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blankseplocked Noob wormholer has a couple ?'s
 
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Mackenzie Lynn
Posted - 2010.06.11 00:12:00 - [1]
 

Me and a couple friends decided were gonna try and poke around some c1 or c2 wormholes. So just a couple questions

Ive read that there are few celestial bodies, so lets say i enter a womrhole and the entrance is camped, can you right click to open the drop down menu to warp to a celestial body or do they not appear on the menu?

In a c1/c2 would one probing frigate and 2-3 cruisers/hacs/battlecruisers be more than enough to handle the combat sites?

i know the deal about bookmark the entrance or self destruct pretty much but any other quick tips you guys would offer for someone goin in for the first time?

Thanks in adnvance

Felix Esperium
Lysergic Distortions Research and Development
Posted - 2010.06.11 00:29:00 - [2]
 

put probes on more than just one covops frig. Ideally throw a core launcher on every ship you bring in.

Hainnz
Imperial Academy
Posted - 2010.06.11 02:11:00 - [3]
 

If you probe out a worm-hole with the name K162, then forget it. That means someone has opened up the worm-hole by passing through from the other side. It is almost sure to be camped already.

Wormholes have celestials (planets and moons). I'd advise not warping to moons unless you want to risk getting popped by POS defenses.

Good luck with your wormhole day-tripping. It's a nice idea, but be prepared to be frustrated. The overwhelming majority of worm-holes that I've found lately are already camped/exploited.

Mackenzie Lynn
Posted - 2010.06.11 04:25:00 - [4]
 

thanks guys, were just lookin to have some fun, if we get blown up we get blown up. But i forgot to ask, how do you find out the J number of the system? does it just tell you once you enter?

thanks again

Mr Kidd
Posted - 2010.06.11 04:36:00 - [5]
 

Edited by: Mr Kidd on 11/06/2010 04:48:37
Look for WH's in highsec space bordering lo-sec. Due to the recent agent changes these systems are getting less populated which means less chance someone has found a WH in that system.

The celestials work just like in normal space. There are only stars, planets and moons in a virgin w-space system.

Have two ships able to probe. If you're intent on avoiding pvp then fit a cloak, might come in useful, but not a necessity.

Upon entry BM the WH. Make three non-celestial BM's for safespots. 2 between celestials. 1 between the previous two safe spots. Set directional scanners to max range and scan before you get comfy fighting sleepers. Warp to star, dir scan again. Move to other planets outside your scan range, scan. You're looking for players and POS'. If you see one or more it might be time to find another wh. There's always the chance that if you find a POS that it's offline. But, don't go looking for them without a cloak.

If you find POS mods but no control tower you can easily haul those mods off and sell for a tidy profit....unless they're damaged, then you'll have to remote rep them first. Prolly not worth the danger.

Keep that directional scanner running constantly while killing sleepers. If you see scanner probes that aren't your own and/or another ship not yours, time to go to your safe spots. If all you see are core probes you're fairly safe. If you see combat probes, they're looking for kills.

Those sites that have 100% signal strength with one probe scan are also scannable with directional scanners. Don't rat there.

Your prober should be the first in and the last out. Bring more than 4 probes. Would be a shame someone gets trapped there with 3 probes remaining.

Also, might be handy to look for other WH's in that w-space system for emergency exits. Just be sure you know where they lead to and you're prepared to go where they lead.

You can't be warp disrupted or scrammed from jumping through a wh. So if the WH is camped when you're trying to leave w-space, go to your safe spots, warp to 0 to the WH and hammer the jump button until you're through. The only thing that can stop you is a warp bubble as it will prevent you from getting into range of the WH to jump. That is why you warp from your safe spot, and not a celestial as the bubble(s) will be placed inline with a celestial to catch incoming from those locations.

Have fun.

TBH, I find scanning for WH's, empty systems, the right class system, all the preparation, etc not worth the income potential. When it's all said and done you'll spend at least an hour, many times more, finding the right WH. If you decide you like wh's then perhaps a wh corp will be a good choice in the future.

Cheque Please
Hot Like Mexico
Posted - 2010.06.11 04:39:00 - [6]
 

Edited by: Cheque Please on 11/06/2010 04:38:51
Originally by: Hainnz
If you probe out a worm-hole with the name K162, then forget it. That means someone has opened up the worm-hole by passing through from the other side. It is almost sure to be camped already.



That's not true at all; people need to stop quoting misinformation. A K162 hole in, let's say, high-sec just means that there's a good chance the wormhole has a static to high-sec as the WH 'owns' that specific tunnel. It will collapse and reform and another K162 will spawn somewhere in high-sec as a generic exit point from said WH.

In regards to the OP, I've found that almost all C1 wormholes and C2 wormholes have been claimed. You're best bet is to probe out a W-Space, plug it's ID (the J151925-like number) into a website like http://evemaps.dotlan.net/ and look the number of ships that have been in the system + the number of NPC's killed. If it's on the low end, you're probably safe. If not, it's active and you should get out asap.

Do a scan of the system too and look at the number of sites available. 20+ is probably okay.

Mackenzie Lynn
Posted - 2010.06.11 04:46:00 - [7]
 

Do you have to enter the wormhole to get the J system number?

Cheque Please
Hot Like Mexico
Posted - 2010.06.11 04:49:00 - [8]
 

Originally by: Mackenzie Lynn
Do you have to enter the wormhole to get the J system number?


Yeah, jump into the system, BOOKMARK THE WORMHOLE ENTRANCE (I want to punch myself when I forget) and warp to a random planet. You should be safe enough to spend a minute or two looking stuff up and doing a general scan of the system. If things look dangerous, just head back to the exit you bookmarked.

Or use a cloak and disregard all that. ;)

Stovo kor
Firebird Squadron
Posted - 2010.06.11 05:14:00 - [9]
 

ArrowIf your scanning from empire, don't make it obvious that your going into wormhole. People will follow you in with overwhelming firepower if they already know what your are fielding.

Arrow Every ship should have a probe launcher. Lets say you get in a fight and you guys win but you lose a few ships including ships with scanners. This essentially means your screwed anyways

ArrowFit a balance tank ( passive regen / active ) + DPS combo. No need to overtank. You want to clear and GTFO
If someone has eyes on you they will come in with counter to break you anyways.
C1 and C2 could be soloed easily even in Battle cruisers with decent tanks.
C3 start at around 450 Incoming DPS ..... so C1 and C2 will be way less then that.
I think most C2 sites also don't have scram which bring me to my next point .......

Arrow Intel is key. One scout watching for most likely wormhole activation. This could likely save your hides.
Most prudent is to scan down the system before you start. You never know you might be sitting next to a wormhole with an active group
Create some safe-spots too.



Scanning down and running wormholes from the outsides is a hit / miss kinda thing. But you will have fun.
The consistent income is to be had by having a POS in a wh and using your static to farm.
Thus having more control over the situation



Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2010.06.11 06:51:00 - [10]
 

First, WH's don't put you as far out as a gate does so if it's camped, beat feet back to it shortly and jump back out.


Second, for C1-C2, yes you can get away with a scanning frig like a Probe but every ship needs a Core Launcher.

As for what the cruisers and BCs should be, look up "WH Drake" and there is also some fits out there for Myrm if you want drones to play with sleepers. Sleepers hate drones. But the Drake seems most popular. I have seen a lot of Thoraxes in C1-C2 ops too but I don't know the fits.

You need to be ready to "poke your head in" and see what type of WH it is, some of them nerf the strong points of certain ships, or enhance them - so knowing first and equipping for it is something you should consider.

Finally, the chance of being ganked in there is high. I have seen a lot of WHs accessed from high sec with another WH existing at the same time right to 0.0 space. So just because you might access from some backwater highsec carebear zone, does not mean that hardcore PVPers are on a lark coming in the other end. They will screw, blue, and tattoo your team and laugh about it on their killboard. I recommend a dedicated scanning ship to be the "combat controller" - the eyes and ears - to keep an eye out for this kind of thing. Every ship should set up a safe spot on entry into the hole.



Niveon
Posted - 2010.06.11 08:31:00 - [11]
 

Originally by: Mr Kidd
If all you see are core probes you're fairly safe. If you see combat probes, they're looking for kills.

Those sites that have 100% signal strength with one probe scan are also scannable with directional scanners. Don't rat there.
But anoms are where the many & easy nanoribbons are... Neutral
And no, you're not safe at them, even if you know there's no probes out. But please do ignore basic core probes should they appear while you're sitting in anoms/sigs, just 1 scan cycle after some d-scanning and they'll be withdrawn soon enough... Twisted Evil

Induc
Amarr
Posted - 2010.06.11 18:01:00 - [12]
 

So many paranoid people here, 3 safespots on entry, only wh's in highsec bordering lowsec, etc..

Yes, there can be 10 people cloaked in recons that yes will be able to scan you up with the directional scanner and be on top of you with no warning whatsoever. However, most wh systems and w-space in general is quite empty, even if it contains an online POS.

Originally by: Hainnz
If you probe out a worm-hole with the name K162, then forget it. That means someone has opened up the worm-hole by passing through from the other side. It is almost sure to be camped already.

lol... the chance that a wh entry is camped is VERY VERY low, mostly due to the fact that when you enter a wormhole, you'll always end up within 5,000m of the exit wormhole.
That means that if you just wait out the session timer you'll be out again before your "gate" cloak even wears off. That in turn means that when jumping into a camped wormhole from highsec that's not reaching its end or has any mass warnings, you'll always have a 100% chance of getting back safely.

The bottom line is, if you know what you're doing it's hard to get caught.

Hainnz
Imperial Academy
Posted - 2010.06.11 18:25:00 - [13]
 

Originally by: Induc
lol... the chance that a wh entry is camped is VERY VERY low... [snip]


Ah, not camped as in gate camped. Camped as in containing an online POS. And yeah, the vast majority of w-space systems I've entered recently already have squatters. Could just be my bad luck though.

Alumar Ventrue
Posted - 2010.06.11 19:24:00 - [14]
 

Edited by: Alumar Ventrue on 11/06/2010 19:33:40
Interesting read ... I just recently got back into EVE and decided to tackle this one last night. When I left about a year ago, my scanning was nearly maxed as I used to scan down the 10/10 plexs in the area of space I lived in.

Now with my hardware in empire and hosting my own corporate atm, I started back up scanning for signatures. First scan, low sector, found a 'unstable' wormhole. I have about 0 knowledge with all of this short of being able to scan down the stuff and killing stuff i find. So i bring in a Drake, really well passive fitted, and find a few more locations inside of the WH. One with an exit to 0.0 space...in addition to two anomolies. The first "sleeper" annomaly I burn down the first wave, have roughly 45% shields and holding ... but then I get a BS sleeper with another 6 MC size or so and some cruisers.

This I unfortantly can not take (mind you I have 43m sp), mostly PVP Caladari fit, maxed bc, bs, all good subsystems & missle skills. I find one tower on scan, which is online (Sasha Large Control Tower) 8 medium sasha beams ..then a host of nice modules, including a XL Ship Array (assume their building a carrier?)

No PVP action but from what I could tell...., but the tower had lots of GSC /w russian writing.

So VERY NEWB Question

What is difference:

C1 - C2 - C3 - C4 ; where do you see this info or is it the type of WH you find out after you enter based on the sites found?

Additionally, are there "stable" wormholes? that never go away?

Mackenzie Lynn
Posted - 2010.06.11 20:41:00 - [15]
 

Ive ben using this site

http://www.ellatha.com/eve/wormholelist.asp

And Im about 99 percent sure there are no stable wormholes since they all can last a max of 24 hours id assums that makes them all unstable.

And ty for all the info guys.

Induc
Amarr
Posted - 2010.06.11 21:25:00 - [16]
 

Edited by: Induc on 11/06/2010 21:26:53
Originally by: Hainnz
Originally by: Induc
lol... the chance that a wh entry is camped is VERY VERY low... [snip]


Ah, not camped as in gate camped. Camped as in containing an online POS. And yeah, the vast majority of w-space systems I've entered recently already have squatters. Could just be my bad luck though.

Well, considering about 99% of all C2/C3 already has a POS inside you really haven't got a choice if you want to do those sites :/

Originally by: Alumar

C1 - C2 - C3 - C4 ; where do you see this info or is it the type of WH you find out after you enter based on the sites found?

Additionally, are there "stable" wormholes? that never go away?

The wh class can be found at for example http://evemaps.dotlan.net/, just search for the system name, for example J143513, and it will tell you it's a C3.
The class determines which sites will spawn (higher class = harder sites), you can check http://eve-survival.org/wikka.php?wakka=WormholeSpace for information about which sites spawn where.

And no, there are no "stable" wormholes, all will disappear eventually, within 16-48h depending on the wormhole.

Boltorano
Fourth Circle
Total Comfort
Posted - 2010.06.12 00:53:00 - [17]
 

Originally by: Hainnz
Ah, not camped as in gate camped. Camped as in containing an online POS. And yeah, the vast majority of w-space systems I've entered recently already have squatters. Could just be my bad luck though.


And most of them are rarely online more than a few hours a day, or even a few days a week.

Lusty Wench
Posted - 2010.06.12 11:20:00 - [18]
 


BOOKMARK the hole as soon as you enter, do this before anything else.

You may need to setup an overview tab to show everything, pretty sure it defaults to not showing disrupter bubbles or wormholes. might just be mine, but double check it anyway.

If you have a scanning alt, just orbit the entrance at 200kms while cloaked. 200 is so you can just warp back to it rather than slow boat. Hit "look at" the WH before you get to 100kms, this way you can hear the noise of someone else coming in. But the chances of getting decloaked even while afk at 200kms is pretty freaking remote.

Fit a cloak.

If no scannning alt, then you're going to need either a probe launcher on each ship, for max safety, or one ship that will go to a celestial and sit there cloaked while you do your sites. You must have an operational scanner.

You can find the "J" number in the top left hand corner of the screen...you'll see it once you go in.

Use Wormhole Thingie to see what it is. There are other apps that can do it as well, google for these.
http://www.eve-search.com/thread/1030547

Just because you get a POS on D-Scan doesn't mean it's active, POS but no "Force Field" means its either being onlined now or it's out of juice and abandoned. Or I guess it's possible someone forgot to turn it on....

Don't warp to moons without a cov-ops frig or recon cruiser.

Keep D-Scan open and hit it periodically. Anything over 30 seconds and you're really playing with fire, I'm a pretty crappy scanner, but I can lock down a drone or ship in under 30 seconds. Sort by name reversed, scanner probe is what your looking for. Any change in the length of the d-scan list means something has happened and warrants your attention.

As for WH being overly camped, well all I have to ask is how many of the 2500 or so have you looked at? Yesterday I found 3 C5's that were empty, 2 empty C3, one of which I have an alt in now, with an abandoned Amarr Large Tower and 2 ogre drones. Out of the 17 or so I scanned (from high sec) only 2 had online POS, but still no active pilots. It's not always like that though, and that's the nature of it all.

Guillieme Lohran
Posted - 2010.06.13 13:32:00 - [19]
 

Lots of good advice here but I have to make a couple points.

The warning about not ratting in anomalies is silly, yes they can be scanned out easily but they are where the Sleepers are. Grav/Ladar sites, in a C1 or C2 at least, have small spawns and you will often have to hang about for 10 or even 20 minutes for them to show up. Radar/Mag sites are good but not all holes have those so the place you will find Sleepers is anoms. If you are entering wormholes you are looking for Sleepers because that is how you make money.

It is impossible to stress enough how important it is that everyone have a probe launcher. All it requires is a bit of bad luck and you will either have to self destruct your ship, loot, and your pod, or post one of those "HELP ME!!!" threads in these forums and pray it actually works.

Rule 1b of wormholes is "Everybody scans." My corp is living in a C2 and I was raiding one of the connecting systems. I make it a habit to scan about every 10 seconds. While clearing a perimeter checkpoint I hit scan, all clear, 10 to 15 seconds later, scan, 5 sister's combat probes, a harby, and a cane. Time to go! It can happen that quickly.

One thing that few people seem to mention with wormholes is that they not only open opportunities to rat in w-space but in other areas of k-space as well. I found one hole in Gallente highsec that lead to a system on the absolute edge of the map deep in Atlas space. I immediately contacted the guys in local, who could see that I was no threat to them, and requested permission to rat. They said I could and a buddy and I bounced from belt to belt for a couple hours harvesting juicy 1.2mil rats. The hole I'm living in has a static exit in lowsec and the system is often empty and full of 4/10 or higher plexes giving me a chance to run those without having to manually run through lowsec or null sec to get there.

W-space can be a treasure box but you have to be bold and accept risk. Think outside the box and you can find a ton of ways to line your pockets and get your blood pumping.

weebil
Amarr
industrial apocolypse
Posted - 2010.06.14 06:58:00 - [20]
 

If you are in Euro tz I may look you up ingame and take you there. I done plenty wormholing and will teach you the tricks. The advice here is all good, but hard to remember


 

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