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Commander Kier'Harrada
Fiesty Goats
Posted - 2010.05.11 16:36:00 - [1]
 

Edited by: Commander Kier''Harrada on 11/05/2010 16:55:34
As my corp has decided to set up shop in a wormhole I've decided that I should have a truly dedicated salvage ship with rigs and whatnot! My probled is that I have no idea what ship to set up Confused

I was thinking either an Augoror or a Prophecy (note - I can only fly amarr ships above destroyer level) because I was thinking that a destroyer would be too small...

Anybody know what type of ship I should be using for this role?

Thanks! Smile

N.B. I'm also going to be using it for hacking and analysing!

Greymoon Avatar
Caldari
Perkone
Posted - 2010.05.11 17:04:00 - [2]
 

Edited by: Greymoon Avatar on 11/05/2010 17:05:24
I have seen some pretty good Ferox BC fits, as Salvage/Probe/Explorers.
Of course it's not Amarr, but the equivalent BC should work fine.

Zhilia Mann
Tide Way Out Productions
Posted - 2010.05.11 17:08:00 - [3]
 

Edited by: Zhilia Mann on 11/05/2010 17:09:40
Originally by: Commander Kier'Harrada
I was thinking either an Augoror or a Prophecy (note - I can only fly amarr ships above destroyer level) because I was thinking that a destroyer would be too small...

Anybody know what type of ship I should be using for this role?

Thanks! Smile

N.B. I'm also going to be using it for hacking and analysing!


Unfortunate truth? Hurricane. Luckily if you can fly a Prophecy the cross-train won't be long at all for these purposes.

[Hurricane, salvagecanehack]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

10MN MicroWarpdrive II
Large Capacitor Battery I
Codebreaker I
Analyzer I

Salvager I
Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Medium Salvage Tackle I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

Add drones as you please. Cap stable with mids off. Should be able to salvage/crack anything you come across.

Edit: Swap out a salvager for a core probe launcher.

RaVeN Revenge
Posted - 2010.05.11 17:10:00 - [4]
 

Harbinger has lots of hi-slots and can hold cargo expanders as well.
It can go fast and fit a couple utilty mods.
It can be re-fit if you needed a BC.
It can tank if you cause a respawn and wont get insta-popped.

mxzf
Minmatar
Shovel Bros
Posted - 2010.05.11 17:44:00 - [5]
 

In my experience, the best sub-cruiser salvager is the Catalyst. Plenty of room and decent speed and almost no training time at all. Also really cheap to replace if need-be. And when you're salvaging WHs, space really isn't an issue, the only things that take any real space are the metal scraps (and a Catalyst can get 900m3+ of space easy).

Concubinia Scarlett
Posted - 2010.05.11 18:42:00 - [6]
 

The best is almost certainly a marauder with all tractors and salvagers in the highs....
but I'm pretty sure if your alt can fly a marauder you wont be using him for pure salvaging Razz

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.05.11 18:44:00 - [7]
 

Marauders make pretty good dedicate salvagers.

Commander Kier'Harrada
Fiesty Goats
Posted - 2010.05.11 18:45:00 - [8]
 

Originally by: Concubinia Scarlett
The best is almost certainly a marauder with all tractors and salvagers in the highs....


That and I wouldn't be seen dead in a wormhole with my paladin Razz

But thanks for all of your thoughts guys! They've been really helpful ^^

stoicfaux
Gallente
Posted - 2010.05.11 18:53:00 - [9]
 

If a marauder isn't practical, then consider a Legion or Proteus T3 salvager. Lots of lows for cargo expanders, fast, nimble, and 5-7 highs for 40km tractors and salvagers.

Tau Cabalander
Posted - 2010.05.11 18:55:00 - [10]
 

One day you will appreciate having a probe launcher.

[Hurricane, Wormhole Salvager]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Capacitor Power Relay II
Capacitor Power Relay II

Cap Recharger II
Analyzer II
Codebreaker II
10MN MicroWarpdrive II

Prototype Cloaking Device I
Core Probe Launcher I, Core Scanner Probe I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Salvager II
Salvager II

Medium Salvage Tackle I
Medium Salvage Tackle I
Medium Salvage Tackle I


[Hurricane, Mission Salvager]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Cap Recharger II
Cap Recharger II
100MN Afterburner II
10MN MicroWarpdrive II

Salvager II
Salvager II
Salvager II
Salvager II
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I



CloserTo God
Posted - 2010.05.11 19:13:00 - [11]
 

Salvage and loot in a WH is very small volume (throw out the metal scraps). I would suggest T3 good agility, increased range of tractor beams with enough slots for probe/data miners. If you can't fly/afford a T3 the Arby would be next best choice. Thrasher or Cormorant would work as well.

Joe Starbreaker
M. Corp
Posted - 2010.05.11 19:22:00 - [12]
 

How many wrong answers can you fit in a thread?

Sleepers drop very small items -- "tags" and "salvage" are 0.01m3 or 0.1m3, I can't remember. You do not need a big slow-ass ship with multiple tractor beams and half a dozen extended cargoholds.

What you need is very much like what highsec "ninja salvagers" use -- a fast, agile frigate that can zip around the battlefield and very quickly gather all of the loot and salvage. I like either a Vigil or an Executioner with a full rack of salvagers, a low rack of nanofibers, salvage tackle rigs, and an afterburner. Maybe a capacitor battery in the mids if you need it. Set default orbit to 1000m, and go to work. Some people like to use an interceptor for this job, though I find it a little over the top.

Boogie Bobby
Posted - 2010.05.11 20:12:00 - [13]
 

Originally by: Joe Starbreaker
How many wrong answers can you fit in a thread?

Sleepers drop very small items -- "tags" and "salvage" are 0.01m3 or 0.1m3, I can't remember. You do not need a big slow-ass ship with multiple tractor beams and half a dozen extended cargoholds.

What you need is very much like what highsec "ninja salvagers" use -- a fast, agile frigate that can zip around the battlefield and very quickly gather all of the loot and salvage. I like either a Vigil or an Executioner with a full rack of salvagers, a low rack of nanofibers, salvage tackle rigs, and an afterburner. Maybe a capacitor battery in the mids if you need it. Set default orbit to 1000m, and go to work. Some people like to use an interceptor for this job, though I find it a little over the top.


Agree here. I use a leftover Thrasher w/ MWD when I'm on my own but other corpies salvage with an interceptor. We've integrated a Rorq into our plex setup that cleans up on the fly for those sites.

If you're salvaging outside your home WH then definitely fit a probe launcher and a cloak.

Footoo Rama
Gallente
Beyond Control.
Posted - 2010.05.11 20:55:00 - [14]
 

Edited by: Footoo Rama on 11/05/2010 20:55:30
I prefer the catalyst...
Expanders in the low, cap mod plus AB mids, 8x tractor/salvager in the highs, and salvage rigs.

But check out this website it has all the info on this thread and so much more on this!!!!

Link to numorus salvage ship guides

SFX Bladerunner
Minmatar
Aperture Science inc.
Posted - 2010.05.11 21:10:00 - [15]
 

Edited by: SFX Bladerunner on 11/05/2010 21:14:13
Edited by: SFX Bladerunner on 11/05/2010 21:10:27
Originally by: Commander Kier'Harrada
Edited by: Commander Kier''Harrada on 11/05/2010 16:55:34
As my corp has decided to set up shop in a wormhole I've decided that I should have a truly dedicated salvage ship with rigs and whatnot! My probled is that I have no idea what ship to set up Confused

I was thinking either an Augoror or a Prophecy (note - I can only fly amarr ships above destroyer level) because I was thinking that a destroyer would be too small...

Anybody know what type of ship I should be using for this role?

Thanks! Smile

N.B. I'm also going to be using it for hacking and analysing!


[Paladin, dedicated looting ship]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

100MN MicroWarpdrive II
Sensor Booster II, Scan Resolution
Codebreaker II
Analyzer II

Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Salvager II
Salvager II
Improved Cloaking Device II

Large Cargohold Optimization I
Large Cargohold Optimization I




Fits 2 giant secure cans, WTF MORE COULD YOU WANT?!
Granted it is a tad expensive, you can go for a cheaper variety by going with a BC (preferably the hurricane, it's the best)



Lance Fighter
Amarr
Posted - 2010.05.11 21:41:00 - [16]
 

as long as your careful in radar/mag sites, you will be fine with a destroyer.

I used to live in a wh, and we did all our salvaging with a destroyer. Anoms will not respawn anything

NoNah
Posted - 2010.05.11 22:41:00 - [17]
 

Dedicated salvager? I'd say interdictor. It's a close call between Sabre, Enyo and Catalyst.

If docking up(read warp to pos) every 8000 units or so is an issue... well... =)

Kedhar
Posted - 2010.05.11 23:09:00 - [18]
 

[Kronos, Kronos Salvager]
Nanofiber Internal Structure II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Capacitor Power Relay II

Quad LiF Fueled I Booster Rockets
Cap Recharger II
Cap Recharger II
Cap Recharger II

Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Salvager II

Large Salvage Tackle II
Large Salvage Tackle II


Naomi Wildfire
Amarr
Spricer
Raiden.
Posted - 2010.05.11 23:45:00 - [19]
 

Titan, 8 slots, cap stable and tank quite fair.

Tau Cabalander
Posted - 2010.05.12 08:03:00 - [20]
 

Sheesh, some harsh words from some people in here, though I stand by my fit. It works for me. I live in a C2 with a static to a C3.

My salvage Hurricane fit is already too fast actually. I have to turn-off the MWD at times to wait on the salvagers just to stay in range, and that is in addition to having a salvaging implant. You may even want to swap the CPRs for cargo expanders to slow the ship down a bit more.

The scrap that others would discard provides us with lots of tritanium, that nobody wants to waste time mining, yet is used to make everything (like the ammo we use).

I've also tested that a battlecruiser doesn't instantly pop like a destroyer when you accidentally warp to the wrong site Embarassed I've lost more salvaging destroyers this way than I should admit to. Never running out of cap is another nice bonus.

Anyways use what works best for you.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2010.05.12 11:02:00 - [21]
 

Edited by: Headerman on 12/05/2010 11:23:03
[Thrasher, New Setup 1]
Expanded Cargohold II
Expanded Cargohold II

Cap Recharger II
Cap Recharger II
10MN Afterburner I

Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Small Cargohold Optimization I
Small Cargohold Optimization I
Small Cargohold Optimization I

IMO a destroyer is better than a BC, as it is alot quicker and faster between wrecks

Commander Kier'Harrada
Fiesty Goats
Posted - 2010.05.12 11:20:00 - [22]
 

Originally by: Tau Cabalander
I've also tested that a battlecruiser doesn't instantly pop like a destroyer when you accidentally warp to the wrong site Embarassed


Ahhh yes, but the thing is that if the hole your salvaging in is deadly enough you can still be popped in a BC due to scrambelers and whatnot wouldn't you? So my point would be that wouldn't a destroyer be easier to use due to them being very inexpensive to replace if popped even though theres a great chance that they will be melted? Also everything in a wormhole is very light (or so I've heard Very Happy ) so wouldn't a ship that is still fast, has enough slots for the moduels you want, perhaps has a smaller cargo hold but is twenty times cheaper a better option?

Ohhh but about the reprocessing metal scraps. If you just eject them after you obtain them then (assuming there is at least one hauler in system!) someone else with a large cargohold can come and scoop them up, no? It just seems easier and more cost effective to me s'all. But I'd like to know your opinion on it ^^

Also, for those suggesting titans and ships with no hacker or analyser on them (you know who you are!) please remember that this is for wormhole space so nothing bigger than a dread/carrier allowed and that I'm also using it for hacking and analysing so those moduels must be included!

But thanks for everybody thats commented so far!

Cathy Drall
Amarr
Royal Amarr Institute
Posted - 2010.05.12 11:24:00 - [23]
 

Dedicated salvage ship?

Well if you just mean salvaging you don't need a lot of space as the salvage items don't take up more than 0.1 m3 each. If you also want to loot - then it's different.

A destroyer has 8 high slots, is quite fast and agile and a Coercer can have over 1200 m3 cargo space since it has 4 low slots - the largest of all destroyers. For speed and agility you could add some nanofiber and/or rigs an AB, MWD - or even a cruiser AB.

FlameGlow
Gypsy Band
Posted - 2010.05.12 11:28:00 - [24]
 

This Laughing
[Rorqual, salvage]
Damage Control II
Power Diagnostic System II
Power Diagnostic System II

Capital Shield Booster I
Photon Scattering Field II
Heat Dissipation Field II
Invulnerability Field II
100MN MicroWarpdrive II
Codebreaker II
Analyzer II

Capital Tractor Beam I
Capital Tractor Beam I
Capital Tractor Beam I
Salvager II
Salvager II
Salvager II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II


Ghoest
Posted - 2010.05.12 11:30:00 - [25]
 

Cane or cat

Omar Khayyam
Minmatar
Posted - 2010.05.12 11:46:00 - [26]
 

[Tengu, Now Thats Salvaging!]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Large Shield Booster II
10MN MicroWarpdrive II
Codebreaker II
Analyzer II
ECM Burst II
10MN Afterburner II

Salvager II
Salvager II
Salvager II
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Medium Salvage Tackle II
Medium Cargohold Optimization II
Medium Cargohold Optimization II

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Fuel Catalyst

Keilateau Shakor
Minmatar
Posted - 2010.05.12 13:45:00 - [27]
 

Forget about all the Battlecruisers and Destroyers. Everything in w-space is small and you don't get tens of wrecks like in empire-bound missions. You want something small, nimble and as cheap as possible. What you do need is good salvage skills/implants/rigs/gear. Some of them sleeper wrecks are a hard nut to crack. You, being Amarr, should try this:

[Tormentor, HW Salvager]
Expanded Cargohold I
Expanded Cargohold I
Nanofiber Internal Structure I

1MN MicroWarpdrive I

Salvager II
Salvager II

Small Salvage Tackle I
Small Capacitor Control Circuit I
[empty rig slot]


Dethmourne Silvermane
Gallente
Origin.
Black Legion.
Posted - 2010.05.12 15:23:00 - [28]
 

Strategic cruisers are definitely the way to go here.

40km tractor beams!

Mrs Libra
Posted - 2010.05.12 15:40:00 - [29]
 

Edited by: Mrs Libra on 12/05/2010 16:48:46
My preferred salvager ships :

Covops (ninja/TII enemies after a fight/explo)
Destroyer (low skill)
Cane (best among cheap ships)
T3 (fast and 40km tractors)
Marauder (40km tractors good cargo)
Rorqual, Orca, other capital ships ?

Lugalzagezi666
Posted - 2010.05.12 16:25:00 - [30]
 

Originally by: Dethmourne Silvermane
Strategic cruisers are definitely the way to go here.


Originally by: stoicfaux
then consider T3 salvager.


Originally by: CloserTo God
I would suggest T3


Id suggest t3 too.


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