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Scorpyn
Caldari
Infinitus Odium
Posted - 2010.12.06 09:01:00 - [31]
 

Originally by: Scorpyn
If your shots hit the target immediately, it would mean that they would travel faster than light.

As we all know, when an object approaches light speed, the world around it starts to age faster than the object itself.

This means that the problem is simply that the badger pilot died of old age before your alpha strike hit him.

Sorry about this, it's wrong, was a bit tired when I did the calculations.

Since the shots travel faster than light, it means that the badger pilot wasn't born yet when the alpha strike hit him.

Lego Maniac
Posted - 2010.12.06 09:02:00 - [32]
 

Originally by: Pan Crastus
Originally by: Gallians
Guys when I stop accelerating my ship stops. This is nonsense for no inertia in space. How do I fix?


Go upwards until you reach the surface of the space water.

We are leaking compressed space-time into the hull!

ChromeStriker
Posted - 2010.12.06 12:37:00 - [33]
 

As this is all teoretical i think the shells turn into marshmellows, fossalise due to that time dilation stuff, then with no mass hits againts the hull, that is relitivly moving at the same speed meaning it has no mass itself, causing nothing to happen except for a couple of fossalised marshmellows appearing around the target ship... yes i think that makes as much sense as the rest of these threads Wink

Seriously Bored
Minmatar
Posted - 2010.12.06 15:43:00 - [34]
 

Originally by: Jovan Geldon
Originally by: Blnukem 192
Originally by: Frug
CCP needs to increase gun in the name of balance.


Why was babby formed?


THEY NEED TO DO WAY INSTAIN POSTER


Agreed. Because these Badgey can't frigth back?

Mavnas
Posted - 2010.12.06 16:00:00 - [35]
 

I'd actually given this subject a lot of thought even before I played EVE. I suspect a weapon's damage output is limited by its energy input, i.e. you get more damage without putting in more energy once you reach 100% energy to damage conversion.

Projectile speeds can't actually be nearly infinite. If you consider rail guns, where the projectile contributes absolutely zero energy at time of firing, take the activation energy of the gun (with max skills) and assume the total kinetic energy of that projectile can't be any higher than gun activation energy.

Now artillery gets tricky because the energy comes from the projectile itself and isn't listed in game, so probably the best estimate would be to compare a Lead railgun charge to whatever the 0% damage mod projectile ammo is and assume the ratio of their kinetic energies is the same as the ratio of damage they do. (Higher damage shells are a bad example because some of their damage comes from stuff like being made out of anti-matter.)

edit: Come to think of it, maybe blasters are a better weapon to assume to have perfect efficiency in converting activation energy into projectile kinetic energy.

lollerwaffle
Sileo In Pacis
THE SPACE P0LICE
Posted - 2010.12.06 17:11:00 - [36]
 

VP please tell me this is you Laughing

omfgGANK
Posted - 2010.12.07 13:04:00 - [37]
 

Edited by: omfgGANK on 07/12/2010 13:04:19
Since yesterday my invention alpha has decreased from 52.5% to 49% please fix this too


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