| Author |
Topic |
 Sahmul The Grimreapers.
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Posted - 2011.02.24 12:06:00 - [ 211]
I support the concept of ganking in stations to maintain continuity with the rest of the 'verse.
That said I think there are 2 major issues that would need to be addressed to make it a viable proposition:
1. Latency: Not everybody lives on top of the cluster, therefore whatever system is adopted needs to account for differing pings. Nothing would be more disheartening than to be walking down a corridor only to have your image stutter and finding your cooling corpse on the floor 100 metres behind where you thought you were, never even having seen your attacker.
2. Cost: By which I mean that a potential ganker will need to put serious effort into setting up their kill, and not just log on a throwaway alt to cut some random stranger "for the lulz".
Ambulate Safe! o7 |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.02.24 12:23:00 - [ 212]
Yeah, I've got no problem with those sort of mechanics. I don't think station PvP should be twitch gaming or that it should be a simple matter to gank someone who's taken basic precautions. |
 Whezker Gallente Next Stage Initiative Trans-Stellar Industries
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Posted - 2011.02.24 15:11:00 - [ 213]
Full Support!
I like to say that what I don't like to see is something like FPS. I like to use as possible the same mechanics as flying: Target enemy and start figthing.
Could be nice to click on corners and walls to get cover.
Another plus could be to hire some bodyguards, so you can go through a low sec station with protection. These bodyguards act like CONCORD cops.
Could be nice ywo ways of shootng, one normal that alarms everybody and one more "sneaky" to stealth assassins. (Need skills of course)
In high sec, it will be safe due to guards. In low sec.....well, its low sec right? Only for hard guys. Hire some protection if you are afraid. |
 Red Raider Caldari Caldari Provisions
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Posted - 2011.02.24 19:02:00 - [ 214]
So as a balancing mechanic to ganking in stations will people who clearly disobey the law be denied docking privileges? Maybe you will be denied weapons first, then any kind of body armor, and finally docking privileges or being confined to your cabin? Seems to me, from reading the lore, that only the seedier places in the universe even allow people to carry weapons on stations anyways. Maybe there will finally be a reason to have a positive security standing other than a number next to your picture? Maybe you would need a higher security standing to even leave your cabin with a weapon perhaps? Even high security area's that deny access to people without the proper standing?
You want to be an assassin go right ahead but it shouldn't be a one sided free for all either. |
 Dr Ogres
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Posted - 2011.02.24 19:38:00 - [ 215]
I like this quite a lot.
I think a lot of it should come down to the UI though, no names of toons floating over your heads to point you out from a crowd of NPC's etc.
that alone would solve a mess of easy assassination issues. if you had to absolutely KNOW what your target looked like? otherwise you go and shoot some random NPC and station security does what it does best...
|
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.02.25 01:00:00 - [ 216]
That's actually a really interesting point... I suppose it'll depend, too, on how they sort out WiS. I'm thinking that names floating over our heads would be cheesy and imersion breaking, but it's probably what they'll do. |
 Danika Princip Minmatar Tactical Narcotics Team
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Posted - 2011.02.25 04:25:00 - [ 217]
Supported. What fun is walking in stations if I can't shoot the guy I'd be shooting outside?
Jita would be great fun with this! |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.02.25 09:46:00 - [ 218]
Originally by: Danika Princip Supported. What fun is walking in stations if I can't shoot the guy I'd be shooting outside?
Doesn't really make sense, does it? In the "Definitive SciFi Simulator" you've been brawling with someone for weeks, maybe even months or years. You've lost/killed billions of ISK in assets and collected many frozen corpses. But once they're standing on a station's deck instead of in a pod, all of a sudden you can't even poke them in the eye. |
 Centri Sixx |
Posted - 2011.02.25 10:08:00 - [ 219]
Look, some features can't handle PvP disruption. There's thematic concerns, and there's practical use. If it's possible to disrupt people to the point of causing them to lose millions of ISK or more, people will just not use the feature. Especially when the feature is optional or social.
Chat and social areas are already vulnerable to griefing. I have no doubt we'll see all the trolls of EVE on Incarna launch picking up chairs over their heads and looming naked over you disrupting all your conversations. Giving those same trolls the power to kill random people is going to limit Incarna to a very few stations and destroy it as a means of socialization.
It's honestly like the EVE population doesn't learn this. How many areas or types of content have to remain barren before they do?
|
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.02.25 20:50:00 - [ 220]
Originally by: Centri Sixx Look, some features can't handle PvP disruption.
Not in a PvP game, no. Originally by: Centri Sixx If it's possible to disrupt people to the point of causing them to lose millions of ISK or more, people will just not use the feature.
Think about what you're saying. Seriously. Then look at suicide ganking, Hulkageddon, faction/deadspace/officer fit mission runners being targeted, lowsec PvP, null PvP, wormhole PvP... Originally by: Centri Sixx a means of socialization.
You have chat channels. If you want to talk to someone without interruption, use them. |
 Shoopa Whoopa |
Posted - 2011.02.25 22:21:00 - [ 221]
Edited by: Shoopa Whoopa on 25/02/2011 22:21:18 Problem as far as I can tell is this:
If you die outside your pod you're biomass. DEAD. FOREVER. |
 Whezker Gallente Next Stage Initiative Trans-Stellar Industries |
Posted - 2011.02.25 23:47:00 - [ 222]
Originally by: Shoopa Whoopa Edited by: Shoopa Whoopa on 25/02/2011 22:21:18 Problem as far as I can tell is this:
If you die outside your pod you're biomass. DEAD. FOREVER.
is not the WIFI invented? |
 Ching Mortao |
Posted - 2011.02.26 00:00:00 - [ 223]
Edited by: Ching Mortao on 26/02/2011 00:01:24 Dont know if anyone has said this already but, You could always hire npc or player security to gaurd your hangar or while you walk around the station checking markets and whatever else you guys do, but you should force someone to get out of your ship/pod to look at the market in hangar on a computer instead of sitting in your ship.
My writing skills are horrible, so if anything seems weird let me know. |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.02.26 05:51:00 - [ 224]
Originally by: Ching Mortao you should force someone to get out of your ship/pod to look at the market in hangar on a computer instead of sitting in your ship.
I don't like this idea. Your hangar has always been safe space and it should remain so. And WiS shouldn't be mandatory and a time sink to engage in activities that were quick and easy before. That doesn't add anything. |
 Spirulina Laxissima Minmatar TotalControl Inc.
|
Posted - 2011.02.27 15:33:00 - [ 225]
OK, I thought this over and have decided that I do support this after all.
Game impacting content as opposed to just another shopping mall.
Maybe the ability to run an operation to shut down the station's defenses for a brief time. Something that should require a large team to infiltrate multiple security-sectors and hack the gibson, to accomplish. Giving their corp-mates waiting outside in their ships just enough time to do one heinous crime to somebody near the station. Or allowing them to disrupt the NPC-convoy schedule until CONCORD-support arrives. (and no insta-warping here) Maybe other NPC's in the system could then try to hire other players to fend off the culprits until the cavalry arrives.
Meanwhile, in the station, NPC's would hire anyone to storm the defense-centers, call on the militia, hand out weapons, etc.
-Just brainstorming here. There are plenty of carebears out there that would be willing to partake in such a limited PVP, especially if system-wide trading is affected. |
 Spirulina Laxissima Minmatar TotalControl Inc. |
Posted - 2011.02.27 15:51:00 - [ 226]
Edited by: Spirulina Laxissima on 27/02/2011 15:55:59 Oh, and think of how this could affect mission running!
¤ fly out to the deadspace complex ¤ kill all the rats in the area ¤ actually board Kruul's Pleasure Hub (TM) ¤ run through a maze of corridors ¤ fight your way past the body guards ¤ spend minutes trying to convince the Damsel to flee with you ¤ eventually just knock her out & carry her back to the ship ¤ free some Amarr prostitutes on the way ¤ undock & fight the reinforcements ¤ warp back home & drop off that useless tramp ¤ party with the hookers
EDIT: Come to think of it, this could also be played more along infiltrating the hub Bond-style, fighting Kruul inside, with an awesome getaway scene at the end...
And then there's the furrier-mission (something nightmarish along AvP-lines, but way cuter)... |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.02.27 18:31:00 - [ 227]
Heh, see? A whole lot of potential content is opened up once we leave Space Barbie behind and decide that Incarna should be more than Second Space Life. |
 Nonplus Ultra
|
Posted - 2011.02.28 01:10:00 - [ 228]
I support this.  However, I think a good implementation of this is beyond CCPs current capabilities (then again, what seems not to be?). |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.03.01 08:36:00 - [ 229]
That may very well be. I think, however, that it's important to hold CCP's feet to the fire and let them know that we want EVE's core content to carry over to any new expansion, and not be waved off with Second Space Life where we get to play Space Barbie and accessorize. |
 Vertisce Soritenshi SHADOW WARD Tragedy. |
Posted - 2011.03.01 17:46:00 - [ 230]
I completely disagree...on both of your posts. Not sure why this topic needed two...and from the same person I might add. Walking in stations is not meant to be PvP of any kind. Nor should it be. It is simply a refinement of what we already have with a few tweaks and perks. If you wanna kill someone while walking around then wait for DUST to release. |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.03.01 20:27:00 - [ 231]
Edited by: FinnAgain Zero on 01/03/2011 20:27:39 Rather poor trolling, and obvious I might add. As already pointed out something like a half dozen times, the chair of the CSM suggested that I start a second, "elevator proposal" thread that didn't focus on mechanics.
Thanks for the free bump though. |
 Roland Schlosser THE EXOGEN CONSORTIUM
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Posted - 2011.03.02 20:06:00 - [ 232]
Edited by: Roland Schlosser on 02/03/2011 20:06:36Supported!!! I agree with the OP on all points raised  |
 Zaphod Beeblebrox3
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Posted - 2011.03.03 07:35:00 - [ 233]
Edited by: Zaphod Beeblebrox3 on 03/03/2011 07:34:53 As what some might call a carebear, I support FinnAgain Zero's vision whole-heartedly (I wish I could quote all the highlights). Nothing annoys me more about this game than that there are highsec sanctuaries for those that wish to cause havoc in highsec. CCP should allow an end-run around the protections that Concord affords those who prey on the weak in high sec. An I think the in-station environment is the best forum for this. Allow the noobs to get their revenge there if no where else. If CCP wont apply equal rules to all space in eve, the lest they could do is offer an alternate forum for disputes, especially in high sec where their rules do more to protect the villians that disrupt society than those that participate in it. Never has any government taken the stance that concord and CCP has. It is highly unrealistic. |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.03.04 02:41:00 - [ 234]
Now that's a use I hadn't considered. |
 Soma Khan Caldari
|
Posted - 2011.03.04 13:02:00 - [ 235]
Originally by: Vertisce Soritenshi I completely disagree...on both of your posts. Not sure why this topic needed two...and from the same person I might add. Walking in stations is not meant to be PvP of any kind. Nor should it be. It is simply a refinement of what we already have with a few tweaks and perks. If you wanna kill someone while walking around then wait for DUST to release.
currently not meant for pvp of any kind, not with instanced barbie dress-up cq anyway. doesn't mean it has to stay that way |
 Jada Maroo |
Posted - 2011.03.26 23:14:00 - [ 236]
If the Eve Forever video is to be believed - thread mission accomplished.  |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.03.27 01:26:00 - [ 237]
Thank you, I'll have to look that one up. I assume that it's something new at Fanfest, or is it something old that I missed? |
 Awesome Possum Original Sin. PURPLE HELMETED WARRIORS |
Posted - 2011.03.27 02:39:00 - [ 238]
Originally by: FinnAgain Zero Thank you, I'll have to look that one up. I assume that it's something new at Fanfest, or is it something old that I missed?
http://www.youtube.com/ccpgames |
 FinnAgain Zero Roving Guns Inc. RAZOR Alliance |
Posted - 2011.03.27 02:40:00 - [ 239]
Ah, nice... I worry that that bit at the end was just window dressing. But if not, that'd be ****ing awesome. |
 Awesome Possum Original Sin. PURPLE HELMETED WARRIORS |
Posted - 2011.03.27 02:42:00 - [ 240]
Originally by: FinnAgain Zero Ah, nice... I worry that that bit at the end was just window dressing. But if not, that'd be ****ing awesome.
the whole thing was eye candy. there'll be no server connection between Dust and TQ from what I heard in the panels. |