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Roosterton
Eternal Frontier
Posted - 2010.06.12 21:35:00 - [1]
 

Edited by: Roosterton on 12/06/2010 22:15:50
Edited by: Roosterton on 12/06/2010 21:38:03
The Sacrilege

Currently, the Sac, while being a fairly decent HAM boat, is overshadowed by the HAM drake in tank and DPS, leaving the Sacrilege with a lack of a role.

Solution: Lose the armor resist bonus for a 5% missile launcher RoF bonus per level. Give it one more missile slot.

While this further decreases EHP, it means the Sacrilege lives up to its name of "Heavy Assault" ship, and is capable of putting out great DPS, but with less of a tank.

The Brutix

The only problem I see is that the best Brutix fits completely ignore the armor rep bonus. You either armor buffer it or shield gank it.

Ths solution: drop the armor repair bonus for a hybrid tracking bonus.

Now people won't feel obliged to active tank it, and it can better hit small, fast things.

Rockets

Also known as "roflkets," the main problem is that they can barely hit anything and have horrible range.

The Solution: Give them the same explosion radius as light missiles, and give them about +30% explosion velocity.

Keep their range short, though. Now they'll do higher "real" DPS, so they should have short range to balance this.

Blasters

Short range, bad tracking, and DPS which many find isn't worth it.

The Solution: Buff the blaster damage modifier.

Now when they do hit, it really counts.

The Dramiel

Lots of slots, good EHP, really fast, and three drones makes the Dramiel probably the most hated, "overpowered" ship in EVE.

The Solution: Drop the EHP levels down to slightly below that of a T1 Rifter.

While it's still fast and annoying, it will die in one or two good hits from a medium sized ship.

The Retribution

The Retri is commonly disliked because of one mid slot, which makes it useless for solo PVPers, and useless as a tackle boat, even though it's a frigate which is supposed to be fun with both of those things.

The Solution: Remove a turret hardpoint and a high slot, add a medium slot.

The Retri will still have its impressive five-low slot layout, allowing for impressive tank, but it no longer has four guns, and can actually tackle stuff now.

Assault Ships

They have no clearly defined role, and almost everything they do is done better by a cruiser.

The Solution: Bring back the AB bonus, anyone? (Props to Darius McClever)

This allows them to travel fast enough to catch nano cruisers and whatnot while not running their cap dry with a MWD at the risk of being shut down by a scram. They also have the ability to tank a bit, but they won't be as fast as an inty.

ECM!

NO MORE CHANCE BASED ABILITY TO STOP YOUR ENEMY FROM DOING EVERYTHING!

The Solution: Make each ECM have a set jam strength (depending on whether it's racial or multispec) and each ship a set sensor strength. We already have this, but instead, now the ship WILL be jammed if the total jam strength applied to it goes higher than its total sensor strength, but WILL NOT be jammed if it is too low. Make sure to re-work the jam strength and sensor strength numbers so this isn't too overpowered/underpowered. NOTE: Ideally, they would be re-worked so it takes one max-skilled falcon to permajam a frig-cruiser, and two or more for BCs and battleships.

Now it won't be as "HAHAHA you're in hull, oh **** I've been jammed for 20secs by a single ECM drone, now he's going to kill me."

-------

That's all I could think of on the spot. Thoughts? Suggestions? Improvements? Twisted Evil

Ninetails o'Cat
League of Super Evil
Posted - 2010.06.12 21:43:00 - [2]
 

1. No. The Sacrilege is intended to be a short range active tanking boat IIRC, and losing the armour resist bonus is far too big a sacrifice for that.

2. Maybe, I'd rather have an armour amount bonus, but I'm strange like that. Or even a Hybrid ROF bonus. YARRRR!!

3. See the many, many threads about this.

4. Meh, maybe

5. No, just lose some of the drones and it will be far more reasonable.

6. Just move a high to a mid, no turret changes.

7. AFs don't fit an afterburner because of fitting constraints, but more normally because they are thought to preform better with a AB/warp scram combination.

8. Hell no, that's how it used to work, and it was worse than now.

darius mclever
Posted - 2010.06.12 21:51:00 - [3]
 

Originally by: Roosterton
The Sacrilege


The Sacri rocks as it is.

Quote:
The Brutix


Uhm ... beyond gank warfare many people fly local tanked brutixes? might want to look at the videos of atrophocy and kil2?

Quote:
Rockets


CCP already stated they will fix rockets. And you totally ignore the low volume of the launchers. Maybe keep the rocket discussion in the existing threads. we dont need more.

Quote:
The Dramiel


the dramiel is fine. people just dont invest enough brain to kill them usually.

Quote:
The Retribution


Assembly Hall -> [Proposal] Add a 2nd mid slot to Retribution. Just saying.

Quote:

Assault Ships

They have no clearly defined role, and almost everything they do is done better by a cruiser.

The Solution: Give them all bigger damage bonuses, as well as more powergrid/cpu so that they can fit MWDs and not wimpy afterburners.

This will mean they can be useful, and even devastating when in a wolfpack.



In the world of 2pt scrams killing mwds... i would rather see that AB bonus back. maybe slight reduction of the boost they had during testing. oh and their role: heavy frigate tackler

Quote:
ECM! NO MORE CHANCE BASED ABILITY TO STOP YOUR ENEMY FROM DOING EVERYTHING!


Thats what we had in the past no? when you had everyone fitting jammers on their domis e.g..

Roosterton
Eternal Frontier
Posted - 2010.06.12 22:14:00 - [4]
 

Originally by: Ninetails o'Cat
1. No. The Sacrilege is intended to be a short range active tanking boat IIRC, and losing the armour resist bonus is far too big a sacrifice for that.

2. Maybe, I'd rather have an armour amount bonus, but I'm strange like that. Or even a Hybrid ROF bonus. YARRRR!!

3. See the many, many threads about this.

4. Meh, maybe

5. No, just lose some of the drones and it will be far more reasonable.

6. Just move a high to a mid, no turret changes.

7. AFs don't fit an afterburner because of fitting constraints, but more normally because they are thought to preform better with a AB/warp scram combination.

8. Hell no, that's how it used to work, and it was worse than now.



I don't find the Sac to be too great of an active tanker. Slapping reps on it means less damage mods, giving it similar damage to the Myrmi, which has a better active tank.

About the rockets, yes, I know, there are other threads. But if my list of fixable things didn't have such a major issue, I'd also be getting flamed, no? Embarassed

As for the Dramiel, losing some drones would not fit in with the whole RP thing. Angel ships are a cross between Minmatar and Gallente - Minmatar with speed and ACs, and Gallente with larger-than-normal drone bays. If the Dramiel has no drones, then players theoretically shouldn't have a reason to train Gallente frigate.

And finally, on ECM... D'oh, you're right, good point. Shocked
Have you any other solutions while I mull it over?

@ Darius: It's not because the Dramiel is "impossible" to kill, it's just because it's so much mmore powerful than the other frigates.

People "flying" active Brutixes doesn't necessarily mean it's a good idea. Youtube isn't working for me atm, so I can't verify anything about those videos. Obviously, a rep Brutix is going to kill some things, but does that mean it's on par with other BCs? Not necessarily.

And yeah, I forgot about that proposed AB bonus. I suppose it would be cool if they implemented that.

darius mclever
Posted - 2010.06.12 22:27:00 - [5]
 

Quote:

[Brutix, Kil2's Brutix]
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II

10MN MicroWarpdrive I
Warp Scrambler II
X5 Prototype I Engine Enervator
Medium F-RX Prototype I Capacitor Boost, Cap Booster 800

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M



Valkyrie II x5



that is his fit. you can find his videos for downloading on eve-files.
Ursa_Unleashed_Commentary.mkv
KIL2_SEVEN_Commentary.mkv
ARMAGEDDON_Commentary.mkv
KIL2_BETRAYAL_Commentary.mkv

atrophocy
Tunnel Vision
Tunnel vision II

the last video even has a dramiel kill with a brutix.Shocked


 

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