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Aviamond
Gallente
Independent Traders and Builders
Posted - 2010.07.30 23:22:00 - [1]
 

Can anybody explain to me why there are planetary taxes in WH space?
It makes no sense to have import and export taxes on Planets that reside inside a WH. Who are we paying those taxes?


Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2010.07.30 23:26:00 - [2]
 

my guess is it is a compromise for being able to mine these planets at all. Imagine not finding compatible resources...


Aviamond
Gallente
Independent Traders and Builders
Posted - 2010.07.30 23:36:00 - [3]
 

That still doesn't answer the fundamental question as to why there are taxes in WH space. After all CCP claims that those spaces are "Uncharted"

Please feel free to correct me if I'm wrong.Laughing

Bigbad Jon
Posted - 2010.07.30 23:49:00 - [4]
 

Originally by: Aviamond
That still doesn't answer the fundamental question as to why there are taxes in WH space. After all CCP claims that those spaces are "Uncharted"

Please feel free to correct me if I'm wrong.Laughing


Yeah interesting that uncharted planets would have customs houses orbiting them.

Patri Andari
Caldari
Thukker Tribe Antiquities Importer
Posted - 2010.07.31 00:07:00 - [5]
 

I am going to go out on a limb and assume you are not looking for an answer based on role playing or lore.

That said, the import and export taxes mechanic regulates the on going cost to produce your PI items. Your costs are therefore fixed and predictable. Without it, PI would be practically "free" after the initial expenditure on facilities and thus valueless.

You should thank CCP that they choose to regulated the costs of running your chain with taxes instead of say..POS fuel. (shudder) Imagine having to load isotopes and heavy water into your command center every couple of days. Also imagine that each different type of command center used different types of isotopes Shocked You think the click fest is bad now?

Doing anything in a wormhole is already a logistical nightmare. Be careful what you ask for. PAY YOUR TAXES, AND LIKE IT!

If they ever made a change away from taxes it would most likely be to a system that required fuel for you factory. Your costs then become variable based on market and probably require multiple types of fuel based on your planet type (knowing CCP). YOU DO NOT WANT THIS!


Thinking of it, I wish they would extend the import/export tax feature to running a POS for moon mining and reaction chains instead of POS fuel. ugh

Visit your POS once every few weeks in an empty hauler, export moon goo, pay a tax, and go home.

That would be SWEET.








Zartrader
Posted - 2010.07.31 00:08:00 - [6]
 

It's needed for game balance.

XXSketchxx
Gallente
Remote Soviet Industries
Posted - 2010.07.31 00:27:00 - [7]
 

game balance > roleplay

Usagi Tsukino
Stimulus
Rote Kapelle
Posted - 2010.07.31 00:46:00 - [8]
 

I agree with the OP.

Taxes on WH planets are stupid.

Here's a compromise. Take away the taxes, but randomly have some of your pins/links destroyed by some of the annoyed Sleeper population who aren't getting anything out of you (tenderly loving) their planets.

Every one is happy then!

Aessoroz
Nohbdy.
Posted - 2010.07.31 01:34:00 - [9]
 

If you think about it, there shouldn't be customs offices either, you should be launching the slow way via command center.

Breaker77
Gallente
Reclamation Industries
Posted - 2010.07.31 01:41:00 - [10]
 

Originally by: Aessoroz
If you think about it, there shouldn't be customs offices either, you should be launching the slow way via command center.


With no customs offices you wouldn't be able to import either.

So either taxes and customs offices

OR

No taxes, but can't import.

Take your choice.

alittlebirdy
Posted - 2010.07.31 01:57:00 - [11]
 

Less coding / work.

No reason why you can't have some sort t3 (wh space) hauler that only works in WH's (let’s say due to some spatial effect in w-space) that can deploy, shoot down / receive from the planet... and then undeploy and haul. To prevent a new hauler, it can be limited to pos / planet only (if you’re in a WH doing PI odds are you have a pos and the coding may be their as freighters can do stuff with cargo at a pos but not in space)

What is easier? My crappy idea OR a flat coded tax on all planets?

Amberlamps
Posted - 2010.07.31 01:59:00 - [12]
 

Originally by: XXSketchxx
game balance > roleplay


I thought the balance side was mainly the fact that it is in wormhole space, if you go to collect your materials your are at a significantly higher risk than other plants.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.07.31 02:57:00 - [13]
 

Edited by: Magnus Orin on 31/07/2010 02:57:35
Well, I'd imagine that the fuel to ship goods from the planet to the customs office cost something. I'd image there is some overhead on all these massive mining and extraction operations; workers wages, health benefits, executive bonuses, legal fees etc.

Strip mining isn't free you know :P

Aviamond
Gallente
Independent Traders and Builders
Posted - 2010.07.31 06:07:00 - [14]
 

Thank you all for answering my question so fast. However I have to clarify that I'm not against the actual tax, the problem that I have is that is not consistent with the whole eve universe. I just don't see how a tax gets levied on an uncharted part of the universe,and for that matter how can there be even a customs office. I just don't believe CCP thought out a good explanation for it. I guess you could say you are paying the tax to the people that inhabit that particular world, but then how do you explain the tax on uninhabitable planets? Also, it would actually make sense, and be interesting to see, if CCP would implement mobile COs for those uncharted parts of the universe.

Venkul Mul
Gallente
Posted - 2010.07.31 06:20:00 - [15]
 

Edited by: Venkul Mul on 31/07/2010 06:33:54
Originally by: Aviamond
Can anybody explain to me why there are planetary taxes in WH space?
It makes no sense to have import and export taxes on Planets that reside inside a WH. Who are we paying those taxes?



If you want a RP interpretation, taxes is a misnomer, it is a transportation cost. Every time you send something in orbit or bring something from orbit to the planet you incur in a cost as you use up fuel, need to ready a rocket/drop capsule, pay people to load it and so on.

Even in a WH you will still pay those costs.

Same thing for the custom office. It should have been a orbital station.

CCP has chosen the simplest way using 1 station for each planet instead of multiple station(surely a good choice against lag), one for each colony.

But using 1 station for multiple characters in multiple corporations require them to tag it as a "neutral" station, not one linked to the corp of the first guy building a launchpad on the planet.

A potentially good addition in the future iteration of PI would be sovereignty linked custom stations with the possibility of a corp tax and sov discount for 0.0 but I doubt we will see them.

Another, simple fix would be to change the name of the cost from tax to a transport costs.


RaTTuS
BIG
Gentlemen's Agreement
Posted - 2010.07.31 08:10:00 - [16]
 

there should not be a customs office at all [and there for no landing pads] , but it should still cost to launch via the CC

Shirley Serious
Amarr
The Khanid Sisters of Athra
Posted - 2010.07.31 08:14:00 - [17]
 

How did they get Capone, eh?

Because he didn't pay his taxes. That's how.

Beware the tax man.

That's why there's customs and taxes in the wormhole systems.

Neliel Soifon
Posted - 2010.07.31 08:38:00 - [18]
 

Originally by: Aviamond
Can anybody explain to me why there are planetary taxes in WH space?
It makes no sense to have import and export taxes on Planets that reside inside a WH. Who are we paying those taxes?




Think about this: you need fuel to move items from and to the planet, so you are paying for that fuel.
Who are you actually paying? Well, the people working in the custom office and in your factory/labs/command center/launchpad on the planet (who did you think is doing all that work? magic? Wink )

Now a good question could be: who onlined all the custom offices in wormhole spaceQuestion

Dr Offensive
Posted - 2010.07.31 08:54:00 - [19]
 

I say customs offices should not be present in W space at all.

Command Centre launches only, and no import ability.

That would be the penalty for getting 0.0 quality PI planets 1 jump from high sec.

Trovarion
Gallente
Spiritus Draconis
Posted - 2010.07.31 10:00:00 - [20]
 

while we're at it: implement paying upkeep of the ships you own, after all the crews have to be payed, no?

Dristra
Amarr
Idle Haven
Posted - 2010.07.31 10:18:00 - [21]
 

Don't forget hangar-rent system for all stations too.

Eclorc
Posted - 2010.07.31 11:04:00 - [22]
 

I reckon that PI taxes for Wormhole based PI customs offices should be payable to the corp that holds POS or "tentative sovereignty" in that particular wormhole. If some loose sovereignty mechanic could happen for wormhole systems based on whoever holds the highest number of POSes in there, corps could even tax non-member friends for access to "their" planets, more passive income?
Dumb idea, or?

Yuix Grislin
Posted - 2010.07.31 11:33:00 - [23]
 

Costum offices exist in WH space because theyre left overs from the time sleepers inhabited it, essentialy your paying taxes to the sleepers.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2010.07.31 12:05:00 - [24]
 

Operating orbital hangars and launch/reentry vehicles in wormhole space costs more, so costs even out compared to empire.

Phosphorus Palladium
Posted - 2010.07.31 13:49:00 - [25]
 

Edited by: Phosphorus Palladium on 31/07/2010 13:57:08
Originally by: Usagi Tsukino
I agree with the OP.

Taxes on WH planets are stupid.


Agreed.

In terms of gamebalance issues it would be easily possible to maybe have slightly lower resources on WH planets as compared to now.

The effect would be that WH planets would be used less for extraction,
but more for production - since they would represent some sort of tax haven.


A logic with:
- Empire space: taxes and low extraction, but also low risk
- WH space: no taxes, medium extraction, medium risk, difficult logistics
- 0.0 space: taxes paid to controlling factions, high extraction, high risk

this would leave us with:
- risk adverse people doing PI in empire,
- producers who are willing to take a medium risk in WH,
- resource gatherers willing to take a high risk in 0.0.

Seems like a good solution to me.

Vesper Gunn
Posted - 2010.07.31 15:14:00 - [26]
 

Originally by: Aviamond
Can anybody explain to me why there are planetary taxes in WH space?
It makes no sense to have import and export taxes on Planets that reside inside a WH. Who are we paying those taxes?




CCP did not have time to think of a mechanic to deal with export/import of goods in PI that would take non empire/WH areas of space into account. Personally, I would do away with customs offices and make command centres orbit planets to be used in a similar way to customs offices. Taxes would be taken using sec status as a multiplier, so sec 0.0= no tax 1.0 = the normal tax rate. I am sure they will start to thinking about how to fix it in 18-24 months time.

AccesiViale
The Artful Dodgers
Posted - 2010.07.31 16:25:00 - [27]
 

its only that way because ccp couldnt be bothered to extend the system enough that wh space was run any different then everywhere else.

Another example of lacking polish or feature completion. The answer they will give is for balance.

The worst things ever have been done in the name of balance. CCP uses the word balance like my government uses the word "terrorism" or "communist"

It justifies everything...

Neutrino Sunset
Bene Gesserit ChapterHouse
Sanctuary Pact
Posted - 2010.08.01 00:56:00 - [28]
 

^ what he said. Plus...

It's because Eve ceased to be an RP game long ago and is now just a thinly disguised spreadsheet puzzle, therefore backstory inconsistancies are totally irrelevant. This is why paying NPC's isk for sovereignty is also not a problem.

P.S. In case any of you aren't picking up on the acid dripping from my reply these inconsistancies repel me and I put them down to unimaginative and shoddy game development. By the time Dust comes out and is actually integrated with Eve I fear so little of the Eve universe will make any sense to me in RP terms that I wonder whether I'll be playing it at all anymore. I just hope to God a decent MMO space combat game will have come along by then.

XXSketchxx
Gallente
Remote Soviet Industries
Posted - 2010.08.01 02:21:00 - [29]
 

Originally by: Neutrino Sunset
^ what he said. Plus...

It's because Eve ceased to be an RP game long ago and is now just a thinly disguised spreadsheet puzzle, therefore backstory inconsistancies are totally irrelevant. This is why paying NPC's isk for sovereignty is also not a problem.

P.S. In case any of you aren't picking up on the acid dripping from my reply these inconsistancies repel me and I put them down to unimaginative and shoddy game development. By the time Dust comes out and is actually integrated with Eve I fear so little of the Eve universe will make any sense to me in RP terms that I wonder whether I'll be playing it at all anymore. I just hope to God a decent MMO space combat game will have come along by then.



dear god the tears are just streaming down your face

if you hate the game so much, unsub your accounts and stop posting your drivel


 

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