open All Channels
seplocked Ships and Modules
blankseplocked Eris: Is it possible?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Milo Caman
Gallente
Anshar Incorporated
Posted - 2010.03.14 11:51:00 - [1]
 

So I have one of these sitting around in my hanger at present. I ratehr like the look of the ship, but the slot layout, PG, CPU and weapons split appear to be awful.
Anyone got any suggestions on how I might be able to fly it without utterly, utterly failing? I've toyed with the idea of selling it, but it has um- no resale value whatsoever. It's nice to spin in the hanger, but I'm flummoxed as how to actually fit it.

Marlona Sky
Caldari Provisions
Posted - 2010.03.14 12:00:00 - [2]
 

I once thought like you...

Trade the ship for a Minmitar Frigate skill book.

Milo Caman
Gallente
Anshar Incorporated
Posted - 2010.03.14 12:08:00 - [3]
 

Already have the skills for a Sabre, but The Eris being all alone in teh hanger makes me sad. Sad

Reem Fairchild
Minmatar
Punic Corp.
Posted - 2010.03.14 12:14:00 - [4]
 

Edited by: Reem Fairchild on 14/03/2010 12:26:27
When all that is needed out of your interdictor is to drop bubbles and not much else, it's not a bad ship.


[Eris, Fleet Interdictor]
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II
Inertia Stabilizers II

1MN MicroWarpdrive I
Medium Shield Extender II

Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Interdiction Sphere Launcher I, Warp Disrupt Probe

[empty rig slot]
[empty rig slot]


Warrior II x1



Aside from the interdiction sphere launcher, you can put whatever you want in the high slots. Doesn't really matter.

Furb Killer
Gallente
Posted - 2010.03.14 13:12:00 - [5]
 

Lacks cloak.

But yeah point of eris is that it is cheap and can drop bubbles.

djenghis jan
Amarr
Debiloff
Posted - 2010.03.14 14:26:00 - [6]
 

This is exactly the point

The cheapest interdictor is the best interdictor, fit cloak and speedmods to it and you are done. If you fly an interdictor to do something else than interdicting its a different story, but who cares about that?

superteds
Posted - 2010.03.14 14:50:00 - [7]
 

for any dic that isn't a sabre;

dual bubble+cloak+speed+buffer if it fits

for a sabre;

fly around like a thrasher on crack

Captain Plumb
Gallente
Veto.
Posted - 2010.03.14 16:07:00 - [8]
 

Cloak, bubble launcher or two, maybe a gun for km whoring, fit for speed and maybe chuck on an MSE. The Eris' main and arguably only role is to drop bubbles.

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2010.03.14 16:36:00 - [9]
 

Edited by: Lubomir Penev on 14/03/2010 16:37:03
Originally by: Milo Caman
So I have one of these sitting around in my hanger at present. I ratehr like the look of the ship, but the slot layout, PG, CPU and weapons split appear to be awful.
Anyone got any suggestions on how I might be able to fly it without utterly, utterly failing? I've toyed with the idea of selling it, but it has um- no resale value whatsoever. It's nice to spin in the hanger, but I'm flummoxed as how to actually fit it.


IIRC it's the easiest dictor to make a double bubbler off, which can be very handy.

I'd fly something like that (without cpu implant needs to downgrade some guns so named, but unlikely to use t2 ammo for drone defense anyway)

Edit, event better post when pasting the fit Razz

[Eris, DubleBubble]
Co-Processor II
Co-Processor II
Co-Processor II
Nanofiber Internal Structure II

Phased Monopropellant I Hydrazine Boosters
Medium Azeotropic Ward Salubrity I

Interdiction Sphere Launcher I, Warp Disrupt Probe
Interdiction Sphere Launcher I, Warp Disrupt Probe
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Prototype Cloaking Device I

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I


Warrior II x1

Amarr Supremacist
Posted - 2010.03.14 17:00:00 - [10]
 

Originally by: Lubomir Penev
Edited by: Lubomir Penev on 14/03/2010 16:37:03
Originally by: Milo Caman
So I have one of these sitting around in my hanger at present. I ratehr like the look of the ship, but the slot layout, PG, CPU and weapons split appear to be awful.
Anyone got any suggestions on how I might be able to fly it without utterly, utterly failing? I've toyed with the idea of selling it, but it has um- no resale value whatsoever. It's nice to spin in the hanger, but I'm flummoxed as how to actually fit it.


IIRC it's the easiest dictor to make a double bubbler off, which can be very handy.

I'd fly something like that (without cpu implant needs to downgrade some guns so named, but unlikely to use t2 ammo for drone defense anyway)

Edit, event better post when pasting the fit Razz

[Eris, DubleBubble]
Co-Processor II
Co-Processor II
Co-Processor II
Nanofiber Internal Structure II

Phased Monopropellant I Hydrazine Boosters
Medium Azeotropic Ward Salubrity I

Interdiction Sphere Launcher I, Warp Disrupt Probe
Interdiction Sphere Launcher I, Warp Disrupt Probe
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Modal Light Ion Particle Accelerator I, Caldari Navy Antimatter Charge S
Prototype Cloaking Device I

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I


Warrior II x1



...

...

3 Co-Procs?

No. Fit speed mods and don't use stupid weapons.

- Intigo

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2010.03.15 00:23:00 - [11]
 

Originally by: Amarr Supremacist

3 Co-Procs?

No. Fit speed mods and don't use stupid weapons.

- Intigo


2 bubbles + cloak + MSE means 2 copros anyway, the third is the price for weapons, not sure what what improves survivability the most between slightly faster and fitting weapons.

Number 17
Caldari
COLD-Wing
Posted - 2010.03.18 11:13:00 - [12]
 

Edited by: Number 17 on 18/03/2010 11:13:35
the Sabre costs TWO TIMES as much as any other dictor. Thats only speaks by itself in terms of race balance.

That said if you really want to fly that eris thing, i got a little setup of my own based on a weapon that is widely overlooked. The 75mm, the tracking bonuses of the boat make for a lot of wrecking hits, which translates in a big damage output difference from EFT to actual combat. Dont tell EFT warriors about it.
here it goes.

There are the rough EFT numbers.
8.4K Ehp
160 ish dps
2000 m/s
tracking 0.24375

here is the setup

[Eris, 75mm]
Damage Control I
400mm Reinforced Steel Plates II
Overdrive Injector System II
Adaptive Nano Plating II

1MN MicroWarpdrive II
X5 Prototype I Engine Enervator

75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
Interdiction Sphere Launcher I, Warp Disrupt Probe
Rocket Launcher II, Caldari Navy Foxfire Rocket
Rocket Launcher II, Caldari Navy Foxfire Rocket

Small Trimark Armor Pump I
Small Hybrid Collision Accelerator I


Hornet EC-300 x1


edit: double paste :S

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.03.18 11:34:00 - [13]
 

Originally by: Reem Fairchild
Edited by: Reem Fairchild on 14/03/2010 12:26:27
When all that is needed out of your interdictor is to drop bubbles and not much else, it's not a bad ship.


[Eris, Fleet Interdictor]
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II
Inertia Stabilizers II

1MN MicroWarpdrive I
Medium Shield Extender II

Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Light Electron Blaster II, Null S
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket
Interdiction Sphere Launcher I, Warp Disrupt Probe

[empty rig slot]
[empty rig slot]


Warrior II x1



Aside from the interdiction sphere launcher, you can put whatever you want in the high slots. Doesn't really matter.


Small rigs are very cheap. Drop an overdrive injector for a damage control, and make up the difference with a small polycarb or whatever. And an EM resist rig because of Zealot.

Marko Riva
Posted - 2010.03.18 11:41:00 - [14]
 

An interdictor needs to drop bubbles, Eris does that just fine. Anyone using his dictor for combat when in a big fleet should have his balls cut off. You're there to fulfill a role and the fleet wins nothing by having their dictor explode because his ego needed to get on a km.

In a combat role (would your fleet/gang actually actively agree to this) then yeah it's not that brilliant.

Reem Fairchild
Minmatar
Punic Corp.
Posted - 2010.03.18 14:08:00 - [15]
 

Originally by: Number 17
the tracking bonuses of the boat make for a lot of wrecking hits, which translates in a big damage output difference from EFT to actual combat. Dont tell EFT warriors about it.


Should I tell you that you don't know how tracking works?

Once you are tracking fast enough to hit the target at 100% accuracy (that is, you're doing roughly the DPS that EFT would show you for your guns), that's it. Additional tracking speed beyond that won't make you hit you better or harder. What the fast tracking means is that you will hit better while going fast, and against targets that are going fast, than you might have otherwise with slower tracking.

Number 17
Caldari
COLD-Wing
Posted - 2010.03.18 14:42:00 - [16]
 

Originally by: Reem Fairchild
Originally by: Number 17
the tracking bonuses of the boat make for a lot of wrecking hits, which translates in a big damage output difference from EFT to actual combat. Dont tell EFT warriors about it.


Should I tell you that you don't know how tracking works?

Once you are tracking fast enough to hit the target at 100% accuracy (that is, you're doing roughly the DPS that EFT would show you for your guns), that's it. Additional tracking speed beyond that won't make you hit you better or harder. What the fast tracking means is that you will hit better while going fast, and against targets that are going fast, than you might have otherwise with slower tracking.


I still don't get it then.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.03.18 14:55:00 - [17]
 

Originally by: Reem Fairchild
Once you are tracking fast enough to hit the target at 100% accuracy
Unfortunately, tracking alone cannot do this.
Quote:
Additional tracking speed beyond that won't make you hit you better or harder.
Additional tracking speed will always let you hit harder and better, mainly since good tracking, in and of itself, can never give you a 100% hit chance.

Oh, and at 100% hit chance, you do 102% of your EFT DPS on average.

Reem Fairchild
Minmatar
Punic Corp.
Posted - 2010.03.18 15:29:00 - [18]
 

Edited by: Reem Fairchild on 18/03/2010 15:30:06
Originally by: Tippia
Originally by: Reem Fairchild
Once you are tracking fast enough to hit the target at 100% accuracy
Unfortunately, tracking alone cannot do this.
Quote:
Additional tracking speed beyond that won't make you hit you better or harder.
Additional tracking speed will always let you hit harder and better, mainly since good tracking, in and of itself, can never give you a 100% hit chance.


If you mean in the sense that you're infinitely getting closer to 100% accuracy, but never really there - that's kind of pedantic. It quickly gets close enough to where it no longer makes a difference.

If it's something else then I think you're wrong, and what I said is based on the old tracking guide that used to be on this site (and experience in game).


Quote:
Oh, and at 100% hit chance, you do 102% of your EFT DPS on average.


Like I said, 'roughly'. I'm aware that the way the wrecking shot chance is done, it gives slightly higher average dps than it should "on paper".


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only