Originally by: Ireland VonVicious
After reading a ton of threads about tactical shield manipulation and how it works or doesn't work I'm going to try and set it straight here and now.
Maybe you should test it first
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[TSM] is doing exactly what it should do. Each level increases your chance of having shield leakage by 5% per shot against your ship.
No. This is wrong in almost every single way.
What it does is reduce the threshold behold which you start to experience bleedthrough. This threshold starts out at 25% and is reduced by 5% for each level of TSM. At TSM IV, you only experience bleedthrough if your shield is at <5%; at TSM V, you never experience it at all.
This has been proven over and over (and over (and over (
))) again. TSM V has also been proven to make your tank worse than TSM IV, and not for the reason you describe.
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The tactical shield manipulation is harder to prove due to percentage based chances on levels 1-4. Any help will be welcome.
Here's an easy test. Find someone who has TSM IV (should be easy that's how far everyone trains it to get T2 hardeners), and shoot at them for an hour or so with many rapid-fire weapons (or drones, if you're cheap). Have them use a shield booster, or remote rep them to constantly keep that shield in the 525% region. After the hour has passed, note how much armour damage they have suffered.
It will be zero, because neither your nor the game's description of the skill is accurate.
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The way it is written makes a lot of people think it's 30% for T1 and 32% for salvager 2's at salvage level 5 which is not the case.
Tbh, I've never heard anyone think it worked like that, but then again, I haven't talked to anyone who came in after T2 salvagers were introduced.