| Author |
Topic |
 slaveof jita |
Posted - 2010.11.02 03:14:00 - [ 1]
Ok, so recently I have sold my Mach and have started working towards a Golem for my L-4's... However, after talking with a friend, he reckons he does more dps in a mach, and thus can get more missions done, earning more LP which is more isk than from looting/salvaging at the same time in a marauder. The loadout I am aiming for is made by " greengimp" Has anyone compared both in action? I know, I have built both in the EFT, but I would rather hear from someone who has used both. Thanks. |
 Jhoria Englside Caldari |
Posted - 2010.11.02 03:21:00 - [ 2]
my suggested fitting is selling the golem and getting back the mach |
 TheKalila |
Posted - 2010.11.02 03:25:00 - [ 3]
The 3 TP Golem is the best mission running ship in the game for most missions. For everything else (missions that need long range or speed) I prefer the Tengu but the Mach is very good too on those.
Best answer: both!
Reasonable answer: stick with the Golem, the salvage/loot is far better in the long run.
Ultimately the 3 TP Golem is still very fast and will 1 shot everything except for a BS, it is King of Carebears imo.
P.S. fit a salvager. |
 Denuo Secus |
Posted - 2010.11.02 04:21:00 - [ 4]
Edited by: Denuo Secus on 02/11/2010 04:24:27 I prefer the Mach. By far. Golem is very good in missions, no question. You cannot 3-volley a battleship with the Machariel. Also the huge DPS value of a 800mm Mach ends at ~4.2km. After that you are in falloff.
Nevertheless I prefer the Mach because of three things I really don't like on the Golem:
- To much micromanaging. You have to keep an eye on your launchers and 2-3 TPs. Launcher and TP cycle is not equal. If you hit a target (even BSs) without all TPs on it you do a lot less damage.
- Range. Rage torpedos are working up to ~35km. I was busy switching from Rage to Javelin and back because the NPC BSs just kept a range of ~30km sometimes (Gurista extravaganca for instance). Maybe I was just stupid but at the end it leads to micromanagement again.
- Range. Several missions just don't work with the Golem because of ranges > 60km. I'm just too lazy to fiddle out which missions work and which not.
Another plus for the Mach is it's speed and it's very short gun cycle time (3.15 sec). Because of that it feels fast. You don't have to wait until the cycle ends - you're ready to shoot the next target very fast.
My personal conclusion: - Mach = fun - Golem = maximum efficiency (in short range missions) |
 Tusen Takk Guy Fawkes Trust Fund 31ST Reliables Division |
Posted - 2010.11.02 14:21:00 - [ 5]
a corpmate oneshots battleships in his mac
but thats to the tune of 5bil isk so it has its ups and downs |
 Preestar Four Horsemen of the Apocalypse
|
Posted - 2010.11.02 14:28:00 - [ 6]
1 shot a battleship? I dont think so, is he using 1400mm arty? |
 Tusen Takk Guy Fawkes Trust Fund 31ST Reliables Division |
Posted - 2010.11.02 14:40:00 - [ 7]
no idea, and myabe its 2 shotting, but it takes us about 5-10min to finish an L4 |
 Captain Pompous Is Right Even When He's Wrong So Deal With It |
Posted - 2010.11.02 15:29:00 - [ 8]
Originally by: Tusen Takk no idea, and myabe its 2 shotting, but it takes us about 5-10min to finish an L4
Take me 30 seconds to finish mine in a 150k incursus, try again bub |
 Pr1ncess Alia |
Posted - 2010.11.02 15:32:00 - [ 9]
They are both dynamite. I'd say whichever you enjoy more, pew pew or missiles.
I'd say a good 1400mm mach would be much much more fun. FOcus on damage and tracking, have a buddy along to assist with painting and frig work and i imagine you can clean stuff up pretty quickly.
even solo a decent pilot should be able to zoom right along. faster than a golem? id say that all depends on specific missions and fittings. |
 Cipher Jones Minmatar |
Posted - 2010.11.02 16:07:00 - [ 10]
I've never flown a golem and I fly a Mach. I read every performance thread I can and I take special care to pay attention to people who actually post sceenies of their bounty ticks.
Out of the people who post *actual screens* I have never seen a Golem that is faster at killing than a mach. The only aspect that people have even claimed to be able to make more money is LP whoring.
|
 Tusen Takk Guy Fawkes Trust Fund 31ST Reliables Division |
Posted - 2010.11.02 16:41:00 - [ 11]
Originally by: Captain Pompous
Originally by: Tusen Takk no idea, and myabe its 2 shotting, but it takes us about 5-10min to finish an L4
Take me 30 seconds to finish mine in a 150k incursus, try again bub
well we hit all the ships when we do them, and i usually warp in kill a bs warp out jump to next system jump back kill another bs wash and repeat to get my sec status up since until recently i wasnt allowed in most high sec |
 Psychotic Maniac Caldari Head Shrinkers |
Posted - 2010.11.02 17:10:00 - [ 12]
depends on the rats mostly. gg only flys in matari space that have close range missions. golem is fine vrs. them. if running in amarr space golem is no so good. to slow and range sucks. |
 Trebor Whettam |
Posted - 2010.11.02 20:53:00 - [ 13]
Originally by: Psychotic Maniac depends on the rats mostly. gg only flys in matari space that have close range missions. golem is fine vrs. them. if running in amarr space golem is no so good. to slow and range sucks.
I find the Golem to be quite effective against Blood Raiders if and only if you have perfect range enhancement (both skills to five, T2 rigs, and the implant). Most of the missions have a group within opening range, so from there it's mostly just a task of knowing when to pull what and when to pop triggers. The key to fast times with a Golem is maximizing the number of targets you kill with one volley. Blood Raiders are relatively slow and fat, so it works out nicely. I personally can alpha battlecruisers with javs and non-elite cruisers with faction (perhaps better TP skills would allow me to get them with javs too, but I'm not sure). Standard cruisers are my last choice. So, when using javs, I prioritize 1) BCs 2) Elite Cruisers (bad Neut) and 3) Battleships (with ones I know won't come <40km preferred). It may seem counter-intuitive to prefer using javs against battleships instead of cruisers, but we have to remember to think in terms of volleys rather than dps. Faction ammo needs half as many volleys as javs vs cruisers, which is awesome. With battleships, I'm typically looking at 3:4 or 4:5, so the javs aren't at nearly the same disadvantage. The same holds for elite-cruisers, and battlecruisers obviously show no difference. It's not a simple case of "Faction does 27% more dps". (Note that I use "I" as my pronoun. The optimum strategy is highly dependent on your own skills.) I can't imagine a Mach doing better than a max-range Golem in many BR missions, especially once you consider Armor Plates. A few other Golem tips: 1) Don't choose a non-battleship target unless you'll be able to active your TPs before the missiles land (finessing the range game is useful). Either shoot a BS, or wait long enough that your TPs will be ready. This actually isn't that much of an issue in practice once you get the hang of target selection (simply prefering cruisers over BSes when in faction range if TPs are available is usually sufficient). 2) Use several TPs. Using less than three TPs would require me to fire an additional volley against at least a dozen rats in many missions. 3) Train the TP skills. They may not seem like a huge boost, but remember that you're stacking the benefit three times (with 3x TP). 4) Train multi-tasking. Beyond the need to target wrecks, you'll want to lock a few frigs to keep your drones on the ball, because everything else will go down so fast. If your drones detour onto cruiser or two, there's a good chance they won't finish the frigs fast enough. 5) Know where you need to be moving. Sometimes you stay still; sometimes you approach a future spawn point; and sometimes (probably most common) you approach the current group. This is mostly experience. 5) Know when to pull groups (with a TP) and pop the triggers. I already mentioned this, but it's worth repeating. |
 SFX Bladerunner Minmatar Aperture Science inc.
|
Posted - 2010.11.02 21:56:00 - [ 14]
Mach/vargur and golem are comparable in efficiency and all 3 are 'top tier' lvl4 running solutions nightmare/paladin is the best solution for amarr missions Kronos.... wat is kronos?
Basically it depends on your preferred playstyle really.
With a golem you will be constantly managing your range, targetpainters and watching missile volleys get lost into the void With a mach/vargur you will be eating ammo like crazy, but in return range management is a lot easier (105km falloff LoL)
They have their ups and downs, but in the end I would advise you to just go for what you deem the most fun.
Hell.. it's a bloody game after all, you won't get more than 1-5% more efficiency out of one ship or the other so for that minimal gain you might aswell just pick one on playstyle preference and not hate every minute of every mission you run. |
 Mike712 |
Posted - 2010.11.03 05:17:00 - [ 15]
Edited by: Mike712 on 03/11/2010 05:19:04 Originally by: SFX Bladerunner Mach/vargur and golem are comparable in efficiency and all 3 are 'top tier' lvl4 running solutions nightmare/paladin is the best solution for amarr missions Kronos.... wat is kronos?
Basically it depends on your preferred playstyle really.
With a golem you will be constantly managing your range, targetpainters and watching missile volleys get lost into the void With a mach/vargur you will be eating ammo like crazy, but in return range management is a lot easier (105km falloff LoL)
They have their ups and downs, but in the end I would advise you to just go for what you deem the most fun.
Hell.. it's a bloody game after all, you won't get more than 1-5% more efficiency out of one ship or the other so for that minimal gain you might aswell just pick one on playstyle preference and not hate every minute of every mission you run.
^this Also the CNR is one of tbe best all rounders and really should be in the category of top tier' lvl4 running solutions, for some guristas missions it's superior to the golem as the golem will often get perma jammed due to it's low sensor strength. Basically get a Auto Mach, Torp Golem, Cruise CNR, Pluse Paladin and Tach Nightmare and you'll have a perfect ship for every situation, if I had to only pick one it would have to be CNR or Mach, for both have great damage projection and damage type selection. |