| Author |
Topic |
 NyteTyger Gallente NiteSun Enterprises |
Posted - 2009.11.28 07:07:00 - [ 1]
A common theme I see with the old heads is that 'WTZ ruined the game'. Being a player who never saw such a thing, I'm curious as to how it ruined the game.
From what I understand, when there was no WTZ, players that traversed the galaxy with a bit of sense used bookmarks on the gate to effectively WTZ. If I'm right on this, then effectively, it's the same as we have now. Idiots pilot on auto, landing 15k off a gate, but pilots that aren't brain dead have BMs to dodge bubbles and camps.
What am I missing? How did WTZ change the predator/prey dynamic effectively? |
 Dirty Sue |
Posted - 2009.11.28 07:13:00 - [ 2]
Edited by: Dirty Sue on 28/11/2009 07:14:07 Going anywhere that you didn't have bookmarks for was time consuming and it was a bigger risk go into lowsec and 00 if you didn't have them. And it wasn't exactly easy to produce all the necessary bookmarks for a region. That is just one of the many reasons though.
The bad part was it altered the game for the worse, removing risk and stuff. |
 Herzog Wolfhammer Gallente Sigma Special Tactics Group
|
Posted - 2009.11.28 07:13:00 - [ 3]
The people complaining about WTZ are the griefers. As you put it, using instawarp and BMs solves the problem, so catching someone who knows what they are doing is the challenge.
But noobs don't know about it or people new to the system lack the BMs.
Thus when you hear complaints about WTZ, it's coming from those fine upstanding examples of humanity who likes using battle cruisers to pop rookie ships and call it PVP.
|
 HeliosGal Caldari |
Posted - 2009.11.28 07:22:00 - [ 4]
a common theme now is that it hasnt made the world of difference to combat we got bubbles to trap the other side. We got fast lock hictors. We got camps both side so if u aggro youre screwed if u dont and jump thro youre screwed |
 Robert0288 Caldari R E D E M P T I O N Black Star Alliance |
Posted - 2009.11.28 07:24:00 - [ 5]
so alot might have changed, but WTZ did give a home field advantage. Also it was easier to catch people away from gates especially if they panic and warp somewhere. |
 Gneeznow Minmatar Ship spinners inc |
Posted - 2009.11.28 07:25:00 - [ 6]
Originally by: Herzog Wolfhammer Thus when you hear complaints about WTZ, it's coming from those fine upstanding examples of humanity who likes using battle cruisers to pop rookie ships and call it PVP.
thats not true, before WTZ eve was a bigger place for everyone, going long distance took a long time, especially with battleships, and it led to many mad-dash-for-the-gate scenarios, I didnt mind either way when it came in, but I too nostalgia at times for the much bigger eve felt and the mad dash's to the gate when fleets landed on each other (back in those days the average population at peak was about 20k players and it was noticable, there was less people, smaller fleets and eve felt twice the size it does now (and way more lag ironically)) also if you had a bookmark set for a region you had a tactical advantage, or equal footing to the defenders or residents of that region, if you didnt have bm's you would have to slug the 15km to the gate in hostile space leading frantic skirmishes between (by todays standards) much smaller fleets all that being said I dont know what rolling it back would accomplish at this stage, the oldboys are always gonna find some nostalgic memory to whine about no matter if you did roll back everything to exodus |
 Neesa Corrinne Stimulus Rote Kapelle |
Posted - 2009.11.28 07:33:00 - [ 7]
You're going to run into a lot of very biased opinions from both the gate camping pirate crowd and the carebear who has never pvp'd crowds and some people in between. I'm going to try to give you a little less biased viewpoint that has little or nothing to do with PVP.
WTZ was a backlash from CCP because their database server were rapidly filling up with thousands of copies of regional bookmarks. Back before WTZ all you had to do was warp to your BM to zero and you would be on or very near the gate. Then a few entrepreneurs got the idea that if they made tons of copies of their bookmarks and sold them, then they could be very wealthy.... and they were. I was one of the sellers and I made billions back when billions was a lot of ISK.
When WTZ first came out I agreed with it in principle. It would unclutter the servers and speed database calls back up and generally make the game better to play. The unintended consequence of this, however, was that it made the EVE universe much smaller and much less dangerous. Back in 2005, few people travelled from their home region very often because getting there and back took planning and effort, or took buying and copying the bookmarks for every region you planned to travel to.
Then along came Jump Bridges and Jump Freighters, to make the EVE universe even smaller. Back when I started playing this game for the second time in late 2005 I was really daunted by how gigantic the whole game felt, and I enjoyed the community of locals that I lived and fought with/beside. Now there are very few communities left because anyone can go anywhere at any time without having to worry that it will take forever to get there.
In essence, I could care less about the PVP aspect of WTZ. I would like it removed simply because I liked it much better when the EVE Galaxy actually felt like a GALAXY instead of a continent on a world map in Age of Conan. |
 Spoon Thumb Khanid Provincial Vanguard Vanguard Imperium |
Posted - 2009.11.28 08:03:00 - [ 8]
People seem to be forgetting the hours spent just sat in station waiting for bookmarks to copy
corp director> I put an insta set in a can marked "The Forge Insta's" in corp hangar. Just remember to leave a copy for others when you finish recruit> cool, thanks, this will make the game much faster * recruit opens can * recruit puts on kettle, sits down to watch a movie * recruit drifts over to the computer recruit> ah, the can finally loaded. Now I just have to copy them
3 hours later....
recruit>
screw this I'm headed back to Wow
|
 Genya Arikaido |
Posted - 2009.11.28 08:18:00 - [ 9]
Not to mention CCP discovered, through profiling the cluster, that BM copying and storage was using a massive percentage of the cluster's resources. |
 Kerfira Kerfira Corp |
Posted - 2009.11.28 10:45:00 - [ 10]
Edited by: Kerfira on 28/11/2009 10:45:29 The warp to 15km made EVE feel like space. It was wast, big and scary!
Chasing other people through space was fun and rewarded the players who understood how to compose a fleet of both smaller fast ships, and bigger slow ships. The tacklers would surge ahead, catch some enemy ships, hold them until the heavier ships showed up and started the real killing. Choosing between small, fast ships or bigger, slow ships became a tactical decision, not just an automatic 'just bring a battleship'...
Implementing WTZ was necessary due to insta's sucking up too much database capacity, but I think the game lost something really valuable in the process.... |
 Wet Ferret |
Posted - 2009.11.28 10:50:00 - [ 11]
Edited by: Wet Ferret on 28/11/2009 10:51:52 I mostly hated WT15. And I actually enjoyed making my own bookmarks. I guess just the fact that I had to do it for everywhere I wanted to go annoyed me, and I would do it. And everyone out in my 0.0 corp at the time would do it, or buy a copy for a few mil. There was nobody without their instas for the most part. For everyone else, they just fit an MWD.
It was a necessity and a part of everyday life to make and use instas and about the only thing that's changed now is that people go more places because they don't need to make a ****ton of bookmarks first.
Edit: also had station dock BMs for just about every station in syndicate and solitude. Those were fun to make. |
 NyteTyger Gallente NiteSun Enterprises |
Posted - 2009.11.28 10:58:00 - [ 12]
Originally by: Kerfira Edited by: Kerfira on 28/11/2009 10:45:29 The warp to 15km made EVE feel like space. It was vast, big and scary!
Chasing other people through space was fun and rewarded the players who understood how to compose a fleet of both smaller fast ships, and bigger slow ships. The tacklers would surge ahead, catch some enemy ships, hold them until the heavier ships showed up and started the real killing. Choosing between small, fast ships or bigger, slow ships became a tactical decision, not just an automatic 'just bring a battleship'...
Implementing WTZ was necessary due to insta's sucking up too much database capacity, but I think the game lost something really valuable in the process....
Other than perception, actual gameplay wasn't changed that much, correct? People still warped to zero, just in a DB flogging manner? |
 Wild Rho Amarr Silent Core |
Posted - 2009.11.28 10:58:00 - [ 13]
Warp to zero is a bit like jump based logistics, something that's good for the player but bad for the game (yes I acknowledge this is a personal opinion).
Before these mechanics exists Eve felt like a much bigger place, travel time was a serious consideration for logistics, trade and even projecting power if you lived in low sec/0.0. For an individual this sort of thing could be a nuisance but it encouraged people to plan strategically and made it possible for more entities to occupy space since invasions required a forward base close to the front line (with all the required logistical planning to keep that base supplied).
Of course it didn't take long until people started using bookmarks to give themselves a warp to zero points on gates and it just grew from there. The mechanic had to eventually be addressed when players had thousands of BMs each and the servers just couldn't handle the demand and we were just given warp to zero.
Personally I remain convinced that warp to zero has spoiled alot of aspects of the game and removed a significant bit of challenge but I doubt it could ever be removed without alot of rabble rabble. |
 Spoon Thumb Khanid Provincial Vanguard Vanguard Imperium |
Posted - 2009.11.28 11:02:00 - [ 14]
It also made all those navigation skills that traders would train useless when WTZ came in (as in those days, not everyone had a freighter alt)
|
 Lord WarATron Amarr Shadow Warri0rs
|
Posted - 2009.11.28 11:04:00 - [ 15]
Edited by: Lord WarATron on 28/11/2009 11:04:21 Originally by: Neesa Corrinne You're going to run into a lot of very biased opinions from both the gate camping pirate crowd and the carebear who has never pvp'd crowds and some people in between. I'm going to try to give you a little less biased viewpoint that has little or nothing to do with PVP.
WTZ was a backlash from CCP because their database server were rapidly filling up with thousands of copies of regional bookmarks. Back before WTZ all you had to do was warp to your BM to zero and you would be on or very near the gate. Then a few entrepreneurs got the idea that if they made tons of copies of their bookmarks and sold them, then they could be very wealthy.... and they were. I was one of the sellers and I made billions back when billions was a lot of ISK.
When WTZ first came out I agreed with it in principle. It would unclutter the servers and speed database calls back up and generally make the game better to play. The unintended consequence of this, however, was that it made the EVE universe much smaller and much less dangerous. Back in 2005, few people travelled from their home region very often because getting there and back took planning and effort, or took buying and copying the bookmarks for every region you planned to travel to.
Then along came Jump Bridges and Jump Freighters, to make the EVE universe even smaller. Back when I started playing this game for the second time in late 2005 I was really daunted by how gigantic the whole game felt, and I enjoyed the community of locals that I lived and fought with/beside. Now there are very few communities left because anyone can go anywhere at any time without having to worry that it will take forever to get there.
In essence, I could care less about the PVP aspect of WTZ. I would like it removed simply because I liked it much better when the EVE Galaxy actually felt like a GALAXY instead of a continent on a world map in Age of Conan.
Sorry, but FUN is not Tedium. Back in the days when ravens had rail gun bonus's, people in eve thought TEDIUM = FUN. In fact, most game designers thought the same. "If we artifically make it take longer, it will be FUN" - how wrong they were! Its nearly 2010 now and nobody wants to go back to the old 15km stuff or the other crap that used to happen. I used to copy bm's as well and put them in escrow( thats what contracts were) but those days are long gone and the game is better for it. Before PVPers would hardley ever fight without bookmarks. To be honest, it was a terrible design flaw, as back in those days, most game developers (even for other MMO's such as WOW) thought that tedium = fun. Games have evolved and look at every sucessful MMO out there - Notice how they are all slowly removeing Tedium stuff? Even WOW is scrapping most of its game world and rebuilding it to remove tedium. A lot has changed and in the future I expect less tedium for stuff. Of course, I stopped playing this game long ago due to the crap that is POS warfare (POS warfare = Tedium ironically), but if CCP take the boring **** out of this game, then it will gain a lot more long term customers. EDIT: Woah, havent a clue what alliance I am in now :) |
 Wet Ferret |
Posted - 2009.11.28 11:11:00 - [ 16]
Originally by: Wild Rho Warp to zero is a bit like jump based logistics, something that's good for the player but bad for the game (yes I acknowledge this is a personal opinion).
Before these mechanics exists Eve felt like a much bigger place, travel time was a serious consideration for logistics, trade and even projecting power if you lived in low sec/0.0. For an individual this sort of thing could be a nuisance but it encouraged people to plan strategically and made it possible for more entities to occupy space since invasions required a forward base close to the front line (with all the required logistical planning to keep that base supplied).
Of course it didn't take long until people started using bookmarks to give themselves a warp to zero points on gates and it just grew from there. The mechanic had to eventually be addressed when players had thousands of BMs each and the servers just couldn't handle the demand and we were just given warp to zero.
Personally I remain convinced that warp to zero has spoiled alot of aspects of the game and removed a significant bit of challenge but I doubt it could ever be removed without alot of rabble rabble.
Travel time is still very significant. Just less so than before. My trips to Jita are still a "big deal" because it's 42 jumps away and takes a long time to get back and forth. Got a couple hours to play? Sweet, half that time gets to be clicking "warp to" and waiting for my ship to reach the next gate  . Main difference being I can take a big ship instead of being stuck with a small one that can reach the gates in a few seconds (in case I didn't have the BMs, which I would). But come on, one of the least interesting things in EVE is traveling. The less of it we have to do the better, IMO (up to a point, anyway). |
 Zartanic |
Posted - 2009.11.28 11:15:00 - [ 17]
Before WTZ travel was extremely boring and would have had some players stop. I nearly did over it on my old character but they then brought it in. That's not good business.
A game play mechanic that is tedious yet everyone has to suffer is not smart in any game, especially if you had to do mindless bookmarks to get round it which lagged the servers to hell.
|
 NyteTyger Gallente NiteSun Enterprises |
Posted - 2009.11.28 11:15:00 - [ 18]
Originally by: Lord WarATron Of course, I stopped playing this game long ago....
Ok, now I'm really confused, every time I've stopped paying, I was blocked from the forums? Is there another sekret I'm missing somewhere? Like posting around the timer? No one ever tells me da sekrets  |
 Deva Blackfire Viziam
|
Posted - 2009.11.28 11:17:00 - [ 19]
40 000 bookmarks crew stepping in o7
And woe to someone who accidentaly deleted BM folders - loading 40 000 bookmarks took around a hour. |
 Le Skunk Low Sec Liberators Chubby Chuppers Chubba Chups |
Posted - 2009.11.28 11:22:00 - [ 20]
Edited by: Le Skunk on 28/11/2009 11:24:27 On a similar theme, the dreaded Jump Freighters.
In days of old, when men were bold and women were fair, people would have to move large masses of items around in standard freighters.
Obviously a freighter wondering through low sec would be a bit of a target, and so something called an "escort" would have to accompany it. A selection of combat ships whos role it would be to protect the freighter(s) from enemy combat. A corp op was called and would nervously slip through low sec/0.0.
This then meant any prospective attacker would have to bring a fleet big enough to destroy the escort. Some epic fights could occur with the promise of big loot scooping/ the protection of your corps assets at stake.
What do we have now.... a capital ship that can JUMP THROUGH GATES INTO HIGHSEC, then cyno out directly to 30km undock bubbles. Basicaly Unkillable in the hands of a pilot with even a glimmer of brains.
Yes very exciting
Recent "egg on your face" occurrences are starting to punish CCP for recklessly opening the capial ship pandoras box.
SKUNK |
 Akita T Caldari Navy Volunteer Task Force
|
Posted - 2009.11.28 11:24:00 - [ 21]
Long story short, they had no way of removing "bookmarks-enabled WTZ" without severely crippling some legitimate PvP playstyles, and the gate bookmarks HAD to go away. What I mean by that is that if they removed the ability to make bookmarks anywhere in a 100+ km range from the gate (the only reasonable way to NOT have any WTZ-via-bookmarks) it would have some pretty severe side-effects in gate PvP, which they didn't really want to alter at all at that time. Therefore, they compromised and made WTZ possible without bookmarks. This had the immediate (negative) side-effect of having EVE feel "really small" by cutting travel time all across the board.
|
 Ancy Denaries
|
Posted - 2009.11.28 11:24:00 - [ 22]
Originally by: Lord WarATron Of course, I stopped playing this game long ago due to the crap that is POS warfare (POS warfare = Tedium ironically), but if CCP take the boring **** out of this game, then it will gain a lot more long term customers.
EDIT: Woah, havent a clue what alliance I am in now :)
Time for you to come back then. Read the blogs. POS warfare is history when it comes to SOV. |
 Deva Blackfire Viziam
|
Posted - 2009.11.28 11:29:00 - [ 23]
Originally by: Ancy Denaries
Originally by: Lord WarATron Of course, I stopped playing this game long ago due to the crap that is POS warfare (POS warfare = Tedium ironically), but if CCP take the boring **** out of this game, then it will gain a lot more long term customers.
EDIT: Woah, havent a clue what alliance I am in now :)
Time for you to come back then. Read the blogs. POS warfare is history when it comes to SOV.
minus POS add another_structure_with_tons_of_hp_to_kill_and_10_reinforce_timers Hmmm i dont see difference myself. |
 NyteTyger Gallente NiteSun Enterprises |
Posted - 2009.11.28 11:38:00 - [ 24]
Originally by: Le Skunk Edited by: Le Skunk on 28/11/2009 11:24:27 On a similar theme, the dreaded Jump Freighters.
In days of old, when men were bold and women were fair, people would have to move large masses of items around in standard freighters.
Obviously a freighter wondering through low sec would be a bit of a target, and so something called an "escort" would have to accompany it. A selection of combat ships whos role it would be to protect the freighter(s) from enemy combat. A corp op was called and would nervously slip through low sec/0.0.
This then meant any prospective attacker would have to bring a fleet big enough to destroy the escort. Some epic fights could occur with the promise of big loot scooping/ the protection of your corps assets at stake.
What do we have now.... a capital ship that can JUMP THROUGH GATES INTO HIGHSEC, then cyno out directly to 30km undock bubbles. Basicaly Unkillable in the hands of a pilot with even a glimmer of brains.
Yes very exciting
Recent "egg on your face" occurrences are starting to punish CCP for recklessly opening the capial ship pandoras box.
SKUNK
Now this, this I can understand. A Convoy Escort just sounds very... EvE. I once participated in a Freighter escort, even though it was a just a web-for-instawarp escort, it still felt different. Exciting in a different way than fleet PvP, more of a sneaky 'oh **** if we get caught out...' sort of feel. Knowing that if things went to hell there were going to be ripples through the entire alliance just added a certain flavor. I'd X up for a convoy escort in a heartbeat  |
 James Lyrus Lyrus Associates The Star Fraction |
Posted - 2009.11.28 11:48:00 - [ 25]
Warp to zero, and the predecessor 'instas' effectively reduced the size of the universe. That to my mind, is a bad thing - I think EVE is better when it takes time to cross the galaxy, because it means that everything becomes regionalised. You don't get 500 man fleets converging across the region in minutes, because you simply can't move a battleship that fast.
You got regionalisation on the markets - each region would have trade in several systems, because 14 jumps was enough to want to not bother. Now, everyone in Caldari space flies to Jita to shop.
It also had the secondary effect that you could engage people on both inbound and outbound gates - inbound as they warp off, and outbound as they make a run from 15km out.
Instas implemented this partly, but they were still very much a question of what instas you had available - it's at least two bookmarks per system, and usually more for each gate. So not everyone had them, especially not gangs out on a roam, or people travelling in empire. |
 Sigerus Naghel |
Posted - 2009.11.28 11:52:00 - [ 26]
To be very honest, I think travel should be even more limited than it is now. Because, in reality, I think one should be able to warp to any place in the galaxy, not just in a solar system.
Of course this would basically eliminate all non consensual pvp, that's why it is never going to happen, but with the technology in the eve universe, one would expect ships to be able to just hop from place to place without distance limitations.
But yeah, I was there in the early days of eve as well, and I can assure you that now it is BETTER. Nothing worse than picking up something you bought 10 jumps away in those days. At least now you can travel a bit more decently. This nostalgia is mostly because people forget the downsides of how things used to work in those days. Really, so far, I see mostly improvements of the game, in many ways.
This having to make bookmarks all over the place at some point has been a reason why I quit at the time. Too much effort for too little fun. |
 James Lyrus Lyrus Associates The Star Fraction |
Posted - 2009.11.28 11:55:00 - [ 27]
Edited by: James Lyrus on 28/11/2009 11:55:05 Originally by: NyteTyger
Originally by: Le Skunk Edited by: Le Skunk on 28/11/2009 11:24:27 On a similar theme, the dreaded Jump Freighters.
In days of old, when men were bold and women were fair, people would have to move large masses of items around in standard freighters.
Obviously a freighter wondering through low sec would be a bit of a target, and so something called an "escort" would have to accompany it. A selection of combat ships whos role it would be to protect the freighter(s) from enemy combat. A corp op was called and would nervously slip through low sec/0.0.
This then meant any prospective attacker would have to bring a fleet big enough to destroy the escort. Some epic fights could occur with the promise of big loot scooping/ the protection of your corps assets at stake.
What do we have now.... a capital ship that can JUMP THROUGH GATES INTO HIGHSEC, then cyno out directly to 30km undock bubbles. Basicaly Unkillable in the hands of a pilot with even a glimmer of brains.
Yes very exciting
Recent "egg on your face" occurrences are starting to punish CCP for recklessly opening the capial ship pandoras box.
SKUNK
Now this, this I can understand. A Convoy Escort just sounds very... EvE. I once participated in a Freighter escort, even though it was a just a web-for-instawarp escort, it still felt different. Exciting in a different way than fleet PvP, more of a sneaky 'oh **** if we get caught out...' sort of feel. Knowing that if things went to hell there were going to be ripples through the entire alliance just added a certain flavor.
I'd X up for a convoy escort in a heartbeat 
Having been on a few myself, it rapidly loses it's appeal. I mean, seriously - the POINT of a convoy op is to avoid trouble. So not be the fool who exposes his freighter and cargo to being killed. So it gets dull. And then you make a 50 jump trip into 0.0, and it gets VERY dull. And then you do it every week, and all your pilots quit your alliance, because 4 hour ops specifically geared up to avoiding trouble are boring. |
 Doomed Predator Caldari Provisions
|
Posted - 2009.11.28 11:57:00 - [ 28]
Originally by: NyteTyger
Originally by: Le Skunk Edited by: Le Skunk on 28/11/2009 11:24:27 On a similar theme, the dreaded Jump Freighters.
In days of old, when men were bold and women were fair, people would have to move large masses of items around in standard freighters.
Obviously a freighter wondering through low sec would be a bit of a target, and so something called an "escort" would have to accompany it. A selection of combat ships whos role it would be to protect the freighter(s) from enemy combat. A corp op was called and would nervously slip through low sec/0.0.
This then meant any prospective attacker would have to bring a fleet big enough to destroy the escort. Some epic fights could occur with the promise of big loot scooping/ the protection of your corps assets at stake.
What do we have now.... a capital ship that can JUMP THROUGH GATES INTO HIGHSEC, then cyno out directly to 30km undock bubbles. Basicaly Unkillable in the hands of a pilot with even a glimmer of brains.
Yes very exciting
Recent "egg on your face" occurrences are starting to punish CCP for recklessly opening the capial ship pandoras box.
SKUNK
Now this, this I can understand. A Convoy Escort just sounds very... EvE. I once participated in a Freighter escort, even though it was a just a web-for-instawarp escort, it still felt different. Exciting in a different way than fleet PvP, more of a sneaky 'oh **** if we get caught out...' sort of feel. Knowing that if things went to hell there were going to be ripples through the entire alliance just added a certain flavor.
I'd X up for a convoy escort in a heartbeat 
Yeah,45 mins for 10 jumps is awesome  |
 NyteTyger Gallente NiteSun Enterprises |
Posted - 2009.11.28 12:07:00 - [ 29]
Well, I guess there is my personal parallel. As a "yung'un", I really enjoyed doing the freighter escorts. Granted, they weren't uber-exciting trips, but dammit, it just felt like a proper 'spacey' thing to do.  |
 Lord WarATron Amarr Shadow Warri0rs
|
Posted - 2009.11.28 12:09:00 - [ 30]
Originally by: NyteTyger
Originally by: Le Skunk Edited by: Le Skunk on 28/11/2009 11:24:27 On a similar theme, the dreaded Jump Freighters.
In days of old, when men were bold and women were fair, people would have to move large masses of items around in standard freighters.
Obviously a freighter wondering through low sec would be a bit of a target, and so something called an "escort" would have to accompany it. A selection of combat ships whos role it would be to protect the freighter(s) from enemy combat. A corp op was called and would nervously slip through low sec/0.0.
This then meant any prospective attacker would have to bring a fleet big enough to destroy the escort. Some epic fights could occur with the promise of big loot scooping/ the protection of your corps assets at stake.
What do we have now.... a capital ship that can JUMP THROUGH GATES INTO HIGHSEC, then cyno out directly to 30km undock bubbles. Basicaly Unkillable in the hands of a pilot with even a glimmer of brains.
Yes very exciting
Recent "egg on your face" occurrences are starting to punish CCP for recklessly opening the capial ship pandoras box.
SKUNK
Now this, this I can understand. A Convoy Escort just sounds very... EvE. I once participated in a Freighter escort, even though it was a just a web-for-instawarp escort, it still felt different. Exciting in a different way than fleet PvP, more of a sneaky 'oh **** if we get caught out...' sort of feel. Knowing that if things went to hell there were going to be ripples through the entire alliance just added a certain flavor.
I'd X up for a convoy escort in a heartbeat 
There will always be somebody who thinks Tedium = fun. I am sure there are people who enjoy doing lvl1 missions in a navy raven as well. |
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