39:13
    Originally by: Baraka Saibot
    The only I can see the Myrmidon winning is if the Dominix is buffer tanked and with Blasters.

    The myrm should stay at 20-24 Km and keep it's drones close by.

    When the dominix sends it drones to attack. The myrm has better sensor strenght, a web and maybe even a sensor booster. The myrm will attack the domi's drones and once the dominix tries to attack the myrms drones, the myrm recalls, and relaunches, forcing to the dominix either to recall his drones, or have to lock the myrms drones all over again. Rinse and repeat till the dominix has no more drones.

    This ofcourse will take forever.

    But I've seen cruiser drone boats beat the myrm like this. Keeping the myrm scrambled and keeping just outside small blaster/autocannon range.


    What prevents the Dominix from keeping his drones close to him and waiting for you to engage him first? Even if he doesn't do that first, what's to keep him from figuring out what you're trying to do and adapting to it? For that matter, what's to keep the Dominix pilot from just recalling his heavy or medium drones entirely and shooting you with Garde II sentry drones? The range you indicated (20-24km) is right at optimal tracking range for Garde II sentry drones, which will do nearly as much DPS as Ogre II heavy drones (or more if the Dominix has a Large Sentry Damage Augmentor I rig fit).

    And how do you plan to keep range on a Dominix? If you're fighting a blaster-fit Dominix then you need to activate a propulsion module to out-distance his guns, in which case he has a larger capacitor reservoir and a larger cargo capacity for storing cap booster charges. I don't see any reason why he couldn't just run you down if you tried to burn away to keep distance, nor any reason he wouldn't do that. If he sees you turn off to burn away, then he would probably assume you're trying to disengage and would therefore be inclined to follow you so as to keep you within range of a warp disruptor and so that he can apply his blaster damage at close range. If you're not counting on fighting a blaster-fit Dominix, then you are probably fighting a Neut Domi. If you are fighting a Neut Domi, then staying at 20-24km won't hep you.

    Baneken
    Gallente
    The New Knighthood
    Apocalypse Now.
    Posted - 2011.02.13 19:00:00 - [19]
     

    A note to remember that large blasters have almost equal range to medium long range guns that you fit in your Myrm.
    4.5 + 12km is longer range then those medium auto cannons you fit to your myrm so if you plan on kiting you better fit artillery in which case the domi just drops some garde II's which get yummy hits on you lingering on their optimal at 30km.

    As far as destroying domis drones go he has 3-4x as much drones as you have in myrm so destroying drones option ends up myrm having no drones at all and domi still having half a bay full, also a domi can hold up to 75 light drones or 2x6 heavy drones, 5x medium drones and 2x5 light drones.

    Tekitha
    Shadows Of The Federation
    Posted - 2011.02.14 03:10:00 - [20]
     

    Edited by: Tekitha on 14/02/2011 03:10:28
    tbh, a domi is identical to a myrm just bigger in every way, given 2 evenly skilled pilots and 2 fits that arent completely fail, I can't see any way that the myrm would win, or at least have to retreat.

    It's almost like asking if a carrier can beat a super carrier 1v1, silly question tbh.

    Siigari Kitawa
    Gallente
    Perditus Peregrinus
    Posted - 2011.02.14 04:04:00 - [21]
     

    There's a reason the Dominix is called the Swiss army knife of Eve. It can do basically EVERYTHING, and can be fitted for ANY role.

    Lain Umi
    Posted - 2011.02.14 06:44:00 - [22]
     

    myrm cant even scratch the domi 1v1. assuming domi pilot does not ride on the shortbus.

    Elize Phearson
    Posted - 2011.02.14 06:57:00 - [23]
     

    Originally by: Two Shots
    Edited by: Two Shots on 13/02/2011 17:39:13
    Originally by: Baraka Saibot
    The only I can see the Myrmidon winning is if the Dominix is buffer tanked and with Blasters.

    The myrm should stay at 20-24 Km and keep it's drones close by.

    When the dominix sends it drones to attack. The myrm has better sensor strenght, a web and maybe even a sensor booster. The myrm will attack the domi's drones and once the dominix tries to attack the myrms drones, the myrm recalls, and relaunches, forcing to the dominix either to recall his drones, or have to lock the myrms drones all over again. Rinse and repeat till the dominix has no more drones.

    This ofcourse will take forever.

    But I've seen cruiser drone boats beat the myrm like this. Keeping the myrm scrambled and keeping just outside small blaster/autocannon range.


    What prevents the Dominix from keeping his drones close to him and waiting for you to engage him first? Even if he doesn't do that first, what's to keep him from figuring out what you're trying to do and adapting to it? For that matter, what's to keep the Dominix pilot from just recalling his heavy or medium drones entirely and shooting you with Garde II sentry drones? The range you indicated (20-24km) is right at optimal tracking range for Garde II sentry drones, which will do nearly as much DPS as Ogre II heavy drones (or more if the Dominix has a Large Sentry Damage Augmentor I rig fit).

    And how do you plan to keep range on a Dominix? If you're fighting a blaster-fit Dominix then you need to activate a propulsion module to out-distance his guns, in which case he has a larger capacitor reservoir and a larger cargo capacity for storing cap booster charges. I don't see any reason why he couldn't just run you down if you tried to burn away to keep distance, nor any reason he wouldn't do that. If he sees you turn off to burn away, then he would probably assume you're trying to disengage and would therefore be inclined to follow you so as to keep you within range of a warp disruptor and so that he can apply his blaster damage at close range. If you're not counting on fighting a blaster-fit Dominix, then you are probably fighting a Neut Domi. If you are fighting a Neut Domi, then staying at 20-24km won't hep you.


    this

    Cori Halcyon
    Posted - 2011.02.14 13:14:00 - [24]
     

    Only way I can see of swinging the odds in your favour is to buy a really expensive, longer range warp disruptor, kite with an arty fit, watch him like a hawk and stay the hell out of his heavy neut range!
    Problem is if he gets within neut range you now have an expensive loss as opposed to a (relatively) cheap one Razz


     

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