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foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2010.04.26 07:33:00 - [1]
 

Edited by: foksieloy on 26/04/2010 07:39:50
Out of recons, Huginn is currently quite underachieving.

Basically, there is no reason to fly it when compared to the Rapier. The rapier will in most fits: outdps and outrun, outrun and outtank or outtank and outdps the Huginn.
And lets not forget the covops cloak.

So, how to approach fixing it?

I find that the biggest pain the Huginn has is the dual slot layout, which is still in the old style. Another is lack of flavor compared to the rapier.

So my suggestions are actually quite small, but i think they will be effective in making Huginn at least a more tempting choice, and not an outright dismissal as useless.

Proposed changes:
  • Give Huginn a weapon layout of 4 turret and 4 missile slots (up from 3/3). This was already done to the Typhoon, and made that ship better, but not overpowered.

  • Give Huggin a bonus to the web strength instead of target painter bonus. That will result in it being of a different flavor ship. Alternatively, if you find this overpowered switch the web range bonus for the web strength one, and keep the TP bonus.

Xious
Caldari
Sarz'na Khumatari
Ushra'Khan
Posted - 2010.04.26 08:02:00 - [2]
 


Vaal Erit
Science and Trade Institute

Posted - 2010.04.26 09:10:00 - [3]
 

Originally by: foksieloy
The rapier will in most fits: outdps and outrun, outrun and outtank or outtank and outdps the Huginn.


Not sure what server you are playing on, but on Tranq the Huginn has more DPS, more speed, better agility and a better tank. The rapier gets +1 low and the covert ops cloak, both of which can come in handy but does not obsolete the Huginn.

The Huginn needs:
-gun bonus
+web str bonus
-2 guns
+2 launchers

T2 ships are specialized ships. They are not supposed to be dual weapon systems. See reference Amarr Khanid ship changes.

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2010.04.26 09:18:00 - [4]
 

Originally by: Vaal Erit
-gun bonus
+web str bonus
-2 guns
+2 launchers


I actually agree this would also make an interesting and improved Huginn. I just think starting with small changes means more chance in seeing them happen. Hence the small scale improvements i suggested.

I SoStoned
Caldari
Posted - 2010.04.26 10:08:00 - [5]
 

Ever since webs got the rather ridiculous web nerf Minmatar recons have become severely back-burner. They can't even tackle an interceptor running flat out with three webs laid on at 10km. By the time it slows down enough to become a worthwhile target it's well beyond web range.

CCP needs to put webs back where they were, or give the min recons the same web bonus the Paladin currently enjoys, dropping the useless target painter bonus.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.04.26 18:49:00 - [6]
 

Originally by: Vaal Erit
Originally by: foksieloy
The rapier will in most fits: outdps and outrun, outrun and outtank or outtank and outdps the Huginn.


Not sure what server you are playing on, but on Tranq the Huginn has more DPS, more speed, better agility and a better tank. The rapier gets +1 low and the covert ops cloak, both of which can come in handy but does not obsolete the Huginn.

The Huginn needs:
-gun bonus
+web str bonus
-2 guns
+2 launchers

T2 ships are specialized ships. They are not supposed to be dual weapon systems. See reference Amarr Khanid ship changes.


I am entirely in agreement with this Huginn.

Di Mulle
Posted - 2010.04.26 18:58:00 - [7]
 


Volir
Space Bushido

Posted - 2010.04.26 19:17:00 - [8]
 

I think the bigger issue is stasis webifiers. Since their nerf, you generally want to use a warp scrambler instead. Scrams have a similiar range and a larger reduction on your target's speed by turning off their MWD. If afterburners were useful in pvp, then webifiers could have their place, but that's not how things are.

Another change I would like to see is to increase the drone bay and bandwidth to allow 5 medium drones. This makes it more like the typhoon, where the ship is kind of subpar until you have good guns, missile, AND drone skills.

RuleoftheBone
Minmatar
Black Viper Nomads

Posted - 2010.04.26 21:56:00 - [9]
 

Yes please

Augustus Thorn
Posted - 2010.04.27 09:37:00 - [10]
 

Iv never wanted to train for either of them because of the poor fitting, poor bonus especialy the TP bonus and of course how bad webbers are now.

what i want to see for both recons are;
1.change the TP bonus to a lock time bonus so its possible to get these fast ships.

for the huginn;
1.remove the launcher slots and add more turrets slots
2.change the missile bonus to a webber strength.
3.increase the drone bandwidth to 50.

steave435
Caldari
Sniggerdly
Pandemic Legion
Posted - 2010.04.27 11:34:00 - [11]
 

Quote:
I think the bigger issue is stasis webifiers. Since their nerf, you generally want to use a warp scrambler instead. Scrams have a similiar range and a larger reduction on your target's speed by turning off their MWD. If afterburners were useful in pvp, then webifiers could have their place, but that's not how things are.

Sure, 1 scram is more effective then 1 web...but having multiple scrams do nothing, having multiple webs do.

I agree huginn (and rapier really) could use a web strength bonus, but 10%/level like some marauders and faction frigs get is overpowered. Being able to slow down a ship to 1% of its max speed from 40km with only 2 webs now that ships are already slower and can be slowed even further with a scram added is just too much. I would however support a 5%/level bonus, bringing them to 75% with max skills. This would leave a ship with 6.25% of its normal speed remaining compared to the current 16%, and a inty that was originally going 5k/s would now go 312.5 m/s instead (2 90%'s would put it at 50m/s).

Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2010.04.27 16:25:00 - [12]
 

Quote:
If afterburners were useful in pvp, then webifiers could have their place,

what do you smoke man?
BTw, you realize that if you turn off target's mwd, his sig radius is no longer boosted by that mwd. IF you web him, you have a slow frigate with sig radius of a dreadnought, which usually means a dead frigate.

Bagehi
Association of Commonwealth Enterprises
Posted - 2010.04.27 19:42:00 - [13]
 

Edited by: Bagehi on 27/04/2010 19:42:41
Originally by: Maxsim Goratiev
Quote:
If afterburners were useful in pvp, then webifiers could have their place,

what do you smoke man?
BTw, you realize that if you turn off target's mwd, his sig radius is no longer boosted by that mwd. IF you web him, you have a slow frigate with sig radius of a dreadnought, which usually means a dead frigate.


By slow, you mean a ship still traveling a couple hundred m/s with a sig the size of a fly.

Webs are more useful at gate camps though. Turn off the MWD with a scram (and prevent it warping), but it can still get (back) to the gate with the inertia from the initial burst of the MWD... unless you web it (or have a large camp).

EDIT: Supporting changes.

Lilith Velkor
Minmatar
Heretic Army
B A N E
Posted - 2010.04.28 00:17:00 - [14]
 

I'd support a 4/4 weapon layout, would actually allow for more flexibility. Even a 3 turret / 4 missile if its not possible to mount another gun on the model.

Web bonus is definitely a no though, they are already effective enough as is.

As a regular Huginn pilot, not supporting.

Maurok Ortega
Minmatar
Universal Army

Posted - 2010.04.28 16:04:00 - [15]
 

I support a review of the huginn, a 4/4 slot layout sounds like a good idea. Not very experienced with the ship since I've never thought it useful over the Rapier, so obviously it needs to be looked into.

Jeats Cheats
Minmatar
Neh'bu Kau Beh'Hude
Ushra'Khan
Posted - 2010.05.14 05:29:00 - [16]
 

I would love to have these changes, if only on the test server to test them out.


 

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