open All Channels
seplocked Features and Ideas Discussion
blankseplocked How to speed up... *Proposal*
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Vidfarne
Posted - 2010.11.27 12:15:00 - [1]
 

Hi,

I have been playing EvE since 2005 with my main character and realize that the issue with new players abandoning the game after a short while, when they realize they cant compete with older characters has made CCP Greyscale to release the Dev Blog about removing "Learning Skills".

Facts:
* In EvE do our characters evolve over time, and catching up takes a while.
* In WoW can you grind your way to level 70 over a limited time, depending how much you play...

I play EvE since there are now spaceships in WoW... But I somewhat like the idea of, IF you are actively playing a game you should get rewarded for it without having to wait weeks to play a battleship or flying a Drake with good skills as Greyscaled showed in his Blog.

Proposal
* Keep the skill training system is it has always been.
* Remove the "Learning Skills" as planned.
* Add the ability to convert "Loyalty Points" achieved from "Missions" to speed up the time for skill training.

I think that this would benefit the new players in EvE to stay in the game since they by actually playing the game has a fair chance to improve their skills so they donīt quit the game.

Exactly how many loyalty points need for speeding up skill training needs to be calculated to keep the balance in game, thou my initial idea was that saving up loyalty points for lets say 1 hour of gaming would speed up skill time lets say + 50% the following 6-10 hours.

When the character evolves and gets more and more skill points the cost for converting Loyalty Points to speed up skill training will be higher and higher. When the character reach somewhere 10-20 million SP will the benefit from converting Loyalty Points be so low that the player instead do something else with it.

If you like my idea please post the thumbs up. Wink

Regards // Vidfarne

A Secondary
Amarr
Captain Mattys Incompetent Bastards
Posted - 2010.11.27 13:23:00 - [2]
 

Missions are **** though, players will get bored of doing missions and stuff... perhaps an SP bonus if you pod somone with greated SP than yourself... but only small bonus :)

that way new players can think they can catch up by being epic pvp'ers but in fact they cant catch up and nothing changes... Therefore increased new player retainibility and none of the older players get majorly ****ed :)

win win.

DIV Leader
Posted - 2010.11.27 13:52:00 - [3]
 

Edited by: DIV Leader on 27/11/2010 13:53:19
The concept itself sounds good. But the fact remains, you have rich spoiled brats that have no life that would "grind" missions all day and pay some Chinese kid to do it for them while not online. Is this against TOS, SURE it is. Does the TOS itself prevent players from actually DOING this, not at all. One thing I MAY think could do this is once WIP comes in the game, provide a station based COLLEGE. So you can stop all other game play, BORE YOURSELF TO TEARS doing some school work to increase your current training skill. You know, doing REAL study of what ever type of skill it is. This would apply either a bonus over time or an immediate completion bonus as a % or # of points added to the current skill.

TRUST ME, it's something that not very many people will be willing to do 24 hour a day, plus it would FORCE those china $ to play guys to SPEAK and READ engrish to be able to assist.

What did you say? Young kids don't have enough real world skills to do this?? THAT IS THE POINT!!! Eve was never meant to be a little kids game!!!


Hooligan Tool
Awww Diddums..
Posted - 2010.11.27 15:13:00 - [4]
 

I'll give you a free bump.

I do not agree with your proposal though. This is NOT WoW and should not in any way be compared to WoW. We are already training faster than ever, and the change coming on December 14th really hits the Turbo speed button.

What the hell is with the sudden onset of these "I don't want to wait weeks to play a battleship or flying a Drake with good skills" people? Instant gratification!? Not in MY EVE!!!

And if you think the change on December 14th is instant gratification ... we've been clamoring for it for several years now!

Ravenal
The Fated
E.Y
Posted - 2010.11.29 01:04:00 - [5]
 

Originally by: Hooligan Tool
the change coming on December 14th really hits the Turbo speed button.

No it won't... I for one will be training slower after changes.

Pantload
Gallente
Handsome Millionaire Playboys
Flatline.
Posted - 2010.11.29 01:09:00 - [6]
 

Originally by: Ravenal
Originally by: Hooligan Tool
the change coming on December 14th really hits the Turbo speed button.

No it won't... I for one will be training slower after changes.


Does that fact bug you at all, Ravenal? Just curious.

Misanthra
Posted - 2010.11.29 01:26:00 - [7]
 

dead horse rez'ed again...Not everyone runs missions in eve. Indy, null sec plexes and ca's and belt ratting, pvp, piracy, mining, trading, bpo research/copy. Lots of ways to play eve...that don't involve running AE till you puke.

Will read your mind and say....Well then work out something else for them. See if you searched...you would find this ain't so new an idea.

Welcome to eve, alot of it can be passive.

I want to make an uber fleet booster. Go home, fire up the booster, dual box an alt, form fleet and spin around a planet or moon, walk away. Play with kid, bath the kid, feed the kid, eat dinner, do dishes...dt hits. Fire up eve after. Form fleet again, go play guild wars, go to bed. Wake up go to work (game still running btw)...see where this is going. Warfare link and whatever links I am running power levellled to 5 since a very passive skill.

Indy...just put in 10 production runs, t2 ammo. be done in a week. If I run larger ammo like torps, thats 2 weeks. Passive sp. Also got 10 research jobs in...moar passive sp. Indy is doing what he is supposed to be doing. Technically he is active, jsut deals with the long production times on t2 gear CCP has in place to keep the economy under control (10000 indies pushing out 300 zealots a day...market would be utter crap lol).


Some players are pure traders, sit there and sell stuff. Their purpose in life. How to power level it. Buy and sell your stuff to yourself for hours a day. Wallet has 2 bil in it...can buy and sell 2 bil to yoursef as much as you want to. max sell skills then for giggles and grins...power level a new career (or put sell skills on a comabt char, trade when bored, free sp ftw).

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.11.29 01:37:00 - [8]
 

Originally by: Vidfarne
* Add the ability to convert "Loyalty Points" achieved from "Missions" to speed up the time for skill training.
No. That's an even worse, and far more restricting idea than the learning skills ever were.

ugaloo
Posted - 2010.11.29 05:23:00 - [9]
 

What a truely terrible idea.

CCP Spitfire


C C P
C C P Alliance
Posted - 2010.11.29 07:56:00 - [10]
 

Moved from 'Skill Discussions.


Vidfarne
Posted - 2010.11.29 11:03:00 - [11]
 

The idea was solely intended for the new players in EvE and they for sure start with doing missions. I personally wonīt gain squat from this since I have my chars and I donīt do missions. If you find this suggestion terrible just ignore it.

Mara Rinn
Posted - 2010.11.29 11:22:00 - [12]
 

Originally by: Vidfarne
The idea was solely intended for the new players ...


Executive Summary
Search for any post by Malcanis. Read his signature block.

Too Long; Won't Read version:
Before suggesting any "improvements" to make to the game, make sure you think about it from the point of view of someone looking for any possible edge over other people in the game.

If you make it possible to redeem LP (or any other item that represents time invested into the game) for SP, someone will start buying other people's meatspace time to gain that asset in the game.

We've already heard the stories about some Russian aluminium magnate who invested thousands of dollars into the game to buy supercaps for his alliance. We've heard the stories about fleets of robot-controlled craft doing endless courier missions in the backwaters of Lonetrek.

One of the guys I work with has earned about $US25,000 a year for the last few years by grinding other people's WoW characters to the top rank of the PvP ladder. Given the opportunity to advance in a game through time invested in the game, people will pay for someone else to invest that time for them.

Finally, the last thing you want to do with a really bad idea is "just ignore it" - failure to nip a bad idea in the bud leads to world wars.

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.29 11:45:00 - [13]
 

Theres no real reason to boost skill training. The skills in EvE are organized in a way that lets you become good at something fairly quickly if you specialize. This means you can be as good at say interceptors in a month or so, as the oldest players skillwise, without having to have 150,000,000 skillpoints.

If you stick to one race, you can be as good as an older player skillwise in that races ships, in 1/4 the time it takes them to be good in all races ships.

Since you can only fly 1 ship at one time there is no benefit to being able to fly every ship in game anyway.

Train for what you like, get good at it, learn the non-skillpoint based techniques to fly it and you will be greater then a veteran skillpoint ***** who can fly every single ship in game but doesn't stop to actually learn the finer points of the ships.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only