| Author |
Topic |
 Neutrino Sunset Bene Gesserit ChapterHouse Sanctuary Pact |
Posted - 2010.05.11 11:16:00 - [ 1]
It looks to me very much as if the developers have decided to take Eve in a completely different direction to the one it was going in when I first subscribed. When I subscribed Eve was about PvP and combat in general, if you undocked you had to be prepared to grab your guns to defend yourself and your stuff.
Now with Tyrannis we have the introduction of a Farmville style minigame in which players can now deploy infrastructure that cannot be ever destroyed by other Eve players.
In addition to that Incarna (which the developers have now stated isn't likely to arrive in any meaningful form until next year at the earliest) is the result of years worth of development effort intended to bring us the ability to dress up and open stores for fashion accessories. With no combat related improvements that I'm aware of even on the drawing board, let alone under development.
Without wanting to get into a discussion about whether in my view any of this is good or bad, I'd just like to ask was there a CCP lead discussion with the Eve community where the broader implications of this new direction for Eve were debated? Was any sounding of the average Eve player's opinion on all this ever taken, specifically with regard to their view on the diverting of what looks like pretty nearly all development resources to implement this change in ethos when the rest of the game has always been in such an appallingly badly maintained state? E.g ship combat (zero damage effects), UI, corp science and industry interfaces, even the map and the overview still don't work ffs... ad infinitum.
I don't really want to kick off any kind of discussion about this, because with the trolls present on this forum any kind of meaningful discussion isn't really possible anyway. And I'm not remotely interested in hearing about Dust this and Dust that either, Dust is of no interest to me, I'm only interested in Eve and what Eve players can do.
So all I'm after is a link to the discussion where I can browse the views of the rest of the Eve population to see if it helps me better understand the thinking behind this about face in Eve's core principals. |
 Haxfar Portlaind |
Posted - 2010.05.11 11:20:00 - [ 2]
You will later be able to compete for ground with PI (or is it IP?) by using dust. That pollution is killing us!!  |
 Cat o'Ninetails Caldari Rancer Defence League
|
Posted - 2010.05.11 11:21:00 - [ 3]
i like the idea of planetville and also being able to provide valued customers with beauty and fashion accesories in my boutique in rancer lol
x
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 Isilwen Nightfall Caldari Insurgent New Eden Tribe RAZOR Alliance |
Posted - 2010.05.11 11:27:00 - [ 4]
It's mainly a marketing move. CCP aims to get new players that want not just hardcore PvP. It's not a stupid move. Honestly, Eve already has plenty of pvp content. Some may require some overhaul, granted, but it's not like there are only few ways to do Pvp. What it lacks are content customization and some eyecandy to attract an additional share of consumers.
|
 T'san Manaan Minmatar |
Posted - 2010.05.11 11:28:00 - [ 5]
The devs have always said they are trying to create a complete "sci-fi simulator"; planetary interaction, Incarna, and even DUST are all part of that dream. Although PvP is a huge part of EVE its only a part, you also have industrial tycoons, politicians, and many other ways to participate in the universe that are constantly being created.
Their are many different playstyles in EVE no expansion is for everyone but I for one applaud CCP for adding more sand to the "sandbox" and allowing new ways for players to interact with the universe. |
 Sade Onyx |
Posted - 2010.05.11 11:31:00 - [ 6]
You have indeed missed the discussion.. in fact, judging by how incorrect everything you say is I'd wager you've not read any dev blog or been on the test server at all.
PI is nothing like Farmville,
No one has said that structures build 'cannot ever be destroyed'
Your view isnt 'good' or 'bad' its just ignorant of the facts causing your opinion to be flat wrong. |
 Misstress Iteron Antares Shipyards
|
Posted - 2010.05.11 11:32:00 - [ 7]
Given what I pvp in and what I end up killing I would say EVE is still a wonderfully dark and nasty place to live  |
 Seth Ruin Minmatar Ominous Corp Circle-Of-Two |
Posted - 2010.05.11 11:41:00 - [ 8]
Originally by: Sade Onyx No one has said that structures build 'cannot ever be destroyed'
Let's be honest here. History has taught us that it's very naive to go off of what CCP claims to want to "eventually" do. PI structures in their current implementation and for the foreseeable future are invulnerable. Sure, that might change one day. But who knows when? Winter? A year from now? Seven years from now?  |
 AnonyTerrorNinja Minmatar Atomic Geese
|
Posted - 2010.05.11 11:50:00 - [ 9]
"Now with Tyrannis we have the introduction of a Farmville style minigame in which players can now deploy infrastructure that cannot be ever destroyed by other Eve players."
I stopped reading at this point, as the op clearly hasn't followed the dev blogs nor associated threads regarding Tyrannis and thus doesn't reliase that messing with other players' colonies will only not be possible in the initial iteration of Tyrannis *breaaathe*.
Son, I am disappoint. |
 War Kitten Panda McLegion |
Posted - 2010.05.11 11:53:00 - [ 10]
Originally by: Neutrino Sunset
I don't really want to kick off any kind of discussion about this, because with the trolls present on this forum any kind of meaningful discussion isn't really possible anyway.
So all I'm after is a link to the discussion where I can...
www.eve-search.com Look it up yourself and don't make a long discussion post if you don't want to discuss here. But fwiw, more pve or carebear content means more pvp targets. Find the silver lining. |
 Crumplecorn Gallente Eve Cluster Explorations
|
Posted - 2010.05.11 12:26:00 - [ 11]
Originally by: Neutrino Sunset It looks to me very much as if the developers have decided to take Eve in a completely different direction to the one it was going in when I first subscribed. When I subscribed Eve was about PvP and combat in general, if you undocked you had to be prepared to grab your guns to defend yourself and your stuff.
Hi there my name is neutrino sunset and to get off to a good start I'm going to forget that industrial and economic activities play a massive role in EVE and then imply that nonconsensual PvP has been removed. Originally by: Neutrino Sunset Now with Tyrannis we have the introduction of a Farmville style minigame in which players can now deploy infrastructure that cannot be ever destroyed by other Eve players.
To follow up this feat I will now make the logical leap of equating 'cannot be destroyed right now' with 'cannot be destroyed ever'. Because right now and the rest of time are more or less the same thing, right? Before you mention DUST as a counterpoint just let me... Originally by: Neutrino Sunset In addition to that Incarna (which the developers have now stated isn't likely to arrive in any meaningful form until next year at the earliest) is the result of years worth of development effort intended to bring us the ability to dress up and open stores for fashion accessories. With no combat related improvements that I'm aware of even on the drawing board, let alone under development.
...segue into a short rant about Incarna, relying on my previous false assertion that there is nothing but combat in EVE to show how the combat-free Incarna does not fit into EVE. Originally by: Neutrino Sunset Without wanting to get into a discussion about whether in my view any of this is good or bad, I'd just like to ask was there a CCP lead discussion with the Eve community where the broader implications of this new direction for Eve were debated? Was any sounding of the average Eve player's opinion on all this ever taken, specifically with regard to their view on the diverting of what looks like pretty nearly all development resources to implement this change in ethos when the rest of the game has always been in such an appallingly badly maintained state? E.g ship combat (zero damage effects), UI, corp science and industry interfaces, even the map and the overview still don't work ffs... ad infinitum.
Now I'd like to know if CCP, a business producing a product however they see fit, asked the permission of a bunch of people whose only stake in it is the leisure time it provides them before making the supposed change in direction I have illustrated with the above faulty logic and false assertions. Originally by: Neutrino Sunset I don't really want to kick off any kind of discussion about this, because with the trolls present on this forum any kind of meaningful discussion isn't really possible anyway. And I'm not remotely interested in hearing about Dust this and Dust that either, Dust is of no interest to me, I'm only interested in Eve and what Eve players can do.
I know people are going to disagree with me, and since I also know my entire rant is fundamentally flawed I don't want to discuss with those people. In particular I am aware that the mere existence of DUST directly contradicts one of my above points, so I especially don't want to hear about that. Originally by: Neutrino Sunset So all I'm after is a link to the discussion where I can browse the views of the rest of the Eve population to see if it helps me better understand the thinking behind this about face in Eve's core principals.
Now if someone could point me to a discussion doesn't exist about an event which didn't happen to alter a fundamental tenet of EVE which only existed in my head, I would be most appreciative. - Crumplecorn Translation Services |
 Neutrino Sunset Bene Gesserit ChapterHouse Sanctuary Pact |
Posted - 2010.05.11 12:57:00 - [ 12]
Originally by: "Sade Onyx" PI is nothing like Farmville,
No one has said that structures build 'cannot ever be destroyed'
http://en.wikipedia.org/wiki/FarmVille, personally I see some fairly obvious similarities, you have your opinion and are of course entitled to it. Can you please link the dev post where it states that players in Eve will be able to destroy each others PI assets? Originally by: "AnonyTerrorNinja" the op ... doesn't reliase that messing with other players' colonies will only not be possible in the initial iteration of Tyrannis *breaaathe*.
I am well aware that there are plans for later iterations of this minigame to include features whereby other player's installations have an impact on each others efficiency through pollution, resource depletion, whatever. Are you labouring under the misapprehension that this has anything remotely to do with what I was talking about, which was the ability to _destroy_ other players infrastructure from within Eve? Originally by: "Crumpelcorn" stuff
I have not said or implied that industry is not (or shouldn't be) a major part of Eve. I have not said or implied that non-consensual PvP has been removed. Although considering that there has been no improvement to the core combat mechanics since I started playing in 2005 and it still remains very much alpha quality and there is nothing in the pipeline to improve it, suggests to me that CCP rates it very low on the scale of features of importance. I'm not making a quantum leap from 'cannot be destroyed now' to 'cannot be destroyed ever', simply pointing out that to the best of my knowledge no dev has yet so much as even hinted that PI infrastructure will ever be able to be destroyed by other players from within Eve. If this is incorrect, and you know it to be incorrect, you could just say so without making a jackass out of yourself. The fact that you choose to make a jackass out of yourself instead suggests that you cannot refute my observation. I don't see how the potential future presence of Dust (is it an acronym to require capitalisation?) does anything to contradict my observation that there is not (and is not planned to be) any way for PI infrastructure to be destroyed from within Eve. Perhaps you thought I said something else, in which case please read more carefully. |
 Daemonspirit Six Degrees of Separation |
Posted - 2010.05.11 13:03:00 - [ 13]
Sorry - I don't have a linky for you (wish I did, tbqh), but IIRC, CCP stated at different times and in different venues that their "vision" of Eve is as an entire framework for a Sci-Fi universe... That includes all the things your seeing now.
So basically, no, there has been no change of direction, per se, rather different aspects are being filled in. |
 Droog 1 |
Posted - 2010.05.11 13:15:00 - [ 14]
It's possible to war dec corps that are competing for resources with you on a planet. Sounds like something else to fight over/more reasons to war dec someone. |
 Crumplecorn Gallente Eve Cluster Explorations
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Posted - 2010.05.11 13:36:00 - [ 15]
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 Moni Toimikone Minmatar |
Posted - 2010.05.11 13:43:00 - [ 16]
Edited by: Moni Toimikone on 11/05/2010 13:42:58 Originally by: Neutrino Sunset I'm not making a quantum leap from 'cannot be destroyed now' to 'cannot be destroyed ever', simply pointing out that to the best of my knowledge no dev has yet so much as even hinted that PI infrastructure will ever be able to be destroyed by other players from within Eve.
Nukes from orbit was mentioned at fanfest. Of course there's no guarantee that this will ever happen, but there's a change. It was mentioned that using a nuke from orbit or EVE player authorizing the DUST players to use a tactical nuke will destroy the whole infrastructure in that area. Successfully using DUST mercenaries to take over a sector should keep the infrastructure intact, which saves you time and money. Disclaimer: This is info from last fanfest, so it might or might not ever happen. |
 Neesa Corrinne Stimulus Rote Kapelle |
Posted - 2010.05.11 14:07:00 - [ 17]
You'll have to excuse Crumplecorn, he is an extremely bitter old vet who has just recently returned to the game and his favorite activity is to be as rude and prickish as possible to anyone he disagrees with.
For some strange reason he cannot connect the very clear and obvious dots between industry and PVP... as in industry is the backbone of PVP, cause all the shiny ships and guns and ammo come from industry, and so he's 100% completely and utterly wrong in asserting that industry is not PVP related. Industry is completely tied into PVP and vice versa. Without ships exploding on a daily basis, there isn't much reason to mine and harvest materials to build more ships. It's a hand in hand process.
Incarna is 100% completely and utterly unrelated to PVP on the other hand. Until they give our avatars guns and let us run around stations shooting each other, then it is nothing more than a chick-flick side show where all the girlfriends and wives of EVE players can get together and play dress up barbie and have runway shows. As if enough people don't sit in stations all day doing nothing, lets give them a reason to never come out of the station... brilliant!
PI so far has completely indestructible structures and Crumplecorn, who has been playing long enough to know this fact but chooses to ignore it completely anyways, should know very well that CCP is absolutely horrible and atrocious about dropping some new feature in our lap and then completely ignoring it for years on end despite thousands of clamoring people asking for things to be fixed. At their typical rate of re-visitation of old content, we can expect a minimum of three years to go by before a fix is in place. (For examples you need to look no further than static 10/10 plex's which people begged CCP to fix for about 4 years, or invention which was a several year overdue fix to the T2 lottery fiasco, and Faction Warfare which seems to be completely off of their radar, or boosting low sec which is probably a give year old complaint at this point... ect ect ect)
Trying to assert that DUST somehow has a connection to PVP in EVE is really laughable. It's a twitch based first person shooter console game that isn't slated to be released on PC in the foreseeable future.. which in CCP time means never. How any of that relates to tactical based ship combat, well I'm just not making the connection at all. In my opinion DUST is nothing more at all than an attempt to get FPS console gamers familiar with the EVE setting so that when their gaming tastes mature beyond headshots, they will buy a PC and give EVE a shot. It's simply a brilliant marketing ploy that will have little or no relevance in the actual EVE universe.
Finally, the assertion that all of us who are paying our fifteen bucks a month should shut up and get out of the way of the development of the game is naive to the point of being moronic. The last time the players were forced out of the decision making process entirely SONY screwed up one of the most brilliant games of all time over night. So yes, we do get to have a say in where the game is heading and we also have the right to voice that opinion.. unless you live in Venezuela of course, and then I guess your fearless socialist dictator can come to your house and tell you that you need to change your outlook concerning EVE Online. |
 Dan O'Connor Cerberus Network Dignitas. |
Posted - 2010.05.11 14:11:00 - [ 18]
Originally by: Neesa Corrinne as in industry is the backbone of PVP, cause all the shiny ships and guns and ammo come from industry [...]. Industry is completely tied into PVP and vice versa. Without ships exploding on a daily basis, there isn't much reason to mine and harvest materials to build more ships. It's a hand in hand process.
One could use the Key-Lock-Principle to explain this effect. |
 Blane Xero Amarr The Firestorm Cartel
|
Posted - 2010.05.11 14:43:00 - [ 19]
Originally by: Neesa Corrinne You'll have to excuse Crumplecorn, he is an extremely bitter old vet who has just recently returned to the game and his favorite activity is to be as rude and prickish as possible to anyone he disagrees with.
And that is why we love him. |
 Crumplecorn Gallente Eve Cluster Explorations
|
Posted - 2010.05.11 15:05:00 - [ 20]
Edited by: Crumplecorn on 11/05/2010 15:08:04 Originally by: Neesa Corrinne words words words
<3 you too I never asserted that industry wasn't PvP related. In fact all I said about PvP was that nonconsensual PvP still exists. I'm not sure what post you were reading. On the other hand, you do seem to assume that without guns (i.e. combat), Incarna content cannot have a PvP effect at all. Whoops. And even if it can't, that doesn't mean it won't add something to the game, for those who see it as more than UT in Space. Oh, and, first asserting that Incarna holds nothing of interest, and then that it will give people something to do in stations? Not contradictory at all. You are quite correct that CCP may take a while to add more features to PI. But, since this is about the game's direction, and not CCP's competence, it's actually not relevant in the slightest. Trying to assert that there is no difference between being unable to harm other player's PI stuff and being able to effectively pay to blow it up is laughable. Which is basically on a par with the idea that keeping the current playerbase in mind when evolving the game requires an open discussion between the devs and the players. You used so many words to say so little. u mad? :3 Originally by: Blane Xero And that is why we love him.
<3 |
 Anabella Rella Minmatar Gradient Electus Matari |
Posted - 2010.05.11 18:28:00 - [ 21]
I wish some of the dinosaurs like the OP would just take a breath, step back and seriously re-think the arguments they're throwing out. You really think that Eve should never have evolved beyond what it was in say, 2005? Do you remember what the game was like back then? Did you like it better when there were less than 50k subscribers (the number Hillmar said was needed for profitability)? Was it better before deeper, more complex and more varied content was added to accommodate more players and more diverse styles of play? Don't more people joining Eve's universe equal more chances for interaction (including more opportunities for fights)?
Doing things the OP's way CCP would have never advanced Eve beyond a very small niche game (remember the "pure hardcore PVP" games that either evolved to gain more players or died when they refused to do so?) and gone out of business. Doing things CCP's way, while remaining true to their original vision, they have consistently grown each year to well over 300k subs, dev teams on 3 continents and have won numerous awards from the gaming press and community.
Eve is still about PVP interactions. It's just that not all of those interactions involve directly shooting someone in the face. CCP and most of the players realize that. OP needs to as well. |
 Grimpak Gallente Midnight Elites Echelon Rising |
Posted - 2010.05.11 18:42:00 - [ 22]
Originally by: Neesa Corrinne You'll have to excuse Crumplecorn, he is an extremely bitter old vet who has just recently returned to the game and his favorite activity is to be as rude and prickish as possible to anyone he disagrees with.
what? I consider the "bitter old vet" stage as a entry barrier that keeps all those thin-skinned carebears and their whinny rants out of these forums. call him a forum cleaner  |
 Hixxy Caldari Provisions
|
Posted - 2010.05.11 19:00:00 - [ 23]
Originally by: Anabella Rella I wish some of the dinosaurs like the OP would just take a breath, step back and seriously re-think the arguments they're throwing out. You really think that Eve should never have evolved beyond what it was in say, 2005? Do you remember what the game was like back then? Did you like it better when there were less than 50k subscribers (the number Hillmar said was needed for profitability)? Was it better before deeper, more complex and more varied content was added to accommodate more players and more diverse styles of play? Don't more people joining Eve's universe equal more chances for interaction (including more opportunities for fights)?
Doing things the OP's way CCP would have never advanced Eve beyond a very small niche game (remember the "pure hardcore PVP" games that either evolved to gain more players or died when they refused to do so?) and gone out of business. Doing things CCP's way, while remaining true to their original vision, they have consistently grown each year to well over 300k subs, dev teams on 3 continents and have won numerous awards from the gaming press and community.
Eve is still about PVP interactions. It's just that not all of those interactions involve directly shooting someone in the face. CCP and most of the players realize that. OP needs to as well.
lol hey idk **** you owe me and i'm on a colletion run tomorrow. |
 Obsidian Hawk RONA Corporation RONA Directorate |
Posted - 2010.05.11 19:01:00 - [ 24]
Originally by: Neutrino Sunset
Originally by: "Sade Onyx" PI is nothing like Farmville,
No one has said that structures build 'cannot ever be destroyed'
http://en.wikipedia.org/wiki/FarmVille, personally I see some fairly obvious similarities, you have your opinion and are of course entitled to it.
Can you please link the dev post where it states that players in Eve will be able to destroy each others PI assets?
Wiki is not a credible or a professional source that can be used in citations. More over, we had a recent dev interview that was stickied, fanfest videos, and other interviews about dust which talks about Nuke it from orbit, and using groudn forces to take over facilities. |
 Beastykins |
Posted - 2010.05.11 19:18:00 - [ 25]
Originally by: Neutrino Sunset I don't really want to kick off any kind of discussion about this, because with the trolls present on this forum......endless whine.
Ummmmmm, trolls like you you mean. Fail |
 Jarna Amarr Air EVE |
Posted - 2010.05.11 20:50:00 - [ 26]
Originally by: Neutrino Sunset Now with Tyrannis we have the introduction of a Farmville style minigame in which players can now deploy infrastructure that cannot be ever destroyed by other Eve players.
I think your use of mini-game is flawed. Do you click to plant and harvest? Is playing the market or mining now a mini-game? It's another form of income. Just because you place buildings doesn't make it anything like Farmville. |
 Valin Maradine |
Posted - 2010.05.11 21:05:00 - [ 27]
Originally by: Neesa Corrinne It's simply a brilliant marketing ploy that will have little or no relevance in the actual EVE universe.
You win the self-contradicting sentence award. Let me know where to send the ISK. I assert that new Eve players are not hatched from Obelisk eggs, banner ads have diminishing returns, and there are only so many friends and relations one can drag kicking and screaming into New Eden. Why would we ever discourage efforts that bring new [players|allies|targets] into the system? And while this isn't a direct rebuttal to your post in particular, I'll lump it in here for brevity - fear and loathing of the unwashed console FPS hordes is about as rational as fear and loathing of lowsec. You might hold your nose while passing through, but man they get **** done. M |
 August Risen Gallente The Scope |
Posted - 2010.05.11 21:59:00 - [ 28]
Originally by: Valin Maradine And while this isn't a direct rebuttal to your post in particular, I'll lump it in here for brevity - fear and loathing of the unwashed console FPS hordes is about as rational as fear and loathing of lowsec. You might hold your nose while passing through, but man they get **** done.
M
This. |
 Kuar Z'thain Amok. Goonswarm Federation |
Posted - 2010.05.11 22:03:00 - [ 29]
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 Shal Brightstorm Amarr |
Posted - 2010.05.11 22:12:00 - [ 30]
I'm a returning player pretty much 'starting fresh' and the upcoming patch is one of the reasons for it, so it did its job in at least one person. Honestly they're not taking away from PvP or anything, there's still plenty of cold, black, space there to get blown up in, they're just adding things to do besides PvP and that's good. A game can't be pure one thing and thrive, so the devs are branching out, trying new things, adding options for everyone who want to enjoy this game, and that's a good sign. |