| Author |
Topic |
 Solant Minmatar C A P S U L E
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Posted - 2004.12.14 22:40:00 - [ 1]
Alright. I am just finishing up my Caldari Cruiser training, and I have had Minmatar cruiser 4 for a long time. I normally specialize in Minmatar ships, and have a few hundred thousand in projectiles, but I also have missiles/cruise/torps trained up pretty high. Hybrids have been trained a bit, beam weapons I have never touched. I have pretty even shield/armor tanking abilities.
My question is, should I buy a Ferox or a Cyclone?
My main 3 criteria are as follows: 1)Survivability 2)PVP 3)PVE
And in a distant fourth, 4)Mining ability
I have heard the ferox is a beast in combat, but I am sort of discouraged by the lack of PG, despite its dependance upon missiles. I have read several posts on the Cyclone, and the main reason I am concerned about buying one is the apparent lack of mid slots and crippled ability to make use of its best ship bonus.
Any thoughts? Thanks in advance. |
 BigJim Beef Queens of the Stone Age |
Posted - 2004.12.14 23:40:00 - [ 2]
I fly the Ferox PvE and really like it, 5 mids and 5% shield resists per lvl make it a much better tank than the Cyclone imo. |
 Jennifer Danz |
Posted - 2004.12.14 23:47:00 - [ 3]
To me it is the hi slots, 8 (cyclone) vs 7 (ferox), so it is an easy choice for me. |
 Kaylona Tso Doomheim |
Posted - 2004.12.15 01:11:00 - [ 4]
Cyclone
5 t2 small beams, 3 malkuth heavies
2 LIF ABs, 2 cap rechargers
1 small t2 armor repairer, 2 cap relays, 1 diagnostic/reactor
Esily one of the best Deadspace ships adaptable to PVP with a few minor changes. |
 Harlequin D'Earth The Littlest Hobos En Garde |
Posted - 2004.12.15 01:49:00 - [ 5]
Edited by: Harlequin D'Earth on 15/12/2004 01:53:15Cyclone for me - can handle any lvl3 agent mission (for the massive drone infestation waves on those two nasty lvl3 missions just make sure you swap the 720s for something that can hit!  ) Normal space 5 named 720s , 3 named heavies 10mn mwd, med t2 shield booster, named cap recharger, named EM activated shield hardner 1 gyro t2, 3 t2 pdu's Deadspace 1 named 200mm, 1 named 220mm, 3 named 720s, 3 named heavies 100mn t2 ab, med t2 shield booster, named cap recharger, named EM activated shield hardner 1 gyro t2, 3 t2 pdu's |
 Solant Minmatar C A P S U L E
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Posted - 2004.12.15 19:33:00 - [ 6]
Hmm, maybe I will go for CYclone then. It just seems like with the extra midslot the Ferox would be more "durab;e" overall, and with 5 launchers it should be able to dish out more damage as well. |
 Dred 'Morte New European Regiment Blade. |
Posted - 2004.12.15 20:51:00 - [ 7]
if u cant use all that tech II stuff, you probably cant, try (THIS IS JUST HEORY) a long range setup, something like this:
5X 720mm 3X Heavy Luancher
1X MWD 3X Tracking Comp
2X RCU 1X Projectil Dmg Mod 1X Missile Dmg Mod
I think it fits not sure, if the rats dont mwd faster than you, im pretty sure this works, your range would be 30-60km, depening on ammo and skills. |
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