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blankseplocked Here is how to passive shield tank for those that want know.
 
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Pottsey
Enheduanni Foundation
Posted - 2005.05.26 05:28:00 - [151]
 

“Getting a few wreckings in one volley probably would do it but Pottsey has much more hands on experience on that than I and it might be that this has never happened but theoretically it's possible (I've never tried passive tanking ). So when passive tanking giving two shield setups with the same recharge rate I would always take the one with more shield hp, the same of course applies to cap.”

You are right but due to the high hitpoints firing all the weapons at once knocks you down around about 1%. My current ship has 12k hitpoints on the live server and it goes up to 18k on the test server. Also the shields only lose a small amount of regen below 30% so 29% isn’t noticeable slower. For your idea to work you would have to knock the shields from 30 to under 25% perhaps even 30 to under 20%. Once you take shield resistance into account it’s not easy to knock a 12 or 18k shields down 5% in 1 volley.

I have seen the effect you described before when someone hit me and each volley took me down more then 5%. Although there DPS was lower then my regen at one point a fluke hit put me below my peak regen just enough for him to knock my shields down. But this was during testing and my shields still hold up for 2 to 4 minuets before he got he fluke hit. It’s rare enough that I don’t worry about it and its even more rare with the new shield extenders. Though people you use shield recharges over shield extenders do have a problem.

I found another side effect of passive tanking a few days ago. For short high damage battles where shield boosters only get 1 or 5 bursts off passive tanking is better. It takes an extra Large Shield booster T2 about 1 minuet to heal the same amount of damage as the test server passive tanks base hitpoints. So if the battle is with damage mods in theory someone could do 15k damage in 1 minuet kill the active shield booster T2 setup but the passive tank lives. That’s without taking into account the passive tank regen. High damage short 1 minuet battles seem to favour the high hitpoints based ships.

I do wonder how a T2 large shield extender, 7 damage mod, T2 Domininx would fair in PvP 1v1.

KamiCrazy
Caldari
Xoth Inc
Firmus Ixion
Posted - 2005.05.26 06:03:00 - [152]
 

Edited by: KamiCrazy on 26/05/2005 06:21:22
I've been thinking more on theoretical ship setups for passive tanking.

Have you looked at the rattlesnakes stats?

You might want to consider what you can do with that for passive tanking. It might in fact have the capacity to surpass active tanking WITHOUT using cap killing modules.

EDIT:

Some maths

Large shield extender 2's 115 tf 330 mw at shield upgrades 5

3x large shield extenders = 4200

4200 + 8160 (rattlesnake base) = 12360

12360 * 1.25 = 15450 (skill bonus at 5)

Base shield recharge is at 1500 secs

so 15450/1500 before PDU's

with 6 PDU 2's we're reaching

20704/919

Total cost for this 6 low slots, 3 mid slots, 990mw of grid and 435tf of cpu

The cpu cost is very high, you're not going to be able to follow that with weapons + XL booster + shield amp. However you can use just large booster 2 which would just fit. Also 2 dud high slots due to insufficient CPU.

Pesht
Posted - 2005.05.26 06:56:00 - [153]
 

Edited by: Pesht on 26/05/2005 06:56:36
While I'll preface this by saying I haven't tried passive tanking, it seems to me it's much better than people generally think, but I think one factor not being considered is that you're doing tests of shield booster heal over time without considering the fact even without a passive shield setup you still regen shield hp, so it puts shield booster effectiveness beyond the simple calculation of (hp healed by booster)/(activation delay) for the max hp healed per second of an active setup since it's got the benefit of both boosting and shield regen.

Passive shield tanks also have massive shield hp, but it should be pointed out because of the nature of shield regen, you really can only tank with about half of it, since above that your shield regen is so little that you won't counter damage, where as an active setup can tank with 100% of their shields.

Not trying to turn this into an argument over which is beter, they both have their uses, just wanted to point out my personal disagreement with some of your points. I'd like to add great post, however, was very interesting and taught me a lot.

KamiCrazy
Caldari
Xoth Inc
Firmus Ixion
Posted - 2005.05.26 08:02:00 - [154]
 

The shield regen gain at BS levels for active tanking is so low its negligible.

Also, passive tanking don't rely on the shield regen at 50%+ levels, because shields follow a similar regeneration curve to capacitor energy it regenerates best at around 35%. So passive tanking gets better as your shields go lower until 35%, if it can't hold after that then your tanking goes to poo because regeneration rates quickly fall from 35-0.

Dark PIne
Caldari
Posted - 2005.05.26 16:03:00 - [155]
 

I tested passive tanking with Raven:

Hi: 6xSiege + 2x small hybrids
Med: passive T2 thermal and kinetic amplifiers, T2 shield recharger, 3x T2 large shield extender
Low: 5x shield power relay (named)

Shield stats:
EM 0%, Kinetic 63%, Thermal 50%, Explosive 60%
HP 11124
Recharge rate 405 sec

Peak shield recharge rate is therefore 68,7 HP/sec

I tried a lvl4 Guristas Extravaganza. When three Pith destroyers started shooting me the shield went below 30% before my torps reached the first Scorp, and therefore I had to warp out. My usual active setup has been enough with GE before.

The problem seems to be with the cap that cannot be used. Also the peak recharge rate corresponds to 274HP / 4 sec (= officer grade large shield booster), which just is not enough without a shield boost amplifier in lvl 4 missions.

I think I will stay with the active setup atm, but when the test server changes are taken into use I'll give passive tanking an other try.

Pottsey
Enheduanni Foundation
Posted - 2005.05.26 17:59:00 - [156]
 

My battleship is at 154 hp/s on the test server as a passive shield tank. That’s 770hp’s over 5 seconds. That beats an extra large shield booster T2 which is only 600 over 5 seconds. But I do use up more slots.



“it regenerates best at around 35%. So passive tanking gets better as your shields go lower until 35%, if it can't hold after that then your tanking goes to poo because regeneration rates quickly fall from 35-0.”
The peak is at 30% not 35% and going below 30% has a low impact. You don’t start losing lots until you get under 20% and there is drastic drop at 10%. At 10% its time to start warping out and due to the high hitpoints left even at 10% you tend to have time to warp out.


zoturi
Blood Works Inc.
Circle-Of-Two
Posted - 2005.05.29 10:50:00 - [157]
 

Hi, Is Ferox better with 4x shield power relays I or 4x PDS II ?

Tell me some good a passive tank setup for Ferox, please.

Thanks

xOm3gAx
Caldari
Stain of Mind
Posted - 2005.05.30 08:09:00 - [158]
 

with a domi and all t2 gear u can achieve a passive tank of ~84 seconds and tank pretty much anything... of course u cant shoot back but if you can use drones...

Jozzer
Posted - 2005.06.01 10:57:00 - [159]
 

Question: "Is it possible to play EVE succesfully without a maths grade? "

Chris Henry
Posted - 2005.06.02 12:25:00 - [160]
 

Originally by: Jozzer
Question: "Is it possible to play EVE succesfully without a maths grade? "



Im increasingly think 'no'.

Oh and *cough* BUMP!

Why isn't this extremely usefull guide a sticky yet?

Dust Puppy
Posted - 2005.06.02 13:32:00 - [161]
 

Originally by: Chris Henry
Originally by: Jozzer
Question: "Is it possible to play EVE succesfully without a maths grade? "



Im increasingly think 'no'.

Oh and *cough* BUMP!

Why isn't this extremely usefull guide a sticky yet?

It is in the modules sticky.

Trigg Lee
Caldari
Caldari Provisions
Posted - 2005.06.19 06:00:00 - [162]
 

Looking for comments, suggestions, and/or improvements to my first try at the passive setup.
Heres my setup for a Ferox
5x Adv Limos Heavy Launcher.
2x Light Nuetron Blaster1.Only because I cant fit mediums yet.

2x Large Extenders
1x Kinetic Amp1
1x Thermal Amp1
1x EM Amp1

4x Shield power Relay1
This puts me at 5175 Shield Cap with Recharge time of 327.
If I understand correctly Im at approx 40 Shield Hitpoints recharge per Sec. This seems a little low compared to others Ive seen posted here... However..I started with 2Large, and 3 Medium extenders with over 6500 Shield cap and again..If I figured correctly approx 50 recharge per sec. But that left me with only 5 small blasters and 2 Light launchers for offense..Which is why I switched to the Resistance Amps gaining at least 20% less damage taken, and giving up approx 20% of my recharge, and gaining enough CPU and PG to use my Heavy Launchers...Im hoping that evens out.

I am currently in route to test this current setup as I type. I did however help a friend of mine do the Lev3 mission with the Battleship at the very end. Extravaganza I think it was called when I had the 5 Extenders with practically no offense. I was amazed at how well it worked. I tanked everything up to the very end EXCEPT for the BS :)
At times I had 5 or 6 Cruisers all shooting at me with random smaller frigs and Defensive turrets mixed in. Shields normally held between 50-80%
Anyway...Any suggestions on improvements accepted and appreciated.
And I am still fairly new to the game, only been playing a bit over a month, so I am still working on some of the skills to get into some of the T2 gear.

Thx

Pottsey
Enheduanni Foundation
Posted - 2005.06.19 07:33:00 - [163]
 

“2x Large Extenders
1x Kinetic Amp1
1x Thermal Amp1
1x EM Amp1

4x Shield power Relay1”


On my Dominix I found out that 1 Invulnerability field and PDS modules worked well. Perhaps if you scarp the 3 hardeners, fit 1 Invulnerability field then fit more shield extenders and take out the 4 shield relays and put in 4 PDS modules. Powergrid should be ok but CPU might be a problem, you might need 1 CPU booster and 3 PDS modules.

It might not work on a Ferox so can you let us know how well it goes. Don’t forget shield extenders are getting a big boost in the up coming patch which also boosts our passive tanks setups.

Trigg Lee
Caldari
Caldari Provisions
Posted - 2005.06.25 21:57:00 - [164]
 

I hope I didnt double post this. Had somwe technical difficulties the first try.
Anyway..I am about to build my first BS, and am trying to decide which will be the better Passive Shield Tank.
The Raven with 8Medium & 4 Low slots, or the Scorp with 6 Medium & 5 lows.
Has anyone run the #'s on these and determined a conclusion ? I browsed the thread here and didnt find an answer... So if its posted somewhere and I just missed it. Apologies in advance.

Thx

Pottsey
Enheduanni Foundation
Posted - 2005.06.26 07:58:00 - [165]
 

That used to be an easy question to answer now it’s a little more tricky. I cannot fly either ship as I refuse to get into Caldari ship but in theory the Scorp should make the better passive tank. The Raven has more firepower, if you kill faster you have to tank less. Do you PvP or PvE?

With the new shield extenders from the upcoming patch the Scorp seems far better from a defence point of view as you can get very high hitpoints.

I tend to now go for hitpoints over regen.

Bleakwinter
Minmatar
Posted - 2005.07.02 03:02:00 - [166]
 

bumpity bump cause it took me 10 mins to find this again

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.07.27 10:58:00 - [167]
 

Edited by: HippoKing on 27/07/2005 11:01:26
all u guys whinging bout ur HUUUUGE shields dying so fast, y don't u use active hardeners - amplifiers really do blow

after all - what else is your caps gonna be used on?

even a BS setup without any cap recharge increase should be able to keep 3 (named) hardeners (not inv fields) going indefinetely at >50% caps.



also, i REALLY want to see the stats that pottsey could get out of passive tanking a rattlesnake after the shield extender beef Shocked it has >8000 base shields, and 6midslots, 6 lowslots. even better, it needs gallente BS as well as caldari, so pottsey might fly one without her anti-caldari bigotry getting in the way Razz



edit: bleakwinter - its on the modules sticky

Pottsey
Enheduanni Foundation
Posted - 2005.07.27 11:28:00 - [168]
 

“also REALLY want to see the stats that pottsey could get out of passive tanking a rattlesnake”
If someone wants to lend me one on the test server I will train the skills up to try it. I assume no one will lend me one on the live server.





“after all - what else is your caps gonna be used on?”
A little under underappreciated module call an Invulnerability Field. Most people think they are useless due to the cap drain but if you can run them they can give more resistance then using 4 normal hardeners.

My 2 dread fields give me 55% EM, 64% Thermal, 73% Kinetic, 81% Explosive. I believe that’s better then using 4 officer active hardeners that give 55% to each. I say its better not because I get more resistance but because the modules are cheaper and I get the same resistance as 4 hardeners but I only use 2 slots. Just think what happens if I use 3 or 4 slots. 4 is a little tricky to run, I can only run 3 none stop.






“y don't u use active hardeners - amplifiers really do blow”
Part of the benefits of an passive tank is a fully passive tank has 0 cap drain so is immune to Nos and Cap nautiluses Which is usefull in PvP though pointless in PvE. I tend to either go fully passive with amplifiers or the other extreme end to Invulnerability Field.

Recently I have tried playing with brute force HP regen and 0 hardeners.


DarK
STK Scientific
Posted - 2005.07.27 11:36:00 - [169]
 

I have recently been passive tanking my Cerberus for use in Caldari Navy missions. The high resists to begin with mean I only need 1 or 2 em hardners. The tank I use is pretty weak, I mainly rely on hit and run style, but that isn't usefull when the frigs warp jam you.

To kill small ships(cruisers/frigs) I use the following setup:

5 Assault launchers

2 Large Extender II
2 Hardners of choice
1 ABII

4 PDU II

I only have shield management and that otherone at lvl4. I get 8204 shields and 560 recharge, which is 14.65 shield/s. Crap, I know. But it is enough with the resists I get, as I can just move to a distance with ABII.
The whole design of this setup is to have enough shields to tank them for a short time while I kill frigs that web and move to distance.

Pottsey
Enheduanni Foundation
Posted - 2005.07.27 11:47:00 - [170]
 

“I get 8204 shields and 560 recharge, which is 14.65 shield/s. Crap, I know.”

8204 hitpoints and 560 recharge is 36.62 HP regen. You do shield Hitpoints / shield cap *2.5 to work out peak HP regen.

Average regen over a battle is the same just replace 2.5 with 2.2 or 2.0,

Alberta
Gallente
Wayne Solutions Amalgamated
Posted - 2005.07.27 11:48:00 - [171]
 

Originally by: Pottsey
Recently I have tried playing with brute force HP regen and 0 hardeners.


Unless you have some really specific use in mind I can't see that there's much life in this direction. I can't think of anything that you could fit in a couple of slots that could provide as much benefit as those invulnerability fields.

Jacob Majestic
GoonFleet
GoonSwarm
Posted - 2005.07.27 12:12:00 - [172]
 

Edited by: Jacob Majestic on 27/07/2005 12:15:01
I know I've posted about passive Ferox theory here somewhere, but here's a little update for the Cold War.

Why passive Ferox?
- Lots of flexibility on high slots.
- Good numbers of mid and low slots to sustain a passive tank.
- Battlecruiser bonus (+5% shield resistance per level).

What are the problems?
- Grid
- Grid
- Grid

Your tank
First, fit your tank, since it's going to be the most intensive part of your fitting. The first thing you should fit are 2x Large Shield Extender IIs (or best-named if your skills aren't that great*). The next thing you should do is decide if you want to go with a full passive setup or a semi-passive setup.

Full Passive
Full passive setups rely solely on your shield's passive recharge for shield boosting.

+ higher boost
- boost over a limited range
- lower shield HP

For a full passive setup, fit 3 to 4 shield power relays in your low slots and 0 to 1 shield recharger IIs in your mid slots. Finish your setup with shield hardeners or PDUs as appropriate.

Semi-Passive
Semi-passive setups use a cap-stable shield booster to supplement your passive shield recharge.

- lower shield boost
+ higher shield HP
+ good boost over wider range

For a semi-passive setup, fit a Small Shield Booster II (must be T2!) in a mid slot and 4 PDUs (T2 is good here too) in your low slots. Add named shield hardeners a appropriate.**

Weapons

For your main weapons weapons, you are pretty much limited to those that are low-grid and low-cap. This means that you are restricted to M projectiles, heavy and assault launchers, and S weapons. If you are really having trouble fitting things, remember that the full passive setup is grid-limited for fitting weapons, while the semi-passive setup is CPU limited.

-fin-

* The best-named large shield extender uses significantly less CPU and grid than the T2 shield extender, meaning that if you're having fitting troubles you can always swap them out for something more palatable.

** If you are cap stable with everything running with 3 PDU2s, fit a shield power relay or a damage mod instead of another PDU2.

Originally by: DarK
I only have shield management and that otherone at lvl4. I get 8204 shields and 560 recharge, which is 14.65 shield/s. Crap, I know. But it is enough with the resists I get, as I can just move to a distance with ABII.
The whole design of this setup is to have enough shields to tank them for a short time while I kill frigs that web and move to distance.



First off, what Pottsey said with the calculations Cool

Second, you should really have the cap to fit a Small Shield Booster II on that setup, which will increase your recharge by 15/s as long as you are fighting things that are hitting one of your natural resists (so you don't have to use two shield hardeners).

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.07.27 12:49:00 - [173]
 

remember, get your battlecruiser skill to at least 4 for a good passive tank - 20% to all resistances on a ferox is not to be sniffed at Cool

DarK
STK Scientific
Posted - 2005.07.27 13:18:00 - [174]
 

Thanks for that, very helpful.

You are right about that shield booster, too bad I only just odnt have enough power. I need to upgrade my shield skills a bit. Going to test the cerb and ferox tonight, I'm really interested in this:)

Creed74
Caldari
Advanced Shield Technologies
Posted - 2005.07.27 13:50:00 - [175]
 

Edited by: Creed74 on 27/07/2005 14:05:39
Right then, I'm looking for a Tank dont mind passive / semi passive for 0.0 space, while mining. I can only currently fly Caldari ships (all of them). But I'm looking for what ship would be best + what skills + what setup. The rats with be Sansha rats so it will be EM / Thermal protection I need.

Any help would be great so I can mine with other account :)

Dont mind what ship scorp etc.... Or is a Ferox best?

Many thanks in advance.

Jacob Majestic
GoonFleet
GoonSwarm
Posted - 2005.07.27 14:03:00 - [176]
 

Originally by: DarK
Thanks for that, very helpful.

You are right about that shield booster, too bad I only just odnt have enough power. I need to upgrade my shield skills a bit. Going to test the cerb and ferox tonight, I'm really interested in this:)


Do you have the -3% grid for shield upgrades implant? It really helps for things like that ugh

Kelhund
Posted - 2005.07.27 14:14:00 - [177]
 

Thx Jacob...been toying around with passive and semi-passive setups on my Ferox for awhile...only problem is I have more skill in rails and none of the new missle skills yet hehe. I'll keep workin on it tho

DarK
STK Scientific
Posted - 2005.07.27 14:15:00 - [178]
 

i have the 5% one Evil or Very Mad

benwallace
Caldari Provisions
Posted - 2005.07.27 14:17:00 - [179]
 

Pottsey

gank setup > passive setup

Jacob Majestic
GoonFleet
GoonSwarm
Posted - 2005.07.27 14:33:00 - [180]
 

Edited by: Jacob Majestic on 27/07/2005 14:33:54
Originally by: benwallace
Pottsey

gank setup > passive setup


I think we've been over this Rolling Eyes

Originally by: Kelhund
Thx Jacob...been toying around with passive and semi-passive setups on my Ferox for awhile...only problem is I have more skill in rails and none of the new missle skills yet hehe. I'll keep workin on it tho


If you want to use rails, you should have enough cap and grid in the semi-passive setup to use 5x 150mm Railgun IIs and 2x Heavy Launchers or Assault Launchers.


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