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blankseplocked I need an explanation of what "ratting" is.
 
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Dominique Lions
Posted - 2010.08.07 04:15:00 - [1]
 

I run 4's and havent been playing long. I am possibly going to be going into a 0.0 with a co worker and I hear about Rats in 0.0 and "ratting" but what exactly is "ratting" and "rats". Sorry it such a noob question but I havent seen an explanation elsewhere. Thanks Embarassed

kano donn
New Path
Posted - 2010.08.07 04:23:00 - [2]
 

in null the NPC ships in belts are called rats

in null theses rats are worth about 1-3 mill

ratting is the act of killing them in a particular order so you can get a group of rats in each belt.

if your good at it and in a good system, you can pull in 8-13 mill per bounty hit.

average is 3-10 per bounty hit

Minchurra
Caldari
Posted - 2010.08.07 04:24:00 - [3]
 

Ratting = killing npc pirates

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.08.07 04:29:00 - [4]
 

Originally by: kano donn
in null the NPC ships in belts are called rats

in null theses rats are worth about 1-3 mill

ratting is the act of killing them in a particular order so you can get a group of rats in each belt.

if your good at it and in a good system, you can pull in 8-13 mill per bounty hit.

average is 3-10 per bounty hit
Not quite. Chaining is when you kill all the high value rats in a belt and only leave a single low value rat so when you eventually make it back to the belt all the high value rats will have respawned.

LittleTerror
Day Unhappy Security Inc.
Posted - 2010.08.07 04:29:00 - [5]
 

Edited by: LittleTerror on 07/08/2010 04:31:10
Better learn how to chain npc spawns op ugh

Spawns with no battleships nuke them entirely, spawns with a battleship or more kill everything and leave just 1 npc such as a frig, within about 15 mins it will spawn the same npc's

Also in 0.0 it will be well worth your time getting into exploration and doing the combat sites, you can make a ton of isk this way, way more than just belt jumping.

/edit should have said first, if you kill the spawn completely of all rats then it will be replaced with another random spawn, so if you have a crappy cruiser frig spawn and you kill it. You might get another Battleship spawn.

recreationaluy
Posted - 2010.08.07 04:32:00 - [6]
 

Wow thanks. So as I hear there are no missions, and Ratting is its replacement then right?

Good to know about letting them reset, sort of like people do with certain level 4 missions, and letting them respawn for bounties.

LittleTerror
Day Unhappy Security Inc.
Posted - 2010.08.07 04:34:00 - [7]
 

Edited by: LittleTerror on 07/08/2010 04:35:01
Originally by: recreationaluy
Wow thanks. So as I hear there are no missions, and Ratting is its replacement then right?

Good to know about letting them reset, sort of like people do with certain level 4 missions, and letting them respawn for bounties.


There are missions in 0.0/null sec but they are normally for pirate factions, personally I would not bother with those unless I wanted some Pirate faction BPC's or implants.

/edit those missions are only in NPC regions though at NPC stations.

Dominique Lions
Posted - 2010.08.07 04:41:00 - [8]
 

Edited by: Dominique Lions on 07/08/2010 04:41:07
Thats what I needed to know!

Fridge Chesthair
Posted - 2010.08.07 05:05:00 - [9]
 

Originally by: Dominique Lions
Edited by: Dominique Lions on 07/08/2010 04:41:07
Thats what I needed to know!


(Can somone confirm that belt rats and cosmic anomalies are correctly spawning on the test server?)

If you want experience ratting before you move out to 0.0, if you can gain access to the Test Server you should be able to explore some 0.0 asteroid belts and anomalies without fear of other players shooting you.

Zerrov
Posted - 2010.08.07 05:11:00 - [10]
 

pir(rat)e

LittleTerror
Day Unhappy Security Inc.
Posted - 2010.08.07 05:31:00 - [11]
 

Originally by: Fridge Chesthair
Originally by: Dominique Lions
Edited by: Dominique Lions on 07/08/2010 04:41:07
Thats what I needed to know!


(Can somone confirm that belt rats and cosmic anomalies are correctly spawning on the test server?)

If you want experience ratting before you move out to 0.0, if you can gain access to the Test Server you should be able to explore some 0.0 asteroid belts and anomalies without fear of other players shooting you.


Everything on the test server functions the same as it does on the live server, though people can correct me if I'm wrong.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.08.07 05:34:00 - [12]
 

Originally by: LittleTerror
though people can correct me if I'm wrong.
You are mostly right. But stuff like moons that are static on tq are randomized on the test server.

Just ask chribba. Smile

The AEther
Caldari
Agony Unleashed
Agony Empire
Posted - 2010.08.07 05:41:00 - [13]
 


Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2010.08.07 06:07:00 - [14]
 

Originally by: Zeba
Originally by: LittleTerror
though people can correct me if I'm wrong.
You are mostly right. But stuff like moons that are static on tq are randomized on the test server.

Just ask chribba. Smile
Yes they are totally different on SiSi vs TQ ugh

Professor Tarantula
Hedion University
Posted - 2010.08.07 13:37:00 - [15]
 

Edited by: Professor Tarantula on 07/08/2010 13:44:11
Originally by: Zeba
Not quite. Chaining is when you kill all the high value rats in a belt and only leave a single low value rat so when you eventually make it back to the belt all the high value rats will have respawned.


Hasn't CCP said doing this changes nothing, and they continue spawning at their normal rates?

It's probably just superstition.

Zerrov
Posted - 2010.08.07 13:48:00 - [16]
 

Originally by: Professor Tarantula
Edited by: Professor Tarantula on 07/08/2010 13:44:11
Originally by: Zeba
Not quite. Chaining is when you kill all the high value rats in a belt and only leave a single low value rat so when you eventually make it back to the belt all the high value rats will have respawned.


Hasn't CCP said doing this changes nothing, and they continue spawning at their normal rates?

It's probably just superstition.


Say you have a triple 1.7M BS spawn, and you kill the BS, leave a cruiser, by the time you run all the belts and get back to that particular spawn it should have refilled. If you keep doing, and also eliminate crappy spawns, eventually you will have a system filled with good spawns.

BrundleMeth
Caldari
Temporal Mechanics
Posted - 2010.08.07 13:51:00 - [17]
 

Sweet & Sour Chicken Balls = (Rats)

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.08.07 13:56:00 - [18]
 

Originally by: Professor Tarantula
Edited by: Professor Tarantula on 07/08/2010 13:44:11
Originally by: Zeba
Not quite. Chaining is when you kill all the high value rats in a belt and only leave a single low value rat so when you eventually make it back to the belt all the high value rats will have respawned.


Hasn't CCP said doing this changes nothing, and they continue spawning at their normal rates?

It's probably just superstition.
Well from recent experiance over the last month of ratting up my sec status on my fw alt(noone is safe on our roams ;p) it seems that if you kill all of a belts spawn then some random spawn will replace it. If however you leave part of a spawn alive then the missing ships will respawn in about 5~20 minutes depending on whatever rng ccp uses for rat respawning. This is how you chain high value bs and make loads of isk in nullsec by ratting in a few systems and going back and forth between them. The only issue is that it takes a bit to get it setup to properly exploit and can be ruined in minutes by that arse who just goes from system to system killing everything.

Professor Tarantula
Hedion University
Posted - 2010.08.07 14:00:00 - [19]
 

Ahh, so it's not about increasing spawn time, just keeping the good groups around.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.08.07 14:14:00 - [20]
 

Originally by: Professor Tarantula
Ahh, so it's not about increasing spawn time, just keeping the good groups around.
Exactly. You also make sure to kill all the low value spawns to increase the chance of a high value or even faction spawn replacing it. Oh, another thing I noticed is that if a rat warps out of the belt you are in before you can kill all the spawn then a top level faction spawn in the next few belts becomes much more likely though its still not completly predictable. I imagine ccp uses some sort of rng to dictate the overall faction rate eve if you satisfy all the normal 'triggers'.

Aralieus
Amarr
Shadowbane Syndicate
Posted - 2010.08.07 14:39:00 - [21]
 



 

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