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blankseplocked Tactical shield manipulation and salvage level 5 both good skills?
 
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Ireland VonVicious
Posted - 2010.11.14 01:55:00 - [1]
 

Edited by: Ireland VonVicious on 14/11/2010 02:41:25
After reading a ton of threads about tactical shield manipulation and how it works or doesn't work I'm going to try and set it straight here and now.

The forums are confused on this. The eve wiki has no clue as of the date of this posting.

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.


Here is what it does do:
Leak through damage you see in game is on top of the shield damage. This skill reduces that extra damage down to 0%



Now for salvage:

Salvage skill and module have a similar issue.
You do get 5% per salvage level but the salvagers discriptions are also wrong.

The percentages on them are per level of salvage not added to your total salvage chance.

Salvager 1's ((5%))with salvage level 5 gives you 25% chance per salvager.
Salvager 2's ((7%)) with salvage level 5 give you 35% chance per salvager.

The way it is written makes a lot of people think it's 30% for T1 and 32% for salvager 2's at salvage level 5 which is not the case.

I have tested the salvagers with ease as the numbers are finite in game.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.11.14 02:19:00 - [2]
 

Originally by: Ireland VonVicious
After reading a ton of threads about tactical shield manipulation and how it works or doesn't work I'm going to try and set it straight here and now.
Maybe you should test it first…
Quote:
[TSM] is doing exactly what it should do. Each level increases your chance of having shield leakage by 5% per shot against your ship.
No. This is wrong in almost every single way.

What it does is reduce the threshold behold which you start to experience bleedthrough. This threshold starts out at 25% and is reduced by 5% for each level of TSM. At TSM IV, you only experience bleedthrough if your shield is at <5%; at TSM V, you never experience it at all.

This has been proven over and over (and over (and over (…))) again. TSM V has also been proven to make your tank worse than TSM IV, and not for the reason you describe.
Quote:
The tactical shield manipulation is harder to prove due to percentage based chances on levels 1-4. Any help will be welcome.
Here's an easy test. Find someone who has TSM IV (should be easy — that's how far everyone trains it to get T2 hardeners), and shoot at them for an hour or so with many rapid-fire weapons (or drones, if you're cheap). Have them use a shield booster, or remote rep them to constantly keep that shield in the 5–25% region. After the hour has passed, note how much armour damage they have suffered.

It will be zero, because neither your nor the game's description of the skill is accurate.
Quote:
The way it is written makes a lot of people think it's 30% for T1 and 32% for salvager 2's at salvage level 5 which is not the case.
Tbh, I've never heard anyone think it worked like that, but then again, I haven't talked to anyone who came in after T2 salvagers were introduced.

Ireland VonVicious
Posted - 2010.11.14 02:28:00 - [3]
 

Edited by: Ireland VonVicious on 14/11/2010 02:28:58
I'll test it further. I'm trying to get hard numbers on if the leakage is on top of the shield damage / duplicate and which resist are taken into account. I'm guessing armor.

If it is as broken as people suggest maybe the way I posted is how they could fix it.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.11.14 02:32:00 - [4]
 

It's not really broken — it just doesn't work the way the description says. The way it works is fine, as long as people are made aware of what it actually does and can make choices on whether the feel the advantages outweigh the disadvantages.

Ireland VonVicious
Posted - 2010.11.14 02:37:00 - [5]
 

I'll adjust for the info your providing. Seems that it is in addition too damage from the bleed and that it has a lot of old threads from before the update making this extra tough.

bushwacka
Posted - 2010.11.16 12:00:00 - [6]
 

about the salvagers: only train up for T2 if you're
a) a dedicated ninja
b) salvaging sleepers all the time
c) don't know what else you should train right now and learning skills are maxed

otherwise, don't bother, leave it at lvl4 and just slap on some salvage tackles.

GavinCapacitor
Posted - 2010.11.17 04:13:00 - [7]
 

Why did you make this thread? You did a bunch of reading, came to the (terribly, must-be-trolling) wrong conclusion and decided that everyone needed to be told about it? Why not post in the big thread? Who was asking you to post this? Perhaps most importantly, how in the world did you get it so very wrong? As a matter of fact what the skill does hasn't really been an issue for some time, the debate was if it was beneficial or harmful.

I looked at all the rest of your posts and it doesn't look like (in my opinion) you are an alt made just to troll, so I will try to explain in simple terms what it does.

On a player with TSM (that is short for tactical shield manipulation) level 0, there is a chance that when that player's ship receives damage, and their shields are below 25%, that some of that damage may bleed through to the ships armor.

Bleed through is not extra damage, it is a portion of the raw damage that instead of being applied to the shield (with the shield's resists) it is applied to the armor (with the armor's resists).

As the level of TSM increases, the window of shield health where a bleed through may occur decreases (by 5% a level, until at level 5 a bleed through will not occur). For example: A player with TSM level 2 can only have damage bleed through when his ship's shields are below 15% (25% - (5% * 2) = 15%). A player with TSM level 3 can only have damage bleed through when his ship's shields are below 10% (25% - (5% * 3) = 10%). And so on, until you get to level 5 (25% - (5% * 5) = 0%).

* the more you know *


 

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