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Tony SoXai
Posted - 2010.11.06 23:04:00 - [1]
 

Edited by: Tony SoXai on 06/11/2010 23:08:55
Hi all, i want to solo pvp in lowsec and I love the caracal so I'm thinking of using this Cerberus fit for cruiser/frig hunting,

[Cerberus, The Randecliptic]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Large Shield Extender II
Large Shield Extender II

Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I

This one deals 440 dps, has 35k ehp, and goes 531 m/s, idea would be to kite other cruisers at around 10 km, and using javelin missiles against frigates.



Before spending 100 mil isk on a HAC, I would use this Caracal,


[Caracal, The Randecliptic]
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Warp Scrambler II
X5 Prototype I Engine Enervator
V-M15 Braced Multispectral Shield Matrix
Large F-S9 Regolith Shield Induction

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x2

This one deals 325 dps, has 16k ehp, and goes 537 m/s.


Will they perform well against cruisers/frigs? And if so, please share some tactics and advice, I really want to learn how to pvp, thanks.



James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.11.06 23:35:00 - [2]
 

Cerbs make pretty bad solo PvP ships. They're real strength, is their range - and they automatically forfeit that if you fight in tackle range.

Fit out a Drake with the similar sort of fit, and you'll have a much better performing ship - Cerbs are good for lobbing heavy missiles 250km, or light missiles 100km. If you're not doing that with it, then a Drake is probably all round better.

hammack unt
Posted - 2010.11.06 23:36:00 - [3]
 

Every fit for the Cerb always seem to use Heavy launchers. Whilst good for sniping. A Heavy Assault setup can work well and up the DPS a little.


[Cerberus, Cerb]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Shield Extender II
Medium Shield Extender II
Y-S8 Hydrocarbon I Afterburners
Invulnerability Field II
Warp Scrambler II

Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
Heavy Assault Missile Launcher II, Terror Rage Assault Missile
[empty high slot]

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

Skill dependent obviously. And may require some hardwiring if you not got max fitting skills. But for myself this gives over 40k EHP. Is cap stable running Afterburner, Scram and Invul.

Puts out over 500 DPS at 38km using Rage ammo. Faction ammo should give you 42km. More than enough for most skirmishes.

And with a ROF of 2.7 seconds you'll be putting out some serious hurt Very Happy

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.11.06 23:42:00 - [4]
 

40km HAMs are pretty worthless when you're using 9km tackle mods.
Seriously - try:
[Drake, Ham/PvP]
Ballistic Control System II
Ballistic Control System II
Power Diagnostic System II
Damage Control II

10MN MicroWarpdrive II
Warp Scrambler II
Stasis Webifier II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Small Unstable Power Fluctuator I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hobgoblin II x5


You won't kite stuff with a cruiser on afterburner - you really won't. Some ******* with a MWD will slap a long range point on you, and just ruin your day.

hjgjgfgfgsj
Posted - 2010.11.07 01:22:00 - [5]
 

James Lyrus, if a drake performs better than this then a hurricane performs better than a vaga and you could make that point against almost every T2 ship in the game.

Op, I see what you're trying to do with the AB - it will minimize any dps coming from enemy missile boats, I'm pretty sure that alone will make it come out on top against another cerb.

hammack, your setup sucks, your em resist is rediculously low, and you have a medium shield extender (lol?)

Again, James, what you're saying about not being able to kite with a cruiser on afterburner is false. Most cruisers from what I've seen fit MWDs, except for fist of **** formations, so once a fight is engaged within web/scram range, kiting will be a non-issue. Some **** with a long range point will die because tony there will load javelins in and **** them, even against dramiels, even against an interceptor.

Your fit dood, is pretty good. and kudos for making a viable solo cerberus.


Mavnas
Posted - 2010.11.07 02:15:00 - [6]
 

Originally by: hammack unt
Every fit for the Cerb always seem to use Heavy launchers. Whilst good for sniping. A Heavy Assault setup can work well and up the DPS a little.


Maybe on paper, but a ship with no TP and no web and HAMs isn't going to be putting out any hurt on frigates and not so much on cruisers.

At first I was thinking you were going to suggest assault missile launchers. You know the kind that fire ammo that's actually suited to frigate/cruiser targets like the OP said he wanted.

Mavnas
Posted - 2010.11.07 02:29:00 - [7]
 

What implants/other bonuses are you using? 5 HML II and 3 BCS IIs show up as 344 DPS in EFT for me with skills set to all Vs.

Moose Burger
Posted - 2010.11.07 03:28:00 - [8]
 

If you are using HAM or want to solo, use a drake. HM drake dps/ehp/range ratio is better then HM/HAM cerb, and you need all the tank and drones to not die to tacklerw

moreover, if you are using HM on a cerb, drop scram and webs for sebo and painters, and use furies. As long as the drake/cerb gang is big enough, you WILL have enough painters to make any non-minmatar cruiser big enough.

caracal is cool. But dont fly the cerb at roles it isnt optimized at.

hjgjgfgfgsj
Posted - 2010.11.07 03:38:00 - [9]
 

He's using the AB to speed/sig tank enemy cruiser/battlecruiser missile and turret damage. A drake would fail hard at this and definately would suck with an AB. And he said this is for solo, not cerb gang pvp.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.11.07 10:58:00 - [10]
 

Edited by: Grimpak on 07/11/2010 11:00:41
ohai:

Quote:
[Cerberus, long range cerb]

5x Heavy Missile Launcher II (Caldari Navy Scourge Heavy Missile)

Large F-S9 Regolith Shield Induction
2x Invulnerability Field II
F-90 Positional Sensor Subroutines (Targeting Range)
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Type-D Attenuation Signal Augmentation
3x Ballistic Control System II

2x Medium Hydraulic Bay Thrusters I




it all fits with all fitting skills maxed (which I have), including shield upgrades 5.

352dps, missiles go for nearly 11km/sec (with missile projection at 5). with script you can lob missiles at 200km, altho they go for 230km, even if said range is unecessary (scares the living bejesus of some ewar ship prepping up for on-grid warp tho).

it also has 25k EHP, which is not that much really.


edit: also cerb sucks for solo, use drake for solo instead.

Gecko O'Bac
Deep Core Mining Inc.
Posted - 2010.11.07 11:51:00 - [11]
 

Originally by: Grimpak
Edited by: Grimpak on 07/11/2010 11:00:41
ohai:

Quote:
[Cerberus, long range cerb]

5x Heavy Missile Launcher II (Caldari Navy Scourge Heavy Missile)

Large F-S9 Regolith Shield Induction
2x Invulnerability Field II
F-90 Positional Sensor Subroutines (Targeting Range)
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Type-D Attenuation Signal Augmentation
3x Ballistic Control System II

2x Medium Hydraulic Bay Thrusters I




it all fits with all fitting skills maxed (which I have), including shield upgrades 5.

352dps, missiles go for nearly 11km/sec (with missile projection at 5). with script you can lob missiles at 200km, altho they go for 230km, even if said range is unecessary (scares the living bejesus of some ewar ship prepping up for on-grid warp tho).

it also has 25k EHP, which is not that much really.


edit: also cerb sucks for solo, use drake for solo instead.


This. Cerberus has 2 advantages over drake: range and speed (albeit the speed is not that much higher). While speed has, of course, its uses in solo pvp, the speed of the cerberus is hardly stellar. Range however is completely useless since, at most, you will be trying to fight at 20ish kms, not more, otherwise the target will just escape.

So the Cerberus is much more suited to fast(ish) roaming gangs/sniper gangs. HAM fit may work but IIRC you'll have some trouble fitting it and may end up with a barely acceptable tank.

A solo ham drake puts out around 600 dps with 80k ehp and a 150ish dps tank, goes at around 80% the speed of the cerberus and has light drones to deal with pesky tacklers (or light ECM drones if you prefer). Also costs, full fitted, less than half the price of a bare cerberus hull

TheKalila
Posted - 2010.11.07 12:08:00 - [12]
 

I like kessah's HAM Cerb brawler if any, but like others have said, stick with a Drake, it does it cheaper and better.
http://i.imgur.com/qPegS.jpg

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.11.07 12:32:00 - [13]
 

Originally by: hjgjgfgfgsj
James Lyrus, if a drake performs better than this then a hurricane performs better than a vaga and you could make that point against almost every T2 ship in the game.

Op, I see what you're trying to do with the AB - it will minimize any dps coming from enemy missile boats, I'm pretty sure that alone will make it come out on top against another cerb.

hammack, your setup sucks, your em resist is rediculously low, and you have a medium shield extender (lol?)

Again, James, what you're saying about not being able to kite with a cruiser on afterburner is false. Most cruisers from what I've seen fit MWDs, except for fist of **** formations, so once a fight is engaged within web/scram range, kiting will be a non-issue. Some **** with a long range point will die because tony there will load javelins in and **** them, even against dramiels, even against an interceptor.

Your fit dood, is pretty good. and kudos for making a viable solo cerberus.





No, not really - the Vagabond is significantly faster than the Hurricane - 2400m/sec on MWD, vs. 1300m/sec.
It means holding the distance from your opponent, and staying out of web/scram range is considerably easier - you're faster than all the other hulls in the same sizeclass.

The same cannot be said for the Cerb - 1376m/sec on MWD, means it's really not that much faster than a Hurricane - and a Drake clocking in at 1000m/sec isn't much slower either.
The key differentiator - the double range bonus on the Cerb - goes away completely when you're fighting at 'tackle' ranges. Cerb's a _little_ bit faster, a lot more fragile, and a lot more expensive. That's why I assert it's just a bad idea.

Anyway, back onto the AB point - how often do you think a straight 1v1 actually occurs, when you're bimbling around in a HAC in lowsec? It's really not very often. Your afterburner - at that point - is a liability. Because someone will close with you - on MWD - get a web and a point on you, and then you'll both be sat very close to each other, slapping away at each other - whilst the AB Cerb moves away 212m/sec, from the Drake trying to stamp on his choc ice moving at 70m/sec.
142m/sec differential isn't very big at all, and will take you ... what, about a minute to get clear of the web? And at which point, you'll lose your scram, and they'll be able close again, although you might get lucky and be able to warp before they do - with your 8s align time though, you will need to be aligning out already.

But ... in that minute, this guy's backup arrives - or he kills you, because he's just chewed through your hitpoints already.

And please, don't be forgetting that HAMs really don't hit very hard against smaller ships - it will take long enough to kill, e.g. an interceptor, that the same thing will happen, because you don't have a drone bay (and the Drake does).

Seriously. HACs have certain advantages, but if you're not playing to those advantages _specifically_ a BC is better. The Cerb's advantage is an absurd range, which in turn means it's almost always a bad choice for solo PvPing.

hjgjgfgfgsj
Posted - 2010.11.07 13:54:00 - [14]
 

Edited by: hjgjgfgfgsj on 07/11/2010 13:58:22
The cerberus has four advantages over a drake - speed (not much), range, T2 resists, and signature radius, meaning that with an afterburner he will shrug off any damage against another ham/hm cerberus and same with a hm drake, and with an OH afterburner that's a lotta sig tanking.

Now to review, the Vaga has T2 resists, goes way faster, is smaller,

But has one less low slot, can't do as much damage or get as much ehp.

The Cerb has T2 resists (80% therm and kin!), goes a little faster, deals more damage, is smaller,

But has less ehp and one less midslot.


They seem to me to be about equal in respect to their BC counterpart.


Anyway, they will be sat very close to eachother at the beginning of the fight but kiting at around 9000m shouln't take more than 10-15 seconds, an dobviously we don't want to kite outside of scram range and lose point. Also gtfo when he is losing shouldn't take very long when another cruiser can't run his MWD for more than a minute before losing all cap. Also he's not using hams if you look at his fit.


Lugalzagezi666
Posted - 2010.11.07 14:07:00 - [15]
 

Think about navy caracal.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.11.07 14:27:00 - [16]
 

Originally by: hjgjgfgfgsj
Edited by: hjgjgfgfgsj on 07/11/2010 13:58:22
The cerberus has four advantages over a drake - speed (not much), range, T2 resists, and signature radius, meaning that with an afterburner he will shrug off any damage against another ham/hm cerberus and same with a hm drake, and with an OH afterburner that's a lotta sig tanking.

Now to review, the Vaga has T2 resists, goes way faster, is smaller,

But has one less low slot, can't do as much damage or get as much ehp.

The Cerb has T2 resists (80% therm and kin!), goes a little faster, deals more damage, is smaller,

But has less ehp and one less midslot.


They seem to me to be about equal in respect to their BC counterpart.


Anyway, they will be sat very close to eachother at the beginning of the fight but kiting at around 9000m shouln't take more than 10-15 seconds, an dobviously we don't want to kite outside of scram range and lose point. Also gtfo when he is losing shouldn't take very long when another cruiser can't run his MWD for more than a minute before losing all cap. Also he's not using hams if you look at his fit.


still not enough really. the cerb seems like that good on paper, but your EHP is so small that you'll be in a pod even before you start to scratch his armor.

tbh, as lugal said, the best carcal-based hull brawler is the navy issue one.

TheKalila
Posted - 2010.11.07 16:04:00 - [17]
 

Apart from kessahs fit. This is the best I could come up with:

[Cerberus, Bird of Prey]
Ballistic Control System II
Ballistic Control System II
Damage Control II
Power Diagnostic System II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
Photon Scattering Field II
Fleeting Propulsion Inhibitor I
Warp Scrambler II

Heavy Assault Missile Launcher II, Torrent Rage Assault Missile
Heavy Assault Missile Launcher II, Torrent Rage Assault Missile
Heavy Assault Missile Launcher II, Torrent Rage Assault Missile
Heavy Assault Missile Launcher II, Torrent Rage Assault Missile
Heavy Assault Missile Launcher II, Torrent Rage Assault Missile
Medium Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Ancillary Current Router I

It's really light on EHP so you will have to be picky and stick with cap requiring/slower targets.

Maybe use a disruptor instead of scram, but yeah not much else.

Lugalzagezi666
Posted - 2010.11.07 16:30:00 - [18]
 

So you seriously want to take 100mil, 25k ehp, 400dps hac into scram range, where you will end owned by first semi competent armor ruppie/vexor, or for lolz first af/dram you will encounter.

...instead of just using drake, that has almost same speed/agility as your cerb if you fit it with 2 nanos and has like 3x more ehp and more dps /with hmls!/.

hjgjgfgfgsj
Posted - 2010.11.07 18:34:00 - [19]
 

Edited by: hjgjgfgfgsj on 07/11/2010 18:38:56
Ok then.

Tony SoXai
Posted - 2010.11.07 18:38:00 - [20]
 

So i'm kinda feelin that the cerberus is not very good at this... but that one dood seems pretty adament about the cerb being a good solo ship. majority rules, i guess.

i guess ill train for a vaga and autocannons then.

Leksi Bar'zuk
Posted - 2010.11.07 18:46:00 - [21]
 

Edited by: Leksi Bar''zuk on 07/11/2010 18:48:34
Originally by: Tony SoXai
i guess ill train for [minmatar and] autocannons [or amarr] then.


That's generally the solution to most issues facing caldari pilots.

Brian Ballsack
Posted - 2010.11.07 20:02:00 - [22]
 

I wouldnt use a cerb, its main strength is long range and if your gonna have to tackle you wont be able to do it, also if your going to try close range then other ships such as the drake, will be much better.

Gecko O'Bac
Deep Core Mining Inc.
Posted - 2010.11.07 23:03:00 - [23]
 

Originally by: Leksi Bar'zuk
Edited by: Leksi Bar''zuk on 07/11/2010 18:48:34
Originally by: Tony SoXai
i guess ill train for [minmatar and] autocannons [or amarr] then.


That's generally the solution to most issues facing caldari pilots.


Sadly I have to agree... There ARE many good caldari ships and the cerberus IS one of them, but they often lack in flexibility and most of 'em can't solo for ****.

Leksi Bar'zuk
Posted - 2010.11.07 23:39:00 - [24]
 

Originally by: Gecko O'Bac
Originally by: Leksi Bar'zuk
Edited by: Leksi Bar''zuk on 07/11/2010 18:48:34
Originally by: Tony SoXai
i guess ill train for [minmatar and] autocannons [or amarr] then.


That's generally the solution to most issues facing caldari pilots.


Sadly I have to agree... There ARE many good caldari ships and the cerberus IS one of them, but they often lack in flexibility and most of 'em can't solo for ****.


I find the irrelavence of ultra-long-range sniping a little more bothersome than the lack of ability to solo. When your primary weapon system is already intended to deliver at a range beyond what your peers can hit with regularity a bonus to optimal is all but wasted. You then try to retrofit for short range weapons, find your power grid wont cooperate, and realize that you have a tank that's nothing to write home about either. Humorously, this story applies not only to the cerb, but to nearly every caldari ship and in almost every concievable fleet makeup. And this is BEFORE you even consider the shield/armor tanking problem.

hjgjgfgfgsj
Posted - 2010.11.07 23:48:00 - [25]
 

If this is the case, WHY THE **** IS EVERYBODY TALKING ABOUT NERFING THE DRAKE?!

Sense - 0%

Oddness - 100%

Leksi Bar'zuk
Posted - 2010.11.08 01:50:00 - [26]
 

Edited by: Leksi Bar''zuk on 08/11/2010 01:52:11
Originally by: hjgjgfgfgsj
If this is the case, WHY THE **** IS EVERYBODY TALKING ABOUT NERFING THE DRAKE?!

Sense - 0%

Oddness - 100%


Because under extreme lag passive shield regeneration is hyper-effective tank and heavy missiles can reliably kill zealots.

Note: I don't think it's an intelligent design decision to nerf the drake myself (not that i'd shed a tear for it), but there you have it.

Xiaodown
Guiding Hand Social Club
Posted - 2010.11.08 04:24:00 - [27]
 

Just wanted to pipe up and say that I'm maxed for cerbs and have all the appropriate implants, etc, and they're not for solo.

Also, don't use an AB.

  • Scenario 1: 2x LSE-II = battleship weapons will hit you for decent damage.

  • Scenario 2: 2x LSE-II + MWD = super-sized battleship weapons (like torps and 1400mm ACs) will hit you for decent damage.


The fact that Scenario 2 blooms your sig radius a lot more than Scenario 1 is negated by the fact that you're going a lot faster, so the real world difference isn't much.

On top of that, the difference in speed between a Cerb with no speed mod and a Cerb with an AB is really not significant, and if you're hunting frigates and non-caldari cruisers, won't make a damn bit of difference.

Which means that there's no reason to use an AB - it won't help your real world sig radius issues, and it won't actually make you go fast enough to make a difference. Either fit a MWD, or fit more tank or something else useful (target painter, ewar, a scram or another web, whatever), and forgo the speed mod.

Or, train Minmatar.

~X

TheKalila
Posted - 2010.11.08 07:26:00 - [28]
 

Nothing wrong with a Cerb in a small gang or duo with a dedicated tackler. Use each ship to it's advantages, the Cerb is great at damage projection and more agile making it easier to roam around with light tackle.

Engagement range of HAMs is nice but it's still too close for comfort and I would still personally opt for HMLs and a bigger tank + some nano/poly.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.11.08 12:39:00 - [29]
 

Originally by: Leksi Bar'zuk
Edited by: Leksi Bar''zuk on 08/11/2010 01:52:11
Originally by: hjgjgfgfgsj
If this is the case, WHY THE **** IS EVERYBODY TALKING ABOUT NERFING THE DRAKE?!

Sense - 0%

Oddness - 100%


Because under extreme lag passive shield regeneration is hyper-effective tank and heavy missiles can reliably kill zealots.

Note: I don't think it's an intelligent design decision to nerf the drake myself (not that i'd shed a tear for it), but there you have it.


I'm not sure myself - the Drake is a good ship, and no mistake. But ... well, is it really so bad that the Caldari lineup contains one capable 'straight combat' ship?
*shrug*. Heavy missile drakes are becoming popular - extremely popular - which I think has provoked the nerfing discussion.
That's ... in no small part, because of the current metagame, more than anything else.
People fly Drakes, because the Caldari HAC, cruisers and the Ferox are just not all that good for a 'PvP generalist' role. (In which a ship fits for decent short-mid range firepower, and tackle). Pretty fundamentally, most of these ships seem to hark back to a day when MWDs weren't mandatory on cruiser hulls (and despite the discussion in this thread, they are). They also lack somewhat in drone capacity, which means that smaller ships are significant threats.

*shrug*. The Drake mounts a... credible, if not overwhelming amount of firepower. MWD, web, scram and a credible amount of tank. And has 5 light drones, for bugscraping.
It's a very good all-rounder - a lot like the other tier 2 battlecruisers - but unlike the other tier 2s, the 'alternatives' (especially the HACs) suffer greatly in this generalist niche.

Thus - Drakes become fairly common, because over the last year everyone who wants to PvP as Caldari _finally_ has a ship that's worth flying in it's own right. All the rest? There is a good PvP lineup in the Caldari portfolio, but they all suffer from the fundamental flaw - they're only good, when meshed in with a well thought out fleet. That's fine, as far as it goes, but it's crippling for inexperienced pilots (and commanders).
The Drake breaks that mold. You can fit it up as a decent solo PVP ship, that adds value to pretty much whatever gang is going out to play that day.


Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.11.08 13:56:00 - [30]
 

Edited by: Grimpak on 08/11/2010 13:59:10
Originally by: James Lyrus
Originally by: Leksi Bar'zuk
Edited by: Leksi Bar''zuk on 08/11/2010 01:52:11
Originally by: hjgjgfgfgsj
If this is the case, WHY THE **** IS EVERYBODY TALKING ABOUT NERFING THE DRAKE?!

Sense - 0%

Oddness - 100%


Because under extreme lag passive shield regeneration is hyper-effective tank and heavy missiles can reliably kill zealots.

Note: I don't think it's an intelligent design decision to nerf the drake myself (not that i'd shed a tear for it), but there you have it.


I'm not sure myself - the Drake is a good ship, and no mistake. But ... well, is it really so bad that the Caldari lineup contains one capable 'straight combat' ship?
*shrug*. Heavy missile drakes are becoming popular - extremely popular - which I think has provoked the nerfing discussion.
That's ... in no small part, because of the current metagame, more than anything else.
People fly Drakes, because the Caldari HAC, cruisers and the Ferox are just not all that good for a 'PvP generalist' role. (In which a ship fits for decent short-mid range firepower, and tackle). Pretty fundamentally, most of these ships seem to hark back to a day when MWDs weren't mandatory on cruiser hulls (and despite the discussion in this thread, they are). They also lack somewhat in drone capacity, which means that smaller ships are significant threats.

*shrug*. The Drake mounts a... credible, if not overwhelming amount of firepower. MWD, web, scram and a credible amount of tank. And has 5 light drones, for bugscraping.
It's a very good all-rounder - a lot like the other tier 2 battlecruisers - but unlike the other tier 2s, the 'alternatives' (especially the HACs) suffer greatly in this generalist niche.

Thus - Drakes become fairly common, because over the last year everyone who wants to PvP as Caldari _finally_ has a ship that's worth flying in it's own right. All the rest? There is a good PvP lineup in the Caldari portfolio, but they all suffer from the fundamental flaw - they're only good, when meshed in with a well thought out fleet. That's fine, as far as it goes, but it's crippling for inexperienced pilots (and commanders).
The Drake breaks that mold. You can fit it up as a decent solo PVP ship, that adds value to pretty much whatever gang is going out to play that day.


this.

the drake's major problem is that it's the most effective pvp ship below 5mil SP.

sure you can't do much with said SP invested in a character, but all the other options require either more training, or simply don't have the staying power.

and the biggest issue about it? screwing up said SP/effectiveness of the drake means it becomes useless for all intents and purposes.


the only options are either revamping the skills themselves in a way that all the other 3 races' BC's come at the same level, or changing the drake in a way that it becomes either more offensive or more defensive, OR fundamentally change the missiles, starting from the skilltree to the missiles themselves, passing thru pretty much every missile based/semi-based ship on the way.



that, or applying sledgehammer to drake.


 

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