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Aesiron
Amarr
Deep Excavation
Army of Dark Shadows
Posted - 2010.10.03 10:46:00 - [1]
 

Hello EVE Online.

I recently became interested in PvP and Pirating because I'm bored of doing simple missions over and over again. So I decided to use a Punisher, reccomended by some. I'm wondering what the PvP fit for a Punisher would be. Anyone got any ideas? Please help!

Alara IonStorm
Caldari
Posted - 2010.10.03 10:52:00 - [2]
 

Edited by: Alara IonStorm on 03/10/2010 10:53:34
To be honest the punisher is not that great of a low skill pvp ship you are better off using autocannons on it, and if you want those I suggest a Rifter!

Really with the lack of great Ammar Frigs, fitting issues with the Omen and the lack of Dmg Bonuses on the Maller , Punisher and Prophecy, the Ammar Lineup isn't good till Harbinger or Arbitrator which requires good fitting skills and drone skills. You are better off going Minmatar!

They have the:

Rifter
Thrasher
Stabber
Rupture
Cyclone
Hurricane

Much better and more forgiving then Ammar for new players!

Sorry, I know it sux!

Aesiron
Amarr
Deep Excavation
Army of Dark Shadows
Posted - 2010.10.03 10:56:00 - [3]
 

Okay thanks. For now I'll probably go with the rifter. Could anyone suggest a good pvp fitting for it?

Alara IonStorm
Caldari
Posted - 2010.10.03 10:57:00 - [4]
 

Edited by: Alara IonStorm on 03/10/2010 11:01:36
200mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Nanofiber Internal Structure II

Warp Scrambler I
Patterned Stasis Web I
Catalyzed Cold-Gas I Arcjet Thrusters

3x 200mm AutoCannon II, Navy Phased Plasma S

Aesiron
Amarr
Deep Excavation
Army of Dark Shadows
Posted - 2010.10.03 11:02:00 - [5]
 

Okay ill try that out thnx

Intigo
Amarr
Genos Occidere
Pandemic Legion
Posted - 2010.10.03 11:25:00 - [6]
 

Edited by: Intigo on 03/10/2010 11:26:44
That fit is stupid and bad. Use a DCU in place of the Nanofiber and go with the standard AB Scram Web, 3 ACs + Nos / Rocket Launcher combo.

Marko Riva
Posted - 2010.10.03 11:29:00 - [7]
 

Not very fast but you can't really avoid that in a Punisher.

[Punisher, Rock]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Gyrostabilizer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
[empty high slot]

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Alara IonStorm
Caldari
Posted - 2010.10.03 11:43:00 - [8]
 

Originally by: Intigo
Edited by: Intigo on 03/10/2010 11:26:44
That fit is stupid and bad. Use a DCU in place of the Nanofiber and go with the standard AB Scram Web, 3 ACs + Nos / Rocket Launcher combo.

DCU will not fit. Maybe if it is the insanely expensive one that is low on CPU, but I doubt this new player has 25mil lying around.

But yeah Rocket Launcher add that!

Marko Riva
Posted - 2010.10.03 12:01:00 - [9]
 

Fitting AB or MWD is a choice and you'll always end up having the wrong one hehe. And, ofcourse, whichever one you post there'll always be people commenting stating it's the WRONG choice.

To keep it simple; MWD for getting to/away from targets fast, AB for when fighting a target short range. Assuming you want to fight (and thus have to agree to not being very fast) here's 2 fits.

They do similar damage but the armour version is slower, partly active tanked AND has a web. shield version is faster, has more EHP and the shield regen (while not on par with the SAR) can be helpful. It lacks a web which is annoying when dealing with drones and it has a big sig radius, useful thing is that it can handle warriors much better than the armour fitting.

[Rifter, Armor - AB]
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Small Armor Repairer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype I Engine Enervator

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Small Nosferatu II

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
[empty rig slot]




[Rifter, Shield - AB]
Damage Control II
Gyrostabilizer II
Nanofiber Internal Structure II

1MN Afterburner II
Medium Shield Extender II
Initiated Harmonic Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[empty high slot]

Small Core Defence Field Extender I
Small Core Defence Field Extender I
Small Core Defence Field Extender I


Intigo
Amarr
Genos Occidere
Pandemic Legion
Posted - 2010.10.03 12:14:00 - [10]
 

Edited by: Intigo on 03/10/2010 12:14:39
Originally by: Alara IonStorm
Originally by: Intigo
Edited by: Intigo on 03/10/2010 11:26:44
That fit is stupid and bad. Use a DCU in place of the Nanofiber and go with the standard AB Scram Web, 3 ACs + Nos / Rocket Launcher combo.

DCU will not fit. Maybe if it is the insanely expensive one that is low on CPU, but I doubt this new player has 25mil lying around.

But yeah Rocket Launcher add that!



You are stupid. You don't need to use 200s or keep the Gyro if you add the DCU instead and simply use damage rigs.

Stop posting trashy fits.

And yes, Marko posted some standard fits.

Alara IonStorm
Caldari
Posted - 2010.10.03 12:18:00 - [11]
 

Edited by: Alara IonStorm on 03/10/2010 12:19:56
Originally by: Intigo

You are stupid. You don't need to use 200s or keep the Gyro if you add the DCU instead and simply use damage rigs.

Stop posting trashy fits.

And yes, Marko posted some standard fits.

They are way better then the fits you never post! Razz

You get mad a lot, like way to much for internet spaceships, are you alright IRL. If you need to talk about your problems there are plenty of Government services that can help you, both on the phone and at specific centers. Get some info from your Doctor!

There is an end to this long dark tunnel!

Florio
Miniature Giant Space Hamsters
Posted - 2010.10.03 12:31:00 - [12]
 

I don't understand this thread, people are arguing over the best 3 mid-slot punisher....Rolling Eyes

Aesiron, for frigate dueling lookup "autocannon bleeder punisher", they're pretty invincible with 3 trimarks and overheated repper if the fight stays in autocannon/barrage range. Use a named nos, not a t2 nos, so you can overheat it for longer - this will make all the difference if you're up against a rifter with an overheated named neut.

Otherwise you'll almost certainly need an MWD to be useful.

Marko Riva
Posted - 2010.10.03 12:35:00 - [13]
 

Originally by: Florio
I don't understand this thread, people are arguing over the best 3 mid-slot punisher....Rolling Eyes

Aesiron, for frigate dueling lookup "autocannon bleeder punisher", they're pretty invincible with 3 trimarks and overheated repper if the fight stays in autocannon/barrage range. Use a named nos, not a t2 nos, so you can overheat it for longer - this will make all the difference if you're up against a rifter with an overheated named neut.

Otherwise you'll almost certainly need an MWD to be useful.



Originally by: Aesiron
Okay thanks. For now I'll probably go with the rifter. Could anyone suggest a good pvp fitting for it?

Florio
Miniature Giant Space Hamsters
Posted - 2010.10.03 13:08:00 - [14]
 

heh, okey, i'll let you all off ;)

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.10.03 23:58:00 - [15]
 

Originally by: Alara IonStorm
They are way better then the fits you never post! Razz
Stop for a second and think and maybe you will see the logic.Smile

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.10.04 00:18:00 - [16]
 

IN Amarr/Minmatar FW there are a fair amount of people flying Rifters and Punishers, both of which are excellent AC platforms. Two players of more or less equal skill, flying the standard fits (Punisher 3xAC,Nos, AB, Scram, Plate, DCU, SAR, Gyro or Adaptive, Ambit rig - Rifter 3xAC, Nos, AB, Scram, Web, SAR, DCU, Plate, Ambit and Damage rigs) will be fairly evenly matched. The Rifter will have difficulty breaking the Punisher's tank, the Punisher will have difficulty with range, should end up with the Rifter being able to break off and disengage.

However, in practice, a lot of people fly fail fit ships and both those frigs will die very quickly to a lot of other stuff. Doesn't mean you shouldn't try them all the same, though.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.10.04 01:18:00 - [17]
 

Originally by: Bomberlocks
IN Amarr/Minmatar FW there are a fair amount of people flying Rifters and Punishers, both of which are excellent AC platforms. Two players of more or less equal skill, flying the standard fits (Punisher 3xAC,Nos, AB, Scram, Plate, DCU, SAR, Gyro or Adaptive, Ambit rig - Rifter 3xAC, Nos, AB, Scram, Web, SAR, DCU, Plate, Ambit and Damage rigs) will be fairly evenly matched. The Rifter will have difficulty breaking the Punisher's tank, the Punisher will have difficulty with range, should end up with the Rifter being able to break off and disengage.

However, in practice, a lot of people fly fail fit ships and both those frigs will die very quickly to a lot of other stuff. Doesn't mean you shouldn't try them all the same, though.
*warps in with a 425 cane and blows up both ships*Razz

hjgjgfgfgsj
Posted - 2010.10.29 16:47:00 - [18]
 

[Punisher, THE BRICK]
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
Small Armor Repairer II

1MN Afterburner II
Warp Scrambler II

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Small Energy Neutralizer II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I




I've had lots of good fights with this fit, scorch loaded in because rifters will attempt to kite you. The tank is unbelieveable. Neutralizer to break their capacitor, then when you start going into armor, the repairer lasts a good minute.

60 dps is meh for a frigate, but interceptors who orbit past 20k can't even break your tank, and even rifters and incursus won't chew through the armor before theyre dead.

You don't need to train for a rifter like everyone seems to think.

Also, this setup has very little skill requirements.

ry ry
Heroes.
Merciless.
Posted - 2010.10.30 13:38:00 - [19]
 

Edited by: ry ry on 30/10/2010 13:40:13

imo SAR + lazorz + neut isn't an amazing combo since you're going to cap yourself out quicker, throwing away tank on a tanky ship. not using cap is pretty much why people have been AC fitting punishers since long before they were buffed. plus any AC firing barrage hits out to scram range which is your effective range.

i'd be more inclined to go with nos, sar, 150s.

omgfreemoniez
Posted - 2010.10.30 13:53:00 - [20]
 

I am a strong proponent of having neuts on Frigates. Therefore I fly this:
It sadly needs some AWU levels to fly, or you must downgrade the guns to 150mm.

[Rifter, Neut]
Gyrostabilizer II
Emergency Damage Control I
200mm Reinforced Rolled Tungsten Plates I

Cold-Gas I Arcjet Thrusters
Initiated Harmonic Warp Scrambler I
X5 Prototype I Engine Enervator

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
5W Infectious Power System Malfunction

Small Projectile Collision Accelerator I
Small Projectile Burst Aerator I
[empty rig slot]


hjgjgfgfgsj
Posted - 2010.10.30 14:53:00 - [21]
 

Originally by: ry ry
Edited by: ry ry on 30/10/2010 13:40:13

imo SAR + lazorz + neut isn't an amazing combo since you're going to cap yourself out quicker, throwing away tank on a tanky ship. not using cap is pretty much why people have been AC fitting punishers since long before they were buffed. plus any AC firing barrage hits out to scram range which is your effective range.

i'd be more inclined to go with nos, sar, 150s.


Nope. The lasers run forever easily. Like I said, neut to break their cap, and when you go into armor you use the rep. The neut dosnt need to be on constantly and neither does the rep. AC looks better on eft, but in a punisher a rifter WILL try and kite you, and lasers with scorch will do more damage at 10km than AC with barrage. Simple as.

Laser punisher is only punisher.

omgfreemoniez
Posted - 2010.10.30 16:11:00 - [22]
 

Originally by: Zeba
Originally by: Bomberlocks
IN Amarr/Minmatar FW there are a fair amount of people flying Rifters and Punishers, both of which are excellent AC platforms. Two players of more or less equal skill, flying the standard fits (Punisher 3xAC,Nos, AB, Scram, Plate, DCU, SAR, Gyro or Adaptive, Ambit rig - Rifter 3xAC, Nos, AB, Scram, Web, SAR, DCU, Plate, Ambit and Damage rigs) will be fairly evenly matched. The Rifter will have difficulty breaking the Punisher's tank, the Punisher will have difficulty with range, should end up with the Rifter being able to break off and disengage.

However, in practice, a lot of people fly fail fit ships and both those frigs will die very quickly to a lot of other stuff. Doesn't mean you shouldn't try them all the same, though.
*warps in with a 425 cane and blows up both ships*Razz


*warps in with a Titan and blows up the 425 cane*


Breaking news: Bigger is often better!

Eren Skaw
Posted - 2010.10.30 17:23:00 - [23]
 

Edited by: Eren Skaw on 30/10/2010 17:28:51
Since we're discussing rifter fittings...

3X t2 150mm autos
ab2, web, scram
dc2, gyro2, 200mm rolled tungsten

burst aerator, 2X ambits


If you have good fitting skills and a 1% cpu implant you can upgrade to 200mm guns or maybe stick something useful in the spare high.
Or you could use the lowest cpu web and scram, downgrade to 200mm nanofiber and pack a neut, doesnt matter really.

Anyways, the plan with this is to load barrage and orbit other frigs at a cool 6-7 km.

Has some problems breaking tanky assault frigs, however you still stand a pretty good chance. For anti-cruiser work I'd actually recommend the nos+sar2 fit cause the fight will last langer than against other frigates.


Its also pretty great for killing interceptors if they are less than stellar at kiting which most seem to be. Eats blaster dual prop taranis' for breakfast.

hjgjgfgfgsj
Posted - 2010.10.31 13:28:00 - [24]
 

Originally by: Eren Skaw
Edited by: Eren Skaw on 30/10/2010 17:28:51
Since we're discussing rifter fittings...

3X t2 150mm autos
ab2, web, scram
dc2, gyro2, 200mm rolled tungsten

burst aerator, 2X ambits


If you have good fitting skills and a 1% cpu implant you can upgrade to 200mm guns or maybe stick something useful in the spare high.
Or you could use the lowest cpu web and scram, downgrade to 200mm nanofiber and pack a neut, doesnt matter really.

Anyways, the plan with this is to load barrage and orbit other frigs at a cool 6-7 km.

Has some problems breaking tanky assault frigs, however you still stand a pretty good chance. For anti-cruiser work I'd actually recommend the nos+sar2 fit cause the fight will last langer than against other frigates.


Its also pretty great for killing interceptors if they are less than stellar at kiting which most seem to be. Eats blaster dual prop taranis' for breakfast.


its a good fit but I would trade the DCU for a small armor repairer as you won't beat another rifter who does have one. Not to mention your cpu needs will be greatly reduced.

Eren Skaw
Posted - 2010.11.01 01:58:00 - [25]
 

Originally by: hjgjgfgfgsj
a good fit but I would trade the DCU for a small armor repairer as you won't beat another rifter who does have one. Not to mention your cpu needs will be greatly reduced.


Are you trolling or ******ed?

A small rep is not gonna save you. dc2>>>>>>>>>>>>>>>sar2

If you take too much damage you overheat the scram and go out to 8-9 km. Most people are ******ed and will have fleet fusion loaded, they won't hit you even with 200mm autos.


IF you absolutely must fit a sar you switch out the gyro for it because the plate and the dc2 are essential to the armor rifter.


However, armor reps in pvp mostly serve to cap yourself out, especially on frigates. You'll maybe tank 15dps (less without dc2) of incoming dps in the range from 70-110 dps.

hjgjgfgfgsj
Posted - 2010.11.01 16:10:00 - [26]
 

Originally by: Eren Skaw
Originally by: hjgjgfgfgsj



You don't know what you're talking about, at all. Period. If you take your fit, and fight someone with the exact same skills and fit except instead of a DC2 they have a SAR2, they will beat you. The sar just reps too much in a fight for a dcu to take the last low slot. Also, my rifter would own yours any old day of the ****in week.

Eren Skaw
Posted - 2010.11.01 23:29:00 - [27]
 

Originally by: hjgjgfgfgsj

You don't know what you're talking about, at all. Period. If you take your fit, and fight someone with the exact same skills and fit except instead of a DC2 they have a SAR2, they will beat you. The sar just reps too much in a fight for a dcu to take the last low slot. Also, my rifter would own yours any old day of the ****in week.


Lets see:

Overheated my fit does 123 dps(barrage) and has 3729 EHP (all skills at 5)thus it takes 30 seconds to die.

Switch the dc2 to sar2: EHP is now 2716 the overheated sar2 tanks 28 barrage dps, thus you got 95 dps incoming therefore die after 28 seconds.

I am in deep hull but I win.


Zewdire
Posted - 2010.11.01 23:59:00 - [28]
 

Edited by: Zewdire on 02/11/2010 00:04:10
I like both of these fittings, each have there advantage, it tends to depend on personal preference.

Shield fit:
[Rifter, PvP - Shield buffer]
Nanofiber Internal Structure II
Gyrostabilizer II
Gyrostabilizer II

Catalyzed Cold-Gas I Arcjet Thrusters
Initiated Harmonic Warp Scrambler I
Medium F-S9 Regolith Shield Induction

125mm Gatling AutoCannon II, Republic Fleet Fusion S
125mm Gatling AutoCannon II, Republic Fleet Fusion S
125mm Gatling AutoCannon II, Republic Fleet Fusion S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Core Defence Field Extender I
Small Core Defence Field Extender I


Armour fit:
[Rifter, PvP]
Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II

Catalyzed Cold-Gas I Arcjet Thrusters
Initiated Harmonic Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
150mm Light AutoCannon II, Republic Fleet Fusion S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

hjgjgfgfgsj
Posted - 2010.11.02 01:24:00 - [29]
 

Originally by: Eren Skaw
Originally by: hjgjgfgfgsj

You don't know what you're talking about, at all. Period. If you take your fit, and fight someone with the exact same skills and fit except instead of a DC2 they have a SAR2, they will beat you. The sar just reps too much in a fight for a dcu to take the last low slot. Also, my rifter would own yours any old day of the ****in week.


Lets see:

Overheated my fit does 123 dps(barrage) and has 3729 EHP (all skills at 5)thus it takes 30 seconds to die.

Switch the dc2 to sar2: EHP is now 2716 the overheated sar2 tanks 28 barrage dps, thus you got 95 dps incoming therefore die after 28 seconds.

I am in deep hull but I win.




Yeah maybe. But you're doing too much math and not enough eve. I've flown with DC2 setups on my rifter, and I can assure you, the repper has saved my ass way more times than the DCU. One time I took on three rifters (no bull****) in a row because of my repper and some overheating, and I was in deep hull at the end of the brawl. The amount of damage the repper soaked up through that fight saved me. With a DCU it wouldn't have been possible. Maybe you're right maybe I just got lucky idunno. My opinion is that a repper saves yo ass.

Taking Chances
Posted - 2010.11.02 13:59:00 - [30]
 

Originally by: hjgjgfgfgsj
you're doing too much math and not enough eve.


this tbh. Luck has got lots to do with it. Not all hits will be for full EFT damage. Get enough misses/half hits due to whatever silly reason and the repped version suddenly gets an extra-cyle in.
Then again if the sar version happens to have been warping about before the fight you will most likely win.
Both versions have got their (dis-)advantages. I prefer the sar version simply because it gives you and edge in prolonged fights.


 

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