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blankseplocked Eve Online Server - The Likely Reaons Behind Lag and No Lag
 
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THERisingPHOENIX
Caldari
Posted - 2010.06.02 23:19:00 - [1]
 

http://www.eveonline.com/devblog.asp?a=blog&bid=589
http://wiki.eveonline.com/en/wiki/Tranquility

Seriously all these whiners are pathetic. Complaining about the lag but probably doesn't know a thing about the Eve Online servers.

"Dedicated SOL blade - These are SOL blades that we dedicate to one system only. Systems such as Jita, Motsu and Saila reside on these. They run two nodes like any other SOL blade, however the second node is idle and does not load any solar systems. " Quote from Dev Blog link above

This explains why Jita can hold more than 900+ ppl without crashing.

"A node is a single EVE server process. This is the lowest level of granularity within the cluster. Each of EVE's 5000+ star systems is loaded to such a node. Many low-load solar systems can be operated by a single node. The server process uses approximately 30 megabytes of RAM without any loading. Each blade contains 4 Gb of RAM (as of 2007). " Quote from Evelopeida link above.

Could the reason behind the lag for fleet fights.

Suggestions to improve server:

Seperate nodes from highsec and null sec? (Null sec space and high sec systems should not be in the same nodes)

Main hotspots for cap fight should be reinforced by better node permanently.

etc (Havent thought of anymore yet ) Razz


CCP Server has potential to stop the fleet lag, but many factors prevent the progress for it to be solved easily, like number of nodes, blades, hardwares that are available etc.

Legs Mackenzie
Posted - 2010.06.02 23:21:00 - [2]
 

Originally by: THERisingPHOENIX


Seriously all these whiners are pathetic. Complaining about the lag but probably doesn't know a thing about the Eve Online servers.


Oh goody. Another thread whining about all the whining.

I'm tempted to create a thread whining about all the whining about all the whining about lag.



THERisingPHOENIX
Caldari
Posted - 2010.06.02 23:29:00 - [3]
 

Originally by: Legs Mackenzie
Originally by: THERisingPHOENIX


Seriously all these whiners are pathetic. Complaining about the lag but probably doesn't know a thing about the Eve Online servers.


Oh goody. Another thread whining about all the whining.

I'm tempted to create a thread whining about all the whining about all the whining about lag.




Your welcome Very Happy

At least its not as bad as this http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1328243

Emperor Cheney
Celebrity Sex Tape
Posted - 2010.06.03 00:18:00 - [4]
 

wow, lag is related to hardware and system load???? MAn no one newe that b4! yOU TELL em, pheonioixman

ps luv yr corp name u takin apps?

Ti'anla
Minmatar
Posted - 2010.06.03 00:24:00 - [5]
 

Edited by: Ti''anla on 03/06/2010 01:23:02
Originally by: THERisingPHOENIX
Main hotspots for cap fight should be reinforced by better node permanently.


Well, I like your perspective.. and your having actually bothered to research o.o

Though I must admit, I'd be surprised if this hadn't already occurred..

Still, for now, only thing I can really field constructively thread-wise, is the above quote.. can't see it happening. Remember, 0.0 is not designed to be static. In order to permanently reinforce a node, a certain level of, well, permanence has to be afforded the adjustments, and that would inevitably hamper the fluid nature of those regions, even if only a little.. so doing that'd likely be counter-productive, not to mention influence warfare on an inappropriate metagame level by changing how fleets decide to place their attacks.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.06.03 00:42:00 - [6]
 

WTB infiniband.

Allen Ramses
Caldari
Zombicidal Mania
Posted - 2010.06.03 01:04:00 - [7]
 

...Or it might have something to do with their botched network or resource handling code. Things were fine pre-dominion, and I seriously doubt Dominion had so much more demand that it would cause a lone pilot require 4 minutes to load an empty system on a Sunday.

Stick Cult
Posted - 2010.06.03 02:27:00 - [8]
 

Edited by: Stick Cult on 03/06/2010 02:27:17
Originally by: Allen Ramses
...Or it might have something to do with their botched network or resource handling code. Things were fine pre-dominion, and I seriously doubt Dominion had so much more demand that it would cause a lone pilot require 4 minutes to load an empty system on a Sunday.


Well the likely reason for that is that another system on the same node as that one has a few hundred people shooting at eachother. So while you might not be physically near the fight, you're still sharing a node with it.

The problem with using hardware to fix problems is that it's expensive. As a totally random guess, I'd say a few 0.0 constellations are on a single node. If they wanted to give each one its own node, that means double the servers, which means MONEY. Without CCP knowing where a fleet fight is going to be, they can't reinforce the right node. I know some fleet fights are random, can't be predicted, but some big ones are planned (ie, big pos bashes) and if CCP's informed, they can move that system to its own private node. Of course, that's what they say, I have no idea what kind of effect this has.

As someone else said above, clearly some sort of code change happened in Dominion that completely botched the cluster's ability to deal with large amounts of pilots, I'm just hoping they can track it down and fix it in the next 2 years... ugh

edit: also, didn't CCP say they were going to use infiband soon(tm) a few years ago? did that EVER happen?

Qolde
Minmatar
the united
Negative Ten.
Posted - 2010.06.03 03:46:00 - [9]
 

You mean all they have to do to reduce lag is overclock their processors?! I mean come on! You can eaaasily get a good 4.5GHz out of those wolfdales with proper cooling.

Seriously though, they should start the rewrite now if they haven't already. There's no way that EVE can grow if they keep adding features without fixing bugs while processor clock speed is now dropping/remaining flat instead of rising like it was when they designed EVE.
Accept that the core code will probably need to be in C. It's cool that you guys pump out expansion after expansion at lightning speed, but think about the cost. The massive fleet battles kinda do make EVE what it is. Maybe an initial deployment of everything in Python like you do now, but have a team of programmers converting all of it into C to optimize it, piece by piece. I don't even know how possible that is, but maybe some CS majors will correct me.

Tiberizzle
Posted - 2010.06.03 03:56:00 - [10]
 

Edited by: Tiberizzle on 03/06/2010 04:03:57
Hot migration and/or distributed processing for single solar systems.

atm they don't even make use of 2 cores on the same chip other than to offload I/O, due to limitations in "Python". By limitations in Python they obviously mean limitations in their budget & the willingness of their developers to tackle a hard problem. The game was designed from the outset to brush the scaling issue under the rug of mechanics via jumpgates/session-change, rather than actually address the limitation with a distributed implementation. Then, they ****ed up by patching in mechanics that negated their fake parallelism and motivated large concentrations in single solar systems (Sov mechanics, spidertanks + million EHP buffer caps) reawakening the scaling demon.

Stick Cult
Posted - 2010.06.03 03:56:00 - [11]
 

Originally by: Qolde
You mean all they have to do to reduce lag is overclock their processors?! I mean come on! You can eaaasily get a good 4.5GHz out of those wolfdales with proper cooling.

Seriously though, they should start the rewrite now if they haven't already. There's no way that EVE can grow if they keep adding features without fixing bugs while processor clock speed is now dropping/remaining flat instead of rising like it was when they designed EVE.
Accept that the core code will probably need to be in C. It's cool that you guys pump out expansion after expansion at lightning speed, but think about the cost. The massive fleet battles kinda do make EVE what it is. Maybe an initial deployment of everything in Python like you do now, but have a team of programmers converting all of it into C to optimize it, piece by piece. I don't even know how possible that is, but maybe some CS majors will correct me.


lol I want to see CCP overclock their servers... probably end up in an epic Tranquility fire... Laughing

As for rewriting the server code, I think that's what caused the problem in the first place. In Dominion they changed something, and that just ****ed up the whole lag thing. Before any more drastic rewrites they need to figure out what they ****ed up, and fix it. As for rewriting in C, stackless python has been working great so far, they just botched something up. The problem isn't, at the moment anyway, in the language, but the program itself.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2010.06.03 04:13:00 - [12]
 

Edited by: Kahega Amielden on 03/06/2010 04:13:49
Quote:
Seriously all these whiners are pathetic. Complaining about the lag but probably doesn't know a thing about the Eve Online servers.


Hey, guess what: Neither do you. This is just another lag whine except you try to sound knowledgeable

There are no "main hotspots for cap fights". Dominion/Tyrannis lag is caused by some unknown bug, not because CCP doesn't know how to balance nodes.

Fearless M0F0
Incursion PWNAGE Asc
Posted - 2010.06.03 04:51:00 - [13]
 

Maybe the lag issue after dominion is something similar to that gate jumping bug couple expansions ago, very hard to reproduce outside the production cluster.

It is clear the mass test events have not helped devs in finding the cause of the lag, whatever they are looking for it needs to be checked in Tranquility. Maybe they could roll a node with debug symbols to run the Jove region and run a mass test event there teleporting anybody who wants to participate.

Nooma K'Larr
Minmatar
Posted - 2010.06.03 05:06:00 - [14]
 

Originally by: THERisingPHOENIX
http://www.eveonline.com/devblog.asp?a=blog&bid=589
http://wiki.eveonline.com/en/wiki/Tranquility

Seriously all these whiners are pathetic. Complaining about the lag but probably doesn't know a thing about the Eve Online servers.


We're not supposed to know anything about the EVE online servers numb-nuts, WE ARE CUSTOMERS NOT DEVS.Rolling Eyes

THERisingPHOENIX
Caldari
Posted - 2010.06.03 06:44:00 - [15]
 

Originally by: Kahega Amielden
Edited by: Kahega Amielden on 03/06/2010 04:13:49
Quote:
Seriously all these whiners are pathetic. Complaining about the lag but probably doesn't know a thing about the Eve Online servers.


Hey, guess what: Neither do you. This is just another lag whine except you try to sound knowledgeable

There are no "main hotspots for cap fights". Dominion/Tyrannis lag is caused by some unknown bug, not because CCP doesn't know how to balance nodes.


I am certain that the server lag is mainly caused by the hardware and the amount of load in a particular node, and yes the coding of the expansion made it even worser, they screwed something with the coding and they are probably checking up on that I hope.

It's true that cap fight area are not static, but they should consider making the main staging area more stable just in case cap fight in that area do occur like someone suggested above.

Originally by: Nooma K'Larr
Originally by: THERisingPHOENIX
http://www.eveonline.com/devblog.asp?a=blog&bid=589
http://wiki.eveonline.com/en/wiki/Tranquility

Seriously all these whiners are pathetic. Complaining about the lag but probably doesn't know a thing about the Eve Online servers.


We're not supposed to know anything about the EVE online servers numb-nuts, WE ARE CUSTOMERS NOT DEVS.Rolling Eyes


Im a customer too :). I didnt particually said to research on the server urself, just like u said "What's with ALL the whining..."?. Making a thread "oh it lags", "Nodes are dying" and whining in it doesn;t solve anything, nor not giving the devs any good infor like:

WHere is it lagging?
Why do you its lagging?
When is this?
Number of people and activity u doing?

That would be way more helpful to them, than "F U CCP 4 LAGS", "It's CCPs fault", "GO Die Some Where (lag)" etc.

Reason why I hardly see any devs replying those threads Rolling Eyes

Feilamya
Pain Elemental
Posted - 2010.06.03 09:50:00 - [16]
 

Most groundbreaking news since CCP's discovery that banning ISK farmers reduces server load and causes unholy rage.

Abrazzar
Posted - 2010.06.03 09:53:00 - [17]
 

The amount of lag is directly proportional to the innate butthurt concentration. At a certain level, the node will just crash to release all the unstable butthurt onto the forums.

OrOr'Baroror
Posted - 2010.06.03 10:14:00 - [18]
 

I see all this whining about lag.
My question to you is: what lag?

Because even in huge fleet ops or when I'm touring Jita I don't experience lag. Ever!

So my theory:
The problem is not at CCPs end, even though they've pretty much created it by the continued development of EvE (read: Dominion).

They managed to advance the game too much, that it's system and network connection requirements are higher than what the majority of the community has.

With a state of the art gaming PC and a 100Mbit down, 80Mbit up connection, believe me you will have NO lag.

It should still be fixed somehow though...

THERisingPHOENIX
Caldari
Posted - 2010.06.03 11:20:00 - [19]
 

Jita and other area have no lag for me, but for fleet fight it is a totally different story. Ppl hopping in and out of the system of the big fleet fight do tends to make me get delay response and sometimes rare spike lag which does go away. Most ppl will have no trouble at all coz of their good internet connection with the Eve server while other do have problem with connections. I still believe that the server does play a role (small or med) in the performance of the Eve and it;s connection.

Just very recently I think a node went down at the Eve Gate booting most ppl out of the server. I guess my system was part of the node and our system got booted out, heard the same problem with other ppl in other systems too. Server stats dropped from 45 to 25k estimated.

TheLordofAllandNothing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.06.03 11:22:00 - [20]
 

Originally by: OrOr'Baroror
I see all this whining about lag.
My question to you is: what lag?

Because even in huge fleet ops or when I'm touring Jita I don't experience lag. Ever!

So my theory:
The problem is not at CCPs end, even though they've pretty much created it by the continued development of EvE (read: Dominion).

They managed to advance the game too much, that it's system and network connection requirements are higher than what the majority of the community has.

With a state of the art gaming PC and a 100Mbit down, 80Mbit up connection, believe me you will have NO lag.

It should still be fixed somehow though...


You are dumb, stop being dumb. Eve barely uses a fraction of my internet in massive fleet fights. It is ccp's side, their servers which they need to fix.

Furb Killer
Gallente
Posted - 2010.06.03 11:30:00 - [21]
 

Edited by: Furb Killer on 03/06/2010 11:30:16
Originally by: OrOr'Baroror
I see all this whining about lag.
My question to you is: what lag?

Because even in huge fleet ops or when I'm touring Jita I don't experience lag. Ever!

So my theory:
The problem is not at CCPs end, even though they've pretty much created it by the continued development of EvE (read: Dominion).

They managed to advance the game too much, that it's system and network connection requirements are higher than what the majority of the community has.

With a state of the art gaming PC and a 100Mbit down, 80Mbit up connection, believe me you will have NO lag.

It should still be fixed somehow though...

So to which huge fleet ops did you go and have no lag? Because i am sure for example the 200 dreads black screening in d-g all had ****ty comps, although my comp wasnt loaded at all and the internet connection certainly isnt a bottleneck, yet still i also black screened.

Everyone knows the issue is at CCPs end, that is everyone who has ever been in a large fight.

Quote:
Hot migration and/or distributed processing for single solar systems.

And these two things are the only things that will really improve the situation. It should be a top priority for CCP, but i seriously doubt it is even on the list.

knobber Jobbler
Holding Inc.
Posted - 2010.06.03 12:35:00 - [22]
 

Originally by: Kahega Amielden
Dominion/Tyrannis lag is caused by some unknown bug, not because CCP doesn't know how to balance nodes.


I'd put my money on that.

THERisingPHOENIX
Caldari
Posted - 2010.06.03 19:43:00 - [23]
 

Hmm something is wrong. I getting very poor reponse time for jump and warp and i lost all my probe from reloading for no reason, the systems here is all acting funny and werid like the last time it crashed.

Corp mates drones bad delay and same for missile launchers

Is there any major fight out there that might affect the nodes?

Eve Deon
Posted - 2010.06.03 20:01:00 - [24]
 

Originally by: THERisingPHOENIX

"Dedicated SOL blade - These are SOL blades that we dedicate to one system only.




I always thought SOL meant "**** Out of Luck"Laughing


 

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