| Author |
Topic |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 07:40:00 - [ 1]
Edited by: EdFromHumanResources on 16/06/2010 13:12:31 2 years ago I would have said faction ships were forgotten relics of a time long past in Eve. With their recent buff and new ships added frequently it is clear CCP wants faction ships in Eve and is going to be adding even more in the future.
Why not faction capitals and supercapitals? Obviously the cost of both the BPC and producing the actual item would need to be much higher than anything any LP store or Industrialist has ever seen, especially in the case of a faction supercapital. Faction capitals would be the toys of the rich who do not wish to be trapped in the tombs that are supercapitals but find faction BS far too common. Cost would be entirely up to CCP.
Faction supercapitals would be prohibitively expensive for all but the absolute richest in Eve. Again cost would be entirely up to CCP but hopefully it would remain high enough that 40b for a non faction titan would seem cheap in comparison. It would also give people who have a titan and get bored because there is nothing left to achieve in Eve in their eyes from quitting. How cool would a True Sansha Mothership or Titan be? Something that large and spikey would just be impressive to see cyno in(Once the cyno effect stops sucking)
We have faction pos guns, webs, points, and even ECM, why not give us faction pos hardeners, labs, factories, miners, cyno jammers, cyno generators, and cyno arrays. These things wouldn't always have more HP but would instead benefit from higher productivity, less waste, and lower ozone usage.
On top of all this why not allow these items not to be farmable by the random high sec macro, only through missions for corporations exclusively located in lowsec or NPC 0.0 would allow you to gain the LP for these items. This would give lowsec it's own niche value that 0.0 and empire already have. CCP has struggled with why people don't go into lowsec much beyond FW and pirating because quite simply they lack any real reason beyond level 5s(And that is very recent). Just as every ship in Eve fills a specific niche, low sec needs a niche.
Yes I know they are super carriers and not motherships but jesus **** is that an awful name and I am writing this while pretty intoxicated so sentence and paragraph structure be damned.
Faction supercaps wont ever be about cost effectiveness or even having the biggest ship, they will be the shiniest and largest of all e-***** in Eve. Sought after by many.
edit: I would like to emphasize the faction caps/supercaps would only be the peak of the LP store. Not the entirety of it. You would be getting other toys such as destroyers, battlecruisers, tier 2 faction bs for pirate factions, tier 3 faction BS for navy factions, implants, pos mods, and the usual assortment of ammo/ships/implants found in all equivalent LP stores |
 Alabandical
|
Posted - 2010.06.16 07:53:00 - [ 2]
Edited by: Alabandical on 16/06/2010 07:54:51 Faction Capitals.... fapitals? |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.06.16 07:54:00 - [ 3]
fapitals indeed |
 Kendar Gallente 4S Corporation Morsus Mihi
|
Posted - 2010.06.16 09:28:00 - [ 4]
Edited by: Kendar on 16/06/2010 09:28:04 Thumb up for fapfapfapfapital
Edit: up not ip |
 boeses frettchen 4S Corporation Morsus Mihi
|
Posted - 2010.06.16 09:32:00 - [ 5]
i endorse this product!  |
 Aineko Macx |
Posted - 2010.06.16 10:20:00 - [ 6]
Not sure if want. Quote: On top of all this why not allow these items not to be farmable by the random high sec macro, only through missions for corporations exclusively located in lowsec or NPC 0.0 would allow you to gain the LP for these items.
That would require the creation of a separate LP counter. And then 5 years of lowsec/0.0 mission running for a fapital? This also raises the question about T2 capitals, tho admittedly fapitals are much easier to introduce because you don't have to find a role for them. |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 10:25:00 - [ 7]
Edited by: EdFromHumanResources on 16/06/2010 10:29:36 It would only require a new LP store for the new corps as I already said since the corps selling these items are only found in lowsec and 0.0. These LP stores would also share many of the items for their racial empire counterparts. Ammo, cruisers, frigates, BS, implants, etc.
No seperate LP store for a corp based off where you are, just a completely different corporation you are working for.
edit: And yes a very long time farming LP's would be ideal to keep these as rare as possible. Rare items are expensive items, expensive items are prestige in many people's eyes. |
 Aineko Macx
|
Posted - 2010.06.16 10:36:00 - [ 8]
Well alright, why not. Tho I still don't see a good reason to introduce them other than give the super rich something to sink ISK into.
500+ bil faction Titan KM anyone? |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 10:39:00 - [ 9]
Edited by: EdFromHumanResources on 16/06/2010 10:42:18 The caps and supercaps are primarily toys for the rich, the other faction items such as pos mods would be more for your everyday eve group. Obviously you would need other faction items that simply aren't in the game yet, possibly things like faction outposts(ya I went there) and sov structures. Hopefully more things usable outside 0.0 would also be available.
End goal is to give low sec it's own special thing you *cannot* get in empire and making it valuable enough that people actually want what lowsec has to offer enough to venture from high sec in search of greater riches.
Oh hey I forgot, faction battlecruisers and destroyers would be pretty amazing toys as well. Lower end of the isk totem pole. |
 Aineko Macx |
Posted - 2010.06.16 10:49:00 - [ 10]
Originally by: EdFromHumanResources faction battlecruisers and destroyers would be pretty amazing toys as well.
I like the idea, altho faction BCs would reduce the Command Ship niche even more, which is a shame. |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 10:58:00 - [ 11]
Unless you took away their ability to run gang links in favor of damage or mobility bonuses. |
 Irumani Gallente hirr Morsus Mihi
|
Posted - 2010.06.16 11:00:00 - [ 12]
I want a Blood Raider Dreadnought. |
 Chee Minmatar hirr Morsus Mihi
|
Posted - 2010.06.16 11:15:00 - [ 13]
yarr I want a republic ragnarok with a top-wingy-bit for more speed |
 Virtuozzo The Collective Against ALL Authorities |
Posted - 2010.06.16 11:49:00 - [ 14]
You don't think it would be a better idea to move away from "Capitals Online" by means of looking for ways to promote and reward small to medium level PVP prowesse? Right now the supercapital card is the Ace that trumps everything, for all intents and practical purposes, up to and including killing nodes as a means of campaign doctrine. It's one of those points of presence in EVE where volume impedes dynamics. Pushing to encourage this trend, under the marketing of "let's make low sec interesting for faction BPC's" seems to be a continuation of a school of thought which is counterproductive to PVP. I admit, it would be very nice to see Low Sec being useful and interesting, but this format is just following the path that builds upon and promotes trench warfare on an increasingly higher scale. I can see why many people want that, but that is a political instrument, not something that ties to game design. Look at the state of EVE in China, where political polarisation and arms proliferation has resulted in an environment of several great virtual walls in space, behind which people do as they please for the sake of the grind, while the subscriber and concurrent user counts continue to decline. I'm sorry, but you need to do better marketing  This is just politics, understandable, but not attractive. Honestly Low Sec would be much better served by mechanisms that enable players to influence it directly and dynamically through their actions. This is a principle that has always pushed EVE ahead. |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 11:51:00 - [ 15]
Edited by: EdFromHumanResources on 16/06/2010 11:57:39 Originally by: Virtuozzo You don't think it would be a better idea to move away from "Capitals Online" by means of looking for ways to promote and reward small to medium level PVP prowesse?
Right now the supercapital card is the Ace that trumps everything, for all intents and practical purposes, up to and including killing nodes as a means of campaign doctrine. It's one of those points of presence in EVE where volume impedes dynamics.
Pushing to encourage this trend, under the marketing of "let's make low sec interesting for faction BPC's" seems to be a continuation of a school of thought which is counterproductive to PVP.
I admit, it would be very nice to see Low Sec being useful and interesting, but this format is just following the path that builds upon and promotes trench warfare on an increasingly higher scale.
I can see why many people want that, but that is a political instrument, not something that ties to game design.
Look at the state of EVE in China, where political polarisation and arms proliferation has resulted in an environment of several great virtual walls in space, behind which people do as they please for the sake of the grind, while the subscriber and concurrent user counts continue to decline.
I'm sorry, but you need to do better marketing This is just politics, understandable, but not attractive.
Honestly Low Sec would be much better served by mechanisms that enable players to influence it directly and dynamically through their actions. This is a principle that has always pushed EVE ahead.
You know I was taking your post seriously until you described faction warfare as the feature to "save lowsec". I especially like the bit where you said essentially "Lowsec could be useful and interesting or WE COULD GIVE THEM FACTION WARFARE". It's like you're ****ing on everyone who reads your posts without the courtesy of even trying to call it rain. Try harder next time, this was such an obvious troll it hurts me you thought it would work :( edit: Added in a quote of your post so you can't change it ^_^ |
 Virtuozzo The Collective Against ALL Authorities |
Posted - 2010.06.16 11:58:00 - [ 16]
Originally by: EdFromHumanResources You know I was taking your post seriously until you described faction warfare as the feature to "save lowsec".
Try harder next time
Don't twist words, or try to put words in someone's mouth  You're better then that. I never mentioned Faction Warfare, far from it. I agree low sec needs viable elements that make it worth people's while to dabble in it, to live in it, to work in it and kill in it. And yes, that is very limited right now. However, throwing one structural challenge of EVE in as a means of reward of the negative spiral, is not a solution. I'd love to turn my Titans into faction versions, I can just picture a True Sansha Mushroom with globular extensions underneath - but that is a topic entirely on its own. If you truly want to make low sec a viable niche within EVE, I wouldn't put it to the use of other niches, but try and think of ways where low sec as a niche is able to function as a niche first, and interact with other niches second. |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 12:01:00 - [ 17]
Edited by: EdFromHumanResources on 16/06/2010 12:01:33 Originally by: Virtuozzo
Originally by: EdFromHumanResources You know I was taking your post seriously until you described faction warfare as the feature to "save lowsec".
Try harder next time
Don't twist words, or try to put words in someone's mouth 
You're better then that. I never mentioned Faction Warfare, far from it.
I agree low sec needs viable elements that make it worth people's while to dabble in it, to live in it, to work in it and kill in it. And yes, that is very limited right now.
However, throwing one structural challenge of EVE in as a means of reward of the negative spiral, is not a solution. I'd love to turn my Titans into faction versions, I can just picture a True Sansha Mushroom with globular extensions underneath - but that is a topic entirely on its own.
If you truly want to make low sec a viable niche within EVE, I wouldn't put it to the use of other niches, but try and think of ways where low sec as a niche is able to function as a niche first, and interact with other niches second.
So you agree lowsec needs to be viable but you don't want to see a pile of new faction things because you disagree with the idea of faction capitals because somehow it encourages trench warfare(That will be there anyways) You think lowsec needs a draw that isn't this but it's a vague feature that allows players to influence the game directly with their actions(faction warfare) but it most definitely is not faction warfare. You're either trolling or ****ing ******ed. |
 Kirith Kodachi Ninveah Enterprises
|
Posted - 2010.06.16 12:10:00 - [ 18]
I agree, even if the faction capitals were functionally equivalent to the current capitals but with different models. True Sansha supercarrier.... yes please! |
 thebold The Collective |
Posted - 2010.06.16 12:15:00 - [ 19]
Faction Capitals would make this game even more insane then it is, it is simply content that has no relevant purpose right now in EVE.
Sadly more and more content required to hold subscriber retention shows us quite clearly that EVE is slowly becoming more like the game of 'WOW'.
The trend that new expansions are released and there is a massive boom of online players then slowly over time that player base fades away, EVE's content has (IMO) been flawed massively over the years that has dragged us into this WOW like state to keep players interested in the game and keep players dumb that ISK is the ultimate thing that will keep you alive in EVE.
*insert troll* The north are blue for the whole reason of prosperity and enrichment of EVE, the mass scale production of 'things' that is on a huge level slowly breaking the game, we all ready have 400 Titans in game or something now, and the North in the h-w scenario brought a massive 17 tot he field and won the fight because they can click the 'I Win' button 17 times.
Now imagine faction Titans with some silly ship upgrades to the doomsday weapon or even improved DPS power, the "I Win" button turns into "I defiantly Win".
Releasing Faction Caps will within a year or so, show that money makers who have no real clue how to fight (except for en'mass to hide skill) will have another win card over those that dedicate there game to fighting right now stupid overall game mechanics as it is.
This idea would (IMO) break EVE even further and only a dedicated money maker would care about such stupid content.
*PS. Nerf Drakes!* |
 Virtuozzo The Collective Against ALL Authorities |
Posted - 2010.06.16 12:18:00 - [ 20]
Originally by: EdFromHumanResources
So you agree lowsec needs to be viable but you don't want to see a pile of new faction things because you disagree with the idea of faction capitals because somehow it encourages trench warfare(That will be there anyways) You think lowsec needs a draw that isn't this but it's a vague feature that allows players to influence the game directly with their actions(faction warfare) but it most definitely is not faction warfare.
You're either trolling or ****ing ******ed.
I'd love to see Low Sec have commercially interesting elements, stuff that makes it worth people's while to venture there. You and I both know this is one of the reasons why 0.0 attracts people, it's the concept of "if it doesn't pay, it ain't gonna go your way". CCP will, among other things, have to think of ways to address this. That being said, I do think that taking the angle of (super)capitals as a point of interest here is the wrong angle to take. I think it is fair to say that there are differences in how people approach 0.0 and the empires players build, but I think it is also fair to say that there is something of a law of diminishing returns that already applies to 0.0 for reasons directly tied to the topic of (super)capitals. Several parts of that challenge have already been addressed, but as we all know 0.0 is where it is the most clear of all places that there are limits to this race between the mythical bullet and the armour, not the least in terms of performance but on a more fundamental level in terms of human behaviour. We're human beings, we always seek shelter and dominance alike in numbers. But that is a topic on its own. Which is one of the reasons why I think it is not a great idea to use this as an instrument of pushing another niche of the game. Also, repeating something which is your conclusion, and not mine, does not make the insinuation that I am advertising faction warfare any more true  Truthfully, on the contrary. I see Faction Warfare as its own niche within the game, and an admittedly failed annex flawed niche, but that too is a topic on its own. I think that the commercial value is only one piece of the puzzle for low sec, it reminds me of something we have in 0.0: the ability to influence the territory, to build a dominion within it, to leave a mark on it. To have an impact on the elements and people within the niche. These are things which low sec simply does not have. That being said, CCP always establishes niches in such a way that they are interconnected, but always with tangible merit from the niche to the niche. This is what makes people live, build, work and kill in those niches. Btw, Vuk just said he is buying us a suite in the M-O hotel, so we can get a room there. We're getting Tj and Chee as personal assistants, sweet deal no?  |
 Hirana Yoshida Behavioral Affront
|
Posted - 2010.06.16 12:25:00 - [ 21]
Faction ships have 50% more EHP (Hull/Armour/Shields) and either more weapon mounts or two extra slots.
Do you really want Dreadnaughts that do 33% more damage or Carriers that tank harder than anything in game as tools solely for the stupidly wealthy?
Reason why frigs through BS work in faction flavours is because they are within reach of pretty much everyone skill and ISK wise - capitals not so much.
PS: Pirate factions should never, ever have anything resembling agents in Empire. Would make farming faction gear a trifle and break what is left of RP/PF in Eve ..
|
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 12:26:00 - [ 22]
Edited by: EdFromHumanResources on 16/06/2010 12:32:38 Quote:
The trend that new expansions are released and there is a massive boom of online players then slowly over time that player base fades away, EVE's content has (IMO) been flawed massively over the years that has dragged us into this WOW like state to keep players interested in the game and keep players dumb that ISK is the ultimate thing that will keep you alive in EVE.
I agree CCP has a lot to do with already existing features to make the game more attractive to the players currently here. But in this thread that is neither here nor there because in the end CCP decides which they do and to a very minor extent you do with your credit card. This is an idea that would likely be more of a long term goal. Quote:
*insert troll*
You even admit this is a troll. Titan is definitely not an I Win button and we both know this Quote:
Releasing Faction Caps will within a year or so, show that money makers who have no real clue how to fight (except for en'mass to hide skill) will have another win card over those that dedicate there game to fighting right now stupid overall game mechanics as it is.
I do not think this would be released within a year. CCP stated in a dev blog in the last year that making a ship model takes six months, we are talking about several dozen ship models. This is obviously a long term project. Quote:
This idea would (IMO) break EVE even further and only a dedicated money maker would care about such stupid content.
Only a dedicated money maker would care about breaking into a completely new market where demand was high and supply was(initially) incredibly low? I think one would say anyone that can do basic math would rush to at least try this, just like wormholes, exploration, invention, moon mining and other features CCP has introduced. But I guess that view is why I am space rich and you are probably not. I routinely pursue chances I see to make money in new niches in Eve. Those who are content to do nothing but run level 4's in motsu are free to continue doing so, this would simply offer another path when the rest of the population tire of that. Other post is under this line Originally by: Hirana Yoshida Faction ships have 50% more EHP (Hull/Armour/Shields) and either more weapon mounts or two extra slots.
Do you really want Dreadnaughts that do 33% more damage or Carriers that tank harder than anything in game as tools solely for the stupidly wealthy?
A dread is pretty easy to kill and there is no carved in stone rule saying these ships needed such a massive boost in EHP. I personally would be against 50% more EHP. 10-20% at absolute most if they needed some sort of EHP bonus. The turret bonuses are also not set in stone, simply giving them another bonus would likely be enough and possibly 1 more turret slot or increased tracking while sieged. Think outside the box Quote:
Reason why frigs through BS work in faction flavours is because they are within reach of pretty much everyone skill and ISK wise - capitals not so much.
Many faction items and ships are outside the buying power of most of Eve without a very long time of planning. I could buy a dozen of every non special event faction ship in the game and still have enough to buy several titans. I am not the only person in eve that has amassed a wealth. Why should we be excluded just because you cant afford it? Quote:
PS: Pirate factions should never, ever have anything resembling agents in Empire. Would make farming faction gear a trifle and break what is left of RP/PF in Eve ..
The pirate factions would be in NPC 0.0 as stated above. Also pirate factions are allowed to hold sov by CONCORD so they could have lowsec where they hold sov or simply have a station under another empire that shares their interests. :) |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 12:39:00 - [ 23]
Originally by: Virtuozzo
Originally by: EdFromHumanResources
So you agree lowsec needs to be viable but you don't want to see a pile of new faction things because you disagree with the idea of faction capitals because somehow it encourages trench warfare(That will be there anyways) You think lowsec needs a draw that isn't this but it's a vague feature that allows players to influence the game directly with their actions(faction warfare) but it most definitely is not faction warfare.
You're either trolling or ****ing ******ed.
I'd love to see Low Sec have commercially interesting elements, stuff that makes it worth people's while to venture there. You and I both know this is one of the reasons why 0.0 attracts people, it's the concept of "if it doesn't pay, it ain't gonna go your way". CCP will, among other things, have to think of ways to address this.
That being said, I do think that taking the angle of (super)capitals as a point of interest here is the wrong angle to take.
I think it is fair to say that there are differences in how people approach 0.0 and the empires players build, but I think it is also fair to say that there is something of a law of diminishing returns that already applies to 0.0 for reasons directly tied to the topic of (super)capitals. Several parts of that challenge have already been addressed, but as we all know 0.0 is where it is the most clear of all places that there are limits to this race between the mythical bullet and the armour, not the least in terms of performance but on a more fundamental level in terms of human behaviour. We're human beings, we always seek shelter and dominance alike in numbers.
But that is a topic on its own. Which is one of the reasons why I think it is not a great idea to use this as an instrument of pushing another niche of the game.
Also, repeating something which is your conclusion, and not mine, does not make the insinuation that I am advertising faction warfare any more true 
Truthfully, on the contrary. I see Faction Warfare as its own niche within the game, and an admittedly failed annex flawed niche, but that too is a topic on its own.
I think that the commercial value is only one piece of the puzzle for low sec, it reminds me of something we have in 0.0: the ability to influence the territory, to build a dominion within it, to leave a mark on it. To have an impact on the elements and people within the niche. These are things which low sec simply does not have.
That being said, CCP always establishes niches in such a way that they are interconnected, but always with tangible merit from the niche to the niche. This is what makes people live, build, work and kill in those niches.
Btw, Vuk just said he is buying us a suite in the M-O hotel, so we can get a room there. We're getting Tj and Chee as personal assistants, sweet deal no? 
I will have to respond to this fully later, a group of fifteen people are throwing out paragraphs of stuff concerning this post where you are either blowing smoke or ******ed. I don't have time to condense it all now. |
 thebold The Collective |
Posted - 2010.06.16 12:39:00 - [ 24]
Originally by: EdFromHumanResources
Quote:
*insert troll*
You even admit this is a troll. Titan is definitely not an I Win button and we both know this
What I am saying is: FC: Pirate Erebus with some awesome armour buff per level 35% on top of 7.5% per level is? I don't do maths =D. WC: Some normal Erebus at 7.5% per level SC: I don't know a damnation with armour buffs (insert: OMG I WIN AND WILL NEVER DIE GOD MODE!). The reason the buffs would work is because these are 2 unique ships. This is what I mean by game breaking. |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 12:42:00 - [ 25]
|
 thebold The Collective |
Posted - 2010.06.16 12:51:00 - [ 26]
Originally by: EdFromHumanResources
Or as stated above for Faction Battlecruisers you can remove those sorts of bonuses in favor of more aggressive bonuses. Game breaking problem solved.
Erm a move aggressive Titan would be... scary stuff to quote Nuker Payback "Properly fit Titans can insta-pop battleships"... a more aggressive titan would be something along the lines of... Titan warps in locks 6 or something battleships and puts 1 laser on each BS. Something which I haven't seen done since flying with someone called Zeal Dragon in Curse whom at one point put 1 laser on multiple battleship targets to destroy them! back when Gank geddons off course existed. Scary proposition Mr Ed :) |
 Virtuozzo The Collective Against ALL Authorities |
Posted - 2010.06.16 12:54:00 - [ 27]
Originally by: EdFromHumanResources
I will have to respond to this fully later, a group of fifteen people are throwing out paragraphs of stuff concerning this post where you are either blowing smoke or ******ed. I don't have time to condense it all now.
I can assure you I don't treat the Assembly Hall from any angle of politics, blowing smoke or limitations on intellectual capacity, considering the new status of CSM and its processes as a stakeholder to CCP such approaches seem counterproductive to the principles. This obviously aside of being counterproductive to the fundamental requirements for such processes to function. Beside that, I don't do blowing smoke, a little asking around internally can easily attest to that, relax. I am intruiged btw, by the angle of approach. Putting commercial interests in low sec can be one part of the solution (with the part of staying away from putting it to use for marketing or mixing it up with structural challenges in other game niches). I do think that low sec can be a viable environment for faction elements. I like the Faction BPC angle, within limitations, but I wonder how it would play out if POS gear and/or ship BPC drops were to be moved to low sec, or do you see that as something which would be available both from 0.0 and lowsec. The POS focus I can see, since with the PI drama there is much more viability for the milking of planets in low sec then in high sec. |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.16 12:55:00 - [ 28]
Originally by: thebold
Originally by: EdFromHumanResources
Or as stated above for Faction Battlecruisers you can remove those sorts of bonuses in favor of more aggressive bonuses. Game breaking problem solved.
Erm a move aggressive Titan would be... scary stuff to quote Nuker Payback "Properly fit Titans can insta-pop battleships"... a more aggressive titan would be something along the lines of... Titan warps in locks 6 or something battleships and puts 1 laser on each BS.
Something which I haven't seen done since flying with someone called Zeal Dragon in Curse whom at one point put 1 laser on multiple battleship targets to destroy them! back when Gank geddons off course existed.
Scary proposition Mr Ed :)
No, nothing like that. The things most these races already get in their faction ships, for the navies its usually an extra faction and tank slot, for pirates its everything from improved drone useage to nuet/web range bonuses. These things wouldn't be game breaking or "I win" buttons. You wouldn't be getting 8x the power you currently have, just an extra feature or gimmick. |
 Alice Celadon Sniggerdly Pandemic Legion
|
Posted - 2010.06.17 01:26:00 - [ 29]
If you look at how CCP executed WH space -- making it nearly macro-proof, group-intensive, and lucrative -- I'm convinced they're at least trying to move in this direction anyway.
On a related note, CCP has already hinted that the new "mothership" be at least partly WH tech. I think it would be excellent if CCP also gave them (or fine, yes, faction caps and pos mods) a lowsec-only component. My only request is that they reuse the wormhole AI ("elite pirates" -- whatever, just make it work) so that it can't be macroed. |
 EdFromHumanResources Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.06.17 01:34:00 - [ 30]
I really think if they put Sleeper AI into every NPC in the game 99% of their macro problems would go away overnight. |
|