| Author |
Topic |
 Selinate Amarr |
Posted - 2010.06.13 12:56:00 - [ 1]
I have my remap available, but I don't know if it's worth using it. If I remap my intelligence and memory one way, that's all fine and dandy and helps me train up engineering/electronics skills and others, but it takes a whole year to get the remap back. During that time, I'll train gunnery and ship skills at a snail's pace. Is it worth waiting a whole year to get it back just so you can train other things? |
 Larg Kellein Caldari Agony Unleashed Agony Empire |
Posted - 2010.06.13 13:01:00 - [ 2]
It was for me, as i had a bunch of very long skills with the same attribute requirements to train. According to Evemon, the remap shaved off about 20 days on a 14 month plan (my stats were fairly well balanced to start with), but it does require having a plan that you don't deviate too much from. |
 Mara Rinn |
Posted - 2010.06.13 13:04:00 - [ 3]
Is I worth it to you to get electronics, engineering, cybernetics, science, cloaking, and a raft of support skills to 5 a month or two earlier?
Put together a plan which has all of these support skills to 5, I'm sure that you will find that the remap is worth it. Sure, you may end up being stuck in T1 ships for a year, but IMHO you are better off flying T1 ships with excellent support skills rather than flying T2 ships poorly. |
 Th155 |
Posted - 2010.06.13 13:05:00 - [ 4]
Use EVEMon. It is 100% the best tool for eve.
Now on to how that relates to eve. Basically what i did about 6 months ago is i chucked all the skills that i want (at what level i want) into an evemon plan, and asked it to determine the optimal remap to use. Just make sure the plan is longer than a year, you don't want to spend 10x longer training a skill because your next remap isn't available. |
 Selinate Amarr |
Posted - 2010.06.13 13:46:00 - [ 5]
stuck in t1 ships for a year......
Yeah, they should definitely change it to 3 months or so per remap. I can't justify doing something in-game only once per year. It's kind of ridiculous unless you're training particularly long skills.... |
 Boltorano Fourth Circle Total Comfort |
Posted - 2010.06.13 13:56:00 - [ 6]
Originally by: Selinate stuck in t1 ships for a year......
Yeah, they should definitely change it to 3 months or so per remap. I can't justify doing something in-game only once per year. It's kind of ridiculous unless you're training particularly long skills....
THEN DON'T DO IT, DUH!  |
 Nooma K'Larr Minmatar |
Posted - 2010.06.13 13:57:00 - [ 7]
Much like the learning skills, remap needs to go as well. It's stupid. |
 stoicfaux Gallente |
Posted - 2010.06.13 14:13:00 - [ 8]
Edited by: stoicfaux on 13/06/2010 14:23:43
Use EveMon to create a plan. Or use the remap to max out int and perception as a compromise. Int is the primary attribute for most fitting skills and perception is the primary attribute for most T1 ship skills, but you'll lag when training drones (which are mem/int) or the social, trade, leadership and PI skills.
|
 Juelia Wolf Caldari SOTI Inc. Napalm Sticks To Kids |
Posted - 2010.06.13 14:17:00 - [ 9]
Originally by: Nooma K'Larr Much like the learning skills, remap needs to go as well. It's stupid.
I think the re-map was intended more for pvpers who decide industy was more their thing after a few years or the other way around. Like I was all about the building, and at 45 million sp I got kinda tired of it and now I'm training my combat stuffs, so it works for me. Or perhaps for those who diddnt know what they were doing during character creation and, now they understand, would like a re-map. I don't think it was intended for "well I want to train for this ship so ill remap" kinda thing. |
 Destination SkillQueue Are We There Yet |
Posted - 2010.06.13 14:33:00 - [ 10]
Edited by: Destination SkillQueue on 13/06/2010 14:35:06 Originally by: Selinate stuck in t1 ships for a year......
Yeah, they should definitely change it to 3 months or so per remap. I can't justify doing something in-game only once per year. It's kind of ridiculous unless you're training particularly long skills....
The system isn't there to maximize skill training although this is what many use it. It is there so you aren't fudged permanently if you decide to change your focus later in the game or made some bad decisions when you started playing. Keep this bit of history in mind. New player experience today is much better than it used to be. We basicly had to choose our attributes without fully realizing what the impact of them was and had no way of changing them later. The option to remap was allowed only about a year ago. The system allows you to change your training focus once per year. For training alts you can specialice to a rediculous degree, but for a main character it is better to have a reasonably balanced attributes at start and only shift your focus once you know that you want to focus on for at least a year. Usually this just allows you to drop one or two attributes at minimum and give a little boost to the primary attributes used by the skills that you want to focus on. Until you know what you want to do you should save your remap. |
 Breaker77 Gallente Reclamation Industries |
Posted - 2010.06.13 14:40:00 - [ 11]
Originally by: Larg Kellein but it does require having a plan that you don't deviate too much from.
If you are dedicated and focused, yes it works well to remap to take advantage of it. Those of us who suffer from extreme skill plan ADD don't benefit so well  Oh look at that skill, no wait, that skill, oh no!! New skills from the expansion, now I just have to train that skill... |
 Nooma K'Larr Minmatar |
Posted - 2010.06.13 14:42:00 - [ 12]
|
 Useful Alt |
Posted - 2010.06.13 14:45:00 - [ 13]
it does worth it when you plan for it
doing 2 millions skill points per month is nice |
 Hainnz Imperial Academy |
Posted - 2010.06.13 14:46:00 - [ 14]
Just max out your INT & PER equally, with the rest at minimums and leave it there. It's good enough, if not optimal, for most of what you can train without putting your character in a pigeon hole.
As the person above said, it's good if you want to fix a bad choice or if you really want to optimize a highly focused character/alt's skill-plan. Unless you have a solid base of skills (~50m skill points or so), it probably isn't worth worrying about for a typical Jack-of-all-Trades type of character. |
 Selinate Amarr |
Posted - 2010.06.13 15:00:00 - [ 15]
Originally by: Destination SkillQueue Edited by: Destination SkillQueue on 13/06/2010 14:35:06
Originally by: Selinate stuck in t1 ships for a year......
Yeah, they should definitely change it to 3 months or so per remap. I can't justify doing something in-game only once per year. It's kind of ridiculous unless you're training particularly long skills....
The system isn't there to maximize skill training although this is what many use it. It is there so you aren't fudged permanently if you decide to change your focus later in the game or made some bad decisions when you started playing. Keep this bit of history in mind. New player experience today is much better than it used to be. We basicly had to choose our attributes without fully realizing what the impact of them was and had no way of changing them later. The option to remap was allowed only about a year ago.
The system allows you to change your training focus once per year. For training alts you can specialice to a rediculous degree, but for a main character it is better to have a reasonably balanced attributes at start and only shift your focus once you know that you want to focus on for at least a year. Usually this just allows you to drop one or two attributes at minimum and give a little boost to the primary attributes used by the skills that you want to focus on. Until you know what you want to do you should save your remap.
There's a good chance that I've actually played the game longer than you have. I'm just going to throw that out there, so I remember well before the remap came out... Nonetheless, if they made it so that you could use it more often, it might bridge the gap between the older players and newer players a tad since the lower-level skills train faster than higher-level ones. It would be interesting if they decided to do that, and might allow more people to start playing. |
 Charlemagne |
Posted - 2010.06.13 15:01:00 - [ 16]
Originally by: Nooma K'Larr
You just described my play style.
You play Eve? I thought you just paid the monthly sub to post on the forums. |
 Malcanis Caldari Vanishing Point. The Initiative. |
Posted - 2010.06.13 15:44:00 - [ 17]
Originally by: Selinate I have my remap available, but I don't know if it's worth using it. If I remap my intelligence and memory one way, that's all fine and dandy and helps me train up engineering/electronics skills and others, but it takes a whole year to get the remap back. During that time, I'll train gunnery and ship skills at a snail's pace. Is it worth waiting a whole year to get it back just so you can train other things?
You neatly describe why remapping benefits older players more than new ones. Looking forward to another year of 2574 SP/hr thanks! (see my sig) |
 Tianzi Q'triann |
Posted - 2010.06.13 17:12:00 - [ 18]
If the OP is complaining about the character used to make the topic as a metal gear solid ! indicates a very new character, he should realize all new characters get two remaps and its one year from the last one used. If the OP is hiding an experienced character behind a new alt, should be glad you can save an extra 20+ days now because once the basics are out of the way you can easily train for something then cross train with very little downtime to completely different ship. I know a guy who went from Ishtar to Zealot to Vagabond since January that flies them when he needs them and will finish caldari HACs by the end of the summer, in his case a remap is only useful should he decide on something such as working on trade or industrial skills . |
 Nobzy |
Posted - 2010.06.13 17:47:00 - [ 19]
When you start eve, map for balance.
Train all the basic stuff for industry and combat.
After you feel comfortable and you get to those love you long time skills, remap for either science or combat stuff.
Keep at it a year and try to maximise the usefulness for the whole year. Then switch to the other and do the same.
That's what I did. |
 Lefty Twotimes |
Posted - 2010.06.13 18:02:00 - [ 20]
I went and build in Eve Mon what i was interested in training in the next year. Then i hit the optimize attributes button. What do you know. Training my list of gunnery, ship command, electrics, and engineering for the next year lost 30 days off of it's train time with the suggest remap. (the suggested remap is max perception with all remaining points in INT) |
 Theqwert125 Qwertian Enterprises |
Posted - 2010.06.13 18:02:00 - [ 21]
It's totally worth it. Shaved over a month from my skillplan for crosstraining Amarr, especially since I have (almost) all of my support skills maxed out, so I have nothing to train but 1-2 science skills, with the rest being gunnery/drones/shipsills, all of which train really really fast with maxed out perception. |
 Lefty Twotimes |
Posted - 2010.06.13 18:14:00 - [ 22]
I went and built in Eve Mon what i was interested in training in the next year. Then i hit the optimize attributes button. What do you know. Training my list of gunnery, ship command, electrics, and engineering for the next year lost 30 days off of it's train time with the suggest remap. (the suggested remap is max perception with all remaining points in INT) |
 Terrax Norik |
Posted - 2010.06.13 18:22:00 - [ 23]
Edited by: Terrax Norik on 13/06/2010 18:21:56
It is worth it for those who can think long term. Not really worth it for those who can't.
It really starts to become immportant when you have a few years in and can focus your skill plans a year at a time.
They were most important for those who got stuck with bad attributes orginally.
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