Due to feedback on my mains thread and the fact she has a forum ban

, I have decided to revamp the idea to include said feedback in a new thread because I can't edit the old one.
Cynosural Field Generator Changes
- The self destruct timer on a ship is cancelled if the ship opens a cyno.
- Any ship that jumps to the cyno automatically receives any aggression timers the cyno ship already has and receives during the jump. Once in system any further aggression the cyno ship receives no longer applies to the ship that jumped to the cyno.
- If a ship jumps to the cyno and the cyno ship is destroyed before it can load the system is placed in a random non-cyno jammed system within its jump range. High sec systems are also excluded.
Some examples:
I want to farm level five missions with my Nyx and need to jump a few systems over to get to it. Currently what is most commonly done to insure a 100% risky free jump is to have a throw away cyno frigate to initiate self destruct. Then a few seconds before it explodes, open the cyno and jump to it. Because the cyno ship is dead before my Nyx can load system, I appear at a totally random safe spot in system ready to cloak and no one ever had any hope to catch me.
With the new system this of course would not be possible to get to the system without showing up next to the cyno I jumped to. Thus adding some risk back into the mechanic of jumping.
Another example would be a fleet wants to do some hot dropping or capital blobbing. Currently any ship will do for the cyno but the smaller and cheaper the cyno ship is the better. Less risk in the ISK for the cyno ship. Also the smaller the ship the longer it takes to lock it and kill it to try and keep the entire blob from dropping on you.
With the proposed changes if the fleet wanting to spew their blob all over another fleet jumps to the cyno and the cyno ship dies, any ship that did not load system before it died, is now in some random system, with an aggression timer and low on capacitor, provided it is a capital ship. If it is a ship that does not have a jump drive it will be in a random system that was within the titans jump range.
So the fleet that was hot dropped was able to prevent a portion, depending how fast it was able to destroy the cyno ship from making it to the fight. Sub capital ships can of course try and burn to the system to join the fight but it will be some time before the capital ships have enough capacitor to be ready to jump again. Capital ship in a system with no station to dock in, no POS to hug, no cloak and fifteen minute aggression timer? Have fun.

A smarter attacking fleet could split up their ships to jump to different cyno, use a larger ship that can take more punishment and possibly cyno the fleet not directly into harms way.
As always, comments/rage/support?