| Author |
Topic |
 Iraherag |
Posted - 2011.01.23 22:53:00 - [ 121]
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 Kengutsi Akira |
Posted - 2011.01.23 22:53:00 - [ 122]
Edited by: Kengutsi Akira on 23/01/2011 22:54:02 lol Super fighting expansion falls down in the face of actually getting enough ppl to fight in one system?
Dunno how it is now, but running lvl IVs in deep highsec USED to be the worst place to run them. PPl would swarm the area where the lvl IVs were lol |
 The Snowman Gallente Aliastra
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Posted - 2011.01.23 22:54:00 - [ 123]
Originally by: CCP Headfirst I must say I'm quite impressed by how many people showed up tonight. As I've said many times before, the best part of these live events has always been the players who really get involved. It's not over yet, but I just thought I'd pop in to express my sincere thanks for how awesome you guys have made live events!
Isnt this a bit of a contradiction though, I mean, you thank everyone for turning up, fair enough, but because so many turned up actually made an incredibly sucky event... not the "awesome" you claim it to have been. |
 Zhim'Fufu |
Posted - 2011.01.23 22:55:00 - [ 124]
|
 Kengutsi Akira |
Posted - 2011.01.23 22:56:00 - [ 125]
Edited by: Kengutsi Akira on 23/01/2011 22:58:04Edited by: Kengutsi Akira on 23/01/2011 22:57:09 Originally by: The Snowman
Originally by: CCP Headfirst I must say I'm quite impressed by how many people showed up tonight. As I've said many times before, the best part of these live events has always been the players who really get involved. It's not over yet, but I just thought I'd pop in to express my sincere thanks for how awesome you guys have made live events!
Isnt this a bit of a contradiction though, I mean, you thank everyone for turning up, fair enough, but because so many turned up actually made an incredibly sucky event... not the "awesome" you claim it to have been.
"awesome" = lagtasticly horrrible. Dont you know that? Well it is an improvement from what ive heard... didnt the normal system attack used to be jump so many into system that is crashes the node and have a second client open so you can log in before everyone else and kill them while theyre lagging in? Dunno, it seems sad to me that you need TO "know how to fight in lag". Seems like ppl are lowering their expectations or something |
 Tippia Caldari Sunshine and Lollipops
|
Posted - 2011.01.23 22:59:00 - [ 126]
Originally by: Kengutsi Akira Super fighting expansion falls down in the face of actually getting enough ppl to fight in one system?
Not really, no. |
 Vladimir Ilych Gradient Electus Matari |
Posted - 2011.01.23 22:59:00 - [ 127]
Really wanted to enjoy the event and looked forward to it, but it was sadly, a total exercise in frustration.
Got off maybe a dozen volleys. Guns would not auto cycle. 120 seconds from command to execution. |
 Iraherag |
Posted - 2011.01.23 23:00:00 - [ 128]
Originally by: Zhim'Fufu Keep on trollin mate. If you couldn't do anything in yulai at its peak then you are clueless on how to fight in lag. Which wasn't even really bad at all.
But you knew that already. 
I hope you enjoyed your "laggest free fleet fight". Don't bother with using proper words, you could hurt your little head... |
 Rikanin Gallente The Azerick Corporation |
Posted - 2011.01.23 23:00:00 - [ 129]
|
 Elder Darok |
Posted - 2011.01.23 23:01:00 - [ 130]
who cares that it lagged wtf did it end so abruptly? excuse, me, I mean "I'm off to promised land"   |
 Ephemeron Caldari Provisions
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Posted - 2011.01.23 23:01:00 - [ 131]
I got a solution to the live event node overloading problem: Whenever CCP does some special event thing, it attracts thousands of people, correct? And the server simply can't handle that many. So how do we have special events and keep server running smoothly? The answer: Kill people! As soon as player count starts approaching dangerous levels (for server stability), the event staff get really angry and start killing AND podding people right and left, until the numbers return to managable levels. It's the perfect solution. Who's with me?  |
 Aessoroz Nohbdy. |
Posted - 2011.01.23 23:03:00 - [ 132]
To be fair the event staff couldn't kill people because 1. They were trying to use fighters to kill ships like true newbs 2. The lag pretty much shut down their own controls as well. |
 Zhim'Fufu |
Posted - 2011.01.23 23:05:00 - [ 133]
|
 Kengutsi Akira |
Posted - 2011.01.23 23:07:00 - [ 134]
|
 Ische Qou Amarr Ische Shipbuilding Corporation |
Posted - 2011.01.23 23:07:00 - [ 135]
Edited by: Ische Qou on 23/01/2011 23:07:50 It was awesome I even hit Heavenboundo2 for 2.2 damage with my dual modal pulse laser I. I should have brought my Apocalypse.. |
 Harrigan VonStudly Original Sin. Underworld Excavators |
Posted - 2011.01.23 23:10:00 - [ 136]
"excellence is what we strive to be if you're going to follow us to the top HTFU"
lawlz. the top? /snickering military experts are devising new tactics around the node limits. it's called "time out" time out, time out, don't engage until both sides decide unilaterally what numbers to bring in a military fight so as not to lag and still have it be playable. |
 Helicity Boson Amarr The Python Cartel. The Defenders of Pen Island |
Posted - 2011.01.23 23:11:00 - [ 137]
CCP in hardware cannot handle player numbers nonshocker. |
 Zhim'Fufu |
Posted - 2011.01.23 23:11:00 - [ 138]
|
 Jeanne Varto |
Posted - 2011.01.23 23:14:00 - [ 139]
What a giant waste of time. You were just touting the "3000+ in local without issue" and yet it couldnt handle 1600? What a true disappointment |
 Mutant Caldari Caldari Percussive Diplomacy The Phoenix. Consortium |
Posted - 2011.01.23 23:15:00 - [ 140]
I love all of the highsec carebears whining about the lag that just about every 0.0 blob vs blob fest gets at around 700 now.  |
 Sniperdoc Caldari Stargate Kommand |
Posted - 2011.01.23 23:17:00 - [ 141]
Edited by: Sniperdoc on 23/01/2011 23:19:30 Lagged a bit??? Are you high? I mashed Warp to Gate for literally 15 minutes without a response. I spent over a half hour just following the slave ship. I couldn't stop the ship, I couldn't fire, I couldn't do ANYTHING!
That's not "minimal modal lag". That was just hosed. |
 Ephemeron Caldari Provisions
|
Posted - 2011.01.23 23:17:00 - [ 142]
Originally by: Aessoroz To be fair the event staff couldn't kill people because 1. They were trying to use fighters to kill ships like true newbs 2. The lag pretty much shut down their own controls as well.
The main idea is to start killing people before lag gets out of hand. And of course they'd need something other than fighters |
 Zhim'Fufu |
Posted - 2011.01.23 23:18:00 - [ 143]
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 Tippia Caldari Sunshine and Lollipops
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Posted - 2011.01.23 23:19:00 - [ 144]
Originally by: Mutant Caldari I love all of the highsec carebears whining about the lag that just about every 0.0 blob vs blob fest gets at around 700 now. 
…not to mention that when it was still around the 1300–1400 region, things were downright snappy. |
 Vladimir Ilych Gradient Electus Matari |
Posted - 2011.01.23 23:20:00 - [ 145]
Not everyone gets the same experience. For me the event was not "playable". If CCP are gonna hold these events they need to be able to offer a decent experience for everyone attending (or limit the numbers).
If CCP want to put up an SLA of what is "playable" for certain numbers of people in a system that would be a great help. But seeing as a lot of factors are outside their control I cannot see that happening. |
 Ron Bacardi Sniggerdly Pandemic Legion |
Posted - 2011.01.23 23:21:00 - [ 146]
Edited by: Ron Bacardi on 23/01/2011 23:21:57 Isn't this cute?! All the little highsec carebears crying about lag!!
Newsflash: 1700+ fighting in one area is unheard of in any game.
And honestly, if you are so dumb as to think this is what every incursion is going to be, GTFO and don't let the door hit you on the way out. You're not wanted here. |
 Sniperdoc Caldari Stargate Kommand |
Posted - 2011.01.23 23:23:00 - [ 147]
Originally by: Zhim'Fufu Then you are either lying or don't know how to setup your client for a fleet fight.
Actually if you'd like to see my fraps collection of the lag fest with EVERYTHING turned off graphically, no effect, no brackets, nothing on the screen other than the chat... That was a suckfest... plain and simple. If you DIDN'T lag, then you got lucky. |
 Vladimir Ilych Gradient Electus Matari |
Posted - 2011.01.23 23:25:00 - [ 148]
alt+shift+z: brackets off ctrl+alt+shift+t: turret effects off ctrl+alt+shift+e: effects off
and it still lagged massively |
 Akira Samposeppa Gallente Arthashastra |
Posted - 2011.01.23 23:26:00 - [ 149]
well imo there is a difference between lag and unplayable...
Last incursion in ashab..was unplayable...
Today in Yulai was better...there was lag..a lot of lag, but with patience you could manage your modules (set weapons not to cycle) and warp off, lock target etc... |
 Fearless M0F0 Incursion PWNAGE Asc |
Posted - 2011.01.23 23:29:00 - [ 150]
I took a Geddon and quickly slapped a drake for my alt. I was able to put some damage with geddon by manually clicking the guns every 4 seconds.
My alt in Drake was useless, barely got 4 rounds of missiles out for the 2 hrs. I guess missiles are bad on laggy situations so next time I'll bring him in a turret based BS.
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