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blankseplocked So I was thinking about capitals. [Dreads!]
 
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Space Pinata
Amarr
Discount Napkin Industries
Posted - 2011.01.16 16:25:00 - [1]
 

I was thinking about a few of the problems people have with capitals/supercapitals.

Namely: Supercarriers are entirely too hard to kill, and Dreads have fallen in popularity.

I thought of a relatively simple answer.

Remove siege mode; make it an inherent damage bonus. Make dreads fast for capital ships. Slower than a BS, but not capable of being kited away by any other capital ship.

Replace the siege module with a capital interdiction module. It would not have an AoE bubble, but would instead be a single target infinite-point that only works on capital ships.

So now, when you drop your fleet of dreads on a supercap fleet, they actually have something to worry about.

Keep their EHP/Damage/Etc as it is now. Maybe adjust tracking to account for them firing out of siege.

This would make a fleet of dreads actually scary again, as you can't just fly away from the unmoving failheap and/or focus 100 fighter bombers on the few HICs and warp/jump out. Laughing

offcopy
Caldari
OffBeat Creations
Posted - 2011.01.16 20:43:00 - [2]
 

Edited by: offcopy on 16/01/2011 20:49:00
Edited by: offcopy on 16/01/2011 20:43:40
Edited by: offcopy on 16/01/2011 20:42:56
Originally by: Space Pinata
I was thinking about a few of the problems people have with capitals/supercapitals.


edit due to forum mess up

cry me some more please sc are not hard to kill, dictor + battleship fleet = dead sc.

dreads need a boost to that end I would make the siege timer the same as the triage. then boost both the damage and rep bonus

another idea that I'm not sure on is, give all the dreads 5 weapon slots and 1 siege slots, all dread to have 6 high slots





 

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