| Author |
Topic |
 Commander Kier'Harrada Fiesty Goats
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Posted - 2010.05.11 16:36:00 - [ 1]
Edited by: Commander Kier''Harrada on 11/05/2010 16:55:34As my corp has decided to set up shop in a wormhole I've decided that I should have a truly dedicated salvage ship with rigs and whatnot! My probled is that I have no idea what ship to set up  I was thinking either an Augoror or a Prophecy (note - I can only fly amarr ships above destroyer level) because I was thinking that a destroyer would be too small... Anybody know what type of ship I should be using for this role? Thanks!  N.B. I'm also going to be using it for hacking and analysing! |
 Greymoon Avatar Caldari Perkone
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Posted - 2010.05.11 17:04:00 - [ 2]
Edited by: Greymoon Avatar on 11/05/2010 17:05:24 I have seen some pretty good Ferox BC fits, as Salvage/Probe/Explorers. Of course it's not Amarr, but the equivalent BC should work fine. |
 Zhilia Mann Tide Way Out Productions |
Posted - 2010.05.11 17:08:00 - [ 3]
Edited by: Zhilia Mann on 11/05/2010 17:09:40 Originally by: Commander Kier'Harrada I was thinking either an Augoror or a Prophecy (note - I can only fly amarr ships above destroyer level) because I was thinking that a destroyer would be too small...
Anybody know what type of ship I should be using for this role?
Thanks! 
N.B. I'm also going to be using it for hacking and analysing!
Unfortunate truth? Hurricane. Luckily if you can fly a Prophecy the cross-train won't be long at all for these purposes. [Hurricane, salvagecanehack] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II 10MN MicroWarpdrive II Large Capacitor Battery I Codebreaker I Analyzer I Salvager I Salvager I Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Medium Salvage Tackle I Medium Cargohold Optimization I Medium Cargohold Optimization I Add drones as you please. Cap stable with mids off. Should be able to salvage/crack anything you come across. Edit: Swap out a salvager for a core probe launcher. |
 RaVeN Revenge |
Posted - 2010.05.11 17:10:00 - [ 4]
Harbinger has lots of hi-slots and can hold cargo expanders as well. It can go fast and fit a couple utilty mods. It can be re-fit if you needed a BC. It can tank if you cause a respawn and wont get insta-popped.
|
 mxzf Minmatar Shovel Bros |
Posted - 2010.05.11 17:44:00 - [ 5]
In my experience, the best sub-cruiser salvager is the Catalyst. Plenty of room and decent speed and almost no training time at all. Also really cheap to replace if need-be. And when you're salvaging WHs, space really isn't an issue, the only things that take any real space are the metal scraps (and a Catalyst can get 900m3+ of space easy). |
 Concubinia Scarlett |
Posted - 2010.05.11 18:42:00 - [ 6]
The best is almost certainly a marauder with all tractors and salvagers in the highs.... but I'm pretty sure if your alt can fly a marauder you wont be using him for pure salvaging  |
 James Lyrus Lyrus Associates The Star Fraction |
Posted - 2010.05.11 18:44:00 - [ 7]
Marauders make pretty good dedicate salvagers. |
 Commander Kier'Harrada Fiesty Goats
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Posted - 2010.05.11 18:45:00 - [ 8]
Originally by: Concubinia Scarlett The best is almost certainly a marauder with all tractors and salvagers in the highs....
That and I wouldn't be seen dead in a wormhole with my paladin  But thanks for all of your thoughts guys! They've been really helpful ^^ |
 stoicfaux Gallente |
Posted - 2010.05.11 18:53:00 - [ 9]
If a marauder isn't practical, then consider a Legion or Proteus T3 salvager. Lots of lows for cargo expanders, fast, nimble, and 5-7 highs for 40km tractors and salvagers.
|
 Tau Cabalander |
Posted - 2010.05.11 18:55:00 - [ 10]
One day you will appreciate having a probe launcher.
[Hurricane, Wormhole Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Analyzer II Codebreaker II 10MN MicroWarpdrive II
Prototype Cloaking Device I Core Probe Launcher I, Core Scanner Probe I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager II Salvager II Salvager II
Medium Salvage Tackle I Medium Salvage Tackle I Medium Salvage Tackle I
[Hurricane, Mission Salvager] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Cap Recharger II Cap Recharger II 100MN Afterburner II 10MN MicroWarpdrive II
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Cargohold Optimization I Medium Cargohold Optimization I Medium Cargohold Optimization I
|
 CloserTo God |
Posted - 2010.05.11 19:13:00 - [ 11]
Salvage and loot in a WH is very small volume (throw out the metal scraps). I would suggest T3 good agility, increased range of tractor beams with enough slots for probe/data miners. If you can't fly/afford a T3 the Arby would be next best choice. Thrasher or Cormorant would work as well. |
 Joe Starbreaker M. Corp |
Posted - 2010.05.11 19:22:00 - [ 12]
How many wrong answers can you fit in a thread?
Sleepers drop very small items -- "tags" and "salvage" are 0.01m3 or 0.1m3, I can't remember. You do not need a big slow-ass ship with multiple tractor beams and half a dozen extended cargoholds.
What you need is very much like what highsec "ninja salvagers" use -- a fast, agile frigate that can zip around the battlefield and very quickly gather all of the loot and salvage. I like either a Vigil or an Executioner with a full rack of salvagers, a low rack of nanofibers, salvage tackle rigs, and an afterburner. Maybe a capacitor battery in the mids if you need it. Set default orbit to 1000m, and go to work. Some people like to use an interceptor for this job, though I find it a little over the top. |
 Boogie Bobby |
Posted - 2010.05.11 20:12:00 - [ 13]
Originally by: Joe Starbreaker How many wrong answers can you fit in a thread?
Sleepers drop very small items -- "tags" and "salvage" are 0.01m3 or 0.1m3, I can't remember. You do not need a big slow-ass ship with multiple tractor beams and half a dozen extended cargoholds.
What you need is very much like what highsec "ninja salvagers" use -- a fast, agile frigate that can zip around the battlefield and very quickly gather all of the loot and salvage. I like either a Vigil or an Executioner with a full rack of salvagers, a low rack of nanofibers, salvage tackle rigs, and an afterburner. Maybe a capacitor battery in the mids if you need it. Set default orbit to 1000m, and go to work. Some people like to use an interceptor for this job, though I find it a little over the top.
Agree here. I use a leftover Thrasher w/ MWD when I'm on my own but other corpies salvage with an interceptor. We've integrated a Rorq into our plex setup that cleans up on the fly for those sites. If you're salvaging outside your home WH then definitely fit a probe launcher and a cloak. |
 Footoo Rama Gallente Beyond Control. |
Posted - 2010.05.11 20:55:00 - [ 14]
Edited by: Footoo Rama on 11/05/2010 20:55:30I prefer the catalyst... Expanders in the low, cap mod plus AB mids, 8x tractor/salvager in the highs, and salvage rigs. But check out this website it has all the info on this thread and so much more on this!!!! Link to numorus salvage ship guides |
 SFX Bladerunner Minmatar Aperture Science inc.
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Posted - 2010.05.11 21:10:00 - [ 15]
Edited by: SFX Bladerunner on 11/05/2010 21:14:13Edited by: SFX Bladerunner on 11/05/2010 21:10:27 Originally by: Commander Kier'Harrada Edited by: Commander Kier''Harrada on 11/05/2010 16:55:34 As my corp has decided to set up shop in a wormhole I've decided that I should have a truly dedicated salvage ship with rigs and whatnot! My probled is that I have no idea what ship to set up 
I was thinking either an Augoror or a Prophecy (note - I can only fly amarr ships above destroyer level) because I was thinking that a destroyer would be too small...
Anybody know what type of ship I should be using for this role?
Thanks! 
N.B. I'm also going to be using it for hacking and analysing!
[Paladin, dedicated looting ship] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II 100MN MicroWarpdrive II Sensor Booster II, Scan Resolution Codebreaker II Analyzer II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager II Salvager II Salvager II Improved Cloaking Device II Large Cargohold Optimization I Large Cargohold Optimization I Fits 2 giant secure cans, WTF MORE COULD YOU WANT?! Granted it is a tad expensive, you can go for a cheaper variety by going with a BC (preferably the hurricane, it's the best) |
 Lance Fighter Amarr |
Posted - 2010.05.11 21:41:00 - [ 16]
as long as your careful in radar/mag sites, you will be fine with a destroyer.
I used to live in a wh, and we did all our salvaging with a destroyer. Anoms will not respawn anything |
 NoNah |
Posted - 2010.05.11 22:41:00 - [ 17]
Dedicated salvager? I'd say interdictor. It's a close call between Sabre, Enyo and Catalyst.
If docking up(read warp to pos) every 8000 units or so is an issue... well... =) |
 Kedhar |
Posted - 2010.05.11 23:09:00 - [ 18]
[Kronos, Kronos Salvager] Nanofiber Internal Structure II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Capacitor Power Relay II
Quad LiF Fueled I Booster Rockets Cap Recharger II Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager II Salvager II
Large Salvage Tackle II Large Salvage Tackle II
|
 Naomi Wildfire Amarr Spricer Raiden. |
Posted - 2010.05.11 23:45:00 - [ 19]
Titan, 8 slots, cap stable and tank quite fair. |
 Tau Cabalander |
Posted - 2010.05.12 08:03:00 - [ 20]
Sheesh, some harsh words from some people in here, though I stand by my fit. It works for me. I live in a C2 with a static to a C3. My salvage Hurricane fit is already too fast actually. I have to turn-off the MWD at times to wait on the salvagers just to stay in range, and that is in addition to having a salvaging implant. You may even want to swap the CPRs for cargo expanders to slow the ship down a bit more. The scrap that others would discard provides us with lots of tritanium, that nobody wants to waste time mining, yet is used to make everything (like the ammo we use). I've also tested that a battlecruiser doesn't instantly pop like a destroyer when you accidentally warp to the wrong site  I've lost more salvaging destroyers this way than I should admit to. Never running out of cap is another nice bonus. Anyways use what works best for you. |
 Headerman Minmatar Quovis Shadow of xXDEATHXx |
Posted - 2010.05.12 11:02:00 - [ 21]
Edited by: Headerman on 12/05/2010 11:23:03 [Thrasher, New Setup 1] Expanded Cargohold II Expanded Cargohold II
Cap Recharger II Cap Recharger II 10MN Afterburner I
Salvager I Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Small Cargohold Optimization I Small Cargohold Optimization I Small Cargohold Optimization I
IMO a destroyer is better than a BC, as it is alot quicker and faster between wrecks |
 Commander Kier'Harrada Fiesty Goats
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Posted - 2010.05.12 11:20:00 - [ 22]
Originally by: Tau Cabalander I've also tested that a battlecruiser doesn't instantly pop like a destroyer when you accidentally warp to the wrong site
Ahhh yes, but the thing is that if the hole your salvaging in is deadly enough you can still be popped in a BC due to scrambelers and whatnot wouldn't you? So my point would be that wouldn't a destroyer be easier to use due to them being very inexpensive to replace if popped even though theres a great chance that they will be melted? Also everything in a wormhole is very light (or so I've heard  ) so wouldn't a ship that is still fast, has enough slots for the moduels you want, perhaps has a smaller cargo hold but is twenty times cheaper a better option? Ohhh but about the reprocessing metal scraps. If you just eject them after you obtain them then (assuming there is at least one hauler in system!) someone else with a large cargohold can come and scoop them up, no? It just seems easier and more cost effective to me s'all. But I'd like to know your opinion on it ^^ Also, for those suggesting titans and ships with no hacker or analyser on them (you know who you are!) please remember that this is for wormhole space so nothing bigger than a dread/carrier allowed and that I'm also using it for hacking and analysing so those moduels must be included! But thanks for everybody thats commented so far! |
 Cathy Drall Amarr Royal Amarr Institute |
Posted - 2010.05.12 11:24:00 - [ 23]
Dedicated salvage ship?
Well if you just mean salvaging you don't need a lot of space as the salvage items don't take up more than 0.1 m3 each. If you also want to loot - then it's different.
A destroyer has 8 high slots, is quite fast and agile and a Coercer can have over 1200 m3 cargo space since it has 4 low slots - the largest of all destroyers. For speed and agility you could add some nanofiber and/or rigs an AB, MWD - or even a cruiser AB. |
 FlameGlow Gypsy Band |
Posted - 2010.05.12 11:28:00 - [ 24]
This  [Rorqual, salvage] Damage Control II Power Diagnostic System II Power Diagnostic System II Capital Shield Booster I Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II 100MN MicroWarpdrive II Codebreaker II Analyzer II Capital Tractor Beam I Capital Tractor Beam I Capital Tractor Beam I Salvager II Salvager II Salvager II Large Capacitor Control Circuit II Large Capacitor Control Circuit I Large Capacitor Control Circuit II |
 Ghoest |
Posted - 2010.05.12 11:30:00 - [ 25]
Cane or cat |
 Omar Khayyam Minmatar |
Posted - 2010.05.12 11:46:00 - [ 26]
[Tengu, Now Thats Salvaging!] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Large Shield Booster II 10MN MicroWarpdrive II Codebreaker II Analyzer II ECM Burst II 10MN Afterburner II
Salvager II Salvager II Salvager II Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Medium Salvage Tackle II Medium Cargohold Optimization II Medium Cargohold Optimization II
Tengu Defensive - Adaptive Shielding Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Fuel Catalyst
|
 Keilateau Shakor Minmatar |
Posted - 2010.05.12 13:45:00 - [ 27]
Forget about all the Battlecruisers and Destroyers. Everything in w-space is small and you don't get tens of wrecks like in empire-bound missions. You want something small, nimble and as cheap as possible. What you do need is good salvage skills/implants/rigs/gear. Some of them sleeper wrecks are a hard nut to crack. You, being Amarr, should try this:
[Tormentor, HW Salvager] Expanded Cargohold I Expanded Cargohold I Nanofiber Internal Structure I
1MN MicroWarpdrive I
Salvager II Salvager II
Small Salvage Tackle I Small Capacitor Control Circuit I [empty rig slot]
|
 Dethmourne Silvermane Gallente Origin. Black Legion. |
Posted - 2010.05.12 15:23:00 - [ 28]
Strategic cruisers are definitely the way to go here.
40km tractor beams! |
 Mrs Libra |
Posted - 2010.05.12 15:40:00 - [ 29]
Edited by: Mrs Libra on 12/05/2010 16:48:46 My preferred salvager ships :
Covops (ninja/TII enemies after a fight/explo) Destroyer (low skill) Cane (best among cheap ships) T3 (fast and 40km tractors) Marauder (40km tractors good cargo) Rorqual, Orca, other capital ships ? |
 Lugalzagezi666 |
Posted - 2010.05.12 16:25:00 - [ 30]
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