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blankseplocked [PROPOSAL] Broken stations
 
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ImmaSplodeYou
Test Alliance Please Ignore
Posted - 2011.01.19 20:22:00 - [31]
 

+1 I support no question

Omara Otawan
Posted - 2011.01.19 20:22:00 - [32]
 

Yea would be fun.

Jittas
Posted - 2011.01.19 20:38:00 - [33]
 

seems ok

xBillyBoneSx
Posted - 2011.01.19 20:53:00 - [34]
 

Edited by: xBillyBoneSx on 19/01/2011 20:56:18
Edited by: xBillyBoneSx on 19/01/2011 20:55:22
+1
good ideaExclamation

Bobbeh
Minmatar
Navy of Xoc
The Remnant Legion
Posted - 2011.01.19 21:14:00 - [35]
 

As long as the procedure for breaking a station is labour intensive and not something one can do on a whim. As well as being something that is defendable and stoppable.

The added isk sink is nice, as long as its done right.

Though i believe that parts of the services should be available such as the ability to update your clone. As if you log in after being afk and the station is borked and you do not have an updated clone your p.much screwed.

Krutoj
Caldari
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.01.19 21:32:00 - [36]
 

Providence must die

TheSpatiqus
Posted - 2011.01.19 21:34:00 - [37]
 

fo real

Apsidia
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2011.01.19 22:30:00 - [38]
 

Edited by: Apsidia on 19/01/2011 22:32:38
I want to add a little to the previous post.
It is possible to import flexibility and a variety to idea, at least such moment:
Probably, when the station functions, it supports serviceability of all vital subsystems, such as oxygen submission, overlapping of the depressurized bays for preventing of leak of oxygen, power supplies of subsystems, controll of nanites, function of a docking berthing-tow and operation of various other automated processes.
It is possible to present that for station repairing, it is necessary to bring to it some industrial ships with spare parts, such as Robotics, Coolant, Oxygen, Water, Mechanical Parts, Nanites, Superconductors, Water-Cooled CPU, Enriched Uranium, Robotics, Nuclear Reactors, Ukomi Super Conductors, Supercomputers, High-Tech Transmitters, Recursive Computing Module, Nano-Factory, Sterile Conduits, Wetware Mainframe, Self-Harmonizing Power Core or maybe any Salvaged Materials.
And this is only for bring station online for the further reprogramming of its "brain" that the corporation became the owner.

For example, it is possible to enter an element of randomness.
Putting out of action station, players never know for certain that they will partly or completely damage in it.
The amount of necessary spare parts for station coercion in a working type, should be generated in a random way and be displayed to all players.
The parts of station destroyed or put out of action can be, as of what it is under construction (Station Storage Bay, Station Storage Bay, Station Construction Parts, Station Office Center and other), and any new invented.

It can be necessary here also skills of mechanics, electronics and engineering, but skill Outpost Construction isn't necessary.

The amount of resources necessary for repair if the station isn't destroyed completely, should be always less, than it is necessary for construction of new such station.

The given method of revival of station, can urge on necessity to extract planetary resources and will import some harcore difficulty in station capture. Actually this can bring more realism in to stations sieges.

Rokot R
Posted - 2011.01.19 23:24:00 - [39]
 

Edited by: Rokot R on 19/01/2011 23:31:20
+1

The Spaceships
The Shadow Squadron
Posted - 2011.01.19 23:47:00 - [40]
 

K, whatever.

Marlona Sky
Caldari Provisions

Posted - 2011.01.19 23:49:00 - [41]
 


Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.01.19 23:52:00 - [42]
 

It's a step in the right direction.

Some mechanic needs to be developed to completely destroy a 0.0 outpost.

Stigi
River Styx.
Death or Glory
Posted - 2011.01.20 01:30:00 - [43]
 

Support

D1m0nMent
Posted - 2011.01.20 01:53:00 - [44]
 

I support this idea

FeodorPetrovich
Fighters of the Rising Sun
Legion of xXDEATHXx
Posted - 2011.01.20 03:28:00 - [45]
 

+1 good idea

Sglaasio
The Shadow Squadron
Legion of xXDEATHXx
Posted - 2011.01.20 05:05:00 - [46]
 

+1
Sglaasio [xSSqx]

Pirokobo
GoonWaffe
Goonswarm Federation
Posted - 2011.01.20 05:33:00 - [47]
 

Edited by: Pirokobo on 20/01/2011 05:36:39
Originally by: Scatim Helicon
I agree with the concept.

Destroying stations outright is probably a step too far, but allowing a degree of scorched-earth where stations can be smashed up to the extent that they barely function as anything other than hangar storage, and that fixing them is no longer simply a matter of sitting on the undock with remote rep carriers, could be interesting.


Particularly if it could be linked with redeployment. Say that if a station is in a broken state, a new egg can be deployed, effectively replacing the previous station with the new one, and all player hangars move over to the new station. Upgrades are lost.

Further... upgrade platforms must go through a separate reinforcement cycle set before a station can be broken. Much like the iHub; you break the platform first and then can finally break the station.

mult ru
Amarr
NeoCorteX Industry
Shadow of xXDEATHXx
Posted - 2011.01.20 05:37:00 - [48]
 

+1

Joe Bazooka
Posted - 2011.01.20 07:31:00 - [49]
 

I support this idea

Kartin B
Posted - 2011.01.20 07:32:00 - [50]
 

+1

OutCast EG
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2011.01.20 08:05:00 - [51]
 

Looks well thought through, +1.

Spirulina Laxissima
Minmatar
TotalControl Inc.
Posted - 2011.01.20 08:21:00 - [52]
 

What Apsidia said.

Silruin
Gallente
Red's Swashbucklers Corp
Legion of xXDEATHXx
Posted - 2011.01.20 09:23:00 - [53]
 

+1 Great idea!

emso
Minmatar
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.01.20 09:52:00 - [54]
 

I support this idea

Nanomit
Posted - 2011.01.20 12:32:00 - [55]
 

+1

Wacktopia
Sicarius.
Legion of The Damned.
Posted - 2011.01.20 12:35:00 - [56]
 

You can blow up a pos and destroy/loot the contents. Why should you not be able to do this with a station Rolling Eyes

Tormoz2006
Minmatar
Posted - 2011.01.20 13:07:00 - [57]
 

Yah-yah... Das ist fantastish ))

Wyke Mossari
Gallente
Posted - 2011.01.20 13:12:00 - [58]
 

Edited by: Wyke Mossari on 20/01/2011 13:14:46

Some interesting ideas, supported to allow further discussion and development.

Support additional proposal to require additional resources to fix stations.

Perhaps specialised remote repair modules.

Perhaps use hacking skills/modules to allow players to recover their stuff from broken stations.

Apsidia
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2011.01.20 14:15:00 - [59]
 

Edited by: Apsidia on 20/01/2011 14:51:22
Originally by: Wyke Mossari
Edited by: Wyke Mossari on 20/01/2011 13:14:46
Perhaps specialised remote repair modules.

Perhaps use hacking skills/modules to allow players to recover their stuff from broken stations.



Remote repair modules sounds boring... we see this billion times in game.
Kindness and care rays. Treatment rays. Rays pouring health/armor, mana/energy. Rays, Rays, Rays, Rays and other Rays...
For a long time it is time to make something new, more present, specific and realistic, than it is simple rays.

About hacking... hm... maybe only the pilot who's hacking skill learned on 5lvl can hack the station brain inside the dock, for its security reconfiguration... Rolling Eyes

JenDen
Caldari
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.01.20 14:38:00 - [60]
 

I agree


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