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Severus Caro
Caldari
Macro Hunters and Killers
Posted - 2010.03.18 10:00:00 - [1]
 

Edited by: Severus Caro on 19/03/2010 11:18:03
And the Paladin... So any chance you lovely CCP types could spend a bit of time polishing the marauders? For example, consider the 'Ladin, which I'll admit is near and dear to me: The fact that its base capacitance (less the pre-applied ABS bonus) is fully 25% smaller than the Apoc's is frankly a problem that needs to go away. I've noticed that all of the marauders share the same base capacitance, and for the other three this is always at least as much as their tech I variants. Why exactly is it important for every ship in the class to have the exact same capacitor - or did you guys just run out of time and/or creativity? It's sure as hell not like they all have equal need for juice.

And what about big juice as an Amarrian trait? You didn't forget to make the Vargur the fastest, or to give the Golem the best sensor suite, etc. Where's the love?

Ugh. Whine over. Also, a round of apologies for whoever feels they've been slighted or abused by the above. It's late, and I probably shouldn't be posting...

Oh but goddamn it's annoying! Embarassed

Edit: See one of my later posts before you assume that I'm only rooting for a Paladin fix!

Edit 2: See post comparing the Kronos with the Paladin. I swear the Kronos isn't the only marauder with shortcomings!

Amanda Eidolo
The Python Cartel.
The Defenders of Pen Island
Posted - 2010.03.18 11:06:00 - [2]
 

I've never had a problem with cap on a Paladin.

Just saying.

Pandares
Gallente
hindsight is 20-20
Carebears 'R Us
Posted - 2010.03.18 11:12:00 - [3]
 

Originally by: Severus Caro
And what about big juice as an Amarrian trait? You didn't forget to make the Vargur the fastest, or to give the Golem the best sensor suite, etc. Where's the love?



They sure forgot to give Kronos its drone bonus though.

And they gave the Minmatar's signature target painting bonus to the Golem, and the Minmatar signature webifier bonus to the Kronos and the Paladin, and the Vargur got neither Laughing

Furb Killer
Gallente
Posted - 2010.03.18 11:35:00 - [4]
 

Paladin also has less turrets that require cap than apoc

Lord Haur
Amarr
Grim Determination
Posted - 2010.03.18 11:42:00 - [5]
 

Edited by: Lord Haur on 18/03/2010 11:44:38
Originally by: Furb Killer
Paladin also has less turrets that require cap than apoc


Except Apoc gets 50% reduction in laser cap usage, so uses up to 4 turret's worth of cap.
Pally doesn't get that bonus.

Also, Pally gets a 5%/Level bonus to cap capacity from the Amarr BS skill, so gets +25% cap as default.

Maybe that bonus should go the way of the AF resist bonus, and get included in the base stats...

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2010.03.18 12:24:00 - [6]
 

I think at one point (it might have been Zulupark's big Q&A session on the forums) I asked why the Paladin doesn't get the Apoc's range bonus and has the old cap bonus; the (Dev) answer was that it would be overpowered with the range bonus.

The Paladin has the same cap as the apoc since you need amarr BS V to fly the Paladin anyway.

Quantum Antomata
Gallente
Posted - 2010.03.18 13:00:00 - [7]
 

If you're running out of cap in a mission in a Paladin, then you are clearly doing something wrong. With my beams and repper, I have a 16 min capacitor which is more then plenty for the "Oh ****" moment. You shouldnt have to perma run a repper in a 'rauder...

Drek Grapper
Minmatar
Posted - 2010.03.18 13:39:00 - [8]
 

What he said...

Seriously Bored
Minmatar
Posted - 2010.03.18 16:31:00 - [9]
 

Edited by: Seriously Bored on 18/03/2010 16:32:15
Originally by: Severus Caro
The fact that its base capacitance (less the pre-applied ABS bonus) is fully 25% smaller than the Apoc's is frankly a problem that needs to go away.


As it turns out: the Apoc used to have 25% less cap as well, and instead of a range bonus, it had a 5%/level capacitor bonus. (This was in the days when everyone complained about Amarr being pathetically underpowered.)

Then CCP gave the ship a huge range bonus instead, and built the 25% cap bonus directly into the ship. So historically speaking, the Apoc is a triple bonus BS.

TLDR: Your Paladin is fine. My Vargur is fine. Everyone else's Golem is just fine. Let's do something about the Kronos instead...

Originally by: Pandares

And they gave the Minmatar's signature target painting bonus to the Golem, and the Minmatar signature webifier bonus to the Kronos and the Paladin, and the Vargur got neither Laughing


I am completely satisfied with all of the Vargur's bonuses. YARRRR!!

Oedus Caro
Caldari
Cross Roads
Posted - 2010.03.18 21:37:00 - [10]
 

Originally by: Terianna Eri
I think at one point (it might have been Zulupark's big Q&A session on the forums) I asked why the Paladin doesn't get the Apoc's range bonus and has the old cap bonus; the (Dev) answer was that it would be overpowered with the range bonus.

The Paladin has the same cap as the apoc since you need amarr BS V to fly the Paladin anyway.


Yeah, I think that would be overpowered too. I'm not after a bonus change - I just think that the 'Ladin is somewhat short-changed by its capacitance. This is not because I'm running out of cap, mind you. I run a fairly standard tech II Tachyon setup and only pulse my repper as needed. It just bugs me that some marauder attributes don't really follow racial trends while others do.

And as for the Kronos' drone bay being uncharacteristically small, I agree completely. 425's lack the punch of Tachyons, and the ability to field a full flight of heavies would seemingly make up for that (without overpowering the ship, either, since blasters are so impractical in missions). Like I said in my original post, I'd like to see the whole class polished - not just the Paladin - but since I don't fly any of the other marauders I wasn't in a good position to speak of their particular shortcomings. Please keep pointing them out. Smile

Severus Caro
Caldari
Macro Hunters and Killers
Posted - 2010.03.18 21:43:00 - [11]
 

Oh alts... What yonder startlingly handsome man said.

Elsa Nietzsche
Posted - 2010.03.18 22:03:00 - [12]
 

could be worse, you could be flying a kronos like some of us

Last Wolf
Umbra Wing
Posted - 2010.03.18 22:11:00 - [13]
 

Originally by: Seriously Bored
Edited by: Seriously Bored on 18/03/2010 16:32:15

Then CCP gave the ship a huge range bonus instead, and built the 25% cap bonus directly into the ship. So historically speaking, the Apoc is a triple bonus BS.




Historically speaking, Almost all Minmatar ships have triple bonuses, they used to have 5% speed/level instead of a damage bonus. Now its built in.

Severus Caro
Caldari
Macro Hunters and Killers
Posted - 2010.03.19 11:16:00 - [14]
 

Actually, now I'm not so sure 125 mbit/sec bandwidth is necessary to "fix" the Kronos. Since the two ships are operationally quite similar, I played around in EFT to see what a Kronos could do with the railgun equivalent of my Paladin fit (5-slot tank, 2xDMG, CR, 2xTC, Web, 4xBFG, DLA, 2xTB). Without any PG or CPU upgrades plugged in and using racially typical incident damage, the stats are as follows (and yes the fits are pimped, but then most really serious mission boats are):

Paladin: 1044 dps EM/Th @ 0.0247 rad/s & 38km out, 642/222 EM/Th in, 93.4k EHP, cap-out 320 seconds, 131m/s
Kronos: 866 dps Kn/Th @ 0.0270 rad/s & 39km out, 995/628 Kn/Th in, 101.4k EHP, cap-out 412 seconds, 144m/s

The large disparity in tanking is due to the fact that the Kronos is practically rolling in grid and requires about 27% less cap to run everything. Giving it a full flight of heavies would bring the outbound dps to 1024 with Ogre II's, which is obviously nowhere near excessive, but if that's going to happen something should also be done about the 'Ladin's relatively weak tank. Sure, if you're smart about missions you should never really need the defensive capability that that Kronos can provide, but not needing it doesn't really justify giving another ship in the class more than 35%/64% less alongside almost 8% less EHP.

My preferred fix for this is still more juice, though - not grid for a bigger repper, or a different tanking bonus, etc. Given enough capacitance to bring its sustained dps tank up into the low 600's, these two rather similar ships would fall into better balance while retaining some strongly distinguishing characteristics. The Paladin would become essentially a high-dps AFK boat, while the similarly destructive Kronos would be capable of much better burst tanking at the expense of more micro-management.

Dare I hope to have won any of you naysayers over?

Furb Killer
Gallente
Posted - 2010.03.19 11:26:00 - [15]
 

For lvl 4s it wont help you anything to have more tank. And how has the kronos high dps? Or is that including a larger drone bay (150m3/125BW)? You realise that your dps comparison is kinda funny considering that heavies are so slow you might as well not have drones?

Severus Caro
Caldari
Macro Hunters and Killers
Posted - 2010.03.19 11:52:00 - [16]
 

One or two posters before you suggested that increasing the drone bandwidth of the Kronos would fix it, so I went with that. I've no experience in the ship myself, but I have to admit it sounds reasonable - if Ogre's aren't to your liking you could equally well use Garde II's for 1007 Kn/Th dps.

And as I said, not strictly needing my example Kronos' tank isn't justification for the 'Ladin being unable to perform similarly, but if you insist, we could just as well drop a hardener from it and add another mag-stab:

Kronos: 964 dps Kn/Th @ 0.0270 rad/s & 39km out, 773/468 Kn/Th in, 88.3k EHP, cap-out 393 seconds, 144m/s

It's only 80 dps short of my example Paladin with better tracking and range, and while it uses only four slots for tanking, it still generously outperforms the Paladin in that respect as well. This is not balance.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.03.19 13:24:00 - [17]
 

Originally by: Severus Caro
One or two posters before you suggested that increasing the drone bandwidth of the Kronos would fix it, so I went with that. I've no experience in the ship myself, but I have to admit it sounds reasonable - if Ogre's aren't to your liking you could equally well use Garde II's for 1007 Kn/Th dps.

And as I said, not strictly needing my example Kronos' tank isn't justification for the 'Ladin being unable to perform similarly, but if you insist, we could just as well drop a hardener from it and add another mag-stab:

Kronos: 964 dps Kn/Th @ 0.0270 rad/s & 39km out, 773/468 Kn/Th in, 88.3k EHP, cap-out 393 seconds, 144m/s

It's only 80 dps short of my example Paladin with better tracking and range, and while it uses only four slots for tanking, it still generously outperforms the Paladin in that respect as well. This is not balance.


Can you post a full fit for this for the lazy?

Please remember that the DPS for the Kronos are heavily limited by tracking in the real world. Railguns will result in half that and blasters are useless for missions where typical engagement range is around 40-60km.

To claim the Kronos puts out 964 DPS in this case is quite misleading, because the Paladin will at least be hitting a more reasonable engagement envelope.

Severus Caro
Caldari
Macro Hunters and Killers
Posted - 2010.03.19 14:42:00 - [18]
 

Originally by: Ogogov
Can you post a full fit for this for the lazy?

Please remember that the DPS for the Kronos are heavily limited by tracking in the real world. Railguns will result in half that and blasters are useless for missions where typical engagement range is around 40-60km.

To claim the Kronos puts out 964 DPS in this case is quite misleading, because the Paladin will at least be hitting a more reasonable engagement envelope.


Actually it's not misleading - not in comparison with the 'Ladin, anyway. I don't think you looked at all the numbers I posted. The example Kronos tracks at 0.027 rad/s with 425 II's in contrast to the 0.0247 rad/s achieved on the tachyon 'Ladin, and has an extra kilometer of optimal to boot. Most of the marauder pilots I know (including myself) like to keep things within the 40km range of their TB's as much as possible, so when I was configuring the Kronos I slotted one of its TC's with a tracking script, since its guns were already pushing 39km with the other. Achieving the 38km optimal with tachs, however, requires keeping both TC's unscripted, so the Paladin gets a smaller tracking boost within their ideal engagement envelope. And of course, don't forget the Kronos' tracking bonus.

The full fit is as follows; sure it's not cheap, but neither is the ship:

[Kronos Lux]
Corpus X-Type Large Armor Repairer
Corpum A-Type Energized Magnetic Membrane
Corpum A-Type Energized Thermic Membrane
Damage Control II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy Cap Recharger
Federation Navy Tracking Computer
Federation Navy Tracking Computer,Tracking Speed
Domination Stasis Webifier
425mm Railgun II,Caldari Navy Antimatter Charge L
425mm Railgun II,Caldari Navy Antimatter Charge L
425mm Railgun II,Caldari Navy Antimatter Charge L
425mm Railgun II,Caldari Navy Antimatter Charge L
Black Eagle Drone Link Augmentor
Small Tractor Beam I
Small Tractor Beam I
Large Semiconductor Memory Cell II
Large Semiconductor Memory Cell II

5x Hammerhead II

Hardwiring - Eifyr and Co 'Gunslinger' AX-2
Hardwiring - Eifyr and Co 'Gunslinger' CX-2
Hardwiring - Zainou 'Deadeye' ZGL1000

Snyderm
Posted - 2010.03.19 14:43:00 - [19]
 

I was under the impression that the most important role for a mauruder was an elite missioner? At least I am under the impression that this is its most common use. The tractor beam bonuses seeem to suggest that.

If this is the case, then why have a kronos at all? If I were CCP, I would simply delete the kronos and start over. Who wants to mission with Rails as your primary damage?

The Dominix is the mission runner, not the Hyp or the mega. Why then does the Kronos have the Hyp and mega's bonuses? I can only conclude that CCP was making sure the Gallante don't have a valid Marauder.

Pretty much everyone I know treats the gallante as though it is the only race without a marauder.

So to fix the situation, Delete the Kronos. Instead make a marauder that is a dominix with tractor beam bonuses. Buff it just enough to make it a superior missioner over a dominix.

And don't tell me the Navy dominix fills this role, because it doesn't.

Oedus Caro
Caldari
Cross Roads
Posted - 2010.03.19 14:51:00 - [20]
 

Who wants rails? 964 dps and better tracking & range than the equivalent tachyon Paladin doesn't sound bad to me, tbqh. Although I suppose it would be nice to have a proper drone marauder to go along with the missile- and turret-based ones. Whatever, not really my issue.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.03.19 15:08:00 - [21]
 

Originally by: Severus Caro

Actually it's not misleading - not in comparison with the 'Ladin, anyway. I don't think you looked at all the numbers I posted. The example Kronos tracks at 0.027 rad/s with 425 II's in contrast to the 0.0247 rad/s achieved on the tachyon 'Ladin, and has an extra kilometer of optimal to boot. Most of the marauder pilots I know (including myself) like to keep things within the 40km range of their TB's as much as possible, so when I was configuring the Kronos I slotted one of its TC's with a tracking script, since its guns were already pushing 39km with the other. Achieving the 38km optimal with tachs, however, requires keeping both TC's unscripted, so the Paladin gets a smaller tracking boost within their ideal engagement envelope. And of course, don't forget the Kronos' tracking bonus.

The full fit is as follows; sure it's not cheap, but neither is the ship:

[Kronos Lux]
Corpus X-Type Large Armor Repairer
Corpum A-Type Energized Magnetic Membrane
Corpum A-Type Energized Thermic Membrane
Damage Control II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy Cap Recharger
Federation Navy Tracking Computer
Federation Navy Tracking Computer,Tracking Speed
Domination Stasis Webifier
425mm Railgun II,Caldari Navy Antimatter Charge L
425mm Railgun II,Caldari Navy Antimatter Charge L
425mm Railgun II,Caldari Navy Antimatter Charge L
425mm Railgun II,Caldari Navy Antimatter Charge L
Black Eagle Drone Link Augmentor
Small Tractor Beam I
Small Tractor Beam I
Large Semiconductor Memory Cell II
Large Semiconductor Memory Cell II

5x Hammerhead II

Hardwiring - Eifyr and Co 'Gunslinger' AX-2
Hardwiring - Eifyr and Co 'Gunslinger' CX-2
Hardwiring - Zainou 'Deadeye' ZGL1000




Thanks for posting it, but I still think that fit isn't exactly realistic.

For instance I currently use something like this;

Quote:

[Kronos]
Armor Thermic Hardener II
Armor Kinetic Hardener II
Large Armor Repairer II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Energized Adaptive Nano Membrane II
Damage Control II

Tracking Computer II
Sensor Booster II
Cap Recharger II
100MN Afterburner II

Federation Navy 425mm Railgun, Antimatter Charge L
Federation Navy 425mm Railgun, Antimatter Charge L
Federation Navy 425mm Railgun, Antimatter Charge L
Federation Navy 425mm Railgun, Antimatter Charge L
Salvager I
Small Tractor Beam I
Small Tractor Beam I

Large Capacitor Control Circuit II
Large Auxiliary Nano Pump II

Hammerhead II x5
Warrior II x 5
Hobgoblin II x 5



EFT is telling me this fit spits out about 666 DPS on an all LVL5 character, which is a very far cry from your figure of 964. Plugging your fit line by line gives me 760dps w/o implants.

Using faction charges for missioning isn't really a good plan - they cut into your profits too much, so I'd rather we kept it to just tech2 stuff for a more fair comparison.

Putting up a similar paladin fit Here:
Quote:

[Paladin, Paladin - test]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer
Corpum A-Type Energized Magnetic Membrane
Corpum A-Type Energized Thermic Membrane
Damage Control II

Imperial Navy Cap Recharger
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Domination Stasis Webifier

Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Imperial Navy Tachyon Beam Laser, Imperial Navy Multifrequency L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Large Semiconductor Memory Cell II
Large Semiconductor Memory Cell II


Hammerhead II x5



This thing is spitting out 1025 DPS according to EFT with NO implants (although it will need a +5% PG implant to fit)

Am I missing something here?

Lugalzagezi666
Posted - 2010.03.19 15:16:00 - [22]
 

Edited by: Lugalzagezi666 on 19/03/2010 15:17:34
Originally by: Ogogov
...

Learn to eft :
[Kronos, New Setup 1]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy Large Armor Repairer
Armor Kinetic Hardener II
Armor Thermic Hardener II

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Heavy Capacitor Booster II, Cap Booster 800

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Large Hybrid Burst Aerator II
Large Hybrid Metastasis Adjuster I


Garde II x3
Hobgoblin II x5

970 dps, around 450 guristas/serp tank.
Can fit web, ab, sb in the place of tc or another hardener for magstab. Btw that setups are stupidly overtanked.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.03.19 15:30:00 - [23]
 

Originally by: Lugalzagezi666
Edited by: Lugalzagezi666 on 19/03/2010 15:17:34
Originally by: Ogogov
...

blablablabla......
Btw that setups are stupidly overtanked.


Yes, and completely outside of the scope of what I was talking about.

Lugalzagezi666
Posted - 2010.03.19 15:46:00 - [24]
 

Originally by: Ogogov
Yes, and completely outside of the scope of what I was talking about.

No, only you are talking bull****s.
Tachys have slighly better tracking - 0,001 rads/s - but less range and falloff - 3k optimal and 5k falloff. They have more dps, but they need 2x more cap to shoot.
And your fit is awful. Btw if you cant keep transversal vs rats low with ab, you are incompetent.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.03.19 16:05:00 - [25]
 

Originally by: Lugalzagezi666
Originally by: Ogogov
Yes, and completely outside of the scope of what I was talking about.

No, only you are talking bull****s.
Tachys have slighly better tracking - 0,001 rads/s - but less range and falloff - 3k optimal and 5k falloff. They have more dps, but they need 2x more cap to shoot.
And your fit is awful. Btw if you cant keep transversal vs rats low with ab, you are incompetent.



I think you've completely misunderstood what I was talking about, I wasn't claiming I had difficulty with any of the above fits. What I was claiming was that railguns are generally recognized as being bad weapons, the Kronos' bonuses are based around blasters and blasters are generally regarded as being even worse, especially for missioning.

I also took issue with the fact that some of the above posters were linking to fits that claimed the Kronos outperformed the Paladin by massive amounts, whereas as I demonstrated if you harmonize the fits so that they are roughly the same (instead of comparing a cap-injected deadspace-fitted monster boondoggle) the Paladin clearly comes out ahead in DPS.

Severus Caro
Caldari
Macro Hunters and Killers
Posted - 2010.03.19 16:09:00 - [26]
 

Originally by: Ogogov

Thanks for posting it, but I still think that fit isn't exactly realistic.

For instance I currently use something like this;

Quote:
Stuff.



EFT is telling me this fit spits out about 666 DPS on an all LVL5 character, which is a very far cry from your figure of 964. Plugging your fit line by line gives me 760dps w/o implants.

Using faction charges for missioning isn't really a good plan - they cut into your profits too much, so I'd rather we kept it to just tech2 stuff for a more fair comparison.

Putting up a similar paladin fit Here:
Quote:
Things.



This thing is spitting out 1025 DPS according to EFT with NO implants (although it will need a +5% PG implant to fit)

Am I missing something here?


I daresay you're missing several somethings, at least on the one half of your comparison. Drones, the tech II damage bonus, implants... They all add up to a considerable amount. Moreover, your proposed Paladin fit sounds sexy enough, but in actuality it's completely unrealistic since it manages a sustained defense efficiency of a whopping 144 dps against its targeted damage types. If you drop a heat sink for an extra hardener, your now 5-slot tank will still suck next to the 4-slot Kronos, and your guns will be doing about the same amount of damage. Seriously, if you want to look at raw gun dps without faction ammo and without implants (but assuming T2 guns - come on), then you'll find the Kronos does 636 to the Paladin's 698. This difference - basically a single Ogre II - utterly pales in comparison with the additional tanking ability of the Kronos (773/468 to 642/222). Note especially the disparity between the second (sustained) values.

The bottom line is pretty much this: If the Kronos deserves more dps - which I'm not against, by the way - the 'Ladin deserves more tank, and more capacitance to bring the sustainability of the its defenses up is probably the easiest way to go about it.

Leobon
Gallente
Fire Lords
New Horizon Enterprise's
Posted - 2010.03.19 16:12:00 - [27]
 

I <3 the Vargur

Seriously Bored
Minmatar
Posted - 2010.03.19 16:21:00 - [28]
 

Originally by: Ogogov

Using faction charges for missioning isn't really a good plan - they cut into your profits too much, so I'd rather we kept it to just tech2 stuff for a more fair comparison.


Erm. If using faction ammo with autocannons is isk/hour efficient over T1, I guarantee you that using faction ammo with rails is. Especially given that marauders use half the ammo of a normal mission ship.

I'm otherwise enjoying the intelligent discussion about the Kronos. Reminds me of the Vargur threads pre-Dominion...there are clearly people out there using the ship to the best of its ability, negative opinions aside.

Admiral Pelleon
White Shadow Imperium
Posted - 2010.03.19 16:23:00 - [29]
 

Edited by: Admiral Pelleon on 19/03/2010 16:24:08
I agree with bumping the paladin's ability to tank, as it is it is the worst tanking marauder by quite a margin. With a 4 slot tank if I actively swap hardeners per mission I'm usually fine, but there are some where even with a 5slot tank it just isn't enough. Even at max skills in every relative department there are OHSHI- moments. The problem is sustained defense, as the tachyons eat capacitor for breakfast, and you need your mids to add at the minimum one tracking computer. There's also no powergrid at all to fit a cap booster, or even a commander/dspace rep (must use faction). This is a bit ridiculous. I would be more than happy with rails getting a relative buff in damage if the paladin's tank could be looked at.

Lugalzagezi666
Posted - 2010.03.19 16:44:00 - [30]
 

Originally by: Ogogov
Please remember that the DPS for the Kronos are heavily limited by tracking in the real world.

I was talking about this /and that failfit you use/. Rails are definitely viable choice for pve kronos. Also i have no idea why would you want to use blasters in pve...


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