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Musical Fist
Gallente
NAP Coalition
Posted - 2010.06.06 21:17:00 - [1]
 

Bombs are a fun thing in 0.0 but SB tend to be pretty limited in lowsec and even more in hi sec, I have recently looked at the mechanics of bombs and feel they should be allowed to be launched in all space however concord IF they can shoot the ship will also shoot and destroy the bomb meaning people wont really be allowed to randomly grief.

How would this help people?

PvPers will be allowed to use this for heavy engagements, SB are nice for smaller corps / alliances so these will work fine when at war.

Due to the loss of T2 ships a person will have to decide if the sacrifice is worth it

What about griefers?

As stated concord will shoot the bomb(s) and player if they see it launched, we need to give permission to players to ALLOW bombs in hi sec not just restrict.

Where would bombs be used?

A player would have to be away from concorde in order to use this correctly meaning it will be best suited for pos warfare

What about low sec?


Low sec guns will shoot bombs but will not always destroy it, so camping will still be possible although gate guns will fry your SB

What about missions?

Bombs will be allowed on NPC rats, however to prevent abuse, bombs will instantly cause rats to change targets and depending on how many rats are there will most likely succeed in destroying the bomb(s) and SB (assuming it failed at warping.

However any damage dealt to a neut structure / person will ofc cause you to get aggro from concord (like if you hit an accel gate)

What about carebears?

Bombs will encourage the use of transports with defence mods, assuming this isnt at gates / concord camped areas (stations etc) there should be no real way to get away with launching bombs at gates / stations because of concord but that doesnt mean we should allow people to use them

This wont harm players at all even an inty without mwd can evade a bomb

mkmin
Posted - 2010.06.06 21:30:00 - [2]
 

I'm not one to cry "troll", but seriously?

Devs have stated that they aren't going to do bombs outside of 0.0 because of what calculating aggro/GCCs would involve.

This is definitely in the category of "sounds good on paper until you realize it would mostly hurt the people who think it's a good idea."

Musical Fist
Gallente
NAP Coalition

Posted - 2010.06.07 13:04:00 - [3]
 

Originally by: mkmin
I'm not one to cry "troll", but seriously?

Devs have stated that they aren't going to do bombs outside of 0.0 because of what calculating aggro/GCCs would involve.

This is definitely in the category of "sounds good on paper until you realize it would mostly hurt the people who think it's a good idea."


Sounds good on paper and in game, at least allow us to be responsible of our bombs / bubbles rather than preventing it

Goose99
Posted - 2010.06.07 13:09:00 - [4]
 

Highsec bombs? You do realize concord won't show up in time to shoot them, unless they're already there, right? I can see this making Jita more interesting.Cool

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.06.07 15:56:00 - [5]
 

Originally by: Goose99
Highsec bombs? You do realize concord won't show up in time to shoot them, unless they're already there, right? I can see this making Jita more interesting.Cool


Actually, it's even worse. Until the bomb detonates, the player hasn't committed a crime, so Concord won't shoot anything even if they are on site.

Jin Nib
Resplendent Knives
Posted - 2010.06.07 19:40:00 - [6]
 

It'd be nice if they were allowed in low sec, but to what you suggested, no way. Devastating high-sec with random bomb launching greifers loosing relatively cheap ships would cause more problems then the T1 insurance caused.

I can guarantee you I'd be on that boat in a flash and just launch a bomb at Jita cam purely for the giggles. Imagine someone or some corp who's actually dedicated to greifing.

Musical Fist
Gallente
NAP Coalition
Posted - 2010.06.07 21:33:00 - [7]
 

Originally by: Herschel Yamamoto
Originally by: Goose99
Highsec bombs? You do realize concord won't show up in time to shoot them, unless they're already there, right? I can see this making Jita more interesting.Cool


Actually, it's even worse. Until the bomb detonates, the player hasn't committed a crime, so Concord won't shoot anything even if they are on site.


Like I said, if concord SEE a bomb it gets blown up, so places naturally not camped by concord will have have their bomb hit such as planets, moons, asteroid belts, generic spots in space, complexes etc

Jita while would be amusing the odds of bombs causing a problem would be slim unless you somehow convince everyone to warp to you at a planet

Atm bubbles and bombs cant be used in low sec / hi sec but if you try to click you get an odd reason' this is very un eve like tbh, allow it so concord get ****ed IF you use bubbles / bombs EVEN if they dont harm anyone

Liang Nuren
Posted - 2010.06.07 21:35:00 - [8]
 

As much as my covops 5 self would appreciate this... no. I appreciate the differences between 0.0 and lowsec. :)

-Liang

Musical Fist
Gallente
NAP Coalition
Posted - 2010.06.08 09:23:00 - [9]
 

Anyone know the error message that appears when trying to drop a bomb / bubble in empire?

debbie harrio
Posted - 2010.06.08 11:23:00 - [10]
 



I am afraid this proposal doesn't get my approval, the amount of extra calculation involved and the griefing potential is astronomical.

We are trying to alleviate lag, this proposal would crash nodes in low sec with 20 in local, we are already getting node crashes with 90 in low sec and 150 in 0.0 which I expect to get worse with stupid planet mining after DT today.

Musical Fist
Gallente
NAP Coalition
Posted - 2010.06.09 11:28:00 - [11]
 

Originally by: debbie harrio


I am afraid this proposal doesn't get my approval, the amount of extra calculation involved and the griefing potential is astronomical.

We are trying to alleviate lag, this proposal would crash nodes in low sec with 20 in local, we are already getting node crashes with 90 in low sec and 150 in 0.0 which I expect to get worse with stupid planet mining after DT today.


Explain how bombs will crash the node? :S

steave435
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.06.09 16:50:00 - [12]
 

Originally by: Musical Fist
Originally by: debbie harrio


I am afraid this proposal doesn't get my approval, the amount of extra calculation involved and the griefing potential is astronomical.

We are trying to alleviate lag, this proposal would crash nodes in low sec with 20 in local, we are already getting node crashes with 90 in low sec and 150 in 0.0 which I expect to get worse with stupid planet mining after DT today.


Explain how bombs will crash the node? :S


Quote:
Devs have stated that they aren't going to do bombs outside of 0.0 because of what calculating aggro/GCCs would involve.

Bagehi
Association of Commonwealth Enterprises
Posted - 2010.06.09 17:02:00 - [13]
 

Edited by: Bagehi on 09/06/2010 17:01:49
Originally by: Herschel Yamamoto
Actually, it's even worse. Until the bomb detonates, the player hasn't committed a crime, so Concord won't shoot anything even if they are on site.


Launch bomb, cloak, win. Death to Jita.


 

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