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blankseplocked Best 900k SP Cyno Alt?
 
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Goa Vibe
Posted - 2010.04.14 01:59:00 - [1]
 

I searched, could not find any suggestion at making a cyno alt that wouldn't have to worry about upgrading clones. I have an Amarr/Amarr just started cyno theory and will fly a magnate. Plan on getting cyno to 4, because 5 will surpass the 900k barrier.


Has anyone made a skill plan for the armor/structure boost in hull upgrades/mechanic, support skills for fit, cyno, etc. Without exceeding the 900k SP limit? Do not really see exceeding lvl 3 except electronics/cyno.

You could squeeze in more usable skills by not training learning, but i only have 24k in learning (mem/int), and cybernetics 1 for mem/int +2.

And along with that, the ideal ship that will take your fit. assuming you had a choice of spare parts to put on it.

On cyno 2 now. gonna halt on cyno 4 with 580k SP, leaving 320k SP to use. Suggestions?

Yakumo Smith
Gallente
Body Count Inc.
Pandemic Legion
Posted - 2010.04.14 05:31:00 - [2]
 

Maybe not what your after, but i'd train Cloaking III somewhere in your plans. Boosts the usefulness of your alt when not being used as a cyno.

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2010.04.14 07:46:00 - [3]
 

Edited by: Mona X on 14/04/2010 21:47:08
Cyno 4, all frigates to 3, afterburner.

From there you could go for industrials or cruisers.

Industrials can hold more ozone or could perform some simple tasks at POS's. Cruisers are more durable (won't die from one bomb).

Goa Vibe
Posted - 2010.04.14 11:42:00 - [4]
 

good suggestions so far. I did pick up cloaking :)
list so far.

Electronics
Please visit your user settings to re-enable images. Cloaking
Please visit your user settings to re-enable images. Cynosural Field Theory
Please visit your user settings to re-enable images. Electronics
Total Skillpoints in Group: 284,531

Engineering
Please visit your user settings to re-enable images. Engineering
Please visit your user settings to re-enable images. Shield Operation
Total Skillpoints in Group: 9,415

Gunnery
Please visit your user settings to re-enable images. Gunnery
Please visit your user settings to re-enable images. Small Energy Turret
Total Skillpoints in Group: 9,415

Industry
Please visit your user settings to re-enable images. Mining
Total Skillpoints in Group: 1,415

Learning
Please visit your user settings to re-enable images. Analytical Mind
Please visit your user settings to re-enable images. Instant Recall
Please visit your user settings to re-enable images. Learning
Total Skillpoints in Group: 24,000

Mechanic
Please visit your user settings to re-enable images. Hull Upgrades
Please visit your user settings to re-enable images. Mechanic
Total Skillpoints in Group: 24,000

Navigation
Please visit your user settings to re-enable images. Navigation
Total Skillpoints in Group: 8,000

Science
Please visit your user settings to re-enable images. Cybernetics
Please visit your user settings to re-enable images. Infomorph Psychology
Please visit your user settings to re-enable images. Science
Total Skillpoints in Group: 9,000

Spaceship Command
Please visit your user settings to re-enable images. Amarr Frigate
Please visit your user settings to re-enable images. Spaceship Command
Total Skillpoints in Group: 10,829

Total Skillpoints: 380,605
Total Number of Skills: 19

Cyno 4 will leave me at 586,835sp. I am going to look at going all race frig, or possibly cruiser or ind, rationing the remaining SPs... ty guys

Emma Royd
Caldari
Maddled Gommerils
Posted - 2010.04.17 10:01:00 - [5]
 

As Mona says, Afterburner is useful to 'drift' inside a pos shield (if it still works), head full speed towards the tower, and just before you get to the shield drop the cyno and your momentum *should* carry you into the shield to safety, takes a bit of practice and knowing what size shield the tower is but definitely useful.

superteds
Posted - 2010.04.17 19:08:00 - [6]
 

Might be useful putting some SP into industrials.

Jarden
Gallente
The Executives
Posted - 2010.04.17 19:13:00 - [7]
 

You could add anchoring lvl3

Strogen Mkok
Cyno Alts Inc.
Posted - 2010.04.18 07:56:00 - [8]
 

Here's what I came up with using a brand-new Gallente (Gallente frig II is all you need to drive the Gallente cyno frigs) character.

***Remapping (active) : i15 p5 c5 w5 m9***
Cybernetics I
Electronics IV
Electronics V
Cynosural Field Theory I
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Afterburner I
Cloaking I
Cloaking II
Cloaking III
Hull Upgrades I
Hull Upgrades II
Mechanic III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Astronautics Rigging I
Anchoring I
Anchoring II
Anchoring III
***Remapping (active) : i5 p15 c5 w9 m5***
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Amarr Industrial I
Caldari Industrial I
Caldari Industrial II
Caldari Industrial III
Minmatar Industrial I
Minmatar Industrial II
Minmatar Industrial III
Minmatar Industrial IV
Infomorph Psychology I
Infomorph Psychology II
Infomorph Psychology III

This comes in at 899,948 SP if my calculations are correct.


The great thing about this plan is that you get a cyno alt, hauler alt, cloaky scout alt, POS anchorer (or unanchorer, for those of you that like to tear down enemy POSes YARRRR!!), and 3 jump clones. I can't think of much more I'd want from a <900k SP char.

Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2010.04.20 06:40:00 - [9]
 

I'd also want to stick some web skills on there as well for when you want to web an incoming ship to help it align and gtfo asap.

Strogen Mkok
Cyno Alts Inc.
Posted - 2010.04.20 17:36:00 - [10]
 

Originally by: Dodgy Past
I'd also want to stick some web skills on there as well for when you want to web an incoming ship to help it align and gtfo asap.


Good idea. However, adding prop jamming into the above skillplan put it over the 900k limit. Here's what I came up with:

***Remapping (active) : i15 p5 c5 w5 m9***
Cybernetics I
Electronics IV
Electronics V
Hull Upgrades I
Hull Upgrades II
Afterburner I
Mechanic III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Anchoring I
Anchoring II
Anchoring III
Astrometrics I
Astrometrics II
Sensor Linking I
Electronics Upgrades I
Targeting I
Propulsion Jamming I
Cynosural Field Theory I
Cynosural Field Theory II
Cynosural Field Theory III
Cynosural Field Theory IV
Cloaking I
Cloaking II
Cloaking III
Astronautics Rigging I
***Remapping (active) : i5 p15 c5 w9 m5***
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Amarr Industrial I
Caldari Industrial I
Caldari Industrial II
Caldari Industrial III
Minmatar Industrial I
Minmatar Industrial II
Minmatar Industrial III
Minmatar Industrial IV
Infomorph Psychology I
Infomorph Psychology II


You get only 2 jump clones, but you gain web ability, remote sensor boosting, +1 target, Co-Processors, and probing ability. Any more suggestions?

Lance Fighter
Amarr
Posted - 2010.04.22 10:28:00 - [11]
 

only thing i could think of you possibly needing is a micro aux power core, but those skill reqs are fairly low..


 

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