open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Attention on Deck - Cool Stuff Happening in Incursion
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6

Author Topic

Shadow's Caress
Lone Sword Production
Posted - 2010.10.18 16:17:00 - [61]
 

Originally by: Gypsio III
So, no comment about Scorch L yet? Razz


Scorch is a long range pulse laser crystal. To my knowledge, it doesn't have any ship penalties. It is therefore outside the scope of the upcoming changes.

Gypsio III
Dirty Filthy Perverts
Posted - 2010.10.18 16:31:00 - [62]
 

Originally by: Shadow's Caress
Originally by: Gypsio III
So, no comment about Scorch L yet? Razz


Scorch is a long range pulse laser crystal. To my knowledge, it doesn't have any ship penalties. It is therefore outside the scope of the upcoming changes.


I'll just leave this here and stand well back... Wink

RLCHANCE
Amarr
The Shadow Cartel
War and Pestilence
Posted - 2010.10.18 16:36:00 - [63]
 

Originally by: dischordia
2 the end of the contract scams for faction ships?


i dunno there will be that 1 dude that wont no and will buy a scam contract and after find out that its on the market Very HappyVery HappyVery HappyVery HappyVery HappyVery HappyShockedShockedShocked

Aineko Macx
Posted - 2010.10.18 16:41:00 - [64]
 

Originally by: Ishina Fel
I hope that the rebalancing of the Tech2 ammo vs. faction will take into account the price differences between the two. It would be a pity if worthless T2 ammo becomes useful again, yet at the same time faction ammo becomes worthless ;)

At least for crystals you also have to consider that the faction variant lasts 4 times longer than T2.

/me hopes scorch doesn't get nerfed...

Good changes all around.

Liang Nuren
Posted - 2010.10.18 16:44:00 - [65]
 

Originally by: Gypsio III
So, no comment about Scorch L yet? Razz


I know... that tracking penalty on Scorch really needs to go. The ridiculously low damage is nerf enough! YARRRR!!

As to the blog itself - thanks for the heads up! I'm a bit unenthused about the rocket changes since It think the damage itself is way way too low... but I could be pleasantly surprised. The T2 ammo changes I reserve judgment about until I see the stats. It could be awesome... it could really suck. Either way WTB Void M BPO? :)

-Liang

DeadDuck
Amarr
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2010.10.18 16:52:00 - [66]
 

So no changes to tec2 missiles. The sacrilege is the only hac that cannnot fire at more then 30km using the ships bonus. All the other ships can do it.

Since you are messing with ships and tec2 ammo you could entend the sacrilege bonus to Heavy Missiles or review the side effects/range of Javelin Missiles.

CCP Chronotis

Posted - 2010.10.18 16:58:00 - [67]
 

Originally by: Loki Nahat
Great feedback here,

Random sudo-off topic question:

Will there ever be stats published about the amount of tax the SSC generates from market sales/PI im/export/construction or concord structure maintenance fees or indeed empire corp tax?

Because (I think) these are never included in the Economic reports, would be (slightly) interesting to see the 'profit' said NPC organisations reap from the capsuleer economy. (alternative a rough figure would suffice)

/end random

Loki




A freebie, last 24hrs transaction stats for a selection of faucets and sinks - as you can see, Concord is a very generous organisation!



Trade Total

* Market Transaction 5,848,221,406,963

Faucets
* Bounty Prizes 876,039,478,466
* Agent Mission Reward 68,923,141,163
* Agent Mission Time Bonus 63,450,447,585
* Insurance Payouts 111,942,877,603

Sinks
* Sales Tax 6,227,911,218
* Brokers fee 6,733,818,276
* PI Construction Costs 7,575,185,000
* PI Import Tax 290,289,843
* PI Export Tax 3,355,153,925
* Insurance Cost 43,021,823,156
* Clone Activation 20,197,210,000
* Sovereignty Bill 59,332,000,000
* LP Store 135,343,150,000


Note - that is only a snapshot of some of the stats, others like NPC orders are not there and such. Consider this a freebie until a future QEN and no, we won't provide more or derail the blog!

CCP Chronotis

Posted - 2010.10.18 16:58:00 - [68]
 

Originally by: Nareg Maxence
Spike and Javelin names are the wrong way around. Spike should be short range and Javelin should be long range.


Oddly enough CCP Hammer mentioned this in his review, might well happen!

Liang Nuren
Posted - 2010.10.18 17:10:00 - [69]
 

Originally by: CCP Chronotis
...


WOW! Thanks for the info! I took a moment to make a thread in Missions&Complexes to discuss this information windfall! Man, I <3 you forever! CCP give this man a raise! Etc. :P

Thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1401580&page=1#1

-Liang

Kragaar
Posted - 2010.10.18 17:16:00 - [70]
 

Good stuff, is there any plan in the future to add faction modules to the market along with the faction ships?

French Farmer
Posted - 2010.10.18 17:33:00 - [71]
 

Originally by: CCP Chronotis

Sinks
* Sales Tax 6,227,911,218
* Brokers fee 6,733,818,276
* PI Construction Costs 7,575,185,000
* PI Import Tax 290,289,843
* PI Export Tax 3,355,153,925
* Insurance Cost 43,021,823,156
* Clone Activation 20,197,210,000
* Sovereignty Bill 59,332,000,000
* LP Store 135,343,150,000




CSPA? Or ... I guess that's negligible.

Snowmann
Posted - 2010.10.18 18:37:00 - [72]
 

Originally by: CCP Chronotis


Oddly enough CCP Hammer mentioned this in his review, might well happen!


What? I though CCP Hammer only walked around "trying" to look busy while trying to not trip on things as he typed on his I-Phone. I remeber hearing that somewhere.

Good call though. Javlin should mean "longer" range.


Denuo Secus
Posted - 2010.10.18 18:40:00 - [73]
 

I'm very happy about the rocket changes :)

Besides: does Incursion contain some of the new ship designs announced in the Art Dev Blog a while ago?

CCP Chronotis

Posted - 2010.10.18 18:42:00 - [74]
 

Originally by: Kragaar
Good stuff, is there any plan in the future to add faction modules to the market along with the faction ships?


There is, it will naturally take longer to do since there is so many of them and with some modules *lots* of variations. For now, we just wanted the best stuff up there which was the most requested, being the other ships you can all fly.

CCP Chronotis

Posted - 2010.10.18 18:48:00 - [75]
 

Originally by: Denuo Secus
I'm very happy about the rocket changes :)

Besides: does Incursion contain some of the new ship designs announced in the Art Dev Blog a while ago?


We're not THAT fast Laughing The contest only closed a few days ago and there are many excellent entries where deviantart have to pick the finalists then CCP will pick from those as per the guide here.

This is outside of my area of expertise, creating the 3D model ready for ingame use all depends on the size of the asset and how much animation is involved. A small frigate takes around a month or so up to the rorqual which is our most complex model at around 6 months iirc to create the 3D asset from concept.

Vidar Kentoran
Minmatar
Eighty Joule Brewery
Posted - 2010.10.18 18:56:00 - [76]
 

These ammo types still have huge tracking and range penalties(except for Conflagration, which has the same range as faction short range ammos, for some reason).

Not really sure how you'd expect someone to ever use short-range ammo that has a tracking penalty, to begin with :P That doesn't really make any sense.

If you want these ammo types to be a reasonable alternative to Faction, they can't have -50% to -75% range penalties AND -25%+ tracking penalties on them at the same time. They are stuck having to deal with more tracking issues due to shorter range, and thus they need to take an even higher penalty on top of that?

It's fine if they have a bit less range and are thus somewhat inferior, say... -25%... OR if they have worse tracking...(again, -25% would be OK) but both makes them extremely inferior and not a real alternative at all.

Xituqtra
Posted - 2010.10.18 18:57:00 - [77]
 

After hopping on sisi I Also noticed the faction/deadspace/officer items now got little special tags in the corner....... \O/ FINALLY thank you CCP no longer looking at all the names of those damn modules

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.18 19:08:00 - [78]
 

More corner-tags eh?

Now, onto that meta-level inventory column everyone has been begging for… Wink

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.10.18 19:34:00 - [79]
 

Originally by: CCP Chronotis
Originally by: Denuo Secus
I'm very happy about the rocket changes :)

Besides: does Incursion contain some of the new ship designs announced in the Art Dev Blog a while ago?


We're not THAT fast Laughing The contest only closed a few days ago and there are many excellent entries where deviantart have to pick the finalists then CCP will pick from those as per the guide here.

This is outside of my area of expertise, creating the 3D model ready for ingame use all depends on the size of the asset and how much animation is involved. A small frigate takes around a month or so up to the rorqual which is our most complex model at around 6 months iirc to create the 3D asset from concept.
I really beg you guys to consider more than one ship for inclusion into the game. There are a number of ships that are not only excellent, but that provide capabilities that would very possibly enhance game play. Examples would be the examples listed for all the races in the Tornado entry and the mini-carriers listed for all races elsewhere.

ceaon
Posted - 2010.10.18 19:34:00 - [80]
 

OMFG some one should save Jita local files this chatlogs are part of eve history, this is the death of caldari navy drake Laughing

Borgh Brainbasher
Saint Industrial Services
STEEL BROTHERHOOD
Posted - 2010.10.18 20:24:00 - [81]
 

Edited by: Borgh Brainbasher on 18/10/2010 20:32:02
Originally by: ceaon
OMFG some one should save Jita local files this chatlogs are part of eve history, this is the death of caldari navy drake Laughing


"for you my friend, I have something truly special, you can't even find
this on the market"

yup, I can see it happening.


also, I noticed you guys made the MWD icon have a little blue sometyhing to differintiate it from the AB. I daon't fly dualprop much but I know this is a welcome change for those who do.

Alara IonStorm
Caldari
Posted - 2010.10.18 20:30:00 - [82]
 

The expansion looks great, as someone who started halfway throu dominion I always wanted to be there for a great expansion, and I like everything I have read so far!

One thing the Hawk is getting better fitting...

Any comments on the Omen?

Yuki Kulotsuki
Posted - 2010.10.18 20:49:00 - [83]
 

Originally by: CCP Chronotis
Originally by: Deva Blackfire
2. How do new FBs work now? Like normal turrets (tracking/sig)? Like missiles (exploV, exploR)? Could you drop their stats here please (just the ones needed for damage).
2. Similar to turrets now, so tracking speed is being used to balance their effectiveness versus sub-caps (for eg, they will no longer be able to hit battlecruises in most scenarios). Their raw stats are lower to reflect the damage spread in hit quality which affects actual damage.

This expansion just went from meh to f-yeah.

John Zorg
Caldari
The Damned Legion
Posted - 2010.10.18 21:03:00 - [84]
 

Originally by: John Zorg
Nice Blog post!

Two requests/questions please regarding Super Carriers. Could you please make the Drone bay a bit bigger for the Aeon and the Wyvern. We cannot fit a full rack of fighters and Fighter Bombers + other smaller drones. Just another 15 000m3 please.

Will we be seeing the completion of the fix to the bonus of the Hel this expansion? It was promised with the last expansion and we were told it is under review? Still nothing said about it...

n1 on the Bomber lag fix!

Siz'Rael
Posted - 2010.10.18 22:07:00 - [85]
 

To reiterate and belabor a point I was dissapointed to see only brought up once, and even afterwards apparently ignored...
for sake of convenience, I will use Conflag for a specific example here....
I personally couldn't care that much about them using more cap on per cycle to use them... the combined drawbacks of short range, and tracking penalties, is the reason I don't use these crystals. Having them use less cap is not going to make them more worthwhile for me to use... the fact that they basically don't hit anytying is why I don't use them. So, if you want to see me using T2 short range ammo, make them actually capable of hitting targets!

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.10.18 22:09:00 - [86]
 

Originally by: John Zorg
Originally by: John Zorg
Nice Blog post!

Two requests/questions please regarding Super Carriers. Could you please make the Drone bay a bit bigger for the Aeon and the Wyvern. We cannot fit a full rack of fighters and Fighter Bombers + other smaller drones. Just another 15 000m3 please.

Will we be seeing the completion of the fix to the bonus of the Hel this expansion? It was promised with the last expansion and we were told it is under review? Still nothing said about it...

n1 on the Bomber lag fix!



I think that is a deliberate design choice. You see how that resist bonus makes your supers have enormously more EHP and tank? Yeah, that's what you're buying with your "small" drone bay.

Drop 1 damb fighter and have all the utility drones you could reasonably need.

Alice Celadon
Sniggerdly
Pandemic Legion
Posted - 2010.10.18 23:34:00 - [87]
 

Originally by: Malcanis

I think that is a deliberate design choice. You see how that resist bonus makes your supers have enormously more EHP and tank? Yeah, that's what you're buying with your "small" drone bay.

Drop 1 damb fighter and have all the utility drones you could reasonably need.


I think the point is that Pre-Incursion those FBs could hit BCs and HICs, so a full load of Fighters wasn't critical. Post-Incursion, a full load of Fighters is critical. Thus this would constitute a nerf to Aeons and Wyverns.

Alara IonStorm
Caldari
Posted - 2010.10.18 23:57:00 - [88]
 

Originally by: Alice Celadon
I think the point is that Pre-Incursion those FBs could hit BCs and HICs, so a full load of Fighters wasn't critical. Post-Incursion, a full load of Fighters is critical. Thus this would constitute a nerf to Aeons and Wyverns.

Don't nerf Super Carriers they are so underpowered!

With out a full rack of fighters the Aeon willl have to reley on it's 50million EHP and the ability to PWN and Capital or Battleship in seconds!

I bet no one will ever fly it again!

Frug
Omega Wing
Snatch Victory
Posted - 2010.10.19 01:50:00 - [89]
 

Originally by: CCP Chronotis
Originally by: Schmell
Ah, btw, do you consider later revamping all missile weapon types to turret like mechanic?


Not quite in this manner but yes it is talked about a lot (note talked!). This was a bandaid due to the extreme but focused nature of the problem. Eventually we desire to not use turret effects as such but make it so missiles are truly "fake" but still behave like missiles today. It would be and is a massive project though so not something on the horizon as such.

We have made a lot of advancements in tech we can utilize like new particle systems and such which will help with this in the future but very much not yet planned for any release whatsoever currently.

How about in 18 months?

Noun Verber
Gallente
Posted - 2010.10.19 02:56:00 - [90]
 

Is there a tier rebalance in the backlog?

By this I'm not asking for a 'we're doing it soon' just 'eventually' (or Soon™).


Pages: 1 2 [3] 4 5 6

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only