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Lance Fighter
Amarr
Posted - 2010.02.20 00:51:00 - [31]
 

Edited by: Lance Fighter on 20/02/2010 00:54:09
Originally by: Chaos Incarnate
Originally by: Lance Fighter
wait, other people actually played starfury? lol


it's true. the scale was pretty lol (destroyers the size of planets), and i remember getting stuck on some stupid campaign mission where i had to save some ship in an asteroid system...i never got around to grabbing mods for it, though

i did like the turret firing arcs and driving my evil doomdestroyer with lots of forward shields straight through a number of smaller and squishier ships. I think x3 is a lot better though Smile


well, keep in mind starfury was out around the time of x2.. Had good modding potential, and some people did some cool stuff.
it was more modding friendly than the x series at least, especially given that everything was quite literally text files with clear descriptions.

Of course starfury was unfortunately not very path-finding friendly; as in x3, if you start ramping up the speed fighters start hitting each other... wait no, they do that in normal speed. >.>
quick question abuot SE 4 - am i supposed to take every single planet that I can colonize?

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 01:14:00 - [32]
 

Edited by: Chaos Incarnate on 20/02/2010 01:14:18
Originally by: Lance Fighter
quick question abuot SE 4 - am i supposed to take every single planet that I can colonize?


everything that you can colonize and reasonably defend, yes; even the crappiest domed planet can hold one facility. Aim for the good stuff first, though; large breathables are hawtttt

Lance Fighter
Amarr
Posted - 2010.02.20 01:25:00 - [33]
 

Edited by: Lance Fighter on 20/02/2010 01:27:47
Edited by: Lance Fighter on 20/02/2010 01:27:04
Originally by: Chaos Incarnate
Edited by: Chaos Incarnate on 20/02/2010 01:14:18
Originally by: Lance Fighter
quick question abuot SE 4 - am i supposed to take every single planet that I can colonize?


everything that you can colonize and reasonably defend, yes; even the crappiest domed planet can hold one facility. Aim for the good stuff first, though; large breathables are hawtttt

ah. Ive been going under the impression that its better to only manage the few colonies that you can actually use properly.

What about mobile mining? is that effective/useful? i started next to like 3 asteroid fields..

edit
I also managed to make myself at war with some guy using temporal weapons.. They seem to nom shields for breakfast, and one of them goes straight through shields and armor -.- how am i supposed to deal with that?

So far I came up with the brilliant idea of missile swarms, but even that doesnt work so well against numerous ships running PDS
edit2
cloaking? How useful is that,,

Hadrian Septim
Sankkasen Mining Conglomerate
On the Rocks
Posted - 2010.02.20 01:59:00 - [34]
 

Why play Civ anything when I have Empire: Total War?

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 02:07:00 - [35]
 

Originally by: Lance Fighter
ah. Ive been going under the impression that its better to only manage the few colonies that you can actually use properly.


yeah, there's no administrative-style penalties for colonizing everything; i know in SEV populations have organics maintenance requirements (they needs to eat!) but it's both small and linear
Quote:

What about mobile mining? is that effective/useful? i started next to like 3 asteroid fields..


Mobile mining is alright; if you're hurting for material, it's certainly worthwhile to use, although the value is decreased permanently by 1% per turn, regardless of how much you mine.

I prefer to wait until i get stellar manipulation and collapse the roids into planets and monolith mine them the old fashioned way
Quote:

edit
I also managed to make myself at war with some guy using temporal weapons.. They seem to nom shields for breakfast, and one of them goes straight through shields and armor -.- how am i supposed to deal with that?

So far I came up with the brilliant idea of missile swarms, but even that doesnt work so well against numerous ships running PDS


i haven't played SEIV in awhile, so i don't remember the particulars of the weapons you're talking about

if you've got time, deploy some mines ahead of it, it may hit them and explode

see if they target fighters, satellites, or drones; if not, you can use one of those to pop it where it can't shoot back (fighters being the best choice, drones are pretty weird but can kamikaze fairly well, satellites are stationary...but can fit missiles \o/)

if that doesn't work, try outranging them (missiles or any beam-type weapon will do) and setting your ship strategy to max weapons range

if that doesn't work, fill lots of ships up with a ton of armor and shoot them till they dieeeeeeee (zergs ftw)
Quote:

edit2
cloaking? How useful is that,,


if they have scanners, they'll be seen. they also can't sweep mines while cloaked, and every warp point will be littered with mines as time goes along

Lance Fighter
Amarr
Posted - 2010.02.20 02:54:00 - [36]
 

Looks like zergs it is. My basic strategy at this point is spam missiles/meson blasters. Seems to work, but ive only been fighting when i outnumber them like 2:1... I upgraded to phasic shields, but Im not sure if those will actually block temporal weapons :\

As for the cloak, how does it work in combat?

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 03:08:00 - [37]
 

Originally by: Lance Fighter
Looks like zergs it is. My basic strategy at this point is spam missiles/meson blasters. Seems to work, but ive only been fighting when i outnumber them like 2:1... I upgraded to phasic shields, but Im not sure if those will actually block temporal weapons :\

As for the cloak, how does it work in combat?


yeah, i think the phased shields only help against phased-polaron beams

the cloaks don't work in combat. if they're seen via sensors in-system, they function as uncloaked; if they're in a sector with ships that get into combat, they also show up in combat. It's a strategic thing more than a tactical one

Lance Fighter
Amarr
Posted - 2010.02.20 03:11:00 - [38]
 

Originally by: Chaos Incarnate

if they're seen via sensors in-system, they function as uncloaked; if they're in a sector with ships that get into combat, they also show up in combat. It's a strategic thing more than a tactical one

how can I tell if sensors see a cloaked ship of mine?

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 03:24:00 - [39]
 

Originally by: Lance Fighter
Originally by: Chaos Incarnate

if they're seen via sensors in-system, they function as uncloaked; if they're in a sector with ships that get into combat, they also show up in combat. It's a strategic thing more than a tactical one

how can I tell if sensors see a cloaked ship of mine?


don't think that there's a way of knowing if you've been spotted or not apart from keeping tabs on the enemy's scanning ships

Lance Fighter
Amarr
Posted - 2010.02.20 03:41:00 - [40]
 

Originally by: Chaos Incarnate
Originally by: Lance Fighter
Originally by: Chaos Incarnate

if they're seen via sensors in-system, they function as uncloaked; if they're in a sector with ships that get into combat, they also show up in combat. It's a strategic thing more than a tactical one

how can I tell if sensors see a cloaked ship of mine?


don't think that there's a way of knowing if you've been spotted or not apart from keeping tabs on the enemy's scanning ships

how do i... ah hell, im still in what id consider the far beginning of the game, i can worry about that later.
For the moment I just figured out I can build ships that build ships (WTF!) and so im making some of those to start barricading warp points YARRRR!!

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 03:48:00 - [41]
 

Originally by: Lance Fighter
Originally by: Chaos Incarnate
Originally by: Lance Fighter
Originally by: Chaos Incarnate

if they're seen via sensors in-system, they function as uncloaked; if they're in a sector with ships that get into combat, they also show up in combat. It's a strategic thing more than a tactical one

how can I tell if sensors see a cloaked ship of mine?


don't think that there's a way of knowing if you've been spotted or not apart from keeping tabs on the enemy's scanning ships

how do i... ah hell, im still in what id consider the far beginning of the game, i can worry about that later.
For the moment I just figured out I can build ships that build ships (WTF!) and so im making some of those to start barricading warp points YARRRR!!


yeah, space yard ships (and starbases) are the coolest, although the build rate is slowwwwww. the ability to have a lot of them makes up for it though

Lance Fighter
Amarr
Posted - 2010.02.20 03:57:00 - [42]
 

Originally by: Chaos Incarnate
Originally by: Lance Fighter
Originally by: Chaos Incarnate
Originally by: Lance Fighter
\
how can I tell if sensors see a cloaked ship of mine?


don't think that there's a way of knowing if you've been spotted or not apart from keeping tabs on the enemy's scanning ships

how do i... ah hell, im still in what id consider the far beginning of the game, i can worry about that later.
For the moment I just figured out I can build ships that build ships (WTF!) and so im making some of those to start barricading warp points YARRRR!!


yeah, space yard ships (and starbases) are the coolest, although the build rate is slowwwwww. the ability to have a lot of them makes up for it though

except this whole upkeep thing.. its rather annoying when I build a cruiser for 10k metal/whatnot, and it still costs almost 4k/turn to maintain it..

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 05:34:00 - [43]
 

Edited by: Chaos Incarnate on 20/02/2010 05:35:29
Originally by: Lance Fighter
except this whole upkeep thing.. its rather annoying when I build a cruiser for 10k metal/whatnot, and it still costs almost 4k/turn to maintain it..


i think that should be including the spaceyard min/org/rad usage unless your maintenance costs are craaaazy

Lance Fighter
Amarr
Posted - 2010.02.20 06:01:00 - [44]
 

Originally by: Chaos Incarnate
Edited by: Chaos Incarnate on 20/02/2010 05:35:29
Originally by: Lance Fighter
except this whole upkeep thing.. its rather annoying when I build a cruiser for 10k metal/whatnot, and it still costs almost 4k/turn to maintain it..


i think that should be including the spaceyard min/org/rad usage unless your maintenance costs are craaaazy

nope, they are crazy.. not sure how its supposed to be, but maintaining one of my shiny new beam cruisers (phased beams Twisted Evil) costs 3.5k metal, some org, and 1k rads. The thing costs 15k/1k/4.5k to build

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 06:39:00 - [45]
 

Originally by: Lance Fighter

nope, they are crazy.. not sure how its supposed to be, but maintaining one of my shiny new beam cruisers (phased beams Twisted Evil) costs 3.5k metal, some org, and 1k rads. The thing costs 15k/1k/4.5k to build


yeah, that sounds better, base maintenance should be 25%


Lance Fighter
Amarr
Posted - 2010.02.20 06:57:00 - [46]
 

Originally by: Chaos Incarnate
Originally by: Lance Fighter

nope, they are crazy.. not sure how its supposed to be, but maintaining one of my shiny new beam cruisers (phased beams Twisted Evil) costs 3.5k metal, some org, and 1k rads. The thing costs 15k/1k/4.5k to build


yeah, that sounds better, base maintenance should be 25%



Thats crazy! 25%/turn?

Also, good call with the planet creation. I made a roid field into a medium planet (i think?) and it happened to be a med rock/oxygen (my type.. yeah i know) with 300ish% metal Cool That planet now produces around 60k metal/turn. That will be plenty ugh

Chaos Incarnate
Faceless Logistics
Posted - 2010.02.20 07:23:00 - [47]
 

Originally by: Lance Fighter
Thats crazy! 25%/turn?


indeed
Quote:

Also, good call with the planet creation. I made a roid field into a medium planet (i think?) and it happened to be a med rock/oxygen (my type.. yeah i know) with 300ish% metal Cool That planet now produces around 60k metal/turn. That will be plenty ugh


i usually use ice or rock/methane, there's usually lots of rock/oxygens and gas/hydrogens in the AIs to steal from (and the occasional co2). although, with atmospheric facilities it doesn't really matter, it's more your choice of ubiquitous system color (everything winds up blue as oxygen, green as co2, etc)

Slade Hoo
Amarr
Retired Gunslingers
Posted - 2010.02.20 08:32:00 - [48]
 

I still play Master of Orion 2 sometimes....really addicting game for decades

Blue Binary
Polychoron
Posted - 2010.02.20 10:57:00 - [49]
 

Looking forward to it. The hexes remind me of the Battle Isle series and if the one unit per hex is true then it will be familiar territory.

Here is a screenshot gallery and some more info pulled from a Danish magazine (source of a source):
  • Switch from squares to hexagons changing the way the game plays. More room for manoeuvres and more tactical options.

  • Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.

  • Inspired by Panzer General.

  • Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.

  • Better diplomatic AI.

  • More diplomatic options between players.

  • Less "cheating" AI.

  • Religion is not a factor anymore.

  • Resources are not infinite.

  • City States behave like small countries that never develop beyond their single city. They can provide a bonus if you befriend them, or you can take over their land.

  • Civics are out, now there is something called "Social Policies".

  • About the same amount of wonders, the tech tree will feel familiar. Great People still in.

  • Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.

  • Unique Civ leader bonuses, no more standard "Spiritual" or "Financial".

  • DirectX 11 support.

  • Built in web browser. Sid Meier is also working on a facebook application of Civilization.

Playing Tyrannis then Civ 5, hopefully both will give us empire builders something to chew on.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2010.02.20 14:26:00 - [50]
 

Originally by: Blue Binary

  • Religion is not a factor anymore.




  • Aww. I thought it was an interesting decision in civ IV, especially as it added a lot to the cultural victory condition.

    Lance Fighter
    Amarr
    Posted - 2010.02.20 16:22:00 - [51]
     

    Edited by: Lance Fighter on 20/02/2010 16:29:08
    Originally by: Blue Binary

  • Religion is not a factor anymore.



  • could anyone elaborate on this? Religions in civ4 were largely a just a function of if you had a religion, and what the state religion was. As I recall there was no maulus for having more than one religion, as long as you had the state religion (or free religion) in your city. It was actually one of the few ways ive seen religion done so.. un-controversially (all of them were the same..)

    edit: maulus, ive heard it used places to mean a disadvantage... or have i? am I just completely and horribly messing up the spelling?

    Chaos Incarnate
    Faceless Logistics
    Posted - 2010.02.20 19:04:00 - [52]
     

    boo.

    i hope they add ways for religion to be reintroduced via modding, otherwise i shall be disappointed.

    Lance Fighter
    Amarr
    Posted - 2010.02.20 20:29:00 - [53]
     

    Also.. I finally found a way to teach these guys who was boss.. Phased lasers...

    Then they go and get phased shields Evil or Very Mad

    They pushed me almost back to my homeworld; Had to rush a wormhole-closing thingie to stop them...

    Current plans involve mass minefields and mass atmospheric projects

    Batolemaeus
    Caldari
    Free-Space-Ranger
    Morsus Mihi
    Posted - 2010.02.20 20:58:00 - [54]
     

    Originally by: Lance Fighter

    edit: maulus, ive heard it used places to mean a disadvantage... or have i? am I just completely and horribly messing up the spelling?


    Just lose the first "u".

    The reason why religion was so non-controversial is because it was designed specifically that way. There were scared some religious fanatics would go medieval on them if they even hinted at anything that could hypothetically offend them. Rightfully scared, sadly.

    Lance Fighter
    Amarr
    Posted - 2010.02.20 21:12:00 - [55]
     

    Originally by: Batolemaeus
    Originally by: Lance Fighter

    edit: maulus, ive heard it used places to mean a disadvantage... or have i? am I just completely and horribly messing up the spelling?


    Just lose the first "u".

    The reason why religion was so non-controversial is because it was designed specifically that way. There were scared some religious fanatics would go medieval on them if they even hinted at anything that could hypothetically offend them. Rightfully scared, sadly.

    ah, thanks

    Also, that was kinda the point.. Religion is a major factor in real life civilizations, it should only be represented somehow in civ games..

    Chaos Incarnate
    Faceless Logistics
    Posted - 2010.02.20 22:26:00 - [56]
     

    Edited by: Chaos Incarnate on 20/02/2010 22:29:02
    Originally by: Lance Fighter
    Also.. I finally found a way to teach these guys who was boss.. Phased lasers...

    Then they go and get phased shields Evil or Very Mad

    They pushed me almost back to my homeworld; Had to rush a wormhole-closing thingie to stop them...

    Current plans involve mass minefields and mass atmospheric projects


    build some cloaked stardestroyers later and BLOW UP ALL THEIR SYSTEMS

    bahaha, i do love doing that

    edit: you're seriously making me want to play SEV again

    Lance Fighter
    Amarr
    Posted - 2010.02.20 23:08:00 - [57]
     

    Originally by: Chaos Incarnate
    Edited by: Chaos Incarnate on 20/02/2010 22:29:02
    Originally by: Lance Fighter
    Also.. I finally found a way to teach these guys who was boss.. Phased lasers...

    Then they go and get phased shields Evil or Very Mad

    They pushed me almost back to my homeworld; Had to rush a wormhole-closing thingie to stop them...

    Current plans involve mass minefields and mass atmospheric projects


    build some cloaked stardestroyers later and BLOW UP ALL THEIR SYSTEMS

    bahaha, i do love doing that

    edit: you're seriously making me want to play SEV again

    oh I am ';::;'
    Slow expansion is going wonderfully. 15 dreads leaves little in their wake... Coupled with a fleet of mobile shipyards for starbase construction purposes... Each warp point gets 8 starbases worth of defense Twisted Evil

    Chaos Incarnate
    Faceless Logistics
    Posted - 2010.02.21 06:16:00 - [58]
     

    Originally by: Lance Fighter
    oh I am ';::;'


    i need something to do until dwarf fortress patches, and openttd is starting to annoy me with its stationbuilding weirdness and the annoying imperfections of any rail network i build nagging on me until i restart
    Quote:

    Slow expansion is going wonderfully. 15 dreads leaves little in their wake... Coupled with a fleet of mobile shipyards for starbase construction purposes... Each warp point gets 8 starbases worth of defense Twisted Evil


    hah, just don't go broke; i never build enough storage to realize i'm about to go broke until i actually do

    anyhow, i was always a fan of carriers and fighters for systems; oddly enough the carriers can land their fighters on planets to take them over (at least in SEV) mostly intact once the initial bombing to blow up the platforms/troops goes through

    although you usually wind up scrapping everything and rebuilding it anyway so it's only really useful for the breathers

    Clementina
    The Scope
    Posted - 2010.02.21 07:08:00 - [59]
     

    Edited by: Clementina on 21/02/2010 07:09:39
    All I really want out of CivV is for them to bring back the CivIII leaderheads who would change their fashion with technological development, and also to make the Manhattan Project Project something that just allows the civilization that builds it to have the ability to build nukes, as opposed to letting every civilization build nukes.

    Varilinda
    Posted - 2010.02.21 12:33:00 - [60]
     

    Edited by: Varilinda on 21/02/2010 12:33:50
    I want the newspaper back from Civ1.

    Oh and the advisors from Civ2.


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