| Author |
Topic |
 Carniflex StarHunt Fallout Project |
Posted - 2010.02.25 10:06:00 - [ 61]
Originally by: Bagehi
Which brings up the point that both stars should be in the center of each system, if these systems are supposed to be binaries. Planets would most likely be ejected (or live a short life in degenerating orbit) from the system if their orbit fell between two stars.
Stable planetary orbits in binary stars are possible, as long as the stars are far enough from each other. There are also some more exotic orbits possible ofc like planets that switch the 'parent star' once in a while, but propability of those orbits is low enough to neglet those. Then again with EVE being real time game one can also get away with totally unstable orbits even, as it can (and will) take several millenia to get rid of the planet that is in process of being ejected from the binary system. If that kind of planets were present in EVE they should be very very rare ofc, as propability that this happens 'right now' in the evolution of binary star system would be very low. It seems reasonable to assume that binary systems that are unsuitable for more or less stable planetary orbits do not have stargates constructed around them. Implementation of binary star systems itself does not seem very hard, all you would need to do is to make second star (and possible planets) around it visible in the overview. Granted it would make some damn long warps (possibility to explain why second star was not visible previously is distance and need for 'better warp drive' to cover long distances between binary stars). For Example Alpha Centauri is triple star system, A and B components in relatively tight orbit around each other (~11 to 35 AU to each other) and then one small star (component C) far away orbiting those two at some 12 000 AU or so roughly. It would take very long time to warp from A to C as even in interceptor rigged for warp speed (~20 au/s) it would take roughly 600 seconds or 10 minutes. Would sure give a meaning to the warp speed of the ship tho. However - making second star in binary star systems (all the systems that have stargates are binary systems according to the backstory) visible and acsessible is in my opinion a lot easier to do in some future expansion than sorting the mess with planets after Tyrannis has been relased if they are not looked before that expansion. It would not end well at all if someone would find that their 'terrestial' planet 64 AU from the star has frozen to the core overnight after some DT 3 years from now afterall. |
 Carniflex StarHunt Fallout Project |
Posted - 2010.02.26 09:00:00 - [ 62]
Edited by: Carniflex on 26/02/2010 09:01:18 I would like to add ofcource that Alpha Centauri might not be the best possible example of binary system, as third component (Proxima Centauri or component C) is at bit extreme range from others. 12 000 AU is approx 0.2 lightyears. As I'm not specialized in astrophysics then I do not know what is the average distance between binary stars but I would speculate that is somewhere around ~20 to 200 AU or so usually. In EVE the 'real' number is not that important as CCP is in 'control' of the EVE galaxy and thus almost any number between 10 and few thousand AU's might be believeable. The habitable zone (zone where liquid water can exsist) is for almost all stars relatively close to the star tho, somewhere from 0.5 AU for really small ones up to 3 or perhaps even 4 AU for really hot ones. Hot ones have ofc some problems as far as evolving life goes, like their relatively short lifespans and some very energetic processes in the evolution of that massive stars.
As far as distribution of planet types goes tho, as mentioned before relatively simple and robust atmospheric model would be sufficent to get consistent planetary types. Plasma planets can be explained by throwing some exotic material into the atmosphere and lava planets are also possible in the younger starsystems or following some violent events, like collision of two smaller planets. Afterall you do not need a lot of parameters for it - a distance from the star, composition of initial gas cloud (or just flat out atmospheric composition of the planet) and mass of the planet would give you aready pretty good picture what to expect. Ie. what gases can the planet keep and can there be greenhouse effect. Polar ice caps would need ofc a bit more sophiscated model.
Anyway - actual accuracy of model is not as relevant as getting consistent results. For best results ofc it would be uber if they would hire someone from astrophyciks or atmospheric physics field as consultant for planetary overahul, but if they dont want then giving someone in the company with masters degree in the field of rigid sciences a week to google around and wrap their head around what is done and known would give also pretty good model I think. |
 Mistress Servelan Amarr Imperial Academy
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Posted - 2010.02.26 13:50:00 - [ 63]
And correct the fact that they don't orbit their respective stars. And correct the fact that moons don't orbit their planets. And correct the fact that gates in the middle of nowhere don't orbit anything.
It'd certainly make bookmarks more interesting. |
 Jin Nib Resplendent Knives |
Posted - 2010.02.26 14:08:00 - [ 64]
Originally by: Mistress Servelan
It'd certainly make bookmarks more interesting.
Yeah, I agree. Each little step though. |
 Nekre Minmatar Mirkur Draug'Tyr Circle-Of-Two
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Posted - 2010.02.26 14:20:00 - [ 65]
/signed |
 Kaarnakivi
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Posted - 2010.03.05 11:25:00 - [ 66]
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 Calarin The Knights Templar R.A.G.E
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Posted - 2010.03.06 11:35:00 - [ 67]
Yes. I am not reading most of the replies, but if it hasn't been brought up I would like to see planet TYPEs depend on distance from star.... ie an ice planet at Planet I (closest to star) doesnt make much sense when you have lava planets very far out. Last time I checked, I believe they were random (correct me if I'm wrong) |
 Simokon Smegnet Incorporated En Garde
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Posted - 2010.03.06 16:41:00 - [ 68]
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 Razin The xDEATHx Squadron Legion of xXDEATHXx |
Posted - 2010.03.10 15:24:00 - [ 69]
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 Le Dentiste Caldari Provisions
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Posted - 2010.03.10 16:16:00 - [ 70]
I fully support this product/service. |
 SencneS Rebellion Against Big Irreversible Dinks
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Posted - 2010.03.10 17:34:00 - [ 71]
I FULLY support this...
There is just something wrong about a planet, "Temperate" planet 22.1AU from a Sun burning at 3,483K (3,210ºC or 5,810ºF) The planet is nice 21K (-421.6F or -252C) Lets also not forget the atmospheric pressure, on this lovely life bearing planet you can breath easy at a 65,050Pa, Which is AWESOME because you'll never be sick, bacteria dies at about 5,000 Pa, so there is no chance of getting sick on this planet. |
 Carniflex StarHunt Fallout Project |
Posted - 2010.03.10 17:46:00 - [ 72]
Originally by: CCP Fear
We have provided a Astrophysicist from the University of Iceland with all our data related to planets and suns and he is doing various magic with it based on his expertise which should be included.
Time to celebrate \o/ !!! Oh and there is new blog also about planetary interaction btw. Sounds pretty awesome. |
 Bagehi Association of Commonwealth Enterprises |
Posted - 2010.03.10 18:23:00 - [ 73]
Hurrah!
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 tasman devil Amarr Pangalactic Punks n' Playboys HUN Reloaded
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Posted - 2010.03.10 20:56:00 - [ 74]
CCCC-COMBO BREAKER... - or not! :D
supported... |
 Kyra Felann Gallente The Scope
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Posted - 2010.03.10 22:32:00 - [ 75]
To me, immersion is one of the most important things about EVE. Therefore I 100% support this. |
 Nareg Maxence Gallente
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Posted - 2010.03.11 08:43:00 - [ 76]
This breaks immersion. As a programmer I would even say, it would be easy to fix. |
 Xenofarion Gallente Swords Horses and Heavy Metal
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Posted - 2010.03.11 21:10:00 - [ 77]
supported  |
 Druadan Syrus Speculations
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Posted - 2010.03.12 02:08:00 - [ 78]
Supported. Immersion is king. |
 Sarai Moltiva Amarr Havoc Violence and Chaos BricK sQuAD.
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Posted - 2010.03.13 16:51:00 - [ 79]
bump |
 RaWBLooD
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Posted - 2010.03.14 20:03:00 - [ 80]
Edited by: RaWBLooD on 14/03/2010 20:03:23 Planets can be varying temperatures depending on their atmospheres and the centers of them. Also suns can be various sizes and stages of life. |
 Galstab McGee
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Posted - 2010.03.14 21:24:00 - [ 81]
Seems good to me |
 Aldrad Caldari Eve Heroes
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Posted - 2010.03.19 11:06:00 - [ 82]
Edited by: Aldrad on 19/03/2010 11:06:38/signed.  |
 Zilberfrid
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Posted - 2010.03.19 12:46:00 - [ 83]
Yes, something should be calculated to make the planets make sense. This should be added before tyrannis, after that is can no longer be feasibly done. Why? then planets are more then just backdrops, they are part of the active game, changing them then would be a player nuisance.
I also support moving planets, bookmarks would be more interesting, but that is of less importance than a living universe. |
 Jin Nib Resplendent Knives |
Posted - 2010.03.19 18:58:00 - [ 84]
Originally by: Zilberfrid Yes, something should be calculated to make the planets make sense. This should be added before tyrannis, after that is can no longer be feasibly done. Why? then planets are more then just backdrops, they are part of the active game, changing them then would be a player nuisance.
I also support moving planets, bookmarks would be more interesting, but that is of less importance than a living universe.
Post 69 in this thread. |
 Chall Valleck |
Posted - 2010.03.21 01:49:00 - [ 85]
Supported! |
 Usagi Hino
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Posted - 2010.03.21 07:11:00 - [ 86]
Edited by: Usagi Hino on 21/03/2010 07:11:17 I also support this |
 Zilberfrid |
Posted - 2010.03.23 09:25:00 - [ 87]
I'm sorry I did not see that before. You made my day. |
 DarthBadness |
Posted - 2010.03.26 08:01:00 - [ 88]
Originally by: Carniflex Relevant thread in features section: Issue with planets
Summary: While new visuals for planets are awesome it is sad to see that when one does 'show info' on them you can find some quite immersion breaking numbers. For example several planets that are by the backstory dense populations have temperatures or atmospheric pressure that is not suitable for life as we know it. One can also find for example gas giants that are far too light and far too close to their parent stars to be that or ice planets in so tight orbits around their parent stars that the 'ice' should have melting temperatures of lead to remain solid.
Before something is fixed that dose not need fixing, some of the first planets that were discoverd outside our own solar system were gass giants, called Hot Jupiters, orbiting very close to their parent stars. So gass giants could prolly be just left at their current locations I think. Correct me if im wrong.
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 Carniflex StarHunt Fallout Project |
Posted - 2010.03.26 13:38:00 - [ 89]
Originally by: DarthBadness Some of the first planets that were discoverd outside our own solar system were gass giants, called Hot Jupiters, orbiting very close to their parent stars. So gass giants could prolly be just left at their current locations I think. Correct me if im wrong.
You are correct. Gas giants can appear anywhere in the starsystem, as long as they are able to condense fast enough before the star starts its reactions and blows away the gas and dust from the center. What I was poking at however was the mass of those gas giants, as it was a bit too small to be gas giant. To be gas giant the planet should have enough mass to keep some of the lighter gases. Helium would be good start although I do not know where the line is drawn usually. Then again, this issue has already sorted the best possible way (in my opinion) by CCP hiring the astrophysics guy from local university to take a good look at their planets and stars. |
 Velocifero
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Posted - 2010.04.14 12:42:00 - [ 90]
Yes please please please if you sort one thing before Tyrannis sort this. It really screws with the immersion of the game world when ice planets sit next to a sun and gas giants ponder on the edge of the solarsystem.
Supported |