Originally by: Musical Fist
Not sure about the sov modules but yeah this would be an excellent and interesting way to groom people into 0.0 living, it will also increase lowsec population.
To get more people out into lowsec, we need more security. How much fun is it to deploy a POS and invest a few billions in reagents for reactions, only to have some fool from the Pandemic Legion "Rapid Response" team take your POS down by force with a dozen dreads and supercarriers while you're desperately trying to man the guns and rep the shields with a couple of Basilisks?
The step from hisec to lowsec needs to be more graduated. Sovereignty agents (ie: folks who invest in the infrastructure to claim sovereignty for the NPC faction) should be able to control whether capitals or supercapitals are allowed in their various lowsec systems.
So we might have "Carebear Empire" who decides to build sov up to the level where they have sov 5 in the hisec-lowsec bridge system, with no cynos allowed at all, then in the neighbouring systems they allow capitals (so jump freighters can get from eg: Vuorrassi to Taisy, but no Nalvula), and in systems surrounding them they allow supercapitals, but also have a heavy hired police presence to ensure that any hostile supercapitals will be met with 25 police squads - laughable, I know, but the police will remote rep each other and keep the supercap infini-pointed while broadcasting notice of the attack to the respective channel (eg: "Carebear Empire Police Notifications"):
AGGRESSION: Police forces in [System Name] have engaged [Player Name] who is piloting a Nyx.
Ultimately, getting folks out to lowsec should be driven by more opportunities (for entrepreneurs, vigilantes and pirates alike). The biggest opportunity for carebears is security while pursuing profit.
I'd like these sov upgrades to be available for everyone. Thus every hisec system would have TCU and IHUB in place. Mission agents would be controlled by IHUB upgrades, with folks living in hisec able to influence their local governments to determine the mixture of industry vs military upgrades, strength of local police force, etc.
The difference between hisec/lowsec/nullsec would then be (a) who hold sovereignty (hisec and lowsec: NPC sov, nullsec: player sov) and (b) who polices regulations (hisec: CONCORD, lowsec/nullsec: players & hired NPCs).
Then we could have players working with Guristas (for example) to upgrade Guristas systems and expand Guristas sovereignty claims, fighting against big nullsec alliances at the nullsec border and other NPC alliances at the lowsec borders.
Let's get the chance to play the bad guys :)