open All Channels
seplocked Features and Ideas Discussion
blankseplocked Ship transportation container
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

silken mouth
Gallente
Core Genes Applied Technologies
Posted - 2010.04.16 19:04:00 - [1]
 

this is a possible solution to the pain in the ass of transporting larger amounts of rigged ships through highsec.

everybody has to move from time to time, right now this means slowboating larger ships through empire, jumping them with caps through lowsec for fuel or thransporting the smaller ones with an orca.

as the topic states i am proposing a container for freighters whose sole use would be the storage of assembled ships.

it would have the same restrictions as the ship maintenance bay, could not be jettisoned or launch ships.

discuss

darius mclever
Posted - 2010.04.16 19:09:00 - [2]
 

the "container" already exists:

since dominion the limit of courier contracts is just big enough for the largest freighter. that means you can make courier contracts for fitted ships and haul them in a freighter.

hope this helps

KuroiOokami
Posted - 2010.04.16 19:27:00 - [3]
 

Edited by: KuroiOokami on 16/04/2010 19:27:44
Originally by: darius mclever
the "container" already exists:

since dominion the limit of courier contracts is just big enough for the largest freighter. that means you can make courier contracts for fitted ships and haul them in a freighter.

hope this helps


All that was is the Devs basically giving us a temporary solution to the problem while they are hopefully working on a better less idiotic way. While its handy that Courier contracts work like they do now, the fact still remains having an actually container as the OP said or a tier 2 freighter that looks like it can take either a single or two fully rigged an assembled battleships in it would be better an I feel make the game more believable.

As right now as it stands the current method of just courier contracting is rather idiotic, as I said earlier in the post.

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2010.04.17 01:56:00 - [4]
 

I heard using a 'loan' contract where you will give the guy isk when he 'returns' the item works just as well as a courier contract.

That and that actually flying the ships across is a perfectly viable method.


But, you know, nobody would use such crazy methods...
Oh well...

KuroiOokami
Posted - 2010.04.17 02:56:00 - [5]
 

Most people don't generally like the idea of loaning a fully rigged ship to another person in EVE, especially as EVE's motto is that its a harsh an unforgiving game.

Besides if your going to move yourself across from one empire to another, what is wrong with having a ship dedicated to carrying ships that isn't a carrier. While the carriers perform that function perfectly, they do so in low sec an null. Is it really that much of a problem, to introduce the ability for someone to fly a Tier 2 freighter dedicated to moving ships an nothing more.

Sure the Orca can fill that role for anything battlecruiser an below plus allow you to carry your cans an what not you keep all your stuff in, but you can only carry one battle cruiser at a time there by meaning if you have more then one rigged battlecruiser you have to take the Orca back an forth. Having a Tier 2 Freighter that can ONLY carry ships just means you can take the ships there an then go back in the shuttle or an indy if you put one aboard ship, to pick up cans an the rest.

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2010.04.17 03:55:00 - [6]
 

I was actually referring to using the loan contract system to create what is essentially a sub-contract-able courier contract of sorts, but having tried to test it it seems it wouldn't work the way I intended it to, providing security for the contractor and contractee...

I guess a new contract type specifically for ship-couriering would work, and the basis for it to work is already there in the loan contract category.


Why I don't think a ship the likes you've described or a container the likes the op has described should exist? Because carriers and supercarriers facilitate this role within low-sec and 0.0, that's a very big part of their niche, and is supposed to be something limited to low-sec/0.0 to provide at least SOME degree of separation in what the various people between this parts of EVE space can do.


Logistics should be a difficult, costly and time consuming act to perform irrespective of who you are; it takes proper organization, trust among corp/alliance members and some other factors to achieve in low-sec/0.0 alone, unless you're the one-man-army type that has multiple carriers and alts at his disposal to perform the task all by yourself, (potentially) completely removing the player interaction and/or mini-profession elements.


That's just one of the many reasons I don't like either of the ideas. If a contract system existed that allowed people to essentially move your ships for you without having to stuff them into a freighter, that'd be great.


Hell, another benefit of this whole system would be that people could, depending on the time they're afforded, grab up something like a marauder with a nice fit on it and go run a few missions with it for a few hours before delivering it for you. It'd be risky on their part unless they're entirely sure of what they're doing, but it's a potential isk sink in the forum of destroyed modules and such, not to mention the drama alone would be great.

KuroiOokami
Posted - 2010.04.17 04:23:00 - [7]
 

"I guess a new contract type specifically for ship-couriering would work, and the basis for it to work is already there in the loan contract category."

Basically meaning that if this ship existed it could be used to perform said contracts. Though yes I agree logistics should be time consuming an should also require planning, if this ship existed it could potentially help High-sec corporations move about.

How about this, if it does come into existence then there can be afew penalties.

1. With each added ship, its overall mass gets bigger, meaning its align time increases.

2. Max carrying capacity would be two battleships an nothing else or one battleship an whatever other support craft that can fit inside.

3. Can't carry any thing else but ships, no cans, modules or ammo.

4. It can not be used to refit as the hold would not be a maintenance array but just a hold.

Now because at this moment in time I don't know the exact size of two battleships together, it could be needed for restrictions in what ships can be placed inside the hold, if potentially the ship can carry an Orca or even a Carrier. I doubt it's hold will be big enough but that would need to be looked at.

silken mouth
Gallente
Core Genes Applied Technologies
Posted - 2010.04.17 14:51:00 - [8]
 

Woah, this went in a complete different direction....

ok, just out of curiosity, can i courier-contract a ship to myself?

This suggestion simply asks for a way to provide transportation of rigged ships, no more, no less.

It is not asking for a new ship class.
A ship transportation container would be one option, simply allowing rigged ships to be transported in freighter cargo holds would be another option.


darius mclever
Posted - 2010.04.17 16:15:00 - [9]
 

Originally by: silken mouth
Woah, this went in a complete different direction....

ok, just out of curiosity, can i courier-contract a ship to myself?



needs an alt or friend. atleast for BS sized. for smaller stuff you can squeeze up to 400k m³ into an orca.

ghostfall
Amarr
New Hanseatic Holdings
Posted - 2010.04.17 16:40:00 - [10]
 

how abou giving freighters a slot and having a modual that decides wether your carrying ships this slot could be set for exlusive use for these moduals so wont take normal moduals

silken mouth
Gallente
Core Genes Applied Technologies
Posted - 2010.04.17 17:48:00 - [11]
 

that would be another good option....

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2010.04.19 12:44:00 - [12]
 

The idea of the ship still seems a bit closed-ended to me.

If there were a specific ship-moving contract type, that would allow for players to try and use the ships before delivering them, as well as allowing anyone that's at all able to fly the ship to pick up the contract, irrespective of whether they can fly (and have) some specific empire-centric carrier.

As far as the skills for this ship would go I cannot see it making sense for it to require anything less than Advanced Spaceship Command lvl5 the way carriers do. It may not have nearly as many functions, but the fact that it has what amounts to a ship bay (hint: the ships have to be moored on the inside of this ship, somehow) implies that it takes a lot more 'skill' than simply locking freight containers down inside a freighter (which only needs level 1 advanced spaceship command).


Perhaps having both could work? You'd still need a contract specific to moving ships so that they aren't placed in plastic wrap and a cardboard box, and could still simply fly them over instead of stuffing them inside this other ship. Or, you could accept multiple contracts of the sort and haul them all at once.


If it's a contract, you could potentially even use this ship to haul many ships to a 'distribution depot' and then subcontract them off to 'local' chauffeurs to move to their final destinations.

In addition, I find the fact that you cannot 'deliver' a courier contract without being at the pickup location yourself to be counter-productive. If people could do this, and sub-contract courier missions off to more local couriers, I think we'd find far more people making use of courier contracts as a whole and far more 'traffic' in the profession...

I'm guessing that it may be some form of code/database related problem that's preventing this from being how it works, though. Confused

darius mclever
Posted - 2010.04.19 12:49:00 - [13]
 

imho ... if CCP wants to improve the situation ... they should allow plastic wrapping without courier contracts.
would hit 2 issues:
1. you can wrap your own ships for transporting in a freighter (no courier contract needed)
2. you can organize your cargo without containers.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only