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joe hamil
Posted - 2010.08.05 14:33:00 - [31]
 

i think also the fitting tools, "Browser" is broken, it wont let em see any previous fits and the search window hangs out of the frame, also experencing ghost items on overveiw,

stargates i have jumped through npcs that have been killed, however clicking "load default" clears them , also there seems to be very large gaps inbetween each target selection

Katy Ling
Gallente
Sebiestor Heavy Industries
Posted - 2010.08.05 21:17:00 - [32]
 

well , new mirror is up, seems a fresh install from the live server, with all the skills up to date, things seem to be working properly at first hand, good job and thanks to everyone that submitted info and ccp team for they're diligent work Very Happy

0/


Smagd
Encina Technologies
Namtz' aar K'in
Posted - 2010.08.06 09:56:00 - [33]
 

Originally by: Katy Ling
well , new mirror is up, seems a fresh install from the live server, with all the skills up to date, things seem to be working properly at first hand, good job and thanks to everyone that submitted info and ccp team for they're diligent work Very Happy

0/




Erm.

Since it's a direct copy of TQ with no patch applied (note how you didn't have to patch your client to connect to it), naturally none of the coming patch issues would arise.

I'd hold my breath until you next have to patch your Sisi client again. Could well be that that'll fix most of the issues above, but it's a little early for thanking people for fixes.

Katy Ling
Gallente
Sebiestor Heavy Industries
Posted - 2010.08.06 10:37:00 - [34]
 

Originally by: Smagd
Originally by: Katy Ling
well , new mirror is up, seems a fresh install from the live server, with all the skills up to date, things seem to be working properly at first hand, good job and thanks to everyone that submitted info and ccp team for they're diligent work Very Happy

0/




Erm.

Since it's a direct copy of TQ with no patch applied (note how you didn't have to patch your client to connect to it), naturally none of the coming patch issues would arise.

I'd hold my breath until you next have to patch your Sisi client again. Could well be that that'll fix most of the issues above, but it's a little early for thanking people for fixes.



yes, i agree on that , but it's a test server, where developers test changes, of course there will be new problem issues, that is a given, but, after several dally patches that didn't fixed the really annoy and critical issues, i would say it's a relieve to have it running smooth for a bit and actually be able to test some stuff properly :)

Toshiro GreyHawk
Posted - 2010.08.07 04:48:00 - [35]
 


Well, what they did - was go back to scratch so they could run their mass test - which was the smart thing to do. Of course - this meant that the mass test was conducted against the active version of the game rather than any patches they may have wanted to test against a load.

What they'll be doing after this, to try and get back to where they were on whatever it was they were testing on Sisi before the mass test ... I've no idea.

Hopefully ... they won't FUBAR the thing again but if they do ... *shrug*


Aion Amarra
Minmatar
Real Nice And Laidback Corporation
Black Core Alliance
Posted - 2010.08.07 08:48:00 - [36]
 

Originally by: Toshiro GreyHawk

Well, what they did - was go back to scratch so they could run their mass test - which was the smart thing to do. Of course - this meant that the mass test was conducted against the active version of the game rather than any patches they may have wanted to test against a load.



Well, more specifically, the -client- was at the TQ version, to make sure it doesn't interfere with the testing. That doesn't mean they didn't have a host of tentative lagfixes or other modifications going serverside.

CCP Habakuk

Posted - 2010.08.07 16:06:00 - [37]
 

Originally by: Aion Amarra
Originally by: Toshiro GreyHawk

Well, what they did - was go back to scratch so they could run their mass test - which was the smart thing to do. Of course - this meant that the mass test was conducted against the active version of the game rather than any patches they may have wanted to test against a load.



Well, more specifically, the -client- was at the TQ version, to make sure it doesn't interfere with the testing. That doesn't mean they didn't have a host of tentative lagfixes or other modifications going serverside.


This is exactly what happened. We used the TQ client but added several changes to the server, which were being tested in the mass-test. The test produced very useful results and you should be able to read more details about in the near future.


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