| Author |
Topic |
 Intigo Amarr Genos Occidere Pandemic Legion |
Posted - 2010.10.04 11:31:00 - [ 31]
I think you should fit Dual 180s to all Hurricanes. They have really good tracking! |
 Templar Dane Amarr Amarrian Retribution
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Posted - 2010.10.04 11:54:00 - [ 32]
Originally by: Zeba
Originally by: Bomberlocks [Hurricane, Wut?] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Gyrostabilizer II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Stasis Webifier II Med Cap booster 800 charges Warp Disruptor II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium EM Smarty Medium EM Smarty
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x6
l I have no idea whether this fits or how long the cap would hold out, but hugging up to the drake, < 4km, and lighting em up should at the very least prove hilarious as you'll be destroying around one in every 5 missiles of his AND doing him a fair bit of extra damage AND popping his drones as well.
Since this isn't a common fit, I presume others have tried it before and failed horribly. But think of it this way: as your ships goes down, you'll have disco lights flashing around you and you can sing Saturday Night Fever to yourself while you shake those bell bottoms.
Smartbombs and light drones along with ac.
Duuuude..
Smartbombs are not a bad choice. They'll damage any frigates orbiting too close, and they're pretty handy for killing ecm drones. |
 Riedle Minmatar Paradox Collective
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Posted - 2010.10.04 12:36:00 - [ 33]
If you are a solo BC going up against a solo Drake, you need to be active tanked - unfortunately. I used to have great success with an armour tanked (no plate) dual rep Cane. But now I use a Myrm for that.
Also, use 425's. With TE's now the difference in tracking doesn't make sense to go for 220's or 180's. |
 Vrabac Zawa's Fan Club
|
Posted - 2010.10.04 13:26:00 - [ 34]
Originally by: Riedle Also, use 425's. With TE's now the difference in tracking doesn't make sense to go for 220's or 180's.
The difference in tracking didn't make sense to go for 220s or 180s before either, TE or no. Tracking argument has always been stupid. |
 Mara Abraham Minmatar The Tuskers |
Posted - 2010.10.04 13:56:00 - [ 35]
Greetings:
"Tracking argument has always been stupid."
Why is that? What's right and what's wrong?
OTHER:
Last night I lost my hurricane to a gate camp in low sec. I tried to warp to what I thought was the closest celestial (not at 0) right out of cloak, but got disrupted and scammed, and then couldn't do much of anything. Are solo battle cruisers, including the cane always vulnerable to gate camps? Any tricks to escape?
Thank you. |
 Dark Voynix Gallente Garoun Investment Bank
|
Posted - 2010.10.04 14:03:00 - [ 36]
Edited by: Dark Voynix on 04/10/2010 14:05:11 Originally by: Mara Abraham Greetings:
"Tracking argument has always been stupid."
Why is that? What's right and what's wrong?
OTHER:
Last night I lost my hurricane to a gate camp in low sec. I tried to warp to what I thought was the closest celestial (not at 0) right out of cloak, but got disrupted and scammed, and then couldn't do much of anything. Are solo battle cruisers, including the cane always vulnerable to gate camps? Any tricks to escape?
Thank you.
If you end in a gate camp, dont try to warp away .. instead move back (mwdiing immediately) to gate and jump. if you got disrupted and your mwd dont work anymore if you have the AB ( thats because i have dual prop in my setup ) use it else hope the inertia you got is enough and they dont succeed to bump you. Dont work always. A good camp with experienced "bumpers" will ruin your day, but the chance to jump back are greater to warp away ( and since they are shooting they cant follow you jumping ). Just remember to not return fire. |
 Indeterminacy THORN Syndicate BricK sQuAD. |
Posted - 2010.10.04 14:14:00 - [ 37]
|
 Makko Gray Pheno-Tech Industries Crimson Wings. |
Posted - 2010.10.04 14:52:00 - [ 38]
Originally by: Dark Voynix ... If you end in a gate camp, dont try to warp away .. instead move back (mwdiing when your session timer runs out) to gate and jump....
Fixed that for you.  |
 Intigo Amarr Genos Occidere Pandemic Legion |
Posted - 2010.10.04 17:23:00 - [ 39]
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 Zeba Minmatar Honourable East India Trading Company
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Posted - 2010.10.04 17:45:00 - [ 40]
I'm using up my last few days of activity Intigo. Besides the only way to really get a good ship discussion going in this place is to tell someone 'no don't do that' or 'no this is the only viable fit' then sit back as they flood the thread with intersting fits along with explanations about why they think it works.  |
 Mercie Orion |
Posted - 2010.10.04 17:46:00 - [ 41]
Originally by: Vrabac
Originally by: Riedle Also, use 425's. With TE's now the difference in tracking doesn't make sense to go for 220's or 180's.
The difference in tracking didn't make sense to go for 220s or 180s before either, TE or no.
Tracking argument has always been stupid.
Small frig wolfpacks aren't totally uncommon, and a pack of rocket slinging, or projectile weapon frigs aren't going to be hurt THAT bad by a couple nuets. So when talking BC on BC action the tracking arguement may be null, but if you aren't sure what kind of targets you are going to face, then the 220's might not be bad for dealing with small frig gangs that want to try their hand at a BC. Again this is situational but just a little food for thought. |
 Intigo Amarr Genos Occidere Pandemic Legion |
Posted - 2010.10.04 17:54:00 - [ 42]
No Mercie, it's not food for thought. You never downgrade guns if you have fitting for them. |
 Vrabac Zawa's Fan Club
|
Posted - 2010.10.04 19:03:00 - [ 43]
Edited by: Vrabac on 04/10/2010 19:05:34 Originally by: Mara Abraham Greetings:
"Tracking argument has always been stupid."
Why is that? What's right and what's wrong?
Because the difference in tracking between tiers isn't really practically significant. While it is theoretically possible you'll find yourself in a situation where the small difference will mean something, it is very unlikely. Most probably whatever a bigger gun can't track, smaller one won't either. And whatever smaller gun will track, so will the bigger one. More damage from bigger guns, however, is always there. People fitting dual 180s on their sleipnirs and similar nonsense are stupid and their "but what about afterburning AFs orbiting me at 500 meters" remarks show they don't really know anything. |
 Zeba Minmatar Honourable East India Trading Company
|
Posted - 2010.10.04 20:00:00 - [ 44]
Originally by: Intigo I think you should fit Dual 180s to all Hurricanes. They have really good tracking!
And they make great bait ships too! [Hurricane, kekeke] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Reactive Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Stasis Webifier II Stasis Webifier II Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Gremlin Rocket Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I Hornet EC-300 x4 Vespa EC-600 x1 |
 Intigo Amarr Genos Occidere Pandemic Legion |
Posted - 2010.10.04 20:39:00 - [ 45]
Nice Armor Explosive Hardener II. |
 Zeba Minmatar Honourable East India Trading Company
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Posted - 2010.10.05 02:46:00 - [ 46]
Originally by: Intigo Nice Armor Explosive Hardener II.
You are 100% correct. 6 minuteish cap vs 5 minuteish cap with a hardner that gives you roughly 7% moar explosive resist ftw. And I am being serious. That can totally make the difference between living and dying in a bait situation.  You know Intigo I don't really have any issues with your logic its simply too easy to troll you is all.  |
 Kail Storm Caldari Caldari Provisions |
Posted - 2010.10.05 02:59:00 - [ 47]
As a whole Armor Canes IMO are redundant and not really the best choice in most cases where as the shield Cane is one of the best all round ships in the game.
Armor tanking them really kills there main ability`s being Speed, you dont have to Nano it for it to be fast or even fly it like a "Nano" ship but the speed will save your ass alot.
Compare the Armor Cane the the Harbi and the Cane loses in almost all regards.
The Harbi has much better range than the ACS Cane which usually needs its sped to get in and maintain range in. The Harbi has more EHP, with a little speed diff. It has one less Nuet but the Harbi`s Outer Dist range makes that less of an issue. The Harbi out DMG`s it at 7k+Range with only 2 Dmg Mods on both. But the biggest difference IMO is the Drone bay, you can have a set of warriors and Ec-300`s or Vespa 600 ECM Drones FTW.
As a brawler the Harbi does it better.
Lastly a Armor Cane gets wasted most the time pilot to pilot against a Drake, it doesnt have the tank to beat it and loses its speed to get out when beaten, Just isnt as good a brawler as the Drake.
I would put the Cane [Shield] as one of the best ships in game, with its 3 DMG Mod ability and 2 TE you basically make its highest tiered weapons be able to attack and kill anything even frigs, you also make its already massive falloff that much more flexible, add to that the fastest ship in class with Nuets and you get a ship that is #1 Dmg Dealer under 12k, with the speed of a plated cruiser to weave in and out to actually apply the DMG [Unlike say blasters]. It also can hit frigs very well out beyond web range beacause its x2 TE`s.
Basically when the Cane is Armor tanked its like a Gal ship, lots of potential DMG but not applicable in alot of cases, badish tracking, BS Align times. Gank is huge in game an while not seeming like it 2nd to 3rd Dmg mod is huge and in alot of cases enough to either pop the enemy`s ship or his buddies coming etc, because DMG esp against other shield tanks or active tanks is expotential, so 30% more DMG for instacne isnt 30% faster of killing Passive/Active enemys but usually say 50%
Example, you are ganking a active-cruiser who came through a gate, snag him and he has 20km to get back. Enemy can tank 200 DPS So your Can does 300 DPS on him, so you are doing basically 100 DPS, on his ship. He has a buffer of 10k so he dies in 100 secs.
Lets say your cane now does 400 DPS, you now are applying 200 DPS on is ship, He has 10k Buffer so you kill him in 50 Secs. So by doing 1/3 more MG you kill him 50% faster.
In Smaller Gangs and Solo this is very very important because you wanna minimize your Hotdrop expectancy.
All in All Armor Cane IMO COmes in 3rd place out of BC`s maybe even 4th behind the Myrm in alot of ways.
The SHield Cane goes back and fourth with the Drake as the Top BC. Why not use it to its advantages, also if you want a Arm brawler use a Harbi or better yet get a Tempest Shield tank is and brawl, 90k EHP with 750 DPS Heavy nuets and as fast an align time as the Arm Cane.
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 Zeba Minmatar Honourable East India Trading Company
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Posted - 2010.10.05 03:16:00 - [ 48]
Originally by: Kail Storm yadda yadda
For all you just said a totally passive(no hardners) armour cane can soak up tons of dps and live moar than long enough for the gang to arrive for remote reps and overall pwnage. Seriously, an lg slave bait armour cane is sporting 127k ehp without the omega and should attract gankers thinking its the bog standard nano shield cane for several jumps around. Then your gang warps in for major pwnage as you effortlessly soak up dps that would melt a normal cane. |
 Kail Storm Caldari Caldari Provisions |
Posted - 2010.10.05 06:02:00 - [ 49]
Originally by: Zeba
Originally by: Kail Storm yadda yadda
For all you just said a totally passive(no hardners) armour cane can soak up tons of dps and live moar than long enough for the gang to arrive for remote reps and overall pwnage. Seriously, an lg slave bait armour cane is sporting 127k ehp without the omega and should attract gankers thinking its the bog standard nano shield cane for several jumps around. Then your gang warps in for major pwnage as you effortlessly soak up dps that would melt a normal cane.
Fine lol, for Baiting your 127k EHP Armor tanked Brick with Hundreds of millions in Imp`s will beat the shield Cane. A planned attack is good I guess for that. For other uses the Shield Cane is top of the Class, while the Armor Cane is Not as good as the Harbi in Brawling Nor the Drake and really on 1v1 the Myrm either with 2 Cap Boosters. All in all why not use a Bait Domi, or Mega WAY More EHP and BS Kills are way more fun, so even in baiting its not the best choice. The Bait Domi=230k EHP, Mega 275k EHP, Abby=265k while spewwing out 685 DPS...There are way better Bait ships. In most "Normal" situations Shield Cane wins because Higher DMG+Higher Speed to apply DMG. Like I said Tempest is almost as fast as plated Cane but instead of 72k EHP it has 90k EHP and has 785 DPS with huge drone bay and 2x the range. |
 Vrabac Zawa's Fan Club
|
Posted - 2010.10.05 10:05:00 - [ 50]
Originally by: Kail Storm Armor Cane is Not as good as the Harbi in Brawling Nor the Drake
Actually armor hurricane is better at brawling than both, except the HAM drake for simple test-server style 1vs1. In my so far experience, if you want to kite might as well do it proper, and shield arty hurricane is really some sort of zenith predator when it comes to this. If you want to go close to get the nominal AC dps... shield hurricane is kinda thin, plus it relies on only one medium slot for tackle. Sure it gets decent falloff but it will still underperform artilleries at wd ranges. I used to fly armor hurricane exclusively before dominion, then I figured it's obsolete and switched to shield AC, then I got talked and influenced into trying out the shield arty and never went back. But then I figured if I'd ever want to brawl again I'll get the good old armor AC fit again. Shield AC hurricane is kinda trying to mix both raw DPS of old school plate fit with more range and speed while sacrificing mids and ehp, the resulting combo is imo not particularly fortunate since it's in a way self defeating. Anyhow, armor hurricane will tear any harbinger apart, that's for sure. And its smaller sig and higher dps will make it better than drake in many realistic scenarios that actually happen, except in 1vs1 with another close range BC in which case ham drake is apparently the king, but tbh that doesn't really happen all that often. |
 Intigo Amarr Genos Occidere Pandemic Legion |
Posted - 2010.10.05 10:22:00 - [ 51]
"I'm not really incompetent, I'm just trolling!" - Zeba |
 Mara Abraham Minmatar The Tuskers |
Posted - 2010.10.05 12:27:00 - [ 52]
Greetings:
If you are using 425's, on the tracking issue... if you wanted to fit a Nano II, would you lose the 3rd gryo or the 2nd tracking enhancer?
Thank you. |
 Intigo Amarr Genos Occidere Pandemic Legion |
Posted - 2010.10.05 15:18:00 - [ 53]
3rd Gyro. |
 Zeba Minmatar Honourable East India Trading Company
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Posted - 2010.10.05 19:00:00 - [ 54]
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 Sidus Isaacs Gallente |
Posted - 2010.10.05 19:46:00 - [ 55]
Originally by: Klausan First off, hurricane is a horrible ship to solo with. Try battleship or something with better tank and better dps. And solo is dead, you should try to stay in fleets so you will get more kills and die less.
Solo is far from dead, but it is getting a lot rarer these days. |
 Zeba Minmatar Honourable East India Trading Company
|
Posted - 2010.10.05 20:13:00 - [ 56]
Originally by: Sidus Isaacs
Originally by: Klausan First off, hurricane is a horrible ship to solo with. Try battleship or something with better tank and better dps. And solo is dead, you should try to stay in fleets so you will get more kills and die less.
Solo is far from dead, but it is getting a lot rarer these days.
Its only rarer because its so easy to move around and all the hp buffs over the years have extended the average solo fight to beyond a safe amount of time before the targets gangmates show up to collect your ship. So its not that people can't solo anymore it just takes too long to finish the fight. |
 Deamonx32 |
Posted - 2010.10.05 20:32:00 - [ 57]
I took out the following dual MAR fit yesterday for the first time. I really enjoyed it and took down two cyclones. First cyclone was kiting me but I was able to bail out of the fight and come back into scrambler range. I was taking some heavy damage but the MAR's overheated kept up with the massive DPS I was receiving.
Second fight I landed right on the cyclone and took him out no problem.
3rd fight the cyclone landed on me, he was a kiting fit like the other 2 cyclone, but this guy had dual neuts. He took me out, it was a decent fight but with the dual neuts I was not able to do much.
[Hurricane, MAR PVP] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Damage Control II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive I Medium Capacitor Booster II, Cap Booster 800 X5 Prototype I Engine Enervator Warp Scrambler II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Medium Nosferatu II Medium Nosferatu II
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Warrior II x4 Valkyrie II x1
I am going to try and take out a plate buffer fit next time |
 Kail Storm Caldari Caldari Provisions |
Posted - 2010.10.05 23:13:00 - [ 58]
Edited by: Kail Storm on 05/10/2010 23:19:48 Originally by: Vrabac
Originally by: Kail Storm Armor Cane is Not as good as the Harbi in Brawling Nor the Drake
Actually armor hurricane is better at brawling than both, except the HAM drake for simple test-server style 1vs1.
In my so far experience, if you want to kite might as well do it proper, and shield arty hurricane is really some sort of zenith predator when it comes to this. If you want to go close to get the nominal AC dps... shield hurricane is kinda thin, plus it relies on only one medium slot for tackle. Sure it gets decent falloff but it will still underperform artilleries at wd ranges.
I used to fly armor hurricane exclusively before dominion, then I figured it's obsolete and switched to shield AC, then I got talked and influenced into trying out the shield arty and never went back. But then I figured if I'd ever want to brawl again I'll get the good old armor AC fit again. Shield AC hurricane is kinda trying to mix both raw DPS of old school plate fit with more range and speed while sacrificing mids and ehp, the resulting combo is imo not particularly fortunate since it's in a way self defeating.
Anyhow, armor hurricane will tear any harbinger apart, that's for sure. And its smaller sig and higher dps will make it better than drake in many realistic scenarios that actually happen, except in 1vs1 with another close range BC in which case ham drake is apparently the king, but tbh that doesn't really happen all that often.
How do you figur the Armor Cane is better than Drake and Harbi? The Harbi has same DPS at 7km and beats it all the way to 24km not by a little but alot. Also a Drak smokes it in Align times by 2 Secs which in the real world of PVP is huge. It also has a bigger tank as it has 1 215 DPS Recharge along with an 80k EHP tank while doing 400 COnsistent DPS no matter what the range with HML and at the sme time has highers Sensor Str and is much harder to Jamm. So if a group of Drakes v Group of Arty ACS Canes the Drakes can Apply 100% of there DMG from any position, since odd`s are Canes arent already in perfect range Drakes win. Also 5 light Ecm vs 4 light and 1 Med ECM Drake is still harder to Jamm and can use FOF`s in a pinch so all in all its better as a brawler. Brawler doesnt mean best ship in optimal or Gal would be best, brawler Means Soaks and Apply`s Best Dmg over I`d say 0km to 24 km wiith only 12km falloff since no TE`s and its whale like turning speed of the Drake plus content damage, also the mode DMG over a 24km Area and 2 times the Drone bay of the Harbi makes them a clear winner IMO. The whole time the ACS Arm Cane is getting in range the Drake is applying DMG, it also is noit fas tenough so that the Drake can turn around and MWD the other way and the 100-180 m/s doesnt cathc up fast enough and by the time you are in scram range the Cane is at 65% EHP, with no recharge. The SHield Cane has speed of some cruisers range in betwen ACS and Pulses and Tank of a Brutix, thats an amazing ship. How can your Arm Cane keep up with ships thet are made for brawling? Drake over a 30 Sec Fight adds 6500 EHP 30 secs is very fast fight. Hell the Myrm with 2 MAR`s will whoop the Armored canes ass badly, as with Arm it doesnt have enough Nuet to kill its boosters. Please explain your statement, this "Higher DPS" is only upto 7km anything else Harbi Wins, add Med Drones or god forsake Med ECM Drones Harbi dominates. Also HML Drake Beats it as 400 DPS is more steady and its 80K+200DPS Tank is more than enough to take care of it. Range is a super huge advantage, the Arm Cane doesnt have it |
 Kail Storm Caldari Caldari Provisions |
Posted - 2010.10.05 23:34:00 - [ 59]
[Hurricane, Solo Hurricane: 585 gank 70k EHP buffer tank] Gyrostabilizer II Gyrostabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Warp Disruptor II Small Capacitor Booster II, Cap Booster 200 Fleeting Propulsion Inhibitor I Y-T8 Overcharged Hydrocarbon I Microwarpdrive
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Heavy Assault Missile Launcher II, Torrent Assault Missile Heavy Assault Missile Launcher II, Torrent Assault Missile
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Lets look at this bog standard fit, just for raw DPS I used a Ham also fit, we can go 425`s but you actually get less DMG. @ 5km you get 530km DPS with no trans, so it prob wont be like this but anyways. @ 7km you get 424 DPS basically the same as the drake gives, except drake does it throughout the Range scop upto 70km. @ 10km you get 336 DPS Way way less than the Harbi`s 480ish, or once more the 415 DPS HML Drake.
So really in my argument I said 7km Cane Beat Harb but I was wrong Harbi wins at all ranges according to the DMG graphs, also the ACS without TE takes it from 530 to 200 DPS in 1 pulse of the MWD so he better always be in perfectish range.
[Harbinger, Warrrules's Harbinger] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II 800mm Reinforced Rolled Tungsten Plates I
10MN MicroWarpdrive II Warp Scrambler II Fleeting Propulsion Inhibitor I ECCM - Radar II
Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M [empty high slot]
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
This way Out DMG`s with Im Ammo MF the Cane @1km 543 DPS @3km 543 DPS @5km 543 DPS 7km 543 DPS all the wy to 9km where it goes to 495 DPS
then 11km 321 DPS Switch to scorch [which is insta swapp, no 10 sec loss like ACS] and at 11km with scorch you get 430 DPS from 7km to 23km 430 DPS.
All for sacraficing a 4k EHP and 70 m/s speed advantage. But once more losing hard ina ECM Drone war. So Arm Cane cant hang IMO with a Arm Harbi or a Drake no, I mean pilots yes but equal pilots no. Hell the Trimarcks and plates make the Drake just as fast and 2 secs faster align.
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 Vrabac Zawa's Fan Club
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Posted - 2010.10.06 01:04:00 - [ 60]
Originally by: Kail Storm we can go 425`s but you actually get less DMG.
Most of what you said is wrong but I don't feel like arguing with yet another "what about bunch of drakes vs bunch of canes fight" laboratory pvper imagining fights as simplistic experiments described by 2 lines of elementary school equations. However I really felt like quoting this line somehow. |