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blankseplocked Navy Apoc vs. Abaddon... Fight! (a thread about drones)
 
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Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.01 08:19:00 - [1]
 

Edited by: Gryganne on 01/11/2010 08:21:20
Hopefully I am not beating a dead horse. There are plenty of threads about these two ships, most of which go as follows:

Noob 1: Which is better, the Navy Apoc or the Abaddon?
Noob 2: Paladin
Noob 3: Nightmare

Setting aside the Paladin and the Nightmare for the purposes of this thread. (Just saying this guarantees that I am going to get responses like those above. Go for it. Get it out of your system, buddy.)

The standard analysis is something like this:

Navy Apoc (NA) Considerations:

1. Cap - Much less of a problem
2. Guns - Range bonus makes T2 pulses a fine choice; Fewer tracking issues
3. Fitting - Extra low slot; no grid issus
4. Tank - More armor HP; Can get a higher EHP while maintaining # of damage mods
5. Versatility (no problems fitting an afterburner; can use rig slots for things other than powergrid/cap)

Abaddon (AB) Considerations:

1. Guns - More damage; Shines as a Tach boat
2. Tank - Resists
3. Substantial cap and grid issues make the AB limited in its fitting choices
4. Ganks like a beast

(Maybe I've missed a few minor things. Feel free to make suggestions and I'll add them if need be.)

Conclusion: Although the NA has more versatility and would thus be appropriate for lower-skilled or new-to-lvl-4s players, still, a skilled player ought to choose the AB because, in the right hands, gank trumps everything and leads to faster mission grinding.

Now, this seems to cover much of what is usually said on these ships, and now I want to add a further level of complexity:

I've been fooling around with EFT, and what seems to be absent from the usual calculus (something that people ignore in most threads), is drone capacity. The NA has 100m3 while the AB 75m3. (That was the punchline. I hope it knocked the wind out of you.)

This looks to me like a big deal. Why? The NA can carry 3x Bouncer IIs and a full flight of Hobgoblin IIs (it can largely do without medium drones because of pulse tracking). On the other hand, the tach AB is as much in need of his obligatory flights of light and mediums as ever because of tracking limitations up close. It definitely cannot spare all of its drone capacity for 3x sentries (well, there are a few missions where it could, but I'm looking for sustainable fits here).


Calculations:

When you factor in the DPS of the 3x sentries, EFT tells me that the DPS of the NA is only modestly lower (4%) than that of the AB at a range of 40km (AN with pulse and AB with tach; both with 3x heat sinks; NA with one of its freed rig slots equipped with a damage mod).

(Note that I am not factoring in the DPS of the ABs flight of medium drones because I've found that you kill most targets before your medium drones can even get to them. I've flown the AB quite a bit in lvl 4s, and the drones really only ended up getting used in about a quarter of them at most. Even so, I always felt like I needed to have them in case any larger ships sneaked in near. Ignoring the AB's medium drone damage in the calculation seems like a reasonable move to make since sentries can be dropped and instantly fire upon a ship within range. They become an integral part of the gank setup as opposed to light and mediums being relegated to cleanup duty.)

I have not provided any screens of setups because I lack time, but I my be able to do so at some point if it is necessary.

Anyway, what are your thoughts? Do T2 sentries tip the scales in favor of the NA? My work with EFT points me to the conclusion that the extra drone capacity of the NA provides a realistic way to bridge the DPS gap between the two ships. Let me know your thoughts on the particular issue of drone capacity as a means to compare the NA and the AB. There may be something to it that once and for all adjudicates this terrible debate.

Lance Fighter
Amarr
Posted - 2010.11.01 08:29:00 - [2]
 

Edited by: Lance Fighter on 01/11/2010 08:45:37
navy apoc is better if you havent t2 pulse (same with normal apoc).

Once you have scorch, abaddon wins.

edit
sentries.. no. no. no. no.
your better off with a flight of 2x heavy 2x mid 1x small..

TheKalila
Posted - 2010.11.01 10:47:00 - [3]
 

Beating a dead horse.. theres enough content on this topic to fill several books.

Innui
Posted - 2010.11.01 13:06:00 - [4]
 

Originally by: TheKalila
Beating a dead horse.. theres enough content on this topic to fill several books.


I always thought it was simple, use the guns with the range you need and fit accordingly ;)

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.01 15:18:00 - [5]
 

Who's gonna install heavies? They will get used once in a millennium... Just too slow for your average mission blitz. That's why I think sentries might be the right way to go. They will actually get put to good use, no?

Fayre Sorbitol
Posted - 2010.11.01 15:24:00 - [6]
 

[Armageddon Navy Issue, Mission]
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Large Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I


Bouncer II x5
Hobgoblin II x5


993 dps with my skills.

Maihes Sehim
Amarr
Midnight Sentinels
Midnight Space Syndicate
Posted - 2010.11.01 15:48:00 - [7]
 

Originally by: Fayre Sorbitol
[Armageddon Navy Issue, Mission]
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Large Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I


Bouncer II x5
Hobgoblin II x5


993 dps with my skills.


+1 Navy GEDDON!

The thing ganks like a beast.

King Rothgar
Autocannons Anonymous
Posted - 2010.11.01 15:58:00 - [8]
 

Navy geddon is indeed the gankiest of the amarr BS's. I assume the nightmare and paladin are out due to skills and/or price. But the navy geddon is a very realistic choice as they are cheaper than navy apocs and are pure amarr ships. As for guns, pulses on the abaddon or navy apoc work just fine in lvl4's. Only guristas like to run around beyond 50km and if you're in amarr space, you won't see them very often. I advise rejecting those missions anyways though.

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.01 23:16:00 - [9]
 

The geddon does look nice on paper, but relying on scorch as much as you have to with the crappy range is hugely expensive. Scorch crystals cost around 4.5m for 7 and are used up in 5 or 6 missions, so I've heard. That's a substantial cost.

Leksi Bar'zuk
Posted - 2010.11.01 23:21:00 - [10]
 

Edited by: Leksi Bar''zuk on 01/11/2010 23:22:55
Originally by: Gryganne
The geddon does look nice on paper, but relying on scorch as much as you have to with the crappy range is hugely expensive. Scorch crystals cost around 4.5m for 7 and are used up in 5 or 6 missions, so I've heard. That's a substantial cost.


You really should fly a non-amarr bs before you cry about ammo costs. Projectiles and launchers shell out a HELL of a lot more than that and do it more often. I fly amarr almost exclusively in fleet and I can assure you, we pay a pittance of what others do for ammo over time.

Edit: forgot to mention hybrids... on second though, who cares?

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2010.11.01 23:47:00 - [11]
 

Originally by: Gryganne
The geddon does look nice on paper, but relying on scorch as much as you have to with the crappy range is hugely expensive. Scorch crystals cost around 4.5m for 7 and are used up in 5 or 6 missions, so I've heard. That's a substantial cost.


By your own accounts, thats 750k isk a mission.

That bothers you? Really?

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.02 00:22:00 - [12]
 

Originally by: Sader Rykane


By your own accounts, thats 750k isk a mission.

That bothers you? Really?


Cmon, don't oversimplify things. You know it's not about the particular amount but whether or not it can be justified based on isk/hr calculations.

Suppose the average lvl 4 nets 10m isk. Using scorches, you lose 7.5-9% of your profits. If the navy geddon is at least 7.5-9% faster at mission running than the apoc or the abaddon, then its worth it. If not, then better to use one of those other ships.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.11.02 01:07:00 - [13]
 

why the heck would you fit megapulse to a navy geddon Mad

tachys!
[Armageddon Navy Issue, PVE-Tachys]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Imperial Navy Large Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Heavy Capacitor Booster II, Cap Booster 800
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Tracking Computer II, Optimal Range

Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Auto Targeting System II

Large Ancillary Current Router I
Large Ancillary Current Router I
Large Ancillary Current Router II


Hobgoblin II x5
Warrior II x5
Garde II x5


(slightly more ontopic, I'd take the abaddon over the navy apoc any day)

Leksi Bar'zuk
Posted - 2010.11.02 01:36:00 - [14]
 

Originally by: Gryganne
Suppose the average lvl 4 nets 10m isk. Using scorches, you lose 7.5-9% of your profits. If the navy geddon is at least 7.5-9% faster at mission running than the apoc or the abaddon, then its worth it. If not, then better to use one of those other ships.


Use a machariel, then get back to me about how much ammo costs ya. Wink

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.02 02:42:00 - [15]
 

Originally by: Chainsaw Plankton
why the heck would you fit megapulse to a navy geddon Mad



Neat setup.

A few worries:

It relies completely upon fitting the cap booster, otherwise cap is hugely problematic.

It requires all those faction mods otherwise it doesn't have enough CPU.

I cringe at the need to fit 3 ancillaries in the lows (one T2, for that matter), but the DPS calculations seem to work out. This thing does some mean DPS.

A T2 pulse setup with scorch does nearly identical DPS at that range but with better tracking.

TheKalila
Posted - 2010.11.02 03:11:00 - [16]
 

Edited by: TheKalila on 02/11/2010 03:14:01
Originally by: Gryganne
Originally by: Chainsaw Plankton
why the heck would you fit megapulse to a navy geddon Mad



Neat setup.

A few worries:

It relies completely upon fitting the cap booster, otherwise cap is hugely problematic.

It requires all those faction mods otherwise it doesn't have enough CPU.

I cringe at the need to fit 3 ancillaries in the lows (one T2, for that matter), but the DPS calculations seem to work out. This thing does some mean DPS.

A T2 pulse setup with scorch does nearly identical DPS at that range but with better tracking.


Every single fit should use cap boosters, to not use them is to waste slots. Why? Cap boosters are cheap and easy to use and you rarely need to use more than 1 or 2 in most missions, so why not? Plus you get way more tank and gank, on almost every ship.

Your buying a faction ship and complaining about a few faction modules?

T2 Pulse setup might have better tracking but you do have Gardes that have quite nice tracking regardless for cruisers that get in close (but this is only a few missions and situations and generally avoidable). And you won't ever have trouble against BS anyway with a TC and a tracking script at a min.

Also, Scorch costs a lot in comparison to the very long lasting faction crystals on the much slower Tachs. Also, alpha is useful!

The real answer is.. Nightmare.


Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2010.11.02 03:16:00 - [17]
 

I tend to fit my vanilla Apocs pretty cheap. 8 megapulses with AN MF + scorch, MWD II, cap booster II, 2x sensor booster II, and the lows containing a med rep II, DCU, rest crammed with heatsinks and tracking enhancers. As many locus rigs as you can fit.

Even with the tracking penalty from Scorch, you'd be mighty surprised what a pulse snipoc can pick off at the far end of its 100km-ish range. Someone gets close, switch to AN MF which will still hit out to around 35-40km with great tracking. And if the Apoc dies? Who gives a rat's ass, it's an Apoc.

Since you're flying navy, this might not be the best advice. Still, the Apoc's strength is that optimal range bonus, and it really makes pulses shine.

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.02 03:39:00 - [18]
 

Edited by: Gryganne on 02/11/2010 03:46:43
Originally by: TheKalila

Every single fit should use cap boosters, to not use them is to waste slots. Why? Cap boosters are cheap and easy to use and you rarely need to use more than 1 or 2 in most missions, so why not? Plus you get way more tank and gank, on almost every ship.


Not convinced. With that recharge rate, 1 or 2 cap boosters seems unrealistic for most mission. The Geddon, with skills, has over 6600 GJ, so 800-1600 GJ of boost is really a pittance and only amounts to 15-20 seconds of running your modules. Perhaps that is enough boost to handle most spawns with that DPS, but what do you do between fights? Sit around for 20 minutes waiting with the terrible recharge rate or use boosters to top off? If you use boosters, then you'll use them up way before the mission ends. If you don't, then a higher recharge rate would decrease mission time by a lot.

Originally by: TheKalila
Your buying a faction ship and complaining about a few faction modules?


I like the way you said "a few" when he has no fewer than 14 faction mods on his setup. Did you even look at it? Anyway, the answer to your question is, "yes". The navy geddon is relatively inexpensive. All those faction mods dwarf the price of the ship. Faction mods are cool, but those are things you buy as you get the isk. Slowly upgrading your ship as you earn LP and such. I couldn't swing the cost of a faction fitted faction ship from the start, and unlike most other setups, the one in question is totally dependent upon doing so.

TheKalila
Posted - 2010.11.02 03:44:00 - [19]
 

Originally by: Gryganne

Not convinced. With that recharge rate, 1 or 2 cap boosters seems unrealistic for most mission. The Geddon, with skills, has over 6600 GJ, so 800-1600 GJ of boost is really a pittance and only amounts to 15-20 seconds of running your modules. Perhaps that is enough boost to handle most spawns with that DPS, but what do you do between fights? Sit around for 20 minutes waiting with the terrible recharge rate or use boosters to top off? If you use boosters, then you'll use them up way before the mission ends. If you don't, then a higher recharge rate would decrease mission time by a lot.


That is from my experience. But I fly a Paladin and Nightmare, both with cap booster.

With the kind of DPS they pump out, I rarely use more than 1 or 2. And that includes using my AB to make missions faster.

Perhaps you should try it before passing judgement? EFT warrioring is at it's worst when it comes to cap boosters, it really can't predict it's effectiveness very well.

However, some missions you will need to use your full load of cap boosters but thats what they are there for and really it's all about efficiency. You can easily head out with 20, 5 loaded, 15 in cargo (thats atleast how my Nightmare does it).

Gank==tank is the idea. Faster **** dies, the less you have to tank. The less cap you need. Which is why freeing up slots for max gank with a cap booster is so effective, especially on the Nightmare.

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.02 03:58:00 - [20]
 

Edited by: Gryganne on 02/11/2010 04:00:31
My judgment has nothing to do with EFT. If anything, EFT overestimates the value of cap boosters because it assumes you can run them indefinitely. The judgment is based on the obvious fact that 800-1600 cap is nothing to a geddon. If that much cap can really make the setup viable, then that's great, but I'm doubtful. And anyway, the significant worry is not the fight itself, but the time it takes to get ready for the next spawn/gate. That is time wasted, and in a ship with no cap recharge, there's going to be a lot of that. Perhaps you use boosters to recharge between fights, but can you really hold enough of them for that purpose?

TheKalila
Posted - 2010.11.02 04:07:00 - [21]
 

Edited by: TheKalila on 02/11/2010 04:10:24
Originally by: Gryganne
Edited by: Gryganne on 02/11/2010 04:00:31
My judgment has nothing to do with EFT. If anything, EFT overestimates the value of cap boosters because it assumes you can run them indefinitely. The judgment is based on the obvious fact that 800-1600 cap is nothing to a geddon. If that much cap can really make the setup viable, then that's great, but I'm doubtful. And anyway, the significant worry is not the fight itself, but the time it takes to get ready for the next spawn/gate. That is time wasted, and in a ship with no cap recharge, there's going to be a lot of that. Perhaps you use boosters to recharge between fights, but can you really hold enough of them for that purpose?


How bad are your cap skills? I use the occasional cap booster to top off my cap when it's below peak recharge point (33%) but thats only on "cap booster intensive" missions and I've never needed more than 15. To be honest, I can't remember ever running out of cap boosters. And this is on a Nightmare with 4 faction HS, CN X-L booster, 3 hardeners, TCII and 100mn AB.

Nor my Paladin with similiar setup, 100mn AB, TCII, 4 faction HS, faction large rep.

Edit: I think your overestimating the time it takes to clear missions. Most missions really don't take that long and with superior DPS they often do very little damage to you.

Have you actually run L4s for any lengthy period of time?

Mike712
Posted - 2010.11.02 04:20:00 - [22]
 

I actually find the range bonus of the N-apoc more useful in many situations than the damage bonus of the baddon.

Zahira Wrath
Amarr
Dominion Strategic
Posted - 2010.11.02 15:29:00 - [23]
 

Originally by: Chainsaw Plankton
why the heck would you fit megapulse to a navy geddon Mad
tachys!



How about this for a Tachy navy geddon:

[Armageddon Navy Issue, Tachyons !?!?]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Large Armor Repairer

Phased Weapon Navigation Array Generation Extron
Cap Recharger II
Cap Recharger II
Cap Recharger II

'Ballista' Tachyon Beam Laser I, Multifrequency L
'Ballista' Tachyon Beam Laser I, Multifrequency L
'Ballista' Tachyon Beam Laser I, Multifrequency L
'Ballista' Tachyon Beam Laser I, Multifrequency L
'Ballista' Tachyon Beam Laser I, Multifrequency L
'Ballista' Tachyon Beam Laser I, Multifrequency L
'Ballista' Tachyon Beam Laser I, Multifrequency L
Drone Link Augmentor I

Large Ancillary Current Router I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Praetor I x5

It all fits! ... no crazy CPU / ACR problems.

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.02 17:16:00 - [24]
 

Originally by: TheKalila

How bad are your cap skills?


They are either better than yours or equivalent. That should be enough for you to know what they are.

From what you've said, cap boosters are worth a try. Will see for myself when I get a chance.

Leksi Bar'zuk
Posted - 2010.11.02 18:25:00 - [25]
 

Originally by: Gryganne
Originally by: TheKalila

How bad are your cap skills?


They are either better than yours or equivalent. That should be enough for you to know what they are.

From what you've said, cap boosters are worth a try. Will see for myself when I get a chance.


Regardless of your cap skills running a booster fit is always more efficient. Wasting slots and rigs on recharge is something that newbs are encouraged to do, but if you have your own pants (and they aren't on your head) then you should be using a booster (imo).

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.02 21:06:00 - [26]
 

Edited by: Gryganne on 02/11/2010 21:08:09
Originally by: Leksi Bar'zuk
Wasting slots and rigs on recharge is something that newbs are encouraged to do, but if you have your own pants (and they aren't on your head) then you should be using a booster (imo).


Struck from the record. Moving on...

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.05 19:37:00 - [27]
 

People should feel free to post on topic, but I wanted to contribute a navy geddon setup since we're on about that.

[Armageddon Navy Issue, Armageddon PvE - Pulse]
Imperial Navy Large Armor Repairer
Damage Control II
Coreli C-Type Adaptive Nano Plating
Tracking Enhancer II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Tracking Computer II, Optimal Range
Imperial Navy Heavy Capacitor Booster, Cap Booster 800

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Drone Link Augmentor I

Large Trimark Armor Pump I
Large Energy Locus Coordinator I
Large Sentry Damage Augmentor I


Garde II x5
Hobgoblin II x5

1375 DPS at 21km
1160 DPS at 65km

beast...


A dangerous setup, but I'm used to running a very minimally tanked Abaddon for lvl 4's. This is a very high skill setup, you pretty much need perfect drone, fitting, and rig skills for this to work and leave enough fitting to replace the tracking comp with an AB on some missions.


Leksi Bar'zuk
Posted - 2010.11.05 19:49:00 - [28]
 

Edited by: Leksi Bar''zuk on 05/11/2010 19:57:39
Damage control needs to go.
Sentrie hybridized setup is weird, no comments except that.
Trimark on an active tank needs to be changed.

Ofc, this is pve so it might work anyhow. *shrug*

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.11.05 21:06:00 - [29]
 

Edited by: Gryganne on 05/11/2010 21:09:01
Sentry hybrid makes perfect sense on the navy geddon, at least if you want to maximize the ship's dps. It doesn't really shine as a pure laser PVE boat. The Abaddon beats it at that with the extra turret hardpoint. Anyway, I think the numbers speak for themselves. This thing substantially out-ganks the nightmare/pally at 65km and below. But as I said, this setup might only make sense with near perfect drone skills.

Leksi Bar'zuk
Posted - 2010.11.05 21:23:00 - [30]
 

Originally by: Gryganne
Edited by: Gryganne on 05/11/2010 21:09:01
Sentry hybrid makes perfect sense on the navy geddon, at least if you want to maximize the ship's dps. It doesn't really shine as a pure laser PVE boat. The Abaddon beats it at that with the extra turret hardpoint. Anyway, I think the numbers speak for themselves. This thing substantially out-ganks the nightmare/pally at 65km and below. But as I said, this setup might only make sense with near perfect drone skills.


A fit utilizing tracking computers rather in those mids could project out another ~20km with scorch and personally i'd weight turret damage higher than drone dps since you're not ganing a mutliplier from the hull and the drones will have to be swapped for web/scram frigates. You also forgo the option of an AB (useful at times) although that's a minor issue that some people can live with.

And as I mentioned the DC and Trimark make zero sense in any case and you really should change those regadless.


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